Tatsuru
ce98758bd6
Merge branch 'equationslopes' into 'next'
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Add generalized slopes in UDMF
See merge request STJr/SRB2!1530
2021-09-09 22:12:18 +00:00
Hannu Hanhi
913bbb3fc0
Fix brightness issues with 2d drawing functions and palette rendering
2021-09-08 03:18:13 +03:00
SteelT
2578e01cfb
Merge branch 'writable-colormaps' into 'next'
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Make the colormap returned by v.getColormap() writable.
See merge request STJr/SRB2!959
2021-09-05 21:07:10 +00:00
James R
1af05afb0e
Merge branch 'better-gcc-check' into 'master'
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Makefile: Improve gcc detection
See merge request STJr/SRB2!1608
2021-09-04 00:43:16 +00:00
James R
cbc5cc3b2a
Fix GCC 11 array-bounds warning in P_SetupStateAnimation
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Removing inline here silences the warning somehow, it
could be a GCC bug?
2021-09-03 17:18:00 -07:00
James R
c1458aa6c7
Merge branch 'master' into next
2021-09-03 17:15:53 -07:00
James R
8e0831a183
Fix unused variable warning under NOPNG
2021-09-03 17:15:36 -07:00
James R
cf30fd1bd7
Merge branch 's' into 'next'
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Make next compile again
See merge request STJr/SRB2!1611
2021-08-31 23:47:26 +00:00
namishere
39bd9c6da8
Make next compile again
2021-08-30 23:18:25 -07:00
SteelT
4c20dd7350
Merge branch 'james-but-full' into 'next'
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Add my full name in the credits
See merge request STJr/SRB2!1610
2021-08-31 06:09:42 +00:00
James R
f4f7af6f6d
Add my full name
2021-08-30 18:40:36 -07:00
GoldenTails
1a8ec7975c
Makefile: Improve gcc detection
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Wasn't working for me until I fixed it.
Turns out gcc really doesn't like giving its name out.
Most of the time it reads argv[0].
2021-08-28 15:39:34 -05:00
Shane Ellis
b73c24a0c5
Add VERSIONSTRING_RC to DEVELOP builds for compiler compatibility
2021-08-28 17:14:36 +00:00
Jaime Ita Passos
3ff8d9d3b1
Fix issue with png_get_tRNS
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This fixes an oversight where the return value of png_get_tRNS was
being ignored.
2021-08-26 13:37:52 -03:00
Jaime Ita Passos
450955cba2
Fix floor sprite projection
2021-08-26 13:22:32 -03:00
Shane Ellis
ccc71ddafc
Merge branch 'addplayer' into 'next'
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Multiplayer Bot Features (aka AddPlayer)
See merge request STJr/SRB2!1383
2021-08-25 21:38:37 +00:00
SteelT
4a6acc2c8d
Fix metal recordings not being saved in srb2home
2021-08-22 16:13:40 -04:00
LJ Sonic
9b7263855e
Prevent input.setMouseGrab from interfering with window focus
2021-08-18 20:58:13 +02:00
sphere
4309b592f8
Merge branch 'shiny' into 'next'
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Give Coins drop shadows
See merge request STJr/SRB2!1591
2021-08-17 13:09:53 +00:00
LJ Sonic
5340db5f67
Make gc_ constants uppercase
2021-08-15 16:15:28 +02:00
LJ Sonic
772695741c
Rename KeyNumToString to KeyNumToName and vice-versa
2021-08-15 15:24:23 +02:00
James R
3b6d8eca83
Merge branch 'master' into next
2021-08-14 15:34:52 -07:00
James R
824b1ab28c
Makefile: use full stem in dependency generation
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Previously took only the filename, so the directory
component was stripped. This broke dependencies for
basically every file.
2021-08-14 15:29:21 -07:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
LJ Sonic
c2907b89f7
Pass a keyevent_t userdatum to key hooks
2021-08-14 20:34:59 +02:00
LJ Sonic
5b949a6751
Expose keyevent_t to Lua
2021-08-14 20:33:42 +02:00
LJ Sonic
38e82e55fc
Add a "repeated" field to event_t
2021-08-14 20:33:20 +02:00
LJ Sonic
8adf4b672a
Put Lua input library in its own namespace
2021-08-13 22:34:36 +02:00
litten
15b7221c78
modified: debian-template/rules
2021-08-12 12:39:28 -05:00
LJ Sonic
6403a38c72
Fix again
2021-08-10 01:48:26 +02:00
LJ Sonic
a9b35a6f7a
Fix incorrect error message during Lua archiving
2021-08-10 00:15:44 +02:00
LJ Sonic
d1e8b05749
Don't call map load trigger linedefs when joining or reloading gamestate
2021-08-08 19:43:42 +02:00
SMS Alfredo
2d218859ff
Give coins a drop shadow
2021-08-06 23:25:19 -05:00
sphere
1d92456ad5
Merge branch 'gl-texfmt-p8-ap88-a8-ai8-fix' into 'next'
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Fix #492
Closes #492
See merge request STJr/SRB2!1431
2021-08-02 13:10:32 +00:00
sphere
ab044a270b
Merge branch 'nolua-alias' into 'next'
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Fix console aliases bypassing CV_NOLUA
Closes #619
See merge request STJr/SRB2!1573
2021-08-02 13:09:12 +00:00
sphere
198127dd6f
Merge branch 'demos-revert-netvars' into 'next'
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Revert netvars to user value after demo finishes playback
See merge request STJr/SRB2!1578
2021-08-02 13:08:43 +00:00
Lach
6cf4f79bab
Merge branch 'zmovement-remove-fix' into 'next'
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Fix for #551
See merge request STJr/SRB2!1590
2021-08-02 02:01:45 +00:00
Monster Iestyn
df99cde40f
mo not mobj!
2021-07-31 22:11:44 +01:00
Monster Iestyn
7dddc631d7
P_ZMovement: add a P_MobjWasRemoved check after P_CheckPosition, so we can bail out if the mobj was removed (by Lua most likely)
2021-07-31 21:14:48 +01:00
Radicalicious
d50e3bff70
ACTUALLY fix the issue.
2021-07-29 15:55:19 +00:00
Radicalicious
58db5a6904
Fix P_PlayerInPain crash.
2021-07-28 15:42:44 +00:00
lachablock
434b119ccf
Merge remote-tracking branch 'origin/next' into playercontroldirection
2021-07-28 11:55:12 +10:00
Nev3r
6d76d05d62
Merge branch 'working-server-incompatibility-checks' into 'next'
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Actually tell you if the server is running an incompatible version
See merge request STJr/SRB2!1509
2021-07-16 16:55:41 -04:00
SteelT
71f905f95b
Fix gme support being effectively disabled
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I found this easier than trying to adjust the makefile, as it uses the same thing to automatically generate the various NO* compile options.
2021-07-16 15:26:09 -04:00
Monster Iestyn
3299a16f42
Merge branch 'lua-userdata-invalidate-fix' into 'next'
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Lua userdata invalidate fix
See merge request STJr/SRB2!1584
2021-07-16 12:11:10 -04:00
Shane Ellis
1285ba9f35
Merge branch 'addplayer-2021-7-15' into 'addplayer'
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Addplayer 2021 7 15
See merge request STJr/SRB2!1585
2021-07-15 18:39:38 -04:00
CobaltBW
bac4116130
Merge branch 'addplayer' of https://git.do.srb2.org/STJr/SRB2.git into addplayer-2021-7-15
2021-07-15 15:36:44 -07:00
CobaltBW
95359fef51
Amendment to G_RemovePlayer to preserve lua error handlers
2021-07-15 15:19:47 -07:00
CobaltBW
22f42efb61
Cleaned up leftover comments
2021-07-15 15:09:02 -07:00
CobaltBW
48514ee88d
Fixed G_RemovePlayer crash in players.iterate
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This was done by storing flag-for-removal status as a boolean inside the player struct.
Bot players are instead removed at the start of G_Ticker, rather than being removed immediately by G_RemovePlayer.
2021-07-15 15:04:24 -07:00