Commit graph

322 commits

Author SHA1 Message Date
LJ Sonic
715cb857f5 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/sdl/i_system.c
#   src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
aab6339e66 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
Monster Iestyn
40566e6926 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Louis-Antoine
c8948909d3 Fix I_Error when queuing multiple Lua files 2020-05-19 23:50:37 +02:00
Louis-Antoine
f620b52672 Fix sending Lua files in text mode 2020-05-19 21:36:21 +02:00
Louis-Antoine
56cc5190e5 Allow input buffer to hold more than 64 tics 2020-05-18 11:34:09 +02:00
Louis-Antoine
e49d3d0bb9 Use per-node reference tics in ExpandTics 2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0 Store starttic as a raw value in PT_SERVERTICS packets
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
Louis-Antoine
66ecfb741a Show total size when downloading gamestate 2020-05-16 22:49:20 +02:00
Louis-Antoine
3c7c758d17 Rewrite file transfer code
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Louis-Antoine
061fd4761a Rename some file transfer functions 2020-05-12 19:06:40 +02:00
sphere
0287c6956e Fix some errors and add some comments. Also, actnum is not an INT32. 2020-05-12 17:20:28 +02:00
Louis-Antoine
2d6c9a94f4 Fix compiler warning 2020-05-05 14:05:19 +02:00
Louis-Antoine
9ec4ba3824 Add a minimum delay between connections 2020-04-24 14:05:15 +02:00
Steel Titanium
9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
SteelT
bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
colette
ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
LJ Sonic
2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Jaime Passos
0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
Louis-Antoine
d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R
f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
Louis-Antoine
778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
James R
2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
12959ff4a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine
20d054a679 Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine
7b13f0a2de Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
James R
7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
James R
bf3b7fc5b0 Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
Louis-Antoine
7dd0f2b808 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
LJ Sonic
53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
MascaraSnake
7ac1b9298f Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Louis-Antoine
8bd897a269 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
e8760fe5dd Update Lua I/O support to 2.2 2020-01-22 23:08:57 +01:00
Louis-Antoine
cfec8609f9 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Confusion
ad505a6fe7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
Alam Ed Arias
709489cab8 Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
James R
223edd8ee0 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
2b95ea0135 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
LJ Sonic
6eba68bc3b Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00