Monster Iestyn
18e2c2461f
Merge branch 'wavingflag' into 'master'
...
New CEZ scenery
See merge request STJr/SRB2Internal!257
2019-07-28 15:44:00 -04:00
Monster Iestyn
cb278388f0
Merge branch 'recordattack-bg-fixes' into 'master'
...
Record Attack bg fixes
See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0f8c046c6f
On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
2019-07-20 16:30:30 +01:00
Monster Iestyn
c8cfc3110f
Merge branch 'public_next'
2019-07-16 18:28:49 +01:00
Monster Iestyn
6eaf7625a9
Merge branch 'master' into next
2019-07-16 18:26:46 +01:00
Monster Iestyn
3e708e62e8
Merge branch 'fix-gme-free' into 'master'
...
Fix crash with GME sounds when being freed
See merge request STJr/SRB2!504
2019-07-16 13:25:51 -04:00
Monster Iestyn
e50147f7f0
Merge branch 'master' into recordattack-bg-fixes
2019-07-16 17:04:42 +01:00
Monster Iestyn
5ef4dda9b9
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
...
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
049789025f
Merge branch 'titlesky-fixes' into 'master'
...
Titlemap fixes
See merge request STJr/SRB2Internal!258
2019-07-14 19:38:07 -04:00
Monster Iestyn
d44a8ab78e
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4
Fixes for menus:
...
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
4e839596a1
Fix crash with GME sounds when being freed
2019-07-14 14:55:04 -04:00
Monster Iestyn
fac6de9c2e
The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
...
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
79cf8eb08d
Add a blue variant of the pole banner & change some doomednums.
2019-07-14 17:30:33 +02:00
Monster Iestyn
5c54022a89
Add static keyword to these variables for correctness
2019-07-14 16:23:01 +01:00
Monster Iestyn
794235a848
Fix mixed code-and-declaration error
2019-07-14 16:19:48 +01:00
Monster Iestyn
6cf82fbb43
Merge branch 'libopenmpt-fixes' into 'master'
...
Improved libopenmpt loading
See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
ca7de207d4
Merge branch 'wallspike-fix' into 'master'
...
Fix wall spikes that start retracted
See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
d30af084d7
Merge branch 'thinkerlists-fix' into 'master'
...
Thinkerlists fix
Closes #161
See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
ee937c4df0
Add a blue variant of the waving flags.
2019-07-14 16:50:45 +02:00
sphere
cfc56c9541
Don't upscale the waving flags, make them twice as large instead
2019-07-14 15:30:00 +02:00
toaster
b3e953c8c3
Correct some extant fuckups.
2019-07-14 14:21:32 +01:00
MascaraSnake
441ef4b01b
Merge branch 'wood-debris-unmute' into 'master'
...
Unmute wood debris
See merge request STJr/SRB2Internal!254
2019-07-14 04:07:38 -04:00
sphere
106f6498e2
Add meleestate to MT_WALLSPIKE.
2019-07-14 01:29:36 +02:00
sphere
e68e510ca2
Assign sound to the wood debris object.
2019-07-13 23:15:56 +02:00
toaster
323d5d61d3
Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^)
2019-07-13 14:07:40 +01:00
toaster
47f138ac34
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Monster Iestyn
35adf2ce4a
fix leftshift of negative value MascaraSnake also gets
2019-07-09 21:48:18 +01:00
Monster Iestyn
f62087ef30
Fix MascaraSnake's issues with sign-compare (hopefully)
2019-07-09 21:43:38 +01:00
Monster Iestyn
63d337211e
Merge branch 'eggcolosseum' into 'master'
...
Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee
Merge branch 'seaegg_tweaks' into 'master'
...
Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Monster Iestyn
dc71e297bb
Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well
2019-07-09 21:15:12 +01:00
Steel Titanium
60cb2de6a0
Seperate declarations from code
2019-07-09 15:51:11 -04:00
Steel Titanium
c1c6656b54
Merge branch 'master' into libopenmpt-fixes
2019-07-09 15:44:58 -04:00
Steel Titanium
848061d517
Fix compiling on Linux
2019-07-09 15:42:14 -04:00
toaster
2df90888bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
...
# Conflicts:
# src/p_mobj.c
# src/sounds.c
# src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
3e305c0993
Merge branch 'toast_cleanup' into 'master'
...
PITY IN PINK and everything associated (formerly toast_fixes)
See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
ef984eb336
Merge branch 'metalfixes' into 'toast_cleanup'
...
Metal Sonic Boss fixes (again)
See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
Monster Iestyn
c1bea02f03
Merge branch 'rainfixesmkII' into 'master'
...
Accidentially broke rain in the rainfixes branch (oh, the irony!)
See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
574cf2609f
Merge branch 'remove-character-flags' into 'master'
...
Remove character flags
Closes #27
See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
Steel Titanium
21c6836fe0
Some few comments
2019-07-09 00:56:22 -04:00
Steel Titanium
e112856265
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes
2019-07-09 00:17:27 -04:00
Steel Titanium
9c2c81ba4e
Merge branch 'master' into libopenmpt-fixes
2019-07-08 23:37:56 -04:00
Monster Iestyn
b571be865b
Merge branch 'sound-menu-fix' into 'master'
...
Sound options menu fixes
Closes #160
See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
Monster Iestyn
c5ecb392b3
Merge branch 'cezbricks' into 'master'
...
Hardcode CEZ brick debris
See merge request STJr/SRB2Internal!247
2019-07-08 17:03:31 -04:00
MascaraSnake
d3d24bc0bd
Removed the "disable" linedef effect, since it's useless now that the character flags are gone
2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232
Simplified checks for ML_NETONLY and ML_NONET
2019-07-08 22:56:00 +02:00
Monster Iestyn
4da108748b
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
...
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00