James R
b8d40a5783
Merge branch 'dye' into 'next'
...
Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Tatsuru
3022e38d15
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
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# Conflicts:
# src/d_player.h
# src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye
2020-02-19 17:32:43 -03:00
James R
92f65fd822
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
71707e6dca
Reset rollangle on TNT explosion
...
This is the where the extreme lag when TNT Barrels explode came from. Probably
because the sprites are big and there's four of 'em! It shouldn't matter that
these aren't rotated--they're pretty round.
2020-01-31 14:32:47 -08:00
Tatsuru
9e4c519cad
In-map visual indicator
2020-01-19 19:02:03 -03:00
James R
1be648578f
Merge branch 'clear-sign-sprite' into 'next'
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Add generic signpost sprite for skins that don't have one
See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
Tatsuru
5d33ca42cf
Expose colorization to mappers and SOC
2020-01-11 20:40:57 -03:00
Tatsuru
3e3cb48feb
This is stupid
2020-01-09 12:15:26 -03:00
lachwright
da226139f1
Add generic signpost sprite for skins that don't have one
2020-01-03 13:12:18 +08:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
9a7979d841
Have Minus rotate in mid-air
2019-11-24 22:29:26 +08:00
MascaraSnake
2c85aa9f69
Merge branch 'drtminus' into 'master'
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drt minus
See merge request STJr/SRB2Internal!495
2019-11-22 16:09:58 -05:00
lachwright
c5d085d333
Add missing GFZD spriteset
2019-11-21 01:14:24 +08:00
lachwright
ac3924c9c8
Add GFZ debris; reorganize wood debris index
2019-11-21 01:05:22 +08:00
MascaraSnake
2418e33a00
Merge branch 'cobalt-ai' into 'master'
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CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
MascaraSnake
7dc3484e5d
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
toaster
ab70512253
As requested by MotorRoach and doublechecked with MascaraSnake, DrT's Minus resprite.
2019-11-18 22:05:05 +00:00
toaster
1fdcc270d8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
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# Conflicts:
# src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
1365ef49b3
Merge branch 'jester-fireball' into 'master'
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Mario fireball by Jester (resolves #296 )
Closes #296
See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
MascaraSnake
1210545a8e
Merge branch 'fhzenemytweaks' into 'master'
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Hardcode DrT's FHZ improvements (resolves #295 ).
Closes #295
See merge request STJr/SRB2Internal!483
2019-11-18 15:21:59 -05:00
lachwright
bb67b24143
Add flight indicator
2019-11-18 15:17:27 +08:00
lachwright
ac7d07c9da
Prevent mines from sliding upon touching the ground
2019-11-18 10:35:56 +08:00
Jaime Passos
64939816fb
Fireball
2019-11-17 21:25:17 -03:00
lachwright
b721c035f8
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
toaster
ef5558af97
Hardcode DrT's FHZ improvements. Puttin' the FREEZE in feature freeze amirite haha
2019-11-17 20:34:25 +00:00
toaster
892f6eca27
Make ACZ3's slapstick signpost taller ( resolves #267 ).
2019-11-15 14:52:34 +00:00
MascaraSnake
6c6d89ca57
Merge branch 'flickies_not_in_walls' into 'master'
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Flickies not in walls
See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
MascaraSnake
8f6890025c
Merge branch 'secretstuff' into 'master'
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The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
toaster
afe28b0a0a
* Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
...
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
toaster
a3de6d21c4
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
...
* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
Jaime Passos
245881ec55
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
MascaraSnake
d9558fb724
Merge branch 'atz-hazards' into 'master'
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Azure Temple Zone hazards, round 2
See merge request STJr/SRB2Internal!437
2019-11-12 18:05:44 -05:00
toaster
5729ba3cd2
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
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# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
Jaime Passos
91a01be891
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-11 14:41:55 -03:00
toaster
292791ffaf
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
2019-11-08 13:02:32 +00:00
lachwright
bd9878eb48
Merge branch 'master' into spinny-sign
2019-11-08 19:59:08 +08:00
James R
b157c21a35
There's some whitespace...
2019-11-07 14:56:42 -08:00
lachwright
cf39e181bb
Display Eggman more frequently during skin roulette
2019-11-05 01:33:09 +08:00
lachwright
eb6d3b3dbe
Improve A_SignSpin
2019-11-04 23:10:13 +08:00
lachwright
5e03d40b33
New end-of-level signpost logic
2019-11-04 16:28:44 +08:00
toaster
67f5b2245f
Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.)
2019-11-01 15:48:50 +00:00
lachwright
f3e9dd0cad
Add static ATZ Gargoyles
2019-10-31 19:38:28 +08:00
lachwright
95a3546988
Finish Glaregoyle states
2019-10-31 19:18:44 +08:00
lachwright
7c08cd69fa
WIP new states for Glaregoyle
2019-10-31 00:32:19 +08:00
lachwright
9436993a3e
Implement new states for Buggle, the new Aquabuzz
2019-10-29 15:32:03 +08:00
toaster
1906709cf2
* Improve the Metal Sonic recording/playback system.
...
* Make the skin to record with Metal rather than Flesh Sonic. (Allowed even if not unlocked!)
* Make the object that plays back the recording actually use the Metal skin, rather than just a seperate spriteset. (The boss will still need the spriteset, though.)
* Actively record the player's sprite2, frame, and followmobj, just like regular ghosts do.
* Disable dashmode while recording, for a fairer race.
* Fix a probably long-standing bug where, while recording, being "hurt" would get Metal stuck in pain frames until they physically left the area of hurt.
* Always start Metal recording in wait frames for bonus taunting.
Other relevant changes:
* Increment DEMOVERSION *again*.
* Improve the Record Attack ghost followmobj recording to accomodate Metal's jet.
* Increase the datatype width of spritenum_t read/write for Record Attack ghosts because SUGOI 4: Back With A Revengance will probably also use more than 255 sprites alone.
* Return to standing frames (or prolong them if you're in them, rather than going to wait frames) if the player rotates on the spot with enough force.
* This was specifically done *for* Metal recording, but I decided it looked good enough to enable all the time.
2019-10-28 22:12:47 +00:00