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Whoops, mucked up this part of the conflict resolving
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@ -324,7 +324,7 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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if (pscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
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{
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fwidth = (float)SHORT(gpatch->width) * fscalew * dupx;
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fheight = (float)SHORT(gpatch->height) * fscalew * dupy;
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fheight = (float)SHORT(gpatch->height) * fscaleh * dupy;
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}
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else
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{
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