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Merge branch 'master' into next
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commit
d61105fcce
3 changed files with 16 additions and 17 deletions
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@ -66,7 +66,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
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//Hurdler: added for new development
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EXPORT void HWRAPI(DrawMD2) (INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransform *pos, float scale);
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EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
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EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
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EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
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EXPORT INT32 HWRAPI(GetTextureUsed) (void);
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EXPORT INT32 HWRAPI(GetRenderVersion) (void);
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@ -1252,8 +1252,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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{
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GLPatch_t *gpatch;
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INT32 *buff;
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UINT32 durs = spr->mobj->state->tics;
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UINT32 tics = spr->mobj->tics;
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INT32 durs = spr->mobj->state->tics;
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INT32 tics = spr->mobj->tics;
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md2_frame_t *curr, *next = NULL;
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const UINT8 flip = (UINT8)((spr->mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
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spritedef_t *sprdef;
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@ -1819,15 +1819,14 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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}
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}
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static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
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static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
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{
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INT32 val, count, pindex;
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GLfloat s, t;
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GLfloat ambient[4];
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GLfloat diffuse[4];
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float pol;
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UINT32 newtime;
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float pol = 0.0f;
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float scalex = scale, scaley = scale, scalez = scale;
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// Because Otherwise, scaling the screen negatively vertically breaks the lighting
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@ -1835,18 +1834,18 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
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GLfloat LightPos[] = {0.0f, 1.0f, 0.0f, 0.0f};
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#endif
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if (duration == 0)
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duration = 1;
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if (duration != 0 && duration != -1 && tics != -1) // don't interpolate if instantaneous or infinite in length
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{
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UINT32 newtime = (duration - tics); // + 1;
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newtime = (duration - tics) + 1;
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pol = (newtime)/(float)duration;
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pol = (newtime)/(float)duration;
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if (pol > 1.0f)
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pol = 1.0f;
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if (pol > 1.0f)
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pol = 1.0f;
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if (pol < 0.0f)
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pol = 0.0f;
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if (pol < 0.0f)
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pol = 0.0f;
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}
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if (color)
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{
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@ -1940,7 +1939,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
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pglTexCoord2f(s, t);
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if (!nextframe)
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if (!nextframe || pol == 0.0f)
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{
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pglNormal3f(frame->vertices[pindex].normal[0],
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frame->vertices[pindex].normal[1],
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@ -1990,7 +1989,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
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// -----------------+
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// HWRAPI DrawMD2 : Draw an MD2 model with glcommands
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// -----------------+
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EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
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EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
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{
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DrawMD2Ex(gl_cmd_buffer, frame, duration, tics, nextframe, pos, scale, flipped, color);
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}
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