Jaime Ita Passos
59be35e533
Rename functions, make more efficient, fix subtractive in Software
2021-03-30 22:12:31 -03:00
Jaime Ita Passos
eece82c481
Blend modes revision
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This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Monster Iestyn
df9b5c4312
Merge branch 'avoid-savemoddata' into 'next'
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Fix addons with custom gamedata not loading
Closes #473
See merge request STJr/SRB2!1427
2021-03-26 13:06:49 -04:00
SteelT
fa8947ad8f
Merge branch 'no-apng-compile-fix' into 'next'
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Fix unused variable warning when USE_APNG is not defined
See merge request STJr/SRB2!1343
2021-03-25 14:02:23 -04:00
Monster Iestyn
7511911846
Merge branch 'custom3dcrash' into 'next'
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Fix sigsegv caused by bad target check in A_Custom3DRotate
See merge request STJr/SRB2!1430
2021-03-24 14:24:21 -04:00
Monster Iestyn
91187f91be
Merge branch 'fix-opengl-drawcroppedpatch' into 'next'
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Fix OpenGL V_DrawCroppedPatch (Fixes #452 )
Closes #452
See merge request STJr/SRB2!1412
2021-03-24 11:34:58 -04:00
katsy
42cfcbf7be
fix sigsegv in A_Custom3DRotate
2021-03-21 16:09:11 -05:00
Monster Iestyn
b882aea2e4
Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
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(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
sphere
95eff8cbc5
Avoid savemoddata being set in W_InitFile to fix addons with gamedata.
2021-03-15 18:11:02 +01:00
lachablock
36c2be283c
Disallow write_backtrace on Windows entirely
2021-03-15 15:17:55 +11:00
Lach
91c9d667e1
Merge branch 'final-tweaks' into 'next'
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More final tweaks for 2.2.9 I guess
See merge request STJr/SRB2!1417
2021-03-14 20:52:47 -04:00
Lach
cf42a62b7e
Merge branch 'dropdropSHAdow' into 'next'
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Papersprite dropshadows no longer askance
Closes #409
See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Lach
6ab5432713
Merge branch 'opengl-renderflags-fix' into 'next'
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Fix a few renderflags oversights in OpenGL
See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Hannu Hanhi
746c84e0b5
Fix wrong color on player models' first frame by updating variable after loading blend texture
2021-03-13 23:07:51 +02:00
LJ Sonic
efdfa55328
Remove misleading comment
2021-03-12 19:54:01 +01:00
Lachlan Wright
c589fe85e4
Merge branch 'ogl-compileshaders-bug' into 'next'
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Remove misplaced SetShader call in CompileShaders (Fixes #402 )
Closes #402
See merge request STJr/SRB2!1423
2021-03-09 00:14:17 -05:00
Lachlan Wright
d97de6d3bd
Merge branch 'sw-culling-inaccuracy' into 'next'
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Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434 )
Closes #434
See merge request STJr/SRB2!1424
2021-03-09 00:13:53 -05:00
LJ Sonic
0765004188
Merge branch 'print-backtrace' into 'next'
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Print a backtrace when SRB2 crashes in a Unix-like environment.
See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Hannu Hanhi
8cc49a0f2e
Use double precision in R_StoreWallRange sloped seg culling calculations
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Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Hannu Hanhi
caab4e96cd
Remove misplaced SetShader call in CompileShaders
2021-03-06 19:38:17 +02:00
Jaime Ita Passos
f6cb1798cc
Fix a few renderflags oversights in OpenGL
2021-03-02 02:27:14 -03:00
Lachlan Wright
e03700fc2a
Merge branch 'nogmever' into 'next'
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Check if GME_VERSION is defined.
See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
Lachlan Wright
fc1bc94d9a
Merge branch 'fix-flipped-bounce' into 'next'
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Fix CA_BOUNCE height when flipped (Fixes #428 )
Closes #428
See merge request STJr/SRB2!1373
2021-03-01 17:49:54 -05:00
Steel Titanium
d59de95262
Merge branch 'master' into next
2021-03-01 16:55:48 -05:00
Lachlan Wright
49c68d279d
Merge branch 'marathon-pause-fix' into 'next'
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Disable pausing during score screens in marathon mode
See merge request STJr/SRB2!1416
2021-03-01 16:51:28 -05:00
Lachlan Wright
b8873e8182
Merge branch 'skincolor-modif-fix' into 'next'
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Fix translation colormap cache rebuilding using the old translation enumerations (fixes #443 , #449 , #459 )
Closes #443 , #449 , and #459
See merge request STJr/SRB2!1421
2021-03-01 16:49:20 -05:00
Lachlan Wright
588a40453b
Merge branch 'linkdraw-scale-fix' into 'next'
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Fix thing scale mismatch in R_DrawVisSprite. (Fixes #458 )
Closes #458
See merge request STJr/SRB2!1420
2021-03-01 16:49:10 -05:00
Lachlan Wright
94c7124904
Merge branch 'revert-9649a9fb' into 'next'
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Revert "Merge branch 'player-speed' into 'next'"
Closes #466 and #471
See merge request STJr/SRB2!1418
2021-03-01 16:49:00 -05:00
James R
5f4e21ed3a
Fix dependency file trying to be made for SRB2.res and not for interface/blua/hardware files
2021-02-28 17:02:08 -08:00
Jaime Ita Passos
94fe7a3d8c
Change I_Error message
2021-02-28 17:47:12 -03:00
Jaime Ita Passos
401271feb7
Fix translation colormap cache rebuilding using the old translation enumerations
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This was causing a buffer underwrite too. Lovely.
2021-02-28 17:05:25 -03:00
Jaime Ita Passos
07ffe2599c
Fix thing scale mismatch in R_DrawVisSprite
2021-02-28 16:23:40 -03:00
GoldenTails
a0396d5e43
Make it more async-signal-safe
2021-02-27 18:07:47 -06:00
GoldenTails
bdb28a06f4
Print the backtrace before showing the signal handler popup.
2021-02-27 18:07:47 -06:00
GoldenTails
5108f1f57b
Use file descriptors and ditch file streams, for now.
2021-02-27 18:07:47 -06:00
GoldenTails
4016a2e062
Crash backtrace logging for NEWSIGNALHANDLER.
2021-02-27 18:07:47 -06:00
Jaime Ita Passos
a1e0aa1812
Fix "implicit declaration of function 'DEH_TableCheck'" warning
2021-02-27 12:04:48 -03:00
Lachlan Wright
77feee73c3
Revert "Merge branch 'player-speed' into 'next'"
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This reverts merge request !1309
2021-02-27 03:38:13 +00:00
Riku Salminen
8bcc71c629
Disable pausing during score screens in marathon mode
2021-02-26 15:43:53 +02:00
LJ Sonic
75d0e70236
Fix sector tags being signed in Lua
2021-02-25 23:41:43 +01:00
Zwip-Zwap Zapony
308ab0e079
Fix OpenGL V_DrawCroppedPatch
2021-02-21 22:16:38 +01:00
toaster
73758f50ff
Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name.
2021-02-19 06:45:28 -05:00
James R
747c278bc2
Makefile: add a SILENT flag
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This makes it print nothing to stdout.
Also fixed some irregularities.
2021-02-18 07:24:20 -08:00
James R
3d32f3145c
Generate individual dependency files
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This removes Makefile.depends. Instead, '.d' files are included from the 'dep'
directory. This speeds up building because dependencies for every file don't
need to be regenerated if only one changes.
As a bonus, dependencies also won't be generated if only clean type targets
are going to be run. Also added a 'distclean' target, which cleans both
objects and dependency files.
2021-02-18 06:23:18 -08:00
James R
3003c252d1
Makfile: don't print some messages twice
2021-02-18 06:23:12 -08:00
X.organic
0cbf9a791b
Fix indentation in MOBJCONSISTANCY conditional
2021-02-16 23:27:44 +01:00
X.organic
90611ed547
Fix MOBJCONSISTANCY and make it optional in DEBUGMODE
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MOBJCONSISTANCY checks confined to gamestate GS_LEVEL. DEBUGMODE
no longer implicitly enables them, making it netgame-compatible.
2021-02-16 21:36:28 +01:00
X.organic
205ccc2727
Move Dehacked table sanity check to deh_tables.c
2021-02-16 19:46:31 +01:00
LJ Sonic
7133c703b4
Show an alternate ping icon when the player is disconnected
2021-02-15 22:19:48 +01:00
LJ Sonic
97daba68d0
Enable rejointimeout by default
2021-02-15 16:24:30 +01:00