Commit graph

10482 commits

Author SHA1 Message Date
Jaime Ita Passos
59be35e533 Rename functions, make more efficient, fix subtractive in Software 2021-03-30 22:12:31 -03:00
Jaime Ita Passos
eece82c481 Blend modes revision
This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Monster Iestyn
df9b5c4312 Merge branch 'avoid-savemoddata' into 'next'
Fix addons with custom gamedata not loading

Closes #473

See merge request STJr/SRB2!1427
2021-03-26 13:06:49 -04:00
SteelT
fa8947ad8f Merge branch 'no-apng-compile-fix' into 'next'
Fix unused variable warning when USE_APNG is not defined

See merge request STJr/SRB2!1343
2021-03-25 14:02:23 -04:00
Monster Iestyn
7511911846 Merge branch 'custom3dcrash' into 'next'
Fix sigsegv caused by bad target check in A_Custom3DRotate

See merge request STJr/SRB2!1430
2021-03-24 14:24:21 -04:00
Monster Iestyn
91187f91be Merge branch 'fix-opengl-drawcroppedpatch' into 'next'
Fix OpenGL V_DrawCroppedPatch (Fixes #452)

Closes #452

See merge request STJr/SRB2!1412
2021-03-24 11:34:58 -04:00
katsy
42cfcbf7be fix sigsegv in A_Custom3DRotate 2021-03-21 16:09:11 -05:00
Monster Iestyn
b882aea2e4 Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
sphere
95eff8cbc5 Avoid savemoddata being set in W_InitFile to fix addons with gamedata. 2021-03-15 18:11:02 +01:00
lachablock
36c2be283c Disallow write_backtrace on Windows entirely 2021-03-15 15:17:55 +11:00
Lach
91c9d667e1 Merge branch 'final-tweaks' into 'next'
More final tweaks for 2.2.9 I guess

See merge request STJr/SRB2!1417
2021-03-14 20:52:47 -04:00
Lach
cf42a62b7e Merge branch 'dropdropSHAdow' into 'next'
Papersprite dropshadows no longer askance

Closes #409

See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Lach
6ab5432713 Merge branch 'opengl-renderflags-fix' into 'next'
Fix a few renderflags oversights in OpenGL

See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Hannu Hanhi
746c84e0b5 Fix wrong color on player models' first frame by updating variable after loading blend texture 2021-03-13 23:07:51 +02:00
LJ Sonic
efdfa55328 Remove misleading comment 2021-03-12 19:54:01 +01:00
Lachlan Wright
c589fe85e4 Merge branch 'ogl-compileshaders-bug' into 'next'
Remove misplaced SetShader call in CompileShaders (Fixes #402)

Closes #402

See merge request STJr/SRB2!1423
2021-03-09 00:14:17 -05:00
Lachlan Wright
d97de6d3bd Merge branch 'sw-culling-inaccuracy' into 'next'
Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434)

Closes #434

See merge request STJr/SRB2!1424
2021-03-09 00:13:53 -05:00
LJ Sonic
0765004188 Merge branch 'print-backtrace' into 'next'
Print a backtrace when SRB2 crashes in a Unix-like environment.

See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Hannu Hanhi
8cc49a0f2e Use double precision in R_StoreWallRange sloped seg culling calculations
Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Hannu Hanhi
caab4e96cd Remove misplaced SetShader call in CompileShaders 2021-03-06 19:38:17 +02:00
Jaime Ita Passos
f6cb1798cc Fix a few renderflags oversights in OpenGL 2021-03-02 02:27:14 -03:00
Lachlan Wright
e03700fc2a Merge branch 'nogmever' into 'next'
Check if GME_VERSION is defined.

See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
Lachlan Wright
fc1bc94d9a Merge branch 'fix-flipped-bounce' into 'next'
Fix CA_BOUNCE height when flipped (Fixes #428)

Closes #428

See merge request STJr/SRB2!1373
2021-03-01 17:49:54 -05:00
Steel Titanium
d59de95262 Merge branch 'master' into next 2021-03-01 16:55:48 -05:00
Lachlan Wright
49c68d279d Merge branch 'marathon-pause-fix' into 'next'
Disable pausing during score screens in marathon mode

See merge request STJr/SRB2!1416
2021-03-01 16:51:28 -05:00
Lachlan Wright
b8873e8182 Merge branch 'skincolor-modif-fix' into 'next'
Fix translation colormap cache rebuilding using the old translation enumerations (fixes #443, #449, #459)

Closes #443, #449, and #459

See merge request STJr/SRB2!1421
2021-03-01 16:49:20 -05:00
Lachlan Wright
588a40453b Merge branch 'linkdraw-scale-fix' into 'next'
Fix thing scale mismatch in R_DrawVisSprite. (Fixes #458)

Closes #458

See merge request STJr/SRB2!1420
2021-03-01 16:49:10 -05:00
Lachlan Wright
94c7124904 Merge branch 'revert-9649a9fb' into 'next'
Revert "Merge branch 'player-speed' into 'next'"

Closes #466 and #471

See merge request STJr/SRB2!1418
2021-03-01 16:49:00 -05:00
James R
5f4e21ed3a Fix dependency file trying to be made for SRB2.res and not for interface/blua/hardware files 2021-02-28 17:02:08 -08:00
Jaime Ita Passos
94fe7a3d8c Change I_Error message 2021-02-28 17:47:12 -03:00
Jaime Ita Passos
401271feb7 Fix translation colormap cache rebuilding using the old translation enumerations
This was causing a buffer underwrite too. Lovely.
2021-02-28 17:05:25 -03:00
Jaime Ita Passos
07ffe2599c Fix thing scale mismatch in R_DrawVisSprite 2021-02-28 16:23:40 -03:00
GoldenTails
a0396d5e43 Make it more async-signal-safe 2021-02-27 18:07:47 -06:00
GoldenTails
bdb28a06f4 Print the backtrace before showing the signal handler popup. 2021-02-27 18:07:47 -06:00
GoldenTails
5108f1f57b Use file descriptors and ditch file streams, for now. 2021-02-27 18:07:47 -06:00
GoldenTails
4016a2e062 Crash backtrace logging for NEWSIGNALHANDLER. 2021-02-27 18:07:47 -06:00
Jaime Ita Passos
a1e0aa1812 Fix "implicit declaration of function 'DEH_TableCheck'" warning 2021-02-27 12:04:48 -03:00
Lachlan Wright
77feee73c3 Revert "Merge branch 'player-speed' into 'next'"
This reverts merge request !1309
2021-02-27 03:38:13 +00:00
Riku Salminen
8bcc71c629 Disable pausing during score screens in marathon mode 2021-02-26 15:43:53 +02:00
LJ Sonic
75d0e70236 Fix sector tags being signed in Lua 2021-02-25 23:41:43 +01:00
Zwip-Zwap Zapony
308ab0e079 Fix OpenGL V_DrawCroppedPatch 2021-02-21 22:16:38 +01:00
toaster
73758f50ff Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name. 2021-02-19 06:45:28 -05:00
James R
747c278bc2 Makefile: add a SILENT flag
This makes it print nothing to stdout.

Also fixed some irregularities.
2021-02-18 07:24:20 -08:00
James R
3d32f3145c Generate individual dependency files
This removes Makefile.depends. Instead, '.d' files are included from the 'dep'
directory. This speeds up building because dependencies for every file don't
need to be regenerated if only one changes.

As a bonus, dependencies also won't be generated if only clean type targets
are going to be run. Also added a 'distclean' target, which cleans both
objects and dependency files.
2021-02-18 06:23:18 -08:00
James R
3003c252d1 Makfile: don't print some messages twice 2021-02-18 06:23:12 -08:00
X.organic
0cbf9a791b
Fix indentation in MOBJCONSISTANCY conditional 2021-02-16 23:27:44 +01:00
X.organic
90611ed547
Fix MOBJCONSISTANCY and make it optional in DEBUGMODE
MOBJCONSISTANCY checks confined to gamestate GS_LEVEL. DEBUGMODE
no longer implicitly enables them, making it netgame-compatible.
2021-02-16 21:36:28 +01:00
X.organic
205ccc2727
Move Dehacked table sanity check to deh_tables.c 2021-02-16 19:46:31 +01:00
LJ Sonic
7133c703b4 Show an alternate ping icon when the player is disconnected 2021-02-15 22:19:48 +01:00
LJ Sonic
97daba68d0 Enable rejointimeout by default 2021-02-15 16:24:30 +01:00