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Correcting a most minor math mistake
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8992 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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@ -875,7 +875,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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{
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// Doesn't matter what gravity player's following! Just do your stuff in YOUR direction only
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if (tmthing->eflags & MFE_VERTICALFLIP
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&& (tmthing->z + tmthing->height + tmthing->momz > thing->z
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&& (tmthing->z + tmthing->height + tmthing->momz < thing->z
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|| tmthing->z + tmthing->height + tmthing->momz >= thing->z + thing->height))
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;
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else if (!(tmthing->eflags & MFE_VERTICALFLIP)
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