Don't call map load trigger linedefs when joining or reloading gamestate

This commit is contained in:
LJ Sonic 2021-08-08 19:43:42 +02:00
parent 1d92456ad5
commit d1e8b05749

View file

@ -7102,7 +7102,8 @@ void P_SpawnSpecials(boolean fromnetsave)
}
}
P_RunLevelLoadExecutors();
if (!fromnetsave)
P_RunLevelLoadExecutors();
}
/** Adds 3Dfloors as appropriate based on a common control linedef.