Jaime Passos
952bce362e
Remove unused SOC menu types
2020-02-23 22:31:17 -03:00
fickleheart
d1dcdf88c7
Fix MD2 rollangle in reverse gravity
2020-02-23 18:44:22 -06:00
fickleheart
352029fd76
Add music position functions to Lua
2020-02-23 17:58:32 -06:00
fickleheart
f2c968dea8
Add JingleStatus hook for carrying custom jingle tunes
...
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
fickleheart
c5f3868819
Expose P_PlayJingle/Music() to Lua
2020-02-23 17:19:18 -06:00
James R
711c8ed6b4
Merge branch 'console-in-menus-mk-ii' into 'master'
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Console in menus again!
See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R
95b8f950b4
Merge branch 'nomd5-crash' into 'master'
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Fix crash under NOMD5
See merge request STJr/SRB2!807
2020-02-23 18:15:04 -05:00
James R
3394102927
Merge branch 'exitmove-hideflags' into 'master'
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Don't spawn the exitmove flags in Single Player
See merge request STJr/SRB2!813
2020-02-23 18:13:38 -05:00
Jaime Passos
94738bfd2d
Don't get chosen as the tagger if you're a spectator
2020-02-23 19:28:16 -03:00
Jaime Passos
b103a792c0
Let spectators decide where they spawn
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Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
fickleheart
40488096c0
Make P_PlayLivesJingle player optional in Lua
2020-02-23 15:40:59 -06:00
Jaime Passos
678935f26a
Turn players IT if they join the game after the hide time in tag gametypes
...
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
7439ab5296
Allow countdown time-up in any campaign gametype
2020-02-23 16:50:36 -03:00
Jaime Passos
290cd9d08e
Same here
2020-02-23 16:46:45 -03:00
Jaime Passos
1b8e172af3
Consider Co-Op here as any campaign gametype
2020-02-23 16:45:01 -03:00
Jaime Passos
a334542f34
Scan for emeralds in gametypes with Emerald Hunt
2020-02-23 16:41:39 -03:00
Jaime Passos
b622f539ff
Always allow skin switching in friendly gametypes
2020-02-23 16:40:52 -03:00
Jaime Passos
f313a0386f
Don't reset player between maps in campaign gametypes
2020-02-23 16:40:16 -03:00
Jaime Passos
572bffcd83
Award pink shields in friendly gametypes
2020-02-23 16:38:32 -03:00
fickleheart
283bb52e7d
Disable NOHUD/INLEVEL checks on Lua sound functions
...
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
Snu
2dc72219e7
Merge branch 'master' into supergoldedit
2020-02-23 17:57:39 +00:00
SwitchKaze
58d435484c
Fix userdataType typo
2020-02-23 12:17:52 -05:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
Jaime Passos
0362f53e9b
Fix incorrect newdisplayplayer in forced ViewpointSwitch
2020-02-23 12:14:52 -03:00
lachwright
4517377552
Start CA_GLIDEANDCLIMB swimming functionality
2020-02-23 15:38:11 +08:00
Tatsuru
ff8a62819b
Oopsie 2
2020-02-22 22:36:44 -03:00
Tatsuru
4c00e33096
Oopsie
2020-02-22 21:14:05 -03:00
James R
4244480d63
Add patch_music.pk3
2020-02-22 14:43:41 -08:00
SteelT
0770f77371
Merge branch '2.2.2-prep' into 'next'
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2.2.2 preparation
See merge request STJr/SRB2!811
2020-02-22 17:27:19 -05:00
Steel Titanium
03e38e9486
Enable use of the patch file
2020-02-22 16:42:24 -05:00
Steel Titanium
1c1163bd0f
Update version number to 2.2.2
2020-02-22 16:37:13 -05:00
Louis-Antoine
d19fe295e0
Fix buffer overrun with nodeless players
2020-02-22 15:08:17 +01:00
James R
af12f26f37
Merge remote-tracking branch 'origin/master' into next
2020-02-21 21:06:27 -08:00
James R
f6df71ba54
Fix NOMD5 compiling
2020-02-21 21:06:04 -08:00
James R
0f2b8b8b2c
Register servername etc. under NOMD5
...
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
SteelT
cfd190c453
Merge branch 'warp-gamedata-corruption-fix' into 'next'
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Warp gamedata corruption fix
See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT
a1cf58cf7f
Merge branch 'update-copyright-year' into 'master'
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Update copyright year
See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine
778715f611
Cleanup code a little
2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336
Improve join refusal handling
2020-02-22 02:17:21 +01:00
Louis-Antoine
472befd183
Replace MAX_WADPATH with plain numbers
...
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine
ec5b88e79f
Fix weird comment style
2020-02-21 17:17:39 +01:00
lachwright
365e63894f
Merge branch 'next' into knuxtweaks
2020-02-21 16:28:17 +08:00
James R
93046c5e59
Merge remote-tracking branch 'origin/master' into next
2020-02-20 17:30:50 -08:00
James R
08627752b2
Fix NOPNG compiling
2020-02-20 17:30:32 -08:00
James R
2df4717f18
Fix NO_LUA compiling
2020-02-20 17:20:50 -08:00
James R
cce5308108
Fix compiler warnings
2020-02-20 17:18:26 -08:00
James R
fb0bedf02c
Merge branch 'ogl-colorbug' into 'master'
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Fix OpenGL "color bug"
See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
62d943b609
Merge branch 'thin-fixed' into 'next'
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Add more strings (and respective functions) for v.drawString().
See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00