Jaime Passos
1a1f4136e8
Fix character select menu to use the new Color_Opposite array.
2019-08-20 19:08:45 -03:00
Jaime Passos
403eafb003
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-20 19:07:34 -03:00
Monster Iestyn
eacc589ae1
Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437)
2019-08-20 20:31:28 +01:00
Monster Iestyn
7f5034bb75
Merge branch 'mi-cleanup-returns' into 'master'
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MI cleanup returns
See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn
54dbd7b4c1
Merge branch 'landingbetter' into 'master'
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Fix all our landing woes. (For now.)
See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn
03ce0adef8
Remove references to old console ports that slipped in from the 2.1 source code a while back
2019-08-20 14:13:38 +01:00
Monster Iestyn
f3484f7ded
Merge branch 'public_next'
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# Conflicts:
# src/config.h.in
# src/d_clisrv.c
# src/d_netcmd.c
# src/doomdef.h
# src/p_map.c
# src/p_maputl.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Steel Titanium
5ef4b938be
Draw record attack foreground even if a message is currently on-screen.
2019-08-20 00:15:35 -04:00
Jaime Passos
12a6479521
Unlock all cached patches, fix accidental merge conflict.
2019-08-20 00:41:06 -03:00
Jaime Passos
d59febb5aa
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-20 00:21:28 -03:00
Jaime Passos
e4e3af7be0
Remove new character select screen transitions.
...
I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos
61866f326a
New Record Attack menu.
2019-08-20 00:12:22 -03:00
Steel Titanium
15b363773f
Fix record attack foreground not appearing.
...
I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos
e2dde4412d
Fix character description text rendering.
2019-08-19 18:49:23 -03:00
Jaime Passos
5290f4c80b
Cool defines
2019-08-19 16:19:25 -03:00
Jaime Passos
15957bf13f
hghdfhdjhdhkdlfh
2019-08-19 15:34:12 -03:00
Jaime Passos
94e21c7b03
slight cleanup
2019-08-19 15:27:20 -03:00
Jaime Passos
29dc1119e5
uh
2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3
did The Thing
2019-08-19 14:23:03 -03:00
Jaime Passos
381258883e
More character select work
2019-08-18 22:26:52 -03:00
Jaime Passos
f13a014c4c
Tweak Record Attack screen just a little bit
2019-08-18 20:35:16 -03:00
Jaime Passos
6a66057a60
how do i code
2019-08-18 19:46:55 -03:00
Jaime Passos
feac7b56ec
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-18 19:35:14 -03:00
Jaime Passos
778461028e
Character select WIP
2019-08-18 19:34:54 -03:00
Steel Titanium
59cdfa8e27
New music for record attack and nights attack menus
2019-08-18 17:32:52 -04:00
Steel Titanium
fe11620b60
Merge branch 'newmenus' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus
2019-08-18 13:49:08 -04:00
Steel Titanium
a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus
2019-08-18 13:46:50 -04:00
Jaime Passos
5e11c5fbe7
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-18 14:46:34 -03:00
Monster Iestyn
c50831f875
Merge branch '2.1.25-prep' into 'next'
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Update version to 2.1.25
See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn
9a4a90c9cb
Merge branch 'netcode-exploits' into 'next'
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Fix an exploit where players could steal the final hash of a login
See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R
9c1fa867fa
Include md5.h
2019-08-17 10:34:19 -07:00
James R
c1ba72ead8
Remove a printf
2019-08-17 10:33:33 -07:00
James R
19dd9a3c14
Kart discrepancies
2019-08-17 10:33:14 -07:00
Monster Iestyn
0949406b9c
Update MD5 for patch.dta
2019-08-17 18:15:23 +01:00
Monster Iestyn
450ea0cc43
Disable the level end music fade code for now, because we discovered it causes freezes sometimes.
2019-08-16 23:19:43 +01:00
Monster Iestyn
e52a314ddb
Update version to 2.1.25
2019-08-16 20:14:01 +01:00
Monster Iestyn
99f04f1d89
Merge branch 'polyobj-crush-fix-mi' into 'next'
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PolyObject crush hotfix
See merge request STJr/SRB2!506
2019-08-16 12:04:56 -04:00
Monster Iestyn
ae9ecef592
Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges
2019-08-16 14:54:01 +01:00
Monster Iestyn
392cb89ff4
Merge branch 'polyobj-fixes-backport' into 'next'
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PolyObject fixes backport
See merge request STJr/SRB2!505
2019-08-15 13:51:46 -04:00
Monster Iestyn
5c2786b163
Make the various carry types' handling code into a switch case
2019-08-15 18:02:30 +01:00
Monster Iestyn
d55790097f
split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
...
# Conflicts:
# src/p_user.c
2019-08-15 18:02:22 +01:00
Monster Iestyn
bbefc3b7f4
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
...
(Naturally I did the same to the camera equivalent)
# Conflicts:
# src/p_maputl.c
2019-08-15 14:30:10 +01:00
Monster Iestyn
cda81cc166
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
...
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
# Conflicts:
# src/p_maputl.c
2019-08-15 14:28:06 +01:00
Monster Iestyn
c8d1dd3be8
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
...
# Conflicts:
# src/p_maputl.c
2019-08-15 14:25:02 +01:00
Monster Iestyn
27dd99ae72
Remove commented out P_CheckSector calls and add extra comments explaining the situation
2019-08-15 14:21:19 +01:00
Monster Iestyn
8fa54c1ab4
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
...
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-15 14:20:52 +01:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus
2019-08-14 22:51:06 -04:00
Monster Iestyn
f5332ccf8e
Fixed TC_RAINBOW so it doesn't accept invalid colors, whoopsies
2019-08-12 19:06:18 +01:00
Monster Iestyn
0685b9705c
Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed
2019-08-12 15:18:36 +01:00
Monster Iestyn
b7a2b3f7a2
Added switch cases to skin color related functions in r_draw.c, added extra error checking
2019-08-12 15:02:36 +01:00