Commit graph

8288 commits

Author SHA1 Message Date
toaster
11e3f5ec96 Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale. 2019-09-08 21:21:36 +01:00
toaster
0ed589449a Merge branch 'newegg' into 'master'
Newegg dot blag

See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
2c898841e9 Extend gameovertics again by two seconds. 2019-09-08 18:03:51 +01:00
toaster
4dc9a95224 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-08 18:00:25 +01:00
toaster
2e90c40934 Fade time before Game Over track.
Notably, can no longer use P_PlayJingle because of pre-fade.
2019-09-08 18:00:01 +01:00
Jaime Passos
ff1fa3f92b Implement all the other alpha blend styles 2019-09-08 13:21:00 -03:00
Steel Titanium
995ab1c84d
Merge branch 'master' into internal-hotplug-stableid
Just merged in known working code, note that I haven't tested it, so I have no idea if it compiles still.
2019-09-08 01:55:36 -04:00
Steel Titanium
8ee0a9309b
Better directory structure 2019-09-08 01:29:09 -04:00
Steel Titanium
807614d02d
Add _ to the record and nights attack tracks for organization 2019-09-07 22:57:20 -04:00
Jaime Passos
abfa5e10b6 Make nametags compatible with current player.dta 2019-09-07 23:40:00 -03:00
mazmazz
7780de9edc Merge remote-tracking branch 'origin/master' into newmenus 2019-09-07 22:25:47 -04:00
mazmazz
b7c9f15225 Fix NiGHTS attack menu not drawing correct background 2019-09-07 22:00:38 -04:00
Jaime Passos
4adff34402 opengl patch translucency 2019-09-07 22:43:29 -03:00
Jaime Passos
a67dd633ff if that function can't return NULL why should i do this? 2019-09-07 19:02:50 -03:00
Jaime Passos
3cc2b76fb8 probably want to Z_Free this............... 2019-09-07 18:56:08 -03:00
Jaime Passos
ff293c3f6f fix non powers of two spans 2019-09-07 18:20:49 -03:00
toaster
d26ff197dc * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos
f461b76bb0 fix translucency 2019-09-07 16:54:26 -03:00
toaster
5d85e82fa6 Fix detection of GRADE_ constants in SOC. 2019-09-07 20:08:05 +01:00
GoldenTails
14cd7a5a0c Merge branch 'master' into fix-fixedrem 2019-09-07 12:19:13 -05:00
Monster Iestyn
c6af108d8c Merge branch 'musicfixes' into 'master'
Minor musicplus-related fixes

See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
Monster Iestyn
d998dad2ad Merge branch 'stop-bullying-tails' into 'master'
Ignore bots when looking for a player

Closes #190

See merge request STJr/SRB2Internal!301
2019-09-07 11:44:46 -04:00
Monster Iestyn
a287b9e317 Merge branch 'fix_skipintro' into 'master'
Fix -skipintro in OpenGL

See merge request STJr/SRB2Internal!308
2019-09-07 11:44:09 -04:00
Monster Iestyn
52a4b77f83 Merge branch 'devmode-toggletwod' into 'master'
DEVMODE: 2D toggle command

See merge request STJr/SRB2Internal!309
2019-09-07 11:43:01 -04:00
toaster
92b77c987b Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!) 2019-09-07 12:10:50 +01:00
toaster
5640aa955a Fix the V_DrawCroppedPatch bleeding on the current charsel screen. 2019-09-07 12:07:29 +01:00
toaster
cf4b5a1b9d * Comment out the notices that the two types of music are disabled (see issue #179; not a perfect fix, but good enough for now). 2019-09-07 11:49:13 +01:00
toaster
54b89eefbb * Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations). 2019-09-07 11:48:58 +01:00
toaster
99b4439b2a * Allow CA2_GUNSLINGER users to pop monitors with their ability (as long as their weapon type isn't a pre-existing weapon ring).
* Correct the position of a carried player relative to Tails.
2019-09-07 11:33:26 +01:00
Steel Titanium
bc52bc83cc
2D toggle command 2019-09-06 20:51:39 -04:00
Jaime Passos
d38ba4d88c define stuff idk 2019-09-06 19:41:29 -03:00
Jaime Passos
02a7d8e0a2 Fix tilted spans. 2019-09-06 19:37:07 -03:00
Jaime Passos
2a85ed0bdd test 2019-09-06 19:26:05 -03:00
Jaime Passos
0cc553be5f Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos
de4a609421 Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-06 16:08:18 -03:00
Jaime Passos
f3cf3ca453 Cleanup. 2019-09-06 16:05:46 -03:00
Jaime Passos
56abc63c29 Ignore key held events. 2019-09-06 15:25:11 -03:00
Jaime Passos
a991a10ffc Merge remote-tracking branch 'origin/master' into newmenus 2019-09-06 15:10:09 -03:00
toaster
bb2012a8d0 Clean up an ungodly amount of shit relating to abilities.
* Put everything in P_DoJumpStuff, instead of half in that function and half spread across the player thinker.
* Have a proper if else cascade that first tries shield abilities, then super transformation, then random abilities like CA_TELEKINESIS.
* Use this new arrangement to allow CA_TWINSPIN users to use their ability on spin if their secondary ability is CA2_MELEE (resolves #195).
* Random bugfixing. Didn't keep track of what I'd caused while working on this and what was already there, but there was a lot of it.

The only two abilities which have spin-button properties outside of the else block is CA_AIRDRILL and CA_FLY/CA_SWIM (which now also prevents you from swimming down in goowater).
2019-09-06 19:01:46 +01:00
Jaime Passos
6aedca899f 2.2 skies aren't flipped 2019-09-05 17:42:36 -03:00
Jaime Passos
c6f3e4d53d Make sky dome look a bit better 2019-09-04 13:59:09 -03:00
toaster
5bc034bc3e [slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter 2019-09-04 15:52:25 +01:00
toaster
0986195d21 Bunch of fixes for dying in MP special stages.
* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
7177d76cfd Seperate "Game" and "Over" assets, per Sev's request and design.
https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Jaime Passos
f0b4a609a8 Very tiny fix 2019-09-03 23:44:04 -03:00
Jaime Passos
53ddf19f94 Interpolation flag support 2019-09-03 22:57:54 -03:00
Jaime Passos
4760ff0963 Crash prevention 2019-09-03 21:31:32 -03:00
Jaime Passos
916bdeb880 3 digits frame number 2019-09-03 18:31:59 -03:00
Jaime Passos
1dca3338fd Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
Monster Iestyn
4c39225c3e Merge branch 'public_next' 2019-09-03 19:07:57 +01:00