Commit graph

7231 commits

Author SHA1 Message Date
Monster Iestyn
8ba0f2a177 clipping code didn't seem so bad this time (at least compared to without), let's enable it now? 2018-11-10 16:09:52 +00:00
Monster Iestyn
c4569e61a8 Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
1e98e3b4f2 More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
a733a29f4c Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
mazmazz
631c6f93f5 Implement music switching for prompts 2018-11-10 11:05:33 -05:00
Monster Iestyn
896de73c60 ....ow this slipup hurt me badly 2018-11-10 16:00:33 +00:00
Monster Iestyn
d456a5362c Whoops, mucked up this part of the conflict resolving 2018-11-10 15:55:09 +00:00
Monster Iestyn
a8291c122a adding lua_maplib.c comments for new slope-related userdata types 2018-11-10 15:47:04 +00:00
Monster Iestyn
268bde3fdf Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
mazmazz
3d9ce630d2 SOC for prompt gfx and music 2018-11-10 10:33:58 -05:00
mazmazz
99a0831b0b Hardcode tutorial prompt offset index 2018-11-10 10:15:16 -05:00
mazmazz
a197c19742 Prompt page string field length adjustment; check empty named tag before prompt search 2018-11-10 09:38:32 -05:00
mazmazz
e1e94c3af2 Added page tags and find page by tag
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
Monster Iestyn
31301660cd Merge branch 'master' into next 2018-11-10 14:27:27 +00:00
Monster Iestyn
925a56ad98 Merge branch 'opengl-improvements-backport' into 'master'
Opengl improvements backport

See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
de6cb124cb Merge branch 'readme-update' into 'master'
Update readme

See merge request STJr/SRB2!313
2018-11-10 08:39:02 -05:00
Monster Iestyn
e01c7ae743 Merge branch 'copyright-info-update' into 'master'
Update copyright info

See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn
2da335a1c4 Place limit on the amount of alias recursion allowed, to prevent cycles or otherwise excessive recursion 2018-11-10 13:08:26 +00:00
mazmazz
28238c41df WIP: First-time tutorial prompt 2018-11-10 02:30:21 -05:00
mazmazz
ffed9f4d20 Force camera defaults during tutorialmode (doesn't work in all cases) 2018-11-10 01:31:30 -05:00
mazmazz
a542006ae8 Hide Tutorial menu option if no tutorialmap 2018-11-10 01:17:11 -05:00
mazmazz
33a94ba2b8 Prompt HUD hiding implementation 2018-11-10 01:00:18 -05:00
mazmazz
54dc5d1892 Merge branch 'text-prompts' into text-prompts-hidehud 2018-11-10 00:10:42 -05:00
mazmazz
19a8b15912 Actually fix empty prompt text crash 2018-11-10 00:10:16 -05:00
mazmazz
7ac641450f Text prompt Hide HUD dehacked 2018-11-09 23:50:25 -05:00
mazmazz
9ee894f777 Make gray/black text prompt backcolor darker in OpenGL 2018-11-09 22:52:13 -05:00
mazmazz
7daf5d4727 Set up separate background color for prompts vs. console 2018-11-09 22:38:55 -05:00
mazmazz
ae4c1e0e82 Fix tmthing crash in EndTextPrompt when loading an invalid prompt on level start 2018-11-09 22:07:32 -05:00
mazmazz
b8897db308 Fix crash when page text is empty; add checks for MAX_PROMPTS and MAX_PAGES 2018-11-09 21:55:14 -05:00
Steel Titanium
038dfb4aff Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into readme-update 2018-11-09 18:24:42 -05:00
Monster Iestyn
4b8232d777 Merge branch 'master' into next 2018-11-09 23:18:14 +00:00
Alam Arias
1c22c6a1f9
Merge pull request #320 from monster-psychic-cat/remote_view_fixes
Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
Steel Titanium
e937d1bacb Update readme 2018-11-09 16:01:29 -05:00
Monster Iestyn
b3befae143 Merge branch 'public-op-nightsbumper-fix' into 'next'
Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS

See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn
17223aa520 Merge branch 'master' into next 2018-11-09 16:09:49 +00:00
Monster Iestyn
f974bb96ac Merge branch 'music-clean' into 'master'
Some code cleanup.

See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
Monster Iestyn
df28e2b2a6 Merge branch 'no-hasslope' into next
yes I'm an idiot for rushing things like this
2018-11-08 21:25:51 +00:00
Monster Iestyn
98fd9f8e42 WHY DID I FORGET THIS 2018-11-08 21:22:45 +00:00
Monster Iestyn
316cf27a7a Merge branch 'no-hasslope' into 'next'
No hasslope

See merge request STJr/SRB2!312
2018-11-08 16:20:28 -05:00
Monster Iestyn
82c738ea4b Remove hasslope, per colette's warning about it potentially causing desyncs 2018-11-08 21:13:58 +00:00
Monster Iestyn
d8f3a20e65 Merge branch 'Playerquit_hook' into 'next'
"PlayerQuit" Lua Hook

See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn
a9cfd6a781 Merge branch 'lua-slopes' into 'next'
Lua support for slopes

See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn
91113cb79c Merge branch 'master' into next 2018-11-08 20:50:58 +00:00
Monster Iestyn
7cc5caf69c Merge branch 'winsock-error-handling-fixes' into 'master'
Winsock error handling fixes

See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
Monster Iestyn
f50f10ef30 d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0 2018-11-08 20:09:00 +00:00
Monster Iestyn
fa80d61799 byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness 2018-11-08 17:16:54 +00:00
Monster Iestyn
fd20bbb54e More doomtype.h cleaning up:
* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn
5c61c40551 Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable 2018-11-08 16:31:20 +00:00
Monster Iestyn
0bdbdd1b1e Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
Alam Arias
b8c4d7ddff
Merge pull request #321 from GoldenTails/next-add-a-lua-variable-to-ultimate-mode-so-people-can-check-it
Add Lua Ultimate Mode global variable so people can use it.
2018-11-07 17:53:20 -05:00