Commit graph

2952 commits

Author SHA1 Message Date
Monster Iestyn
75bc76e9b4 Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
Monster Iestyn
91097fb48e added RET_SOC and RET_LUA, so we can load SOC/LUA files differently to WADs
this also means we can remove a few ancient hacks relating to using the same code used to load SOC/Lua in WADs for loading standalone Lua/SOC files, though I haven't fully done this yet
2017-11-10 22:36:37 +00:00
Alam Ed Arias
7f4424b4a0 whitespace cleanup 2017-11-02 23:13:34 -04:00
Alam Ed Arias
3e3065f67c Move FindFolder 2017-11-02 23:09:52 -04:00
toasterbabe
c89b1ec234 Always allow the first singleplayer level in the MP level platter. 2017-11-02 21:20:55 +00:00
toaster
7d15afe6fb Merge branch 'md2_interpfix' into 'master'
(re-)fix MD2 interpoleration.

See merge request STJr/SRB2Internal!128
2017-11-02 16:47:24 -04:00
toaster
82a868ec8f Merge branch 'lua-sector-find-funcs' into 'master'
Lua sector find funcs

See merge request STJr/SRB2Internal!127
2017-11-02 16:46:16 -04:00
toaster
b302607c2e Merge branch 'nights_colours_again' into 'master'
More NiGHTS tweaks

See merge request STJr/SRB2Internal!125
2017-11-02 16:45:09 -04:00
toaster
29c3ff1c0e Merge branch 'demo_shit' into 'master'
Demo shit

See merge request STJr/SRB2Internal!123
2017-11-02 16:44:13 -04:00
toaster
c84d4261d1 Merge branch 'unca_scrooge' into 'master'
The hardcoded part of ACZ3 so far

See merge request STJr/SRB2Internal!124
2017-11-02 16:43:11 -04:00
toasterbabe
2a42291b30 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/d_netcmd.c
2017-11-02 20:39:07 +00:00
toaster
49a1266ccc Merge branch 'sal-misc-stuff' into 'master'
Sal misc stuff (state overwriting, gamepad tweaks)

See merge request STJr/SRB2Internal!116
2017-11-02 16:35:12 -04:00
toaster
605e51f6f3 Merge branch 'more_about_menus' into 'master'
More about menus

Closes #72

See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster
927e74e406 Merge branch 'FileManagement' into 'master'
File management - PK3 support.

See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
toasterbabe
05832e66a3 Fix unmatched readfixed (by replacing). 2017-11-02 19:38:21 +00:00
toasterbabe
b2d43cc56b (re-)fix MD2 interpoleration. 2017-11-02 14:33:56 +00:00
Monster Iestyn
2cccb81d7f Merge branch 'master' into lua-sector-find-funcs 2017-11-01 19:14:44 +00:00
Monster Iestyn
5faf263f1f Merge branch 'gametype-strings' into 'master'
Gametype strings

See merge request STJr/SRB2Internal!113
2017-11-01 14:47:45 -04:00
Monster Iestyn
477ee6e073 Merge branch 'lua-action-userdata' into 'master'
Lua action userdata

See merge request STJr/SRB2Internal!112
2017-11-01 14:45:03 -04:00
Monster Iestyn
b52c843139 Merge branch 'public_next' 2017-11-01 18:39:25 +00:00
Monster Iestyn
d61105fcce Merge branch 'master' into next 2017-11-01 18:36:48 +00:00
Monster Iestyn
fbe5654477 add quick error messages to make toaster happy 2017-11-01 17:11:10 +00:00
Monster Iestyn
a244948f21 fix action_call index numbers for the args, add missing breaks after LUA_TUSERDATA code in infolib (I am dumb dumb dumb dumb dumb dumb) 2017-11-01 16:52:12 +00:00
Monster Iestyn
42b955f4ca getActionName: added support for custom actions (A_ prefix functions only) 2017-10-31 16:47:24 +00:00
toasterbabe
811fd5f9bc * Change the NiGHTS link text colour list. Again.
* Make the NiGHTS link text pulse, like in the original game!
* Fix going from NiGHTS special stage as Smiles to a normal level losing your followitem.
2017-10-31 15:47:58 +00:00
toasterbabe
ead8fd6bf7 Update some strings that say "joystick". 2017-10-30 23:23:52 +00:00
toasterbabe
2458c06f5b Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into sal-misc-stuff
# Conflicts:
#	src/g_game.c
2017-10-30 21:42:38 +00:00
Monster Iestyn
bfca420f47 Merge branch 'master' into gametype-strings 2017-10-30 21:34:16 +00:00
Monster Iestyn
440ada120d Merge branch 'master' into lua-action-userdata 2017-10-30 21:33:40 +00:00
toasterbabe
4d82a76e5b Move R_AddSpriteDefs back into place. 2017-10-30 21:07:17 +00:00
toasterbabe
d4e08551bf * Make P_LoadVertexes a wrapper for P_LoadRawVertexes.
* Remove extraenous R_ClearTextureNumCache from P_LoadSidedefs2.
* Remove regressions in comments/#includes.
2017-10-30 20:54:14 +00:00
Monster Iestyn
1d11797b47 Added six new functions from p_spec.c/h to Lua 2017-10-30 20:09:41 +00:00
Monster Iestyn
2b1fb67a5f DrawMD2i: change duration and tics to INT32, fix up any related code 2017-10-30 19:12:51 +00:00
toasterbabe
3994697fbd Fix all NiGHTS demo desyncs! (More specifically: compare with d_netcmd.c's order of operations - it's skin change, then g_initnew, then demo start, NOT g_initnew then skin change then demo start!!!!! 2017-10-30 14:20:36 +00:00
toasterbabe
548c120534 Since they give points now, make tokens spawn in record attack (and not add end-of-act tokens/continues). 2017-10-29 13:41:02 +00:00
Alam Ed Arias
6a639dd717 Merge branch 'master' into md2-interpolation-fix 2017-10-28 18:47:20 -04:00
Alam Ed Arias
d2f922a981 Merge branch 'master' into next 2017-10-28 18:46:10 -04:00
Alam Ed Arias
cf10b55be0 Win32: pragma hell 2017-10-28 18:39:42 -04:00
Alam Ed Arias
3ecc304332 Win32: just ignore format overflows 2017-10-28 18:33:47 -04:00
Alam Ed Arias
0250040a5b Win32: all fails of DD and try more to stop format-overflow errors 2017-10-28 18:24:07 -04:00
Alam Ed Arias
a4072260db Win32: try to fix up CD printf code 2017-10-28 18:13:59 -04:00
toasterbabe
efc4d2f81d * Make multiple ANIMDEFS lumps get loaded.
* Refactor the multiple TEXTURES lump code.
2017-10-28 17:12:08 +01:00
Alam Ed Arias
ce40c00b7a Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
toasterbabe
ee4b891318 Since I'm on the branch: bugfix a thing with introchanged/titlechanged. 2017-10-27 22:08:01 +01:00
toasterbabe
f512b64563 Fix some mistakes when updating the function signature. 2017-10-26 17:30:08 +01:00
toasterbabe
df1e5eb9b7 * Optimise the new static code further.
* Update all the other V_DrawCroppedPatch calls to match the new behaviour.
* Fix the OGL version of V_DrawCroppedPatch to match the new behaviour.

(To justify my changes: It's not exposed to Lua, and the function signature was a mess. This way it's easier to mentally map how it would work.)
2017-10-26 16:59:02 +01:00
toasterbabe
b2e89f6832 WOOPS CAN'T UPDATE THE PLAYSIM RANDOM SEED IN A MENU 2017-10-26 11:45:08 +01:00
toasterbabe
4a4ba228df Per request, remove the "/ * ACTION" stuff 2017-10-25 23:34:20 +01:00
toasterbabe
9a10dfeaee Replaced the laggy randomised-at-runtime static with sufficiently random low-impact pregenerated static. Requires new patch.dta. https://cdn.discordapp.com/attachments/293238104096112641/372770688890830859/srb20003.gif 2017-10-25 16:40:21 +01:00
toasterbabe
9ffb5c0fb0 Since Mystic complained, moved the right-aligned Rings to a special "Mania" HUD mode. 2017-10-25 11:54:21 +01:00