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OpenGL: Ensure linked objects inherit translation in certain situations
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parent
db47eb512c
commit
19f2535403
4 changed files with 31 additions and 27 deletions
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@ -74,8 +74,6 @@ typedef struct gl_vissprite_s
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float spritexscale, spriteyscale;
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float spritexoffset, spriteyoffset;
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skincolornum_t color;
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UINT32 renderflags;
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UINT8 rotateflags;
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@ -5063,6 +5063,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(thing));
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boolean mirrored = thing->mirrored;
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boolean hflip = (!R_ThingHorizontallyFlipped(thing) != !mirrored);
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skincolornum_t color;
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UINT16 translation;
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INT32 dispoffset;
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angle_t ang;
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@ -5490,32 +5492,38 @@ static void HWR_ProjectSprite(mobj_t *thing)
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vis->gpatch = (patch_t *)W_CachePatchNum(sprframe->lumppat[rot], PU_SPRITE);
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vis->mobj = thing;
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if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer && thing->color == SKINCOLOR_NONE)
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vis->color = thing->tracer->color;
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color = thing->tracer->color;
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else
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vis->color = thing->color;
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color = thing->color;
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if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer && thing->translation == 0)
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translation = thing->tracer->translation;
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else
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translation = thing->translation;
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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if ((vis->mobj->flags & (MF_ENEMY|MF_BOSS)) && (vis->mobj->flags2 & MF2_FRET) && !(vis->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
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if (R_ThingIsFlashing(vis->mobj)) // Bosses "flash"
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{
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if (vis->mobj->type == MT_CYBRAKDEMON || vis->mobj->colorized)
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vis->colormap = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
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else if (vis->mobj->type == MT_METALSONIC_BATTLE)
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vis->colormap = R_GetTranslationColormap(TC_METALSONIC, 0, GTC_CACHE);
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else
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vis->colormap = R_GetTranslationColormap(TC_BOSS, vis->color, GTC_CACHE);
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vis->colormap = R_GetTranslationColormap(TC_BOSS, color, GTC_CACHE);
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}
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else if (vis->mobj->translation)
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else if (translation != 0)
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{
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remaptable_t *tr = R_GetTranslationByID(vis->mobj->translation);
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remaptable_t *tr = R_GetTranslationByID(translation);
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if (tr != NULL)
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vis->colormap = tr->remap;
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}
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else if (vis->color)
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else if (color != SKINCOLOR_NONE)
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{
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// New colormap stuff for skins Tails 06-07-2002
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if (thing->colorized)
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vis->colormap = R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
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vis->colormap = R_GetTranslationColormap(TC_RAINBOW, color, GTC_CACHE);
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else if (thing->player && thing->player->dashmode >= DASHMODE_THRESHOLD
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&& (thing->player->charflags & SF_DASHMODE)
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&& ((leveltime/2) & 1))
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@ -5523,15 +5531,15 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (thing->player->charflags & SF_MACHINE)
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vis->colormap = R_GetTranslationColormap(TC_DASHMODE, 0, GTC_CACHE);
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else
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vis->colormap = R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
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vis->colormap = R_GetTranslationColormap(TC_RAINBOW, color, GTC_CACHE);
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}
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else if (thing->skin && thing->sprite == SPR_PLAY) // This thing is a player!
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{
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size_t skinnum = (skin_t*)thing->skin-skins;
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vis->colormap = R_GetTranslationColormap((INT32)skinnum, vis->color, GTC_CACHE);
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vis->colormap = R_GetTranslationColormap((INT32)skinnum, color, GTC_CACHE);
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}
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else
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vis->colormap = R_GetTranslationColormap(TC_DEFAULT, vis->color ? vis->color : SKINCOLOR_CYAN, GTC_CACHE);
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vis->colormap = NULL;
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}
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else
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vis->colormap = NULL;
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@ -5660,7 +5668,6 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
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vis->gpatch = (patch_t *)W_CachePatchNum(sprframe->lumppat[rot], PU_SPRITE);
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vis->flip = flip;
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vis->mobj = (mobj_t *)thing;
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vis->color = SKINCOLOR_NONE;
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vis->colormap = NULL;
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@ -766,18 +766,9 @@ void R_DrawFlippedMaskedColumn(column_t *column)
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dc_texturemid = basetexturemid;
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}
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boolean R_SpriteIsFlashing(vissprite_t *vis)
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{
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return (!(vis->cut & SC_PRECIP)
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&& (vis->mobj->flags & (MF_ENEMY|MF_BOSS))
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&& (vis->mobj->flags2 & MF2_FRET)
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&& !(vis->mobj->flags & MF_GRENADEBOUNCE)
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&& (leveltime & 1));
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}
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UINT8 *R_GetSpriteTranslation(vissprite_t *vis)
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{
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if (R_SpriteIsFlashing(vis)) // Bosses "flash"
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if (R_ThingIsFlashing(vis->mobj)) // Bosses "flash"
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{
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if (vis->mobj->type == MT_CYBRAKDEMON || vis->mobj->colorized)
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return R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
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@ -864,7 +855,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
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dc_colormap = vis->colormap;
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dc_translation = R_GetSpriteTranslation(vis);
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if (R_SpriteIsFlashing(vis)) // Bosses "flash"
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if (R_ThingIsFlashing(vis->mobj)) // Bosses "flash"
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colfunc = colfuncs[COLDRAWFUNC_TRANS]; // translate certain pixels to white
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else if (dc_translation && vis->transmap) // Color mapping
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{
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@ -3613,6 +3604,14 @@ boolean R_ThingIsFullDark(mobj_t *thing)
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return ((thing->frame & FF_BRIGHTMASK) == FF_FULLDARK || (thing->renderflags & RF_BRIGHTMASK) == RF_FULLDARK);
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}
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boolean R_ThingIsFlashing(mobj_t *thing)
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{
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if (thing == NULL)
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return false;
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return (thing->flags & (MF_ENEMY|MF_BOSS)) && (thing->flags2 & MF2_FRET) && !(thing->flags & MF_GRENADEBOUNCE) && (leveltime & 1);
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}
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//
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// R_DrawMasked
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//
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@ -88,6 +88,8 @@ boolean R_ThingIsFullBright (mobj_t *thing);
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boolean R_ThingIsSemiBright (mobj_t *thing);
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boolean R_ThingIsFullDark (mobj_t *thing);
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boolean R_ThingIsFlashing (mobj_t *thing);
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// --------------
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// MASKED DRAWING
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// --------------
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@ -225,8 +227,6 @@ extern UINT32 visspritecount, numvisiblesprites;
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void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
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boolean R_SpriteIsFlashing(vissprite_t *vis);
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void R_DrawThingBoundingBox(vissprite_t *spr);
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UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
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