Jaime Passos
|
298ccbeed5
|
Fix opaque splat rendering
|
2020-08-18 18:49:59 -03:00 |
|
Jaime Passos
|
f9820f8d72
|
Remove 3dfloors cvar
|
2020-08-18 00:54:16 -03:00 |
|
Jaime Passos
|
aaa8a2cb2b
|
Fix opening reallocation not growing big enough for extra clipping
|
2020-07-24 00:26:48 -03:00 |
|
Jaime Passos
|
9febd263e9
|
Don't clip thick sides that have textures with holes
|
2020-07-23 23:07:40 -03:00 |
|
Jaime Passos
|
c0847a55f7
|
Fix thick sides sometimes drawing over the floors and ceilings
|
2020-07-23 21:54:59 -03:00 |
|
Jaime Passos
|
40569b5a3c
|
Make R_ThickSideClip static
|
2020-07-23 20:32:23 -03:00 |
|
Jaime Passos
|
c0f54dce93
|
Clip by FOF walls
|
2020-07-23 20:27:55 -03:00 |
|
Jaime Passos
|
2084754d2c
|
Fix boundary checks
|
2020-07-23 17:44:05 -03:00 |
|
Jaime Passos
|
08f6316662
|
Set silhouette heights
|
2020-07-23 00:07:17 -03:00 |
|
Jaime Passos
|
f83008f673
|
Fix floor / ceiling mark mistake
|
2020-07-22 23:35:39 -03:00 |
|
Jaime Passos
|
ccd095f1bf
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into ffloor-experiments
|
2020-07-22 23:31:10 -03:00 |
|
Jaime Passos
|
cae7da83d2
|
Fix HOM lines, cull sprites
|
2020-07-22 23:30:40 -03:00 |
|
James R
|
c944d3adf4
|
Merge branch 'fix-nights-fullbright' into 'next'
NiGHTS fullbright fixes
See merge request STJr/SRB2!1080
|
2020-07-22 22:15:07 -04:00 |
|
James R
|
4d16f16dab
|
Merge branch 'fix-superfloat' into 'next'
Fix Super Sonic exploiting CA_FLOAT abilities
See merge request STJr/SRB2!1081
|
2020-07-22 22:13:51 -04:00 |
|
James R
|
8d60579e6c
|
Merge branch 'demo-quit-crash-fix' into 'next'
Fix crash if you start recording a replay and immediately close the game
See merge request STJr/SRB2!1082
|
2020-07-22 22:11:03 -04:00 |
|
James R
|
57d7c1ab12
|
Merge branch 'next-compile-now' into 'next'
AND OR PARENTHESIS
See merge request STJr/SRB2!1083
|
2020-07-22 22:08:31 -04:00 |
|
Jaime Passos
|
d141ca450b
|
Make 3D floors cull areas below or above them to reduce overdraw
|
2020-07-22 21:36:19 -03:00 |
|
James R
|
196beead7d
|
Parenthesis
|
2020-07-21 16:16:03 -07:00 |
|
James R
|
735942a437
|
Merge branch 'next-lc-uint16' into 'next'
Allow modification of built-in skincolors
See merge request STJr/SRB2!1078
|
2020-07-21 17:56:12 -04:00 |
|
Steel Titanium
|
76702d6712
|
Fix crash if you start recording a replay and immediately close the game
|
2020-07-20 22:19:44 -04:00 |
|
lachwright
|
242e128aa0
|
Fix Super Sonic exploiting CA_FLOAT abilities
|
2020-07-21 03:50:26 +08:00 |
|
SwitchKaze
|
5332fff540
|
Deny standard color accessibility changes
|
2020-07-20 12:06:57 -05:00 |
|
lachwright
|
cea3f64c88
|
Fix default NiGHTS skin brightness for non-super characters
|
2020-07-20 22:24:16 +08:00 |
|
James R
|
a8e16638ee
|
Merge branch 'muspostbossname-fix' into 'next'
Fix muspostbossname sometimes returning garbage.
Closes #197
See merge request STJr/SRB2!1076
|
2020-07-20 04:47:40 -04:00 |
|
SwitchKaze
|
ee9c146b5d
|
Re-enable built-in color modification
|
2020-07-19 17:23:08 -05:00 |
|
Steel Titanium
|
05ac0fc7ea
|
Fix muspostbossname sometimes returning garbage.
|
2020-07-19 13:47:33 -04:00 |
|
James R
|
7c2f81e4ed
|
Merge branch 'next-lc-uint16' into 'next'
Fix skincolor-related memory leak
See merge request STJr/SRB2!1066
|
2020-07-16 22:01:07 -04:00 |
|
James R
|
fa90ff6bae
|
Merge remote-tracking branch 'origin/master' into next
|
2020-07-16 19:00:21 -07:00 |
|
James R
|
d6b831053f
|
Merge branch 'fix-lib_freeslot' into 'next'
Fix lib_freeslot
See merge request STJr/SRB2!1064
|
2020-07-14 18:32:10 -04:00 |
|
James R
|
30d27ded6e
|
Merge branch 'minor-lua-fixes' into 'next'
Minor Lua Fixes (CONS_Printf and mobj_t.valid)
See merge request STJr/SRB2!1065
|
2020-07-14 18:32:00 -04:00 |
|
SwitchKaze
|
734033250d
|
Fix skincolor-related memory leak
|
2020-07-14 17:09:31 -05:00 |
|
kaysrishaq
|
7f9175033d
|
minor lua fixes
minor lua fixes
|
2020-07-14 01:34:57 -04:00 |
|
kaysrishaq
|
29a116ba81
|
Fix lib_freeslot
|
2020-07-13 18:56:07 -04:00 |
|
James R
|
34bd0d9fe7
|
Merge branch 'various-color-fixes' into 'next'
Various color fixes
See merge request STJr/SRB2!1060
|
2020-07-13 18:24:55 -04:00 |
|
James R
|
3253ffbbc8
|
Merge branch 'cmake-adjustments' into 'master'
CMAKE additions: SDL Mixer X, *.debug adjustments, CPACK adjustments, CCACHE
See merge request STJr/SRB2!992
|
2020-07-13 12:40:13 -04:00 |
|
James R
|
00ceca8cc6
|
Merge remote-tracking branch 'origin/master' into next
|
2020-07-12 17:11:22 -07:00 |
|
James R
|
4985d94386
|
Merge remote-tracking branch 'origin/master' into cmake-adjustments
|
2020-07-12 16:24:24 -07:00 |
|
James R
|
42b0ab1851
|
Merge branch 'p-xymovement-lua-exposure' into 'next'
Expose several movement-related functions to Lua.
See merge request STJr/SRB2!884
|
2020-07-12 19:11:47 -04:00 |
|
James R
|
5bcc821a7d
|
Merge branch 'remove-glide-2' into 'next'
Remove references to the Glide API
See merge request STJr/SRB2!1037
|
2020-07-12 19:10:34 -04:00 |
|
James R
|
839f086216
|
A few more instances of "gr" to purge
|
2020-07-12 16:09:43 -07:00 |
|
Kays Ishaq
|
e849c9898e
|
move dupenum declaration to beginning of block
|
2020-07-12 19:05:27 -04:00 |
|
James R
|
b9a24001d8
|
Merge remote-tracking branch 'origin/next' into remove-glide-2
|
2020-07-12 16:05:15 -07:00 |
|
GoldenTails
|
ada06910dc
|
Expose P_MovePlayer to Lua.
|
2020-07-12 18:02:50 -05:00 |
|
GoldenTails
|
4b3d6f04f8
|
Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
|
2020-07-12 18:02:50 -05:00 |
|
GoldenTails
|
df1fd0c456
|
Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
|
2020-07-12 18:02:50 -05:00 |
|
GoldenTails
|
4710e4f07c
|
Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
|
2020-07-12 18:02:50 -05:00 |
|
GoldenTails
|
6d3a2919a2
|
Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
|
2020-07-12 18:02:50 -05:00 |
|
GoldenTails
|
27c25bfa1e
|
Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
|
2020-07-12 18:02:50 -05:00 |
|
GoldenTails
|
6ac3d62321
|
Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
|
2020-07-12 18:02:50 -05:00 |
|
GoldenTails
|
fe67781d68
|
Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
|
2020-07-12 18:02:49 -05:00 |
|