JTE
b29a3958e0
Title screen cheat "devmode".
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Access the benefits of -debug, console devmode, and a complete gamedata.dat (all secrets unlocked) all in one go.
Moved "#if 0" and "#if 1" to "#ifdef DEVMODE" so the existance of this cheat and MD5 validation and all that can be toggled in one place too.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8998 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 02:02:56 -06:00
MonsterIestyn
ab78b722d5
gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate!
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8997 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 02:02:55 -06:00
JTE
2e8a5a3495
Updated dehacked.c to match info.h new player states.
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8996 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 02:02:54 -06:00
JTE
b7e3dfbd74
Updated version number to 2.2 and enabled active dev mode ("Trunk" versionstring and no MD5 checking on main wads)
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We're officially into 2.2 development now, yay! \o/
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8995 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 02:02:54 -06:00
JTE
bfbd326821
New HD SRB2 icon by VAdaPEga.
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8994 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:38 -06:00
JTE
b2681984a6
Merge branch 'player-animations'
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SPR_PLAY now calls up a secondary spritedef for all animations for all players. Old character wads (including player.dta) are no longer compatible.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8993 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:38 -06:00
MonsterIestyn
c15153053c
Correcting a most minor math mistake
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8992 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:37 -06:00
MonsterIestyn
93734b6d60
Made HWR_InitMD2 and HWR_AddSpriteMD2/HWR_AddPlayerMD2 slightly less stupid with MD2-related searches in md2.dat: *Don't go barmy and search for a player skin called "THOK" when you already found the sprite called "THOK" beforehand! (or any other sprite prefix for that matter) *Don't make errors appear only for the last sprite/skin when it doesn't make sense to do so!!
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Todo: Stop the redundancy that currently goes on with adding MD2s on game start-up (note that HWR_AddSpriteMD2/HWR_AddPlayerMD2 are run for all sprites/skins BEFORE HWR_InitMD2 is called)
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8988 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:36 -06:00
Matt Walsh
58516ebe10
Well that shows you how much we care about the old special stages *or* race!
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8985 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:35 -06:00
Matt Walsh
389299230d
Add in missing super check
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8984 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:35 -06:00
MonsterIestyn
5d1ef1ff31
*Fixed OpenGL's handling of cv_translucency effects (should not remove shadows if off, but perhaps make them use default alpha?), someone was a bit hasty! *De-stupified the MD2 status checks regarding drawing of sprites - if they're already checked before calling HWR_DrawSprite, there's no point doing them WITHIN the function as well *Split off sprite shadow code into HWR_DrawSpriteShadow for convenience
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8983 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:34 -06:00
Alam Ed Arias
fdee54626e
Merge branch 'master' into next
2015-02-06 10:22:39 -05:00
Alam Ed Arias
2609745b51
it was me, Duo!
2015-02-06 10:22:16 -05:00
Alam Ed Arias
dbb1d8088e
Merge branch 'master' into next
2015-02-05 17:33:00 -05:00
Alam Ed Arias
ed0d70feca
do not typedef off_t when we do not need to
2015-02-05 17:32:27 -05:00
Alam Ed Arias
542295c863
remove comptime.h from cmake file list
2015-02-05 17:32:26 -05:00
Alam Ed Arias
776dafa0bb
Merge branch 'master' into next
2015-02-05 17:05:20 -05:00
Alam Ed Arias
01d441e6c0
Merge remote-tracking branch 'Furyhunter/ipv6-osx-fix'
2015-02-05 17:04:54 -05:00
Alam Ed Arias
8cccfa558a
do not include anything in assets folder unless forced
2015-02-05 17:04:24 -05:00
Ronald Kinard
062a746fdd
Further fix IPv4 when IPv6 is available
2015-02-05 15:36:07 -06:00
Ronald Kinard
ae05613460
Fix IPv4 connectivity when IPv6 is enabled
2015-02-05 00:32:54 -06:00
Alam Ed Arias
e0f90d83ee
Merge branch 'master' into next
2015-02-02 15:22:14 -05:00
Alam Ed Arias
3d498fe894
VERSIONSTRINGW is funny
2015-02-02 15:21:58 -05:00
Alam Ed Arias
963276e8ca
Merge branch 'master' into next
2015-02-02 14:59:00 -05:00
Alam Ed Arias
7cf1a1aab8
fixup cmake merge
2015-02-02 14:58:51 -05:00
Alam Ed Arias
5c8a6e3917
Merge branch 'master' into next
2015-02-02 12:53:06 -05:00
Alam Ed Arias
244fb0b2b5
Merge remote-tracking branch 'Furyhunter/cmake-update'
2015-02-02 12:52:51 -05:00
Ronald Kinard
e08bd45227
cmake: Separate debug symbols on gcc
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Only when actually making the debug target though!
2015-02-01 22:14:52 -06:00
Ronald Kinard
d7015d1492
cmake: Fix nasm/add yasm support
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Tested to work on MSVC, mingw-gcc
2015-02-01 21:25:02 -06:00
Ronald Kinard
194ce626e1
cmake: Add nasm support
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Enables ASM-NASM and adds tmap*.nas to sdl target.
No idea if this actually works.
2015-02-01 19:18:25 -06:00
Ronald Kinard
8d3b948e1b
cmake: Fix compilation for MSVC 2015
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snprintf is now available in MSVC 2015!
2015-02-01 19:02:08 -06:00
Ronald Kinard
ec79756c42
cmake: copy DLLs to build directory in MSVC
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this is done as a POST_BUILD step
2015-01-31 22:40:36 -06:00
Ronald Kinard
4d3a7dd8fb
cmake: fix NDEBUG on Debug
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wow i'm stupid
2015-01-29 00:17:47 -06:00
Ronald Kinard
70f046a320
cmake: on mac, check Resources in bundle first.
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on non debug, check assets folder in src as well
2015-01-28 23:38:40 -06:00
Ronald Kinard
e54338ef01
cmake: fix Windows linking
2015-01-28 23:20:21 -06:00
Ronald Kinard
57037e4124
cmake: fixes to enable linux compilation
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string.c, capitalization, find fixes
2015-01-28 20:15:24 +00:00
Ronald Kinard
68f8a5b0f9
cmake: build bundle and dmg on install/package
2015-01-28 19:29:16 -06:00
Ronald Kinard
0909fce2e3
cmake: Configure source via cmake
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silently fixing a bad malloc here too shhhhhhhhh
2015-01-28 18:03:41 -06:00
Ronald Kinard
53799eb390
cmake: Add CPack Package Generation
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Generates zips only at the moment
2015-01-28 16:42:05 -06:00
Ronald Kinard
1c9de50ad2
cmake: Search SDL2_main separately for MSVC
2015-01-28 15:33:29 -06:00
Ronald Kinard
20d6a7e675
cmake: exe icon on windows
2015-01-28 02:12:14 -06:00
Ronald Kinard
2f1367aab6
cmake: Fixes to allow MSVC to compile
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running is another story
2015-01-28 02:09:03 -06:00
Ronald Kinard
495ea65cc5
Add GME and SDL2_mixer
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Also support dynamic/static opengl switching
2015-01-28 01:20:43 -06:00
Ronald Kinard
479ebc3f94
Add Xcode target support
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It is really messy at the moment. There is no support for copying the
necessary frameworks and dylibs out to the bundle for distribution, and
it is a frankenstein of manual find_library and find_package which can
sometimes pick up Homebrew dylibs.
2015-01-28 00:58:30 -06:00
Ronald Kinard
05f5ec664a
Initial CMake support pass
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Compiles the SDL2 target on Windows successfully
2015-01-27 23:46:39 -06:00
Alam Ed Arias
45e8ec34a6
always turn on LFS support when compiling for a Linux/GNU system with libpng support
2015-01-10 17:35:36 -05:00
Alam Ed Arias
e28882a56d
oh, nPlaneVerts is a size_t?, well, then we need to use sizeu#()
2015-01-10 17:27:24 -05:00
Alam Ed Arias
f5cd1d5ebc
add check on write failed in old TGA screenshot code
2015-01-10 17:26:29 -05:00
Alam Arias
0c106a4ccc
I await the rise of AltimitOS because seriously, fuck this nonsense
2015-01-09 23:56:00 -05:00
Alam Arias
8bee6bef59
Make sure clear_conditionsets feeds in 1 to MAXCONDITIONSETS instead of 0 to MAXCONDITIONSETS-1, so that M_ClearConditionSet can use them all properly AND clear all condition sets properly.
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Apparently the mistake also caused myargc to be cleared in Linux64 SDL2 (as pointed out by that ilag11111 guy on GitHub), so that should be fixed now too.
2015-01-09 23:55:56 -05:00