mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Updated version number to 2.2 and enabled active dev mode ("Trunk" versionstring and no MD5 checking on main wads)
We're officially into 2.2 development now, yay! \o/ git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8995 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
This commit is contained in:
parent
bfbd326821
commit
b7e3dfbd74
2 changed files with 7 additions and 8 deletions
|
@ -1118,7 +1118,7 @@ void D_SRB2Main(void)
|
|||
#endif
|
||||
D_CleanFile();
|
||||
|
||||
#if 1 // md5s last updated 12/14/14
|
||||
#if 0 // md5s last updated 12/14/14
|
||||
|
||||
// Check MD5s of autoloaded files
|
||||
W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
|
||||
|
|
|
@ -138,15 +138,14 @@
|
|||
extern FILE *logstream;
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
#if 1
|
||||
#define VERSION 0 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "Trunk"
|
||||
#else
|
||||
#define VERSION 201 // Game version
|
||||
#define SUBVERSION 14 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.14"
|
||||
#define VERSIONSTRINGW L"v2.1.14"
|
||||
#define VERSION 202 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "v2.2"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
@ -193,7 +192,7 @@ extern FILE *logstream;
|
|||
// and should not be changed unless you have merged changes between versions of SRB2
|
||||
// (such as 2.0.4 to 2.0.5, etc) into your working copy.
|
||||
// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
|
||||
#define CODEBASE 210
|
||||
#define CODEBASE 220
|
||||
|
||||
// The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ).
|
||||
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
|
||||
|
@ -204,7 +203,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 19
|
||||
#define MODVERSION 20
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue