fickleheart
|
5abf0c24f9
|
oh god I forget why this is here but let's not remove it now
|
2020-01-08 00:21:03 -06:00 |
|
fickleheart
|
f8a3e3b898
|
Merge remote-tracking branch 'origin/next' into next-newcontrols
|
2020-01-04 09:57:09 -06:00 |
|
fickleheart
|
f0e6a56b6b
|
Merge branch 'newcontrols' into next-newcontrols
|
2020-01-04 09:56:24 -06:00 |
|
fickleheart
|
34fe284416
|
Fix camera stuff in splitscreen
|
2020-01-04 09:54:56 -06:00 |
|
fickleheart
|
794d74c4d7
|
Merge remote-tracking branch 'origin/master' into newcontrols
|
2020-01-04 09:35:12 -06:00 |
|
fickleheart
|
eac8732bc8
|
Make holding both turn keys freeze camera direction (broke in merge)
|
2020-01-03 23:26:31 -06:00 |
|
Alam Ed Arias
|
a26c5f5428
|
Merge branch 'master' into next
|
2020-01-03 14:56:37 -05:00 |
|
LJ Sonic
|
c6aec51d99
|
Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
|
2020-01-02 18:48:38 -05:00 |
|
Louis-Antoine
|
5bde4df439
|
Grab mouse again when closing menu, unpausing, etc
|
2020-01-02 00:45:28 +01:00 |
|
James R
|
0c40a466d8
|
Merge remote-tracking branch 'origin/master' into next
|
2020-01-01 15:39:05 -08:00 |
|
James R
|
48c83be89e
|
Merge branch 'respawndelaygametyperule' into 'next'
Gametype ruleset changes
See merge request STJr/SRB2!585
|
2020-01-01 17:49:53 -05:00 |
|
fickleheart
|
b22de48c03
|
Merge branch 'next' into next-newcontrols
# Conflicts:
# src/g_game.c
# src/p_setup.c
|
2019-12-31 12:58:36 -06:00 |
|
lachwright
|
d3c56cd807
|
Remove flight indicator when AI Tails is taken over by second player
|
2019-12-31 16:48:29 +08:00 |
|
James R
|
3112dff345
|
Merge branch 'oops' into 'next'
Fix unknown gametype for map command crashing the game
See merge request STJr/SRB2!606
|
2019-12-31 01:34:39 -05:00 |
|
James R
|
34687e85d7
|
Merge branch 'emeraldhunt-fix' into 'next'
Fix emerald hunt not working properly
See merge request STJr/SRB2!593
|
2019-12-31 01:34:17 -05:00 |
|
fickleheart
|
0eb65d0fa7
|
Fix tailsbot behavior that broke with Simple mode
|
2019-12-30 23:58:58 -06:00 |
|
James R
|
5e94ca07bc
|
Use gametypecount in G_GetGametypeByName
|
2019-12-30 17:57:38 -08:00 |
|
fickleheart
|
2c45ecbaa5
|
Fix camera reset button
|
2019-12-30 15:34:43 -06:00 |
|
fickleheart
|
a51f2500e0
|
Update playstyle menu handling to use analog/directionchar combo
|
2019-12-30 15:15:37 -06:00 |
|
fickleheart
|
c3d14064e2
|
Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
|
2019-12-30 15:05:24 -06:00 |
|
fickleheart
|
e0f35d207f
|
Convert analog/directionchar cvars into 2-long arrays
|
2019-12-30 14:01:14 -06:00 |
|
fickleheart
|
631b5ff883
|
Disable lock-on in Ringslinger
|
2019-12-30 12:13:41 -06:00 |
|
fickleheart
|
b46cbe76d6
|
Somehow miss committing the ACTUAL stickyhold part
|
2019-12-30 11:36:59 -06:00 |
|
fickleheart
|
d980d526c8
|
Change defaults to match my personal settings
|
2019-12-30 11:36:40 -06:00 |
|
fickleheart
|
ebbe5938a8
|
Fix tailsbot flying weird with P1=standard P2=simple controls
|
2019-12-30 11:07:29 -06:00 |
|
fickleheart
|
f4e7227e11
|
Fix compilation errors
|
2019-12-30 11:01:56 -06:00 |
|
fickleheart
|
a9b80bf1f0
|
Merge branch 'master' into newcontrols
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
|
2019-12-30 10:47:09 -06:00 |
|
Jaime Passos
|
7676f11112
|
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
|
2019-12-30 12:09:45 -03:00 |
|
MascaraSnake
|
bf25128986
|
Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions
See merge request STJr/SRB2!594
|
2019-12-29 10:04:27 -05:00 |
|
MascaraSnake
|
bb9093ff57
|
Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
|
2019-12-29 08:35:52 -05:00 |
|
James R
|
566b4a1626
|
Don't let us warp to a map that doesn't exist (really!)
Okay so 6464df9876 , I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
|
2019-12-29 02:44:27 -08:00 |
|
James R
|
0a014755b9
|
I'm still an idiot
|
2019-12-29 02:16:37 -08:00 |
|
James R
|
2ffff56b39
|
Who cares?
|
2019-12-29 02:15:48 -08:00 |
|
James R
|
19aafbfd0b
|
Split map code checking from Command_Map_f
|
2019-12-29 02:14:02 -08:00 |
|
Steel Titanium
|
0d15f27026
|
Fix emerald hunt not working properly
|
2019-12-28 21:57:29 -05:00 |
|
Jaime Passos
|
e63f77ea1a
|
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
|
2019-12-28 21:39:38 -03:00 |
|
Jaime Passos
|
dede51fc4c
|
Disallow few more characters.
|
2019-12-28 21:05:42 -03:00 |
|
Jaime Passos
|
5b1b556946
|
Remove characters that will not be allowed in the constant string.
|
2019-12-28 20:54:22 -03:00 |
|
Jaime Passos
|
2166571920
|
Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
|
2019-12-28 20:33:28 -03:00 |
|
Jaime Passos
|
7a00b3a331
|
Add GTR_FRIENDLY.
|
2019-12-28 19:56:18 -03:00 |
|
Jaime Passos
|
45af6d8899
|
Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
|
2019-12-28 19:49:34 -03:00 |
|
Jaime Passos
|
4b604328d5
|
Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
|
2019-12-28 19:47:03 -03:00 |
|
MascaraSnake
|
5590343043
|
Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
|
2019-12-28 14:13:26 +01:00 |
|
MascaraSnake
|
319ed09c00
|
Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
|
2019-12-28 11:30:39 +01:00 |
|
Jaime Passos
|
3b341245f1
|
Same deal, but for starposts.
|
2019-12-27 17:14:56 -03:00 |
|
Jaime Passos
|
1f96f70173
|
Preparing for the inevitable gametype rule that will handle cooplives...
|
2019-12-27 17:08:20 -03:00 |
|
Jaime Passos
|
f8eed7171a
|
add G_CompetitionGametype(void)
|
2019-12-27 12:28:00 -03:00 |
|
Jaime Passos
|
9613bdeca6
|
use GTR_DEATHMATCHSTARTS
|
2019-12-27 12:14:33 -03:00 |
|
MascaraSnake
|
e71d07fa8e
|
Merge branch 'next' into kill-zshift
# Conflicts:
# src/p_mobj.c
|
2019-12-27 08:11:04 +01:00 |
|
Jaime Passos
|
51404130af
|
Respawn delay gametype rule
|
2019-12-27 01:44:27 -03:00 |
|