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Updated dehacked.c to match info.h new player states.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8996 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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@ -3736,52 +3736,37 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Thok
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"S_THOK",
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// Player
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"S_PLAY_STND",
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"S_PLAY_TAP1",
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"S_PLAY_TAP2",
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"S_PLAY_WAIT",
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"S_PLAY_WALK",
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"S_PLAY_RUN2",
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"S_PLAY_RUN3",
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"S_PLAY_RUN4",
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"S_PLAY_RUN5",
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"S_PLAY_RUN6",
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"S_PLAY_RUN7",
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"S_PLAY_RUN8",
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"S_PLAY_SPD1",
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"S_PLAY_SPD2",
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"S_PLAY_SPD3",
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"S_PLAY_SPD4",
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"S_PLAY_SPIN",
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"S_PLAY_ATK2",
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"S_PLAY_ATK3",
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"S_PLAY_ATK4",
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"S_PLAY_SPRING",
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"S_PLAY_FALL",
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"S_PLAY_FALL2",
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"S_PLAY_ABL1",
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"S_PLAY_ABL2",
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"S_PLAY_SPC1",
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"S_PLAY_SPC2",
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"S_PLAY_SPC3",
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"S_PLAY_SPC4",
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"S_PLAY_CLIMB1",
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"S_PLAY_CLIMB2",
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"S_PLAY_CLIMB3",
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"S_PLAY_CLIMB4",
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"S_PLAY_CLIMB5",
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"S_PLAY_GASP",
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"S_PLAY_RUN",
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"S_PLAY_PAIN",
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"S_PLAY_DIE",
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"S_PLAY_TEETER1",
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"S_PLAY_TEETER2",
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"S_PLAY_CARRY",
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"S_PLAY_SUPERSTAND",
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"S_PLAY_SUPERWALK1",
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"S_PLAY_SUPERWALK2",
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"S_PLAY_SUPERFLY1",
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"S_PLAY_SUPERFLY2",
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"S_PLAY_SUPERTEETER",
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"S_PLAY_SUPERHIT",
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"S_PLAY_DEAD",
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"S_PLAY_SPIN",
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"S_PLAY_GASP",
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"S_PLAY_JUMP",
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"S_PLAY_FALL",
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"S_PLAY_EDGE",
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"S_PLAY_RIDE",
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// CA_FLY
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"S_PLAY_FLY",
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"S_PLAY_FLY_TIRED",
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// CA_GLIDEANDCLIMB
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"S_PLAY_GLIDE",
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"S_PLAY_CLING",
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"S_PLAY_CLIMB",
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// SF_SUPERANIMS
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"S_PLAY_SUPER_STND",
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"S_PLAY_SUPER_WALK",
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"S_PLAY_SUPER_RUN",
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"S_PLAY_SUPER_EDGE",
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"S_PLAY_SUPER_PAIN",
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// SF_SUPER
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"S_PLAY_SUPERTRANS1",
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"S_PLAY_SUPERTRANS2",
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"S_PLAY_SUPERTRANS3",
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