Commit graph

540 commits

Author SHA1 Message Date
Lactozilla
b6e4771085 Merge branch 'next' into translations 2024-01-02 22:06:14 -03:00
Logan Aerl Arias
487b0d22ed Merge branch 'next' into raise-skin-limit 2024-01-01 16:55:04 -05:00
Logan Aerl Arias
38dec322ba Merge branch SRB2:next into interpolate-shield-spawning 2023-12-31 16:44:23 +00:00
Lactozilla
1122373304 Merge branch 'next' into raise-skin-limit 2023-11-30 18:58:24 -03:00
Lactozilla
5f21befb09 Merge branch 'next' into translations 2023-11-30 18:54:36 -03:00
sphere
c7cae406b8 Merge branch 'lua-extracolormap' into 'next'
Lua colorlib: extracolormap support

See merge request STJr/SRB2!2093
2023-11-29 11:47:06 +00:00
Lactozilla
0498c16cb6 Merge branch 'next' into raise-skin-limit 2023-11-26 23:08:13 -03:00
Monster Iestyn
8e7d8281bd Merge branch 'master' into next 2023-11-26 20:44:52 +00:00
Lactozilla
a3e6b5e0fb Merge remote-tracking branch 'stjr/next' into raise-skin-limit 2023-11-23 13:48:18 -03:00
Lactozilla
62f3454268 Reduce code duplication 2023-10-31 16:26:51 -03:00
Lactozilla
19f2535403 OpenGL: Ensure linked objects inherit translation in certain situations 2023-10-31 15:50:25 -03:00
Lactozilla
db47eb512c Fix objects that don't have a color not being translated 2023-10-31 15:42:24 -03:00
Lactozilla
6de7fc3223 Add 'translation' object property 2023-10-29 23:34:18 -03:00
Alam Ed Arias
49d9619192 Merge branch 'master' into raise-skin-limit 2023-10-28 18:09:42 -04:00
Alam Ed Arias
9b1374359b Merge branch SRB2:next into interpolate-shield-spawning 2023-10-25 18:12:55 +00:00
Alam Ed Arias
ec1b629609 spriteframe_t only gave 1D array, not 2D for rotated 2023-10-25 08:00:04 -04:00
Alam Ed Arias
dea519637a Merge branch 'next' into lua-extracolormap 2023-10-23 14:49:44 -04:00
Monster Iestyn
340eee8691 Added some notes related to FEETADJUST for reference, made another tweak 2023-09-21 16:13:55 +01:00
Monster Iestyn
ee0bab2941 Remove adjustfeet parameter from Patch_GetRotatedSprite, remove [2] from spriteframe_t's rotated array.
Following from my previous commit, these things are no longer needed: they existed ONLY for adding FEETADJUST offsets to rotated sprites in Lua HUD code.
2023-09-21 15:50:30 +01:00
LJ Sonic
2a896538d9 Merge branch 'netcode-rerefactor' into 'next'
Re-delete netcode

See merge request STJr/SRB2!2083
2023-09-18 16:47:28 +00:00
Zwip-Zwap Zapony
4f6da8dc0f Fix a "maybe-uninitialized" compiler warning 2023-09-10 16:19:39 +02:00
sphere
afee1cb687 Merge branch 'sprite-clip-optimization' into 'next'
Optimize sprite rendering by ignoring completely occluded sprites

See merge request STJr/SRB2!2131
2023-09-08 17:51:11 +00:00
sphere
d42a96263b Merge branch 'interpolate-hitbox-scaling' into 'next'
Interpolate Hitboxes when Scaling Mobjs

See merge request STJr/SRB2!2124
2023-09-08 17:51:06 +00:00
Zwip-Zwap Zapony
e5fdfadce7 Copy interpolation to shields and overlays
Also handle overlays in splitscreen properly
2023-09-06 20:35:20 +02:00
Lactozilla
57a880a286 Fix a bug 2023-09-03 19:35:58 -03:00
Lactozilla
d777b62e1b Improve checks for papersprites 2023-09-03 18:59:39 -03:00
Eidolon
c35456d5cb Actually fix papersprites near camera crash 2023-09-03 16:33:06 -05:00
Lactozilla
58bd31fdca Make hitboxes count towards the total sprite count
This has the effect of misrepresenting how many sprites are actually visible, but it's more "accurate".
2023-09-03 17:14:48 -03:00
Lactozilla
b8313ceda2 Optimize sprite rendering by ignoring completely occluded sprites 2023-09-03 17:02:35 -03:00
Eidolon
d4a2bb5675 Fix sprite scale column iteration crash 2023-09-03 10:08:03 -05:00
Zwip-Zwap Zapony
f42c2403f9 Interpolate radius/height when scaling mobjs 2023-08-25 10:42:12 +02:00
Zwip-Zwap Zapony
db59ec5998 Fix interpolation when curling up while flipped
Also fix scaling interpolation while flipped, and fix the NiGHTS Drone flip interpolation on its first tic
2023-08-17 17:39:24 +02:00
Lactozilla
4ea2887d7f Lua colorlib: extracolormap support 2023-08-04 00:31:51 -03:00
LJ Sonic
0b17e3c418 Move netcode files to a new folder 2023-07-27 15:38:42 +02:00
Sal
a8aee74829 Merge branch 'drawseg-clipping-optimized' into 'next'
Drawseg clipping optimized, from prboom-plus

See merge request STJr/SRB2!2067
2023-07-26 12:00:58 +00:00
Lactozilla
c6c3cc3209 Drawseg clipping optimized, from prboom-plus
Co-authored-by: Sally Coolatta <tehrealsalt@gmail.com>
2023-07-26 00:06:52 -03:00
Zwip-Zwap Zapony
0e2682d590 Add "drawonlyforplayer" and "dontdrawforviewmobj" 2023-07-25 11:05:29 -04:00
Sally Coolatta
b6129a6d42 Add R_SpriteRotationAngle function
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042 Remove the need for setting rotation axis in spriteinfo for models
Now it just does it like Software
2023-07-24 04:40:15 -04:00
sphere
f428759150 Merge branch 'bbox' into 'next'
Hitbox Renderer

See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
sphere
b8a25ae53c Add interpolation to hitbox viewer, tweak hitbox colors 2023-06-13 00:05:58 +00:00
sphere
5307c1635d Merge branch 'interpolate-maria' into 'next'
Interpolate Shadows when Scaling Mobjs

See merge request STJr/SRB2!1986
2023-06-12 23:39:23 +00:00
spherallic
264ec02223 Merge branch 'next' into bbox 2023-05-26 03:06:30 +02:00
sphere
ce504d4e8e Merge branch 'mobj-dispoffset' into 'next'
Turn dispoffset into a mobj field

See merge request STJr/SRB2!1708
2023-05-25 20:59:43 +00:00
Zwip-Zwap Zapony
3f5e7ff0d0 Interpolate shadows when scaling mobjs 2023-05-25 15:09:53 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
spherallic
3bc519ed65 Merge branch 'next' into bbox 2023-01-27 14:59:39 +01:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943 Merge branch 'netcode-refactor' into merging 2023-01-15 17:45:06 +01:00
Arthur
636e6d8c14 MSVC project file works again! Supports Visual Studio 2022.
Also fixed issues with the d_netcmd.c file/folder adding logic.
2022-12-31 19:35:07 -05:00