Lactozilla
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f2a4e76295
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Use deh_strlcpy instead of strncpy or strlcpy in SOC parser
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2025-01-23 03:15:29 -03:00 |
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Alam Ed Arias
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1c2c4d43a6
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Merge branch 'public_next' into 2214
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2025-01-11 08:24:51 -05:00 |
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Lactozilla
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4dfbfa80d5
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Restrict console script execution the same way Lua does
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2024-12-18 21:07:34 -03:00 |
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Gustaf Alhäll
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0dac4ed492
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Fix (hopufully) all remaining edge cases
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2024-10-13 17:47:56 +02:00 |
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Gustaf Alhäll
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0b2202e5cb
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Fix bootmap not resetting properly after reload
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2024-10-13 16:50:41 +02:00 |
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Gustaf Alhäll
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22ce859e65
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Fix BootMap not having any effect when loaded from the addon menu
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2024-10-13 14:06:45 +02:00 |
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Lactozilla
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e7b4beba20
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Update dates in copyright notices of all files modified in 2024
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2024-09-21 21:35:01 -03:00 |
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Lactozilla
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a50d7f5db5
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Fix code that emits -Wcalloc-transposed-args warnings
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2024-06-05 17:01:48 -03:00 |
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LJ Sonic
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829a12e7ac
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Fix SOC freeslotting including trailing spaces in constant names
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2024-04-07 18:35:58 +02:00 |
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LJ Sonic
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7371566592
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Fix error message for too long sprite names
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2024-03-16 19:35:56 +01:00 |
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LJ Sonic
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de8a4bb3e1
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Fix compiler warnings
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2024-03-16 17:21:35 +01:00 |
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LJ Sonic
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a6b71826f9
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Use R_GetSpriteNumByName everywhere
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2024-03-16 17:00:59 +01:00 |
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LJ Sonic
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45d54c38f7
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Use bitarray_t for used_spr
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2024-03-16 16:26:33 +01:00 |
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LJ Sonic
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092ac6643e
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Allow sprite names with up to 64 characters
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2024-03-14 20:32:10 +01:00 |
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LJ Sonic
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9ca5ce01f1
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No longer store wadnum in sprnames
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2024-03-14 13:56:47 +01:00 |
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sphere
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261e2d4347
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bruh
# Conflicts:
# src/doomstat.h
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2024-03-04 14:23:45 +00:00 |
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Alam Ed Arias
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703ee972e6
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Clean up stringop-truncation warnings
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2024-02-20 16:30:15 -05:00 |
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spherallic
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8f2f70aeec
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Merge branch 'next' into maretimers
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2024-02-04 22:39:25 +01:00 |
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Lactozilla
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a3e6b5e0fb
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Merge remote-tracking branch 'stjr/next' into raise-skin-limit
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2023-11-23 13:48:18 -03:00 |
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Alam Ed Arias
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49d9619192
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Merge branch 'master' into raise-skin-limit
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2023-10-28 18:09:42 -04:00 |
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LJ Sonic
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8608ded317
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Add deprecation TODOs
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2023-10-28 15:19:35 +02:00 |
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spherallic
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48a8043c1d
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Allow per-mare timers in NiGHTS via level header
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2023-09-06 14:19:23 +02:00 |
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LJ Sonic
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0b17e3c418
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Move netcode files to a new folder
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2023-07-27 15:38:42 +02:00 |
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Sally Coolatta
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7c2a241042
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Remove the need for setting rotation axis in spriteinfo for models
Now it just does it like Software
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2023-07-24 04:40:15 -04:00 |
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sphere
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62bdb7174b
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Merge branch 'lua-optimized-constants' into 'next'
Hannu's "LUA_EnumLib optimizations for constant value access" with fixed merge conflict
See merge request STJr/SRB2!2017
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2023-06-12 23:03:51 +00:00 |
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katsy
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ca11180976
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Merge remote-tracking branch 'stjr/next' into lua-optimized-constants
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2023-06-11 12:36:08 -05:00 |
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Sally Coolatta
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303d636f8e
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Individual emblems mode
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2023-06-02 16:06:43 -04:00 |
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Sally Coolatta
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49fa46d80e
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Online emblems
Currently, emblems share with everyone. Will add an option to toggle this.
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2023-06-02 16:06:43 -04:00 |
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MascaraSnake
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55d96daa28
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Merge branch 'refresh-spr2' into 'next'
[SUGOI] Refresh Sprite2s
See merge request STJr/SRB2!1750
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2023-05-24 05:04:31 +00:00 |
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MascaraSnake
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e4933b3e94
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Merge branch 'allow-modified-saving' into 'next'
[SUGOI] Allow saving in modified games.
See merge request STJr/SRB2!1749
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2023-05-24 05:04:26 +00:00 |
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spherallic
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1470d099e3
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Update copyright year & credits
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2023-03-31 14:53:31 +02:00 |
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LJ Sonic
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379cc4207a
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Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
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2023-01-15 17:57:23 +00:00 |
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LJ Sonic
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41fb0c8943
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Merge branch 'netcode-refactor' into merging
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2023-01-15 17:45:06 +01:00 |
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Arthur
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636e6d8c14
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MSVC project file works again! Supports Visual Studio 2022.
Also fixed issues with the d_netcmd.c file/folder adding logic.
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2022-12-31 19:35:07 -05:00 |
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LJ Sonic
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717e0d5a17
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Move netcode files to a new folder
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2022-12-31 14:10:19 +01:00 |
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MascaraSnake
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193a592d46
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Merge branch 'dyn-alloc-action-name' into 'next'
Dynamically allocate space for a state's action field
See merge request STJr/SRB2!1478
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2022-12-31 09:35:15 +00:00 |
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Sally Coolatta
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4a520e63c6
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Don't allow a gamedata named the same as the default time attack folder
That'd be kinda scary!
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2022-11-16 11:14:30 -05:00 |
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sphere
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27f2b04109
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Merge branch 'readhuditem-parse-fix' into 'next'
readhuditem parse fixes
Closes #887
See merge request STJr/SRB2!1816
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2022-09-28 21:04:44 +00:00 |
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SteelT
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fe8be242d0
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readhuditem parse fixes
Fix readhuditem not parsing flags correctly
Fix unknown word warning erroneously describing the HUD item as a level header
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2022-09-26 02:31:50 -04:00 |
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spherallic
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508536e3d7
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Fix map number checks when reading unlockable conditions.
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2022-09-05 20:41:09 +02:00 |
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Sally Coolatta
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c0a2d31a22
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Merge remote-tracking branch 'upstream/2210-release' into refresh-spr2
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2022-03-07 13:09:06 -05:00 |
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spherallic
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14295ac7de
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2022
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2022-03-03 20:24:46 +01:00 |
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Sally Coolatta
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f7b166da07
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Refresh sprite2s
Allows for custom characters to be loaded first, then a wad that adds a custom sprite2, and the custom character's sprite2s won't be discarded.
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2022-02-27 07:56:45 -05:00 |
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Hannu Hanhi
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3bff9011d8
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LUA_EnumLib optimizations for constant value access
- constants are stored into _G after first use
- made LUA_EvalMath's dedicated Lua state permanent so it can also benefit from these optimizations
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2022-01-23 20:11:10 +02:00 |
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Jaime Ita Passos
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1a84f1bcba
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Minor changes and fixes
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2021-08-10 15:17:22 -03:00 |
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Jaime Ita Passos
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2aa9bb59ef
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Memory management fixes
Date: Mon Aug 9 15:57:07 2021 -0300
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2021-08-09 15:57:35 -03:00 |
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lachablock
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f9723a567c
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Merge remote-tracking branch 'origin/next' into raise-skin-limit
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2021-08-09 14:19:09 +10:00 |
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SteelT
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a72d6bba22
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Merge branch 'skin-unlocks-sanity' into 'next'
[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
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2021-05-28 21:30:16 -04:00 |
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sphere
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186ef0479d
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Merge branch 'death-of-musicslots2' into 'next'
Remove music slot compatibility
See merge request STJr/SRB2!1321
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2021-05-19 05:27:31 -04:00 |
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Steel Titanium
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a2667f4dc9
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Merge branch 'master' into next
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2021-05-11 20:08:44 -04:00 |
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