MascaraSnake
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f6f86cf139
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Merge branch 'udmf-next' into udmf-colormaps
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2020-03-20 12:29:17 +01:00 |
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MascaraSnake
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0ecf8616ba
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Add sector flag that protects the colormap from being changed
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2020-03-20 12:19:02 +01:00 |
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MascaraSnake
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7cf9ad2f2b
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Adapt setup of colormap linedefs
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2020-03-20 11:19:30 +01:00 |
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fickleheart
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78ec210896
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hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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2020-03-19 18:55:10 -05:00 |
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Jaime Passos
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5eaa73b6ac
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Fix lib_setSpriteInfo indexes being off-by-one
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2020-03-19 19:09:34 -03:00 |
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Monster Iestyn
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4236ae7c08
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We don't need m_cheat.h either in g_demo.c
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2020-03-19 21:10:23 +00:00 |
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Monster Iestyn
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6610150bfe
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We definitely don't need these files to compile!
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2020-03-19 20:43:56 +00:00 |
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Monster Iestyn
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dd76be16cb
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Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all)
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2020-03-19 20:42:51 +00:00 |
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Monster Iestyn
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1a14234088
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update Makefile, CMakeLists.txt and MSVC project files
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2020-03-19 20:13:39 +00:00 |
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Monster Iestyn
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dcb4ce8cb9
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Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
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2020-03-19 20:09:55 +00:00 |
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Louis-Antoine
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a436ece941
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Update CircleCI config
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2020-03-19 19:26:46 +01:00 |
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Louis-Antoine
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e3cbdf8fab
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Use HAVE_BLUA as fuel for my fireplace
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2020-03-19 18:36:14 +01:00 |
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Louis-Antoine
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c1b50397ce
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Fix compiler warning
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2020-03-19 14:40:35 +01:00 |
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Louis-Antoine
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1d5d6ead65
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Fix misleading naming
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2020-03-19 14:40:12 +01:00 |
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Louis-Antoine
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58c42eec29
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Simplify hook code
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2020-03-19 14:38:42 +01:00 |
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LJ Sonic
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92016a742b
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Merge branch 'lua-music' into 'next'
Expose more music-related functions to Lua
See merge request STJr/SRB2!817
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2020-03-19 06:53:57 -04:00 |
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fickleheart
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725826a64b
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Avoid infinite loops if no maps are selectable (y tho)
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2020-03-18 22:56:20 -05:00 |
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fickleheart
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05b2570ae7
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Merge remote-tracking branch 'upstream/next' into lua-music
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2020-03-18 22:43:07 -05:00 |
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fickleheart
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9c86cd0bc2
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More union types for the union type god
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2020-03-18 22:42:31 -05:00 |
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fickleheart
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520e3c5dc3
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Are these casts unnecessary...??
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2020-03-18 22:40:11 -05:00 |
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fickleheart
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647f73c8f2
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Clean up after myself
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2020-03-18 22:38:51 -05:00 |
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fickleheart
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dd0d86120b
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> building SRB2 without Lua in 2020
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2020-03-18 22:38:18 -05:00 |
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fickleheart
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e0badd1e5b
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Rename hook to ShouldJingleContinue
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2020-03-18 22:35:21 -05:00 |
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Steel Titanium
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5dac9c6875
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Merge branch 'master' into next
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2020-03-18 15:42:02 -04:00 |
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SteelT
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04131d3268
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Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
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2020-03-18 15:41:17 -04:00 |
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SteelT
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e3a5164ddf
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Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
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2020-03-18 15:39:04 -04:00 |
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SteelT
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bd058ecc4b
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Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
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2020-03-18 15:34:18 -04:00 |
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LJ Sonic
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38bcfe4997
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Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
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2020-03-18 10:56:35 -04:00 |
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MascaraSnake
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a8f53b31b4
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Merge branch 'udmf-formatcheck' into 'udmf-next'
Add boolean variable that indicates if current map is in UDMF format
See merge request STJr/SRB2!849
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2020-03-18 09:56:45 -04:00 |
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LJ Sonic
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c43ca31dc2
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Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer
See merge request STJr/SRB2!835
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2020-03-18 09:49:14 -04:00 |
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Jaime Passos
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1904e3b5e9
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Fix OpenGL
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2020-03-17 15:23:13 -03:00 |
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Jaime Passos
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c2cd9a71fa
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Fix con_backpic
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2020-03-17 13:05:54 -03:00 |
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Monster Iestyn
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31b1188a3e
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Merge branch 'master' into next
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2020-03-15 20:32:43 +00:00 |
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LJ Sonic
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0a54c40ff4
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Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
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2020-03-15 15:36:45 -04:00 |
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Monster Iestyn
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3f43dd22f9
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Merge branch 'skins-refactor' into 'master'
Skins refactor
See merge request STJr/SRB2!843
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2020-03-15 15:31:49 -04:00 |
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Zachary McAlpin
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569034d3a9
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Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
Time for the ultimate testing to see if I get any undefined reference compiling errors
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2020-03-15 10:47:55 -05:00 |
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Zachary McAlpin
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2052ee1144
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Check if you are playing a game then execute `LUAh_GameQuit ` if you are in Command_quit_f and Command_ExitGame_f
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2020-03-15 10:34:43 -05:00 |
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Zachary McAlpin
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8b7f93d50a
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Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
This reverts commit 7c65577336 .
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2020-03-15 10:33:24 -05:00 |
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MascaraSnake
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c2443b8e8c
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Merge branch 'udmf-formatcheck' into udmf-colormaps
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2020-03-15 16:26:00 +01:00 |
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MascaraSnake
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f689bc88aa
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Add boolean variable that indicates if current map is in UDMF format
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2020-03-15 16:23:15 +01:00 |
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MascaraSnake
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bc8a1350e4
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Merge branch 'udmf-next' into udmf-colormaps
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2020-03-15 09:58:39 +01:00 |
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MascaraSnake
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3c294b5e3d
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Merge branch 'next' into udmf-next
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2020-03-15 09:57:42 +01:00 |
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MascaraSnake
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e545e5f9ba
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Add UDMF colormap fields
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2020-03-15 09:55:57 +01:00 |
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Zachary McAlpin
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766ca2f5a5
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Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well
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2020-03-15 00:54:06 -05:00 |
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Zachary McAlpin
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7c65577336
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Let's just call LUAh_GameQuit in I_Quit anyways
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2020-03-15 00:39:46 -05:00 |
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Zachary McAlpin
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0e56202d63
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Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server
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2020-03-15 00:28:41 -05:00 |
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Zachary McAlpin
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b067d1e134
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Revert "Call `LUAh_GameQuit ` in 2 places."
This reverts commit a329ca43ba .
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2020-03-15 00:08:57 -05:00 |
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Zachary McAlpin
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a329ca43ba
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Call `LUAh_GameQuit ` in 2 places.
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2020-03-15 00:53:05 -04:00 |
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Zachary McAlpin
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de9dc43b21
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-03-14 22:55:40 -05:00 |
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Steel Titanium
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efab0f479c
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Merge branch 'master' into next
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2020-03-14 22:21:12 -04:00 |
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