Alam Ed Arias
0eb6b24415
Merge commit '45922f80d1e35aadc9da6e20fa32fa78c1044dfd' into flats-png
2019-07-24 18:17:01 -04:00
Steel Titanium
2075b525a9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx
2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96
Merge branch 'master' into musicplus-sdlmixerx
2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309
Some fixup
2019-07-22 22:01:05 -04:00
Monster Iestyn
cb278388f0
Merge branch 'recordattack-bg-fixes' into 'master'
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Record Attack bg fixes
See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0f8c046c6f
On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
2019-07-20 16:30:30 +01:00
Steel Titanium
6c2ef839c1
New award rings linedef executor
2019-07-18 22:42:46 -04:00
toaster
64517a1362
Fix !150 , too
2019-07-18 00:16:01 +01:00
toaster
1d5e8e249e
Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground.
2019-07-17 23:25:49 +01:00
toaster
82acf2de6b
Fix Knuckles-in-quicksand messup.
2019-07-17 23:24:44 +01:00
toasterbabe
385d34e67e
* Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
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* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster
438c4d1d51
Fix spindash being broken in quicksand
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# Conflicts:
# src/p_mobj.c
# src/p_user.c
2019-07-17 21:33:18 +01:00
Steel Titanium
181ecee202
Let's not use this
2019-07-16 19:26:16 -04:00
Steel Titanium
3ffb7b6192
New icons
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Also update IMG_xpm.c
2019-07-16 19:20:00 -04:00
Monster Iestyn
c8cfc3110f
Merge branch 'public_next'
2019-07-16 18:28:49 +01:00
Monster Iestyn
6eaf7625a9
Merge branch 'master' into next
2019-07-16 18:26:46 +01:00
Monster Iestyn
3e708e62e8
Merge branch 'fix-gme-free' into 'master'
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Fix crash with GME sounds when being freed
See merge request STJr/SRB2!504
2019-07-16 13:25:51 -04:00
Monster Iestyn
e50147f7f0
Merge branch 'master' into recordattack-bg-fixes
2019-07-16 17:04:42 +01:00
Steel Titanium
147815b87c
menu stuff
2019-07-16 00:07:55 -04:00
James R
91502f1499
Don't send login final hashes to everyone
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Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.
P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Monster Iestyn
5ef4dda9b9
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
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(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
049789025f
Merge branch 'titlesky-fixes' into 'master'
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Titlemap fixes
See merge request STJr/SRB2Internal!258
2019-07-14 19:38:07 -04:00
Monster Iestyn
d44a8ab78e
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4
Fixes for menus:
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* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
4e839596a1
Fix crash with GME sounds when being freed
2019-07-14 14:55:04 -04:00
Monster Iestyn
fac6de9c2e
The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
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(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
79cf8eb08d
Add a blue variant of the pole banner & change some doomednums.
2019-07-14 17:30:33 +02:00
Monster Iestyn
5c54022a89
Add static keyword to these variables for correctness
2019-07-14 16:23:01 +01:00
Monster Iestyn
794235a848
Fix mixed code-and-declaration error
2019-07-14 16:19:48 +01:00
Monster Iestyn
6cf82fbb43
Merge branch 'libopenmpt-fixes' into 'master'
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Improved libopenmpt loading
See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
ca7de207d4
Merge branch 'wallspike-fix' into 'master'
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Fix wall spikes that start retracted
See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
d30af084d7
Merge branch 'thinkerlists-fix' into 'master'
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Thinkerlists fix
Closes #161
See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
ee937c4df0
Add a blue variant of the waving flags.
2019-07-14 16:50:45 +02:00
sphere
cfc56c9541
Don't upscale the waving flags, make them twice as large instead
2019-07-14 15:30:00 +02:00
toaster
b3e953c8c3
Correct some extant fuckups.
2019-07-14 14:21:32 +01:00
MascaraSnake
441ef4b01b
Merge branch 'wood-debris-unmute' into 'master'
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Unmute wood debris
See merge request STJr/SRB2Internal!254
2019-07-14 04:07:38 -04:00
sphere
911b0262ee
Whoops, forgot to revert this.
2019-07-14 02:31:33 +02:00
sphere
9c73424b4b
Add spring flags: float for horizontal & no gravity for diagonal.
2019-07-14 02:17:44 +02:00
sphere
106f6498e2
Add meleestate to MT_WALLSPIKE.
2019-07-14 01:29:36 +02:00
sphere
e68e510ca2
Assign sound to the wood debris object.
2019-07-13 23:15:56 +02:00
toaster
323d5d61d3
Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^)
2019-07-13 14:07:40 +01:00
toaster
47f138ac34
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
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Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
1e5682d4a2
Used toaster's new P_PlayerCanDamage function for the barrel collision
2019-07-10 09:08:57 +02:00
MascaraSnake
77476d27e5
Merge branch 'master' into acz-fixes
2019-07-10 08:47:22 +02:00
Monster Iestyn
35adf2ce4a
fix leftshift of negative value MascaraSnake also gets
2019-07-09 21:48:18 +01:00
Monster Iestyn
f62087ef30
Fix MascaraSnake's issues with sign-compare (hopefully)
2019-07-09 21:43:38 +01:00
Monster Iestyn
63d337211e
Merge branch 'eggcolosseum' into 'master'
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Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee
Merge branch 'seaegg_tweaks' into 'master'
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Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00