Hannu Hanhi
8dcc2fe20d
Move some render stats variables to better locations, add I_FinishUpdate timing
2020-05-02 23:13:32 +03:00
Hannu Hanhi
64a153fdee
Render stats
2020-05-02 23:13:08 +03:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
James R
0313213c59
Merge branch 'hw-horizon' into 'master'
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OGL horizon lines
See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
5f7bd9a947
Merge branch 'fix-256-brightness' into 'master'
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2dfe276a73
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
fickleheart
719f29d27e
Reduce near renderdist to lessen visible texture distortion
2020-03-23 08:23:36 -05:00
fickleheart
f9027ccaeb
Split horizon lines for minimal distortion
2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292
Distort far edges to viewz for a flat horizon line
2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc
GL horizon lines
2020-03-22 12:13:59 -05:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
GoldenTails
cdba9ba033
Fix spaces before someone yells at me for it
2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
...
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Jaime Passos
bef6cb532b
Fix what !785 tried to fix, but correctly
2020-02-17 21:58:32 -03:00
Jaime Passos
d0ee4ad440
Change the default setting of cv_grshearing to Off
2020-02-17 12:30:02 -03:00
James R
d0b9027d0a
Merge branch 'viewroll' into 'next'
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Rolling
See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
fickleheart
c4b390bc76
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
MascaraSnake
512c6f24a9
Clean up the mess that is extracolormap_t::fog
2020-02-16 20:19:24 +01:00
Jaime Passos
d633435cd6
i'm not paying too much attention, am i.
2020-02-08 18:08:56 -03:00
Jaime Passos
11e6cf0ade
add "third person only" option to gr_shearing.
2020-02-08 17:42:26 -03:00
Jaime Passos
90eb6a6011
Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport
2020-02-03 01:17:26 -03:00
Sally Cochenour
8305d65768
Drop shadows closer to software
2020-02-02 07:28:31 -05:00
Jaime Passos
68f4d415fe
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
2020-02-01 23:02:15 -03:00
James R
4238003887
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
Jaime Passos
b0ba9d22a8
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
c87119f18f
Fix shader reading yet again
2020-01-27 02:15:34 -03:00
fickleheart
bea7ad2185
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-26 18:01:58 -06:00
Jaime Passos
7c4c04ca6a
Fix custom shader loading
2020-01-24 16:57:21 -03:00
Jaime Passos
a521e40c0e
bye
2020-01-23 23:09:53 -03:00
Jaime Passos
770135451f
Restore some model lighting code that went gone in the shaders code
2020-01-23 22:02:18 -03:00
Jaime Passos
1755c240bf
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
1601f0c66f
Update copyright text
2020-01-23 20:12:15 -03:00
Jaime Passos
014638ead7
Fix view aiming / shearing
2020-01-23 19:44:46 -03:00
Jaime Passos
7266e0876a
towards
2020-01-23 19:17:05 -03:00
James R
94a2f0bb4f
Don't draw Tails' tails in first person (MF2_LINKDRAW)
2020-01-17 20:56:32 -08:00
James R
762223db7c
Duplicated code is gone, so sad
2020-01-17 20:53:36 -08:00
fickleheart
7bd9344dd0
I think this fixes the compile errors
2020-01-17 21:55:16 -06:00
Sally Cochenour
a12d6885a3
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
43828f265c
Use shadow cvar
2020-01-17 22:20:04 -05:00
fickleheart
84329fcd26
OGL can have little a viewroll
2020-01-17 19:01:45 -06:00
Sally Cochenour
56f96674b0
Slope contrast
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Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
e5215e929c
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Sally Cochenour
4e481340ce
OpenGL shadows
2020-01-16 12:37:32 -05:00
James R
542e38e717
Don't draw player mobj in first person
...
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.
For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
Sally Cochenour
5fac6f542e
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
023624ebb7
Merge branch 'minor-ogl-improvements' into 'next'
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Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
487e1b02f1
Remove smooth setting
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It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
66cf1be0d8
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00