mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-24 21:31:46 +00:00
bruh
# Conflicts: # src/doomstat.h
This commit is contained in:
commit
261e2d4347
66 changed files with 1363 additions and 1163 deletions
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@ -245,6 +245,7 @@ target_compile_options(SRB2SDL2 PRIVATE
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|||
# This is a direct translation from versions.mk
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$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:GNU>>:
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-Wall
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||||
-Wextra
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-Wno-trigraphs
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-W # Was controlled by RELAXWARNINGS
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-Wfloat-equal
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@ -312,11 +313,7 @@ target_compile_options(SRB2SDL2 PRIVATE
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$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,8.1.0>:
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-Wno-error=format-overflow
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-Wno-error=stringop-truncation
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-Wno-error=stringop-overflow
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-Wno-format-overflow
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-Wno-stringop-truncation
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-Wno-stringop-overflow
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-Wno-error=multistatement-macros
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>
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||||
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@ -329,7 +326,9 @@ target_compile_options(SRB2SDL2 PRIVATE
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$<$<AND:$<COMPILE_LANGUAGE:C>,$<OR:$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
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-Wall
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||||
-Wno-absolute-value
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-Wextra
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-Wno-trigraphs
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-Wconditional-uninitialized
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-Wno-error=non-literal-null-conversion
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-Wno-error=constant-conversion
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-Wno-error=unused-but-set-variable
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@ -346,6 +345,9 @@ target_compile_options(SRB2SDL2 PRIVATE
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# C++, GNU, Clang and Apple Clang
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$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
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-Wall
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||||
-Wextra
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-Wno-trigraphs
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-Wconditional-uninitialized
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>
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# C++, MSVC
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@ -47,8 +47,6 @@
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# HAVE_MINIUPNPC=1 - Enable automated port forwarding.
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# Already enabled by default for 32-bit
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# Windows.
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# NOPNG=1 - Disable PNG graphics support. (TODO: double
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# check netplay compatible.)
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# NOCURL=1 - Disable libcurl--HTTP capability.
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# NOGME=1 - Disable game music emu, retro VGM support.
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# NOOPENMPT=1 - Disable module (tracker) music support.
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@ -69,8 +67,6 @@
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# NOEXECINFO=1 - Disable stack trace dump support
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# DEBUGMODE=1 - Enable various debugging capabilities.
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# Also disables optimizations.
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# NOZLIB=1 - Disable some compression capability. Implies
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# NOPNG=1.
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#
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# Development flags:
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#
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@ -22,8 +22,6 @@ ifndef NOMD5
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sources+=md5.c
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endif
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ifndef NOZLIB
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ifndef NOPNG
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ifdef PNG_PKGCONFIG
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$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
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else
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@ -36,8 +34,6 @@ opts+=-D_LARGEFILE64_SOURCE
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endif
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opts+=-DHAVE_PNG
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sources+=apng.c
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endif
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endif
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ifndef NOCURL
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CURLCONFIG?=curl-config
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@ -135,11 +135,7 @@ ifdef GCC71
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endif
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ifdef GCC81
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WFLAGS+=-Wno-error=format-overflow
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WFLAGS+=-Wno-error=stringop-truncation
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WFLAGS+=-Wno-error=stringop-overflow
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WFLAGS+=-Wno-format-overflow
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WFLAGS+=-Wno-stringop-truncation
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WFLAGS+=-Wno-stringop-overflow
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WFLAGS+=-Wno-error=multistatement-macros
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endif
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@ -589,8 +589,9 @@ void B_RespawnBot(INT32 playernum)
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}
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else
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P_SetMobjState(tails, S_PLAY_FALL);
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P_SetScale(tails, sonic->scale);
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P_SetScale(tails, sonic->scale, false);
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tails->destscale = sonic->destscale;
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tails->old_scale = sonic->old_scale;
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}
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void B_HandleFlightIndicator(player_t *player)
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|
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@ -134,7 +134,7 @@ void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
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void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
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int loop;
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for (loop = 0; loop < MAXTAGLOOP; loop++) {
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TValue *tm;
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TValue *tm = NULL;
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if (ttistable(t)) { /* `t' is a table? */
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Table *h = hvalue(t);
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TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
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|
|
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@ -2060,16 +2060,16 @@ void CV_StealthSet(consvar_t *var, const char *value)
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*/
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static void CV_SetValueMaybeStealth(consvar_t *var, INT32 value, boolean stealth)
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{
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char val[SKINNAMESIZE+1];
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char val[SKINNAMESIZE+1] = "None";
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if (var == &cv_forceskin) // Special handling.
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{
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const char *tmpskin = NULL;
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if ((value < 0) || (value >= numskins))
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tmpskin = "None";
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;
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else
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tmpskin = skins[value]->name;
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strncpy(val, tmpskin, SKINNAMESIZE);
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memcpy(val, tmpskin, SKINNAMESIZE);
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}
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else
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sprintf(val, "%d", value);
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|
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@ -861,12 +861,6 @@ static void CON_InputDelSelection(void)
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Lock_state();
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if (!input_cur)
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{
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Unlock_state();
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return;
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}
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if (input_cur > input_sel)
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{
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start = input_sel;
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12
src/d_main.c
12
src/d_main.c
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@ -476,6 +476,18 @@ static void D_Display(void)
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if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide && (!hidetitlemap)))
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{
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// draw the view directly
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if (cv_debug)
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{
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r_renderwalls = cv_renderwalls.value;
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r_renderfloors = cv_renderfloors.value;
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r_renderthings = cv_renderthings.value;
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}
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else
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{
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r_renderwalls = true;
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r_renderfloors = true;
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r_renderthings = true;
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}
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if (!automapactive && !dedicated && cv_renderview.value)
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{
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@ -11,6 +11,7 @@
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/// \brief Lua SOC library
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#include "deh_lua.h"
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#include "g_input.h"
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// freeslot takes a name (string only!)
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// and allocates it to the appropriate free slot.
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@ -596,12 +597,20 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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return luaL_error(L, "translation '%s' could not be found.\n", word);
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}
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// TODO: 2.3: Delete this alias
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if (fastcmp(word, "BT_USE"))
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// TODO: 2.3: Delete these aliases
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else if (fastcmp(word, "BT_USE"))
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{
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CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
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return 1;
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}
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}
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else if (fastcmp(word, "GC_WEPSLOT8") || fastcmp(word, "GC_WEPSLOT9") || fastcmp(word, "GC_WEPSLOT10"))
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{
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// Using GC_WEPSLOT7 isn't accurate, but ensures that "if x >= GC_WEPSLOT1 and x <= GC_WEPSLOT10" keeps the intended effect
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CacheAndPushConstant(L, word, (lua_Integer)GC_WEPSLOT7);
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if (!mathlib)
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LUA_Deprecated(L, "GC_WEPSLOT8\"-\"GC_WEPSLOT10", "GC_WEPSLOT1\"-\"GC_WEPSLOT7");
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return 1;
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}
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for (i = 0; INT_CONST[i].n; i++)
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if (fastcmp(word,INT_CONST[i].n)) {
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@ -324,7 +324,7 @@ void readPlayer(MYFILE *f, INT32 num)
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if (fastcmp(word, "PICNAME"))
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{
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SLOTFOUND
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strncpy(description[num].picname, word2, 8);
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strncpy(description[num].picname, word2, sizeof(description[num].picname)-1);
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}
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else if (fastcmp(word, "DISPLAYNAME"))
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{
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@ -355,7 +355,7 @@ void readPlayer(MYFILE *f, INT32 num)
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else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
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{
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SLOTFOUND
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strncpy(description[num].nametag, word2, 8);
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strncpy(description[num].nametag, word2, sizeof(description[num].nametag)-1);
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}
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else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
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{
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@ -1163,7 +1163,7 @@ void readgametype(MYFILE *f, char *gtname)
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INT16 newgtrankingstype = -1;
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int newgtinttype = 0;
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char gtdescription[441];
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char gtconst[MAXLINELEN];
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char gtconst[MAXLINELEN+1];
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// Empty strings.
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gtdescription[0] = '\0';
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@ -1683,7 +1683,7 @@ void readlevelheader(MYFILE *f, INT32 num)
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else if (fastcmp(word, "SKYNUM"))
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mapheaderinfo[num-1]->skynum = (INT16)i;
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else if (fastcmp(word, "INTERSCREEN"))
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strncpy(mapheaderinfo[num-1]->interscreen, word2, 8);
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strncpy(mapheaderinfo[num-1]->interscreen, word2, sizeof(mapheaderinfo[num-1]->interscreen)-1);
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else if (fastcmp(word, "PRECUTSCENENUM"))
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mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
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else if (fastcmp(word, "CUTSCENENUM"))
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@ -2300,7 +2300,7 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
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char name[34];
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name[0] = '\x82'; // color yellow
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name[1] = 0;
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strncat(name, word2, 33);
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strncat(name, word2, 32);
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name[33] = 0;
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// Replace _ with ' '
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@ -2310,7 +2310,7 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
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name[j] = ' ';
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}
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strncpy(textprompts[num]->page[pagenum].name, name, 32);
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strncpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
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}
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else
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*textprompts[num]->page[pagenum].name = '\0';
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@ -3800,7 +3800,7 @@ void readmaincfg(MYFILE *f)
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}
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else if (fastcmp(word, "TITLEPICSNAME"))
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{
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strncpy(ttname, word2, 9);
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strncpy(ttname, word2, sizeof(ttname)-1);
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titlechanged = true;
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}
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else if (fastcmp(word, "TITLEPICSX"))
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@ -3884,8 +3884,12 @@ void readmaincfg(MYFILE *f)
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savemoddata = true;
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// Also save a time attack folder
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filenamelen = strlen(gamedatafilename)-4; // Strip off the extension
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strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder)));
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filenamelen = strlen(gamedatafilename); // Strip off the extension
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if (filenamelen >= 4)
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filenamelen -= 4;
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if (filenamelen >= sizeof(timeattackfolder))
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filenamelen = sizeof(timeattackfolder)-1;
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strncpy(timeattackfolder, gamedatafilename, filenamelen);
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timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
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strcpy(savegamename, timeattackfolder);
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|
|
|
@ -5738,6 +5738,7 @@ struct int_const_s const INT_CONST[] = {
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{"JA_DIGITAL",JA_DIGITAL},
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{"JA_JUMP",JA_JUMP},
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{"JA_SPIN",JA_SPIN},
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{"JA_SHIELD",JA_SHIELD},
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{"JA_FIRE",JA_FIRE},
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{"JA_FIRENORMAL",JA_FIRENORMAL},
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{"JOYAXISRANGE",JOYAXISRANGE},
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@ -82,6 +82,7 @@
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#include "version.h"
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#include "doomtype.h"
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#include <assert.h>
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#include <stdarg.h>
|
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#include <stdio.h>
|
||||
#include <stdlib.h>
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|
@ -648,6 +649,7 @@ UINT32 quickncasehash (const char *p, size_t n)
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#else
|
||||
#define I_Assert(e) ((void)0)
|
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#endif
|
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#define I_StaticAssert(e) static_assert(e, "Static assertion failed: " #e)
|
||||
|
||||
// The character that separates pathnames. Forward slash on
|
||||
// most systems, but reverse solidus (\) on Windows.
|
||||
|
|
|
@ -165,7 +165,7 @@ extern boolean exitfadestarted;
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typedef struct
|
||||
{
|
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UINT8 numpics;
|
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char picname[8][8];
|
||||
char picname[8][8+1];
|
||||
UINT8 pichires[8];
|
||||
char *text;
|
||||
UINT16 xcoord[8];
|
||||
|
@ -296,39 +296,39 @@ typedef struct
|
|||
typedef struct
|
||||
{
|
||||
// The original eight, plus one.
|
||||
char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
|
||||
char subttl[33]; ///< Subtitle for level
|
||||
UINT8 actnum; ///< Act number or 0 for none.
|
||||
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
|
||||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
|
||||
char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
|
||||
INT16 skybox_scaley; ///< Skybox Y axis scale.
|
||||
INT16 skybox_scalez; ///< Skybox Z axis scale.
|
||||
char lvlttl[21+1]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
|
||||
char subttl[32+1]; ///< Subtitle for level
|
||||
UINT8 actnum; ///< Act number or 0 for none.
|
||||
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
|
||||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
|
||||
char keywords[32+1]; ///< Keywords separated by space to search for. 32 characters.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[16+1]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
|
||||
INT16 skybox_scaley; ///< Skybox Y axis scale.
|
||||
INT16 skybox_scalez; ///< Skybox Z axis scale.
|
||||
|
||||
// Extra information.
|
||||
char interscreen[8]; ///< 320x200 patch to display at intermission.
|
||||
char runsoc[33]; ///< SOC to execute at start of level (32 character limit instead of 63)
|
||||
char scriptname[33]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
|
||||
UINT8 precutscenenum; ///< Cutscene number to play BEFORE a level starts.
|
||||
UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
|
||||
INT16 countdown; ///< Countdown until level end?
|
||||
UINT16 palette; ///< PAL lump to use on this map
|
||||
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
|
||||
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
|
||||
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
|
||||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
|
||||
char interscreen[8+1]; ///< 320x200 patch to display at intermission.
|
||||
char runsoc[32+1]; ///< SOC to execute at start of level (32 character limit instead of 63)
|
||||
char scriptname[32+1]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
|
||||
UINT8 precutscenenum; ///< Cutscene number to play BEFORE a level starts.
|
||||
UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
|
||||
INT16 countdown; ///< Countdown until level end?
|
||||
UINT16 palette; ///< PAL lump to use on this map
|
||||
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
|
||||
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
|
||||
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
|
||||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
|
||||
|
||||
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
|
||||
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
|
||||
UINT16 startrings; ///< Number of rings players start with.
|
||||
|
@ -338,28 +338,28 @@ typedef struct
|
|||
UINT16 nightstimer[8]; ///< Per-mare time limits for NiGHTS stages.
|
||||
|
||||
// Title card.
|
||||
char ltzzpatch[9]; ///< Zig zag patch.
|
||||
char ltzztext[9]; ///< Zig zag text.
|
||||
char ltactdiamond[9]; ///< Act diamond.
|
||||
char ltzzpatch[8+1]; ///< Zig zag patch.
|
||||
char ltzztext[8+1]; ///< Zig zag text.
|
||||
char ltactdiamond[8+1]; ///< Act diamond.
|
||||
|
||||
// Freed animals stuff.
|
||||
UINT8 numFlickies; ///< Internal. For freed flicky support.
|
||||
mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
|
||||
UINT8 numFlickies; ///< Internal. For freed flicky support.
|
||||
mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// NiGHTS stuff.
|
||||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
|
||||
char muspostbossname[7]; ///< Post-bossdeath music.
|
||||
UINT16 muspostbosstrack; ///< Post-bossdeath track.
|
||||
UINT32 muspostbosspos; ///< Post-bossdeath position
|
||||
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
|
||||
|
||||
SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
|
||||
SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
|
|
|
@ -4387,11 +4387,10 @@ void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum
|
|||
if (!tag || !tag[0])
|
||||
return;
|
||||
|
||||
strncpy(suffixedtag, tag, 33);
|
||||
suffixedtag[32] = 0;
|
||||
strncpy(suffixedtag, tag, sizeof(suffixedtag)-1);
|
||||
|
||||
if (tutorialmode)
|
||||
suffixed = F_GetTextPromptTutorialTag(suffixedtag, 33);
|
||||
suffixed = F_GetTextPromptTutorialTag(suffixedtag, sizeof(suffixedtag)-1);
|
||||
|
||||
for (*promptnum = 0 + tutorialpromptnum; *promptnum < MAX_PROMPTS; (*promptnum)++)
|
||||
{
|
||||
|
|
|
@ -96,7 +96,7 @@ typedef enum
|
|||
extern ttmode_enum ttmode;
|
||||
extern UINT8 ttscale;
|
||||
// ttmode user vars
|
||||
extern char ttname[9];
|
||||
extern char ttname[8+1];
|
||||
extern INT16 ttx;
|
||||
extern INT16 tty;
|
||||
extern INT16 ttloop;
|
||||
|
|
20
src/g_demo.c
20
src/g_demo.c
|
@ -98,7 +98,7 @@ demoghost *ghosts = NULL;
|
|||
// DEMO RECORDING
|
||||
//
|
||||
|
||||
#define DEMOVERSION 0x0011
|
||||
#define DEMOVERSION 0x0012
|
||||
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
|
||||
|
||||
#define DF_GHOST 0x01 // This demo contains ghost data too!
|
||||
|
@ -183,7 +183,11 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|||
if (ziptic & ZT_ANGLE)
|
||||
oldcmd.angleturn = READINT16(demo_p);
|
||||
if (ziptic & ZT_BUTTONS)
|
||||
{
|
||||
oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
|
||||
if (demoversion < 0x0012 && oldcmd.buttons & BT_SPIN)
|
||||
oldcmd.buttons |= BT_SHIELD; // Copy BT_SPIN to BT_SHIELD for pre-Shield-button demos
|
||||
}
|
||||
if (ziptic & ZT_AIMING)
|
||||
oldcmd.aiming = READINT16(demo_p);
|
||||
if (ziptic & ZT_LATENCY)
|
||||
|
@ -771,7 +775,7 @@ void G_GhostTicker(void)
|
|||
{
|
||||
g->mo->destscale = READFIXED(g->p);
|
||||
if (g->mo->destscale != g->mo->scale)
|
||||
P_SetScale(g->mo, g->mo->destscale);
|
||||
P_SetScale(g->mo, g->mo->destscale, false);
|
||||
}
|
||||
if (xziptic & EZT_THOKMASK)
|
||||
{ // Let's only spawn ONE of these per frame, thanks.
|
||||
|
@ -810,7 +814,7 @@ void G_GhostTicker(void)
|
|||
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
|
||||
mobj->color = g->mo->color;
|
||||
mobj->skin = g->mo->skin;
|
||||
P_SetScale(mobj, (mobj->destscale = g->mo->scale));
|
||||
P_SetScale(mobj, g->mo->scale, true);
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
|
@ -926,7 +930,7 @@ void G_GhostTicker(void)
|
|||
else
|
||||
follow->destscale = g->mo->destscale;
|
||||
if (follow->destscale != follow->scale)
|
||||
P_SetScale(follow, follow->destscale);
|
||||
P_SetScale(follow, follow->destscale, false);
|
||||
|
||||
P_UnsetThingPosition(follow);
|
||||
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
||||
|
@ -1079,7 +1083,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
{
|
||||
metal->destscale = READFIXED(metal_p);
|
||||
if (metal->destscale != metal->scale)
|
||||
P_SetScale(metal, metal->destscale);
|
||||
P_SetScale(metal, metal->destscale, false);
|
||||
}
|
||||
if (xziptic & EZT_THOKMASK)
|
||||
{ // Let's only spawn ONE of these per frame, thanks.
|
||||
|
@ -1117,7 +1121,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
mobj->angle = metal->angle;
|
||||
mobj->color = metal->color;
|
||||
mobj->skin = metal->skin;
|
||||
P_SetScale(mobj, (mobj->destscale = metal->scale));
|
||||
P_SetScale(mobj, metal->scale, true);
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
|
@ -1184,7 +1188,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
else
|
||||
follow->destscale = metal->destscale;
|
||||
if (follow->destscale != follow->scale)
|
||||
P_SetScale(follow, follow->destscale);
|
||||
P_SetScale(follow, follow->destscale, false);
|
||||
|
||||
P_UnsetThingPosition(follow);
|
||||
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
|
||||
|
@ -1650,7 +1654,7 @@ static void G_LoadDemoExtraFiles(UINT8 **pp, UINT16 this_demo_version)
|
|||
UINT16 totalfiles;
|
||||
char filename[MAX_WADPATH];
|
||||
UINT8 md5sum[16];
|
||||
filestatus_t ncs;
|
||||
filestatus_t ncs = FS_NOTFOUND;
|
||||
boolean toomany = false;
|
||||
boolean alreadyloaded;
|
||||
UINT16 i, j;
|
||||
|
|
57
src/g_game.c
57
src/g_game.c
|
@ -403,27 +403,29 @@ consvar_t cv_cam_lockonboss[2] = {
|
|||
CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE|CV_ALLOWLUA, lockedassist_cons_t, NULL),
|
||||
};
|
||||
|
||||
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_shieldaxis = CVAR_INIT ("joyaxis_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_shieldaxis2 = CVAR_INIT ("joyaxis2_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
player_t *seenplayer; // player we're aiming at right now
|
||||
|
||||
|
@ -894,6 +896,9 @@ INT32 JoyAxis(joyaxis_e axissel)
|
|||
case JA_SPIN:
|
||||
axisval = cv_spinaxis.value;
|
||||
break;
|
||||
case JA_SHIELD:
|
||||
axisval = cv_shieldaxis.value;
|
||||
break;
|
||||
case JA_FIRE:
|
||||
axisval = cv_fireaxis.value;
|
||||
break;
|
||||
|
@ -967,6 +972,9 @@ INT32 Joy2Axis(joyaxis_e axissel)
|
|||
case JA_SPIN:
|
||||
axisval = cv_spinaxis2.value;
|
||||
break;
|
||||
case JA_SHIELD:
|
||||
axisval = cv_shieldaxis2.value;
|
||||
break;
|
||||
case JA_FIRE:
|
||||
axisval = cv_fireaxis2.value;
|
||||
break;
|
||||
|
@ -1334,8 +1342,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV))
|
||||
cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
|
||||
|
||||
#if NUM_WEAPONS > 10
|
||||
"Add extra inputs to g_input.h/gamecontrols_e"
|
||||
#if NUM_WEAPONS > 7
|
||||
"Add extra inputs to g_input.h/gamecontrols_e, and fix conflicts in d_ticcmd.h/ticcmd_t/buttons"
|
||||
#endif
|
||||
//use the three avaliable bits to determine the weapon.
|
||||
cmd->buttons &= ~BT_WEAPONMASK;
|
||||
|
@ -1361,7 +1369,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
cmd->buttons |= BT_TOSSFLAG;
|
||||
|
||||
// Shield button
|
||||
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD))
|
||||
axis = PlayerJoyAxis(ssplayer, JA_SHIELD);
|
||||
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0))
|
||||
cmd->buttons |= BT_SHIELD;
|
||||
|
||||
// Lua scriptable buttons
|
||||
|
@ -5403,7 +5412,7 @@ void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc)
|
|||
INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
|
||||
{
|
||||
boolean usemapcode = false;
|
||||
INT32 newmapnum;
|
||||
INT32 newmapnum = -1;
|
||||
size_t mapnamelen = strlen(mapname);
|
||||
char *p;
|
||||
|
||||
|
|
|
@ -71,8 +71,8 @@ typedef enum {
|
|||
#define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
|
||||
|
||||
extern consvar_t cv_autobrake, cv_autobrake2;
|
||||
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
|
||||
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
|
||||
extern consvar_t cv_sideaxis, cv_turnaxis, cv_moveaxis, cv_lookaxis, cv_jumpaxis, cv_spinaxis, cv_shieldaxis, cv_fireaxis, cv_firenaxis, cv_deadzone, cv_digitaldeadzone;
|
||||
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_shieldaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
|
||||
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
|
||||
|
||||
// hi here's some new controls
|
||||
|
@ -100,6 +100,7 @@ typedef enum
|
|||
|
||||
JA_JUMP = JA_DIGITAL,
|
||||
JA_SPIN,
|
||||
JA_SHIELD,
|
||||
JA_FIRE,
|
||||
JA_FIRENORMAL,
|
||||
} joyaxis_e;
|
||||
|
|
|
@ -743,34 +743,34 @@ void G_DefineDefaultControls(void)
|
|||
// Gamepad controls -- same for both schemes
|
||||
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
|
||||
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
|
||||
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
|
||||
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
|
||||
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
|
||||
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+4; // LB
|
||||
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+1; // B
|
||||
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+3; // Y
|
||||
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+4; // LB
|
||||
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
|
||||
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
|
||||
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+9; // Right Stick
|
||||
gamecontroldefault[i][GC_SCORES ][1] = KEY_JOY1+6; // Back
|
||||
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
|
||||
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
|
||||
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
|
||||
// Second player controls only have joypad defaults
|
||||
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
|
||||
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
|
||||
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
|
||||
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
|
||||
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+1; // B
|
||||
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
|
||||
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
|
||||
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+9; // Right Stick
|
||||
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
|
||||
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
|
||||
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+1; // D-Pad Down
|
||||
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
|
||||
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
|
||||
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
|
||||
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+1; // D-Pad Down
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1001,7 +1001,6 @@ static void setcontrol(INT32 (*gc)[2])
|
|||
|
||||
// TODO: 2.3: Delete the "use" alias
|
||||
namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin";
|
||||
|
||||
|
||||
for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]);
|
||||
numctrl++)
|
||||
|
|
|
@ -98,13 +98,11 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
if (position + count >= pblockheight)
|
||||
count = pblockheight - position;
|
||||
|
||||
dest = block + (position*blockmodulo);
|
||||
while (count > 0)
|
||||
for (dest = block + (position*blockmodulo); count > 0; count--, dest += blockmodulo, yfrac += yfracstep)
|
||||
{
|
||||
count--;
|
||||
|
||||
texel = source[yfrac>>FRACBITS];
|
||||
alpha = 0xFF;
|
||||
|
||||
// Make pixel transparent if chroma keyed
|
||||
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
alpha = 0x00;
|
||||
|
@ -115,11 +113,20 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
switch (bpp)
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
texelu16 = *((UINT16*)dest);
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
{
|
||||
if (originPatch->style == AST_TRANSLUCENT && originPatch->alpha < ASTTextureBlendingThreshold[0])
|
||||
continue;
|
||||
if (!(texelu16 & 0xFF00) && originPatch->alpha <= ASTTextureBlendingThreshold[1])
|
||||
continue;
|
||||
texel = ASTBlendPaletteIndexes(texelu16 & 0xFF, texel, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
colortemp = palette[texel];
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
|
@ -149,9 +156,6 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
*dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
dest += blockmodulo;
|
||||
yfrac += yfracstep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -202,13 +206,11 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
if (position + count >= pblockheight)
|
||||
count = pblockheight - position;
|
||||
|
||||
dest = block + (position*blockmodulo);
|
||||
while (count > 0)
|
||||
for (dest = block + (position*blockmodulo); count > 0; count--, dest += blockmodulo, yfrac -= yfracstep)
|
||||
{
|
||||
count--;
|
||||
|
||||
texel = source[yfrac>>FRACBITS];
|
||||
alpha = 0xFF;
|
||||
|
||||
// Make pixel transparent if chroma keyed
|
||||
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
alpha = 0x00;
|
||||
|
@ -219,8 +221,15 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
switch (bpp)
|
||||
{
|
||||
case 2:
|
||||
texelu16 = *((UINT16*)dest);
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
{
|
||||
if (originPatch->style == AST_TRANSLUCENT && originPatch->alpha < ASTTextureBlendingThreshold[0])
|
||||
continue;
|
||||
if (!(texelu16 & 0xFF00) && originPatch->alpha <= ASTTextureBlendingThreshold[1])
|
||||
continue;
|
||||
texel = ASTBlendPaletteIndexes(texelu16 & 0xFF, texel, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
|
@ -253,9 +262,6 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
*dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
dest += blockmodulo;
|
||||
yfrac -= yfracstep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -433,7 +439,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
|||
// Create a composite texture from patches, adapt the texture size to a power of 2
|
||||
// height and width for the hardware texture cache.
|
||||
//
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, GLMipmap_t *mipmap)
|
||||
{
|
||||
UINT8 *block;
|
||||
texture_t *texture;
|
||||
|
@ -441,57 +447,19 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
|||
INT32 blockwidth, blockheight, blocksize;
|
||||
|
||||
INT32 i;
|
||||
boolean skyspecial = false; //poor hack for Legacy large skies..
|
||||
|
||||
RGBA_t *palette;
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
texture = textures[texnum];
|
||||
|
||||
// hack the Legacy skies..
|
||||
if (texture->name[0] == 'S' &&
|
||||
texture->name[1] == 'K' &&
|
||||
texture->name[2] == 'Y' &&
|
||||
(texture->name[4] == 0 ||
|
||||
texture->name[5] == 0)
|
||||
)
|
||||
{
|
||||
skyspecial = true;
|
||||
grtex->mipmap.flags = TF_WRAPXY; // don't use the chromakey for sky
|
||||
}
|
||||
else
|
||||
grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
|
||||
grtex->mipmap.width = (UINT16)texture->width;
|
||||
grtex->mipmap.height = (UINT16)texture->height;
|
||||
if (skyspecial)
|
||||
grtex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
|
||||
else
|
||||
grtex->mipmap.format = textureformat;
|
||||
mipmap->flags = TF_WRAPXY;
|
||||
mipmap->width = (UINT16)texture->width;
|
||||
mipmap->height = (UINT16)texture->height;
|
||||
mipmap->format = textureformat;
|
||||
|
||||
blockwidth = texture->width;
|
||||
blockheight = texture->height;
|
||||
blocksize = (blockwidth * blockheight);
|
||||
block = MakeBlock(&grtex->mipmap);
|
||||
|
||||
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
|
||||
{
|
||||
INT32 j;
|
||||
RGBA_t col;
|
||||
|
||||
col = palette[HWR_PATCHES_CHROMAKEY_COLORINDEX];
|
||||
for (j = 0; j < blockheight; j++)
|
||||
{
|
||||
for (i = 0; i < blockwidth; i++)
|
||||
{
|
||||
block[4*(j*blockwidth+i)+0] = col.s.red;
|
||||
block[4*(j*blockwidth+i)+1] = col.s.green;
|
||||
block[4*(j*blockwidth+i)+2] = col.s.blue;
|
||||
block[4*(j*blockwidth+i)+3] = 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
|
@ -526,13 +494,13 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
|||
Patch_Free(realpatch);
|
||||
}
|
||||
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
|
||||
if (format2bpp(grtex->mipmap.format)==4)
|
||||
if (format2bpp(mipmap->format)==4)
|
||||
{
|
||||
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
|
||||
{
|
||||
if (block[i] == 0)
|
||||
{
|
||||
grtex->mipmap.flags |= TF_TRANSPARENT;
|
||||
mipmap->flags |= TF_TRANSPARENT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -661,8 +629,6 @@ void HWR_FreeTextureColormaps(patch_t *patch)
|
|||
Z_Free(next->data);
|
||||
if (next->colormap)
|
||||
Z_Free(next->colormap);
|
||||
next->data = NULL;
|
||||
next->colormap = NULL;
|
||||
HWD.pfnDeleteTexture(next);
|
||||
|
||||
// Free the old colormap mipmap from memory.
|
||||
|
@ -714,12 +680,25 @@ void HWR_InitMapTextures(void)
|
|||
gl_maptexturesloaded = false;
|
||||
}
|
||||
|
||||
static void DeleteTextureMipmap(GLMipmap_t *grMipmap)
|
||||
{
|
||||
HWD.pfnDeleteTexture(grMipmap);
|
||||
|
||||
// Chroma-keyed textures do not own their texture data, so do not free it
|
||||
if (!(grMipmap->flags & TF_CHROMAKEYED))
|
||||
Z_Free(grMipmap->data);
|
||||
}
|
||||
|
||||
static void FreeMapTexture(GLMapTexture_t *tex)
|
||||
{
|
||||
HWD.pfnDeleteTexture(&tex->mipmap);
|
||||
if (tex->mipmap.data)
|
||||
Z_Free(tex->mipmap.data);
|
||||
tex->mipmap.data = NULL;
|
||||
if (tex->mipmap.nextcolormap)
|
||||
{
|
||||
DeleteTextureMipmap(tex->mipmap.nextcolormap);
|
||||
free(tex->mipmap.nextcolormap);
|
||||
tex->mipmap.nextcolormap = NULL;
|
||||
}
|
||||
|
||||
DeleteTextureMipmap(&tex->mipmap);
|
||||
}
|
||||
|
||||
void HWR_FreeMapTextures(void)
|
||||
|
@ -762,41 +741,47 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
|||
// --------------------------------------------------------------------------
|
||||
// Make sure texture is downloaded and set it as the source
|
||||
// --------------------------------------------------------------------------
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex)
|
||||
static void GetMapTexture(INT32 tex, GLMapTexture_t *grtex, GLMipmap_t *mipmap)
|
||||
{
|
||||
GLMapTexture_t *grtex;
|
||||
#ifdef PARANOIA
|
||||
if ((unsigned)tex >= gl_numtextures)
|
||||
I_Error("HWR_GetTexture: tex >= numtextures\n");
|
||||
#endif
|
||||
|
||||
// Every texture in memory, stored in the
|
||||
// hardware renderer's bit depth format. Wow!
|
||||
grtex = &gl_textures[tex];
|
||||
|
||||
// Generate texture if missing from the cache
|
||||
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, grtex);
|
||||
if (!mipmap->data && !mipmap->downloaded)
|
||||
HWR_GenerateTexture(tex, grtex, mipmap);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grtex->mipmap.downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
if (!mipmap->downloaded)
|
||||
HWD.pfnSetTexture(mipmap);
|
||||
HWR_SetCurrentTexture(mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex)
|
||||
{
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
I_Error("HWR_GetTexture: Invalid texture ID %d", tex);
|
||||
#else
|
||||
tex = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
GLMapTexture_t *grtex = &gl_textures[tex];
|
||||
|
||||
GetMapTexture(tex, grtex, &grtex->mipmap);
|
||||
|
||||
return grtex;
|
||||
}
|
||||
|
||||
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
static void HWR_CacheRawFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
{
|
||||
size_t size = W_LumpLength(flatlumpnum);
|
||||
UINT16 pflatsize = R_GetFlatSize(size);
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
grMipmap->flags = TF_WRAPXY;
|
||||
|
||||
grMipmap->width = pflatsize;
|
||||
grMipmap->height = pflatsize;
|
||||
|
@ -817,7 +802,7 @@ void HWR_GetRawFlat(lumpnum_t flatlumpnum)
|
|||
patch = HWR_GetCachedGLPatch(flatlumpnum);
|
||||
grmip = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
HWR_CacheFlat(grmip, flatlumpnum);
|
||||
HWR_CacheRawFlat(grmip, flatlumpnum);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grmip->downloaded)
|
||||
|
@ -828,7 +813,16 @@ void HWR_GetRawFlat(lumpnum_t flatlumpnum)
|
|||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat)
|
||||
static void MakeLevelFlatMipmap(GLMipmap_t *grMipmap, INT32 texturenum, UINT16 flags)
|
||||
{
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = flags;
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
}
|
||||
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat, boolean chromakeyed)
|
||||
{
|
||||
if (levelflat->type == LEVELFLAT_NONE || levelflat->texture_id < 0)
|
||||
{
|
||||
|
@ -839,24 +833,50 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
INT32 texturenum = texturetranslation[levelflat->texture_id];
|
||||
|
||||
GLMapTexture_t *grtex = &gl_flats[texturenum];
|
||||
|
||||
GLMipmap_t *grMipmap = &grtex->mipmap;
|
||||
GLMipmap_t *originalMipmap = grMipmap;
|
||||
|
||||
if (!grMipmap->data && !grMipmap->downloaded)
|
||||
if (!originalMipmap->downloaded)
|
||||
MakeLevelFlatMipmap(originalMipmap, texturenum, TF_WRAPXY);
|
||||
|
||||
if (!originalMipmap->data)
|
||||
{
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
size_t size = originalMipmap->width * originalMipmap->height;
|
||||
memcpy(Z_Malloc(size, PU_HWRCACHE, &originalMipmap->data), R_GetFlatForTexture(texturenum), size);
|
||||
}
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
// If chroma-keyed, create or use a different mipmap for the variant
|
||||
if (chromakeyed)
|
||||
{
|
||||
if (!originalMipmap->data)
|
||||
{
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
size_t size = grMipmap->width * grMipmap->height;
|
||||
memcpy(Z_Malloc(size, PU_HWRCACHE, &grMipmap->data), R_GetFlatForTexture(texturenum), size);
|
||||
// Allocate it if it wasn't already
|
||||
if (!originalMipmap->nextcolormap)
|
||||
{
|
||||
GLMipmap_t *newMipmap = calloc(1, sizeof (*grMipmap));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetLevelFlat");
|
||||
MakeLevelFlatMipmap(newMipmap, texturenum, TF_WRAPXY | TF_CHROMAKEYED);
|
||||
originalMipmap->nextcolormap = newMipmap;
|
||||
}
|
||||
|
||||
// Upload and bind the variant texture instead of the original one
|
||||
grMipmap = originalMipmap->nextcolormap;
|
||||
|
||||
// Use the original texture's pixel data
|
||||
// It can just be a pointer to it, since the r_opengl backend deals with the pixels
|
||||
// that are supposed to be transparent.
|
||||
grMipmap->data = originalMipmap->data;
|
||||
}
|
||||
|
||||
if (!grMipmap->downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
HWD.pfnSetTexture(grMipmap);
|
||||
HWR_SetCurrentTexture(grMipmap);
|
||||
|
||||
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
|
|
@ -246,7 +246,7 @@ enum ETextureFlags
|
|||
TF_WRAPX = 0x00000001, // wrap around X
|
||||
TF_WRAPY = 0x00000002, // wrap around Y
|
||||
TF_WRAPXY = TF_WRAPY|TF_WRAPX, // very common so use alias is more easy
|
||||
TF_CHROMAKEYED = 0x00000010,
|
||||
TF_CHROMAKEYED = 0x00000010, // Used only for flats with pixels that have palette index 255
|
||||
TF_TRANSPARENT = 0x00000040, // texture with some alpha == 0
|
||||
};
|
||||
|
||||
|
|
|
@ -121,7 +121,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap);
|
|||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
||||
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex);
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat);
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat, boolean chromakeyed);
|
||||
void HWR_GetRawFlat(lumpnum_t flatlumpnum);
|
||||
|
||||
void HWR_FreeTexture(patch_t *patch);
|
||||
|
|
|
@ -59,7 +59,7 @@ static void HWR_ProjectSprite(mobj_t *thing);
|
|||
static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
|
||||
static void HWR_ProjectBoundingBox(mobj_t *thing);
|
||||
|
||||
void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, boolean chromakeyed, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
|
@ -339,6 +339,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
if (!r_renderfloors)
|
||||
return;
|
||||
|
||||
// no convex poly were generated for this subsector
|
||||
if (!xsub->planepoly)
|
||||
return;
|
||||
|
@ -483,9 +486,6 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
PolyFlags |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
if (!cv_renderfloors.value)
|
||||
return;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags, shader, false);
|
||||
|
||||
if (subsector)
|
||||
|
@ -668,7 +668,7 @@ static void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIEL
|
|||
{
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
if (!cv_renderwalls.value)
|
||||
if (!r_renderwalls)
|
||||
return;
|
||||
|
||||
HWR_Lighting(pSurf, lightlevel, wallcolormap);
|
||||
|
@ -709,7 +709,7 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
|||
FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, v1x, v1y, v2x, v2y);
|
||||
extracolormap_t *colormap = NULL;
|
||||
|
||||
if (!cv_renderwalls.value)
|
||||
if (!r_renderwalls)
|
||||
return;
|
||||
|
||||
realtop = top = wallVerts[3].y;
|
||||
|
@ -914,6 +914,191 @@ static boolean HWR_BlendMidtextureSurface(FSurfaceInfo *pSurf)
|
|||
return true;
|
||||
}
|
||||
|
||||
static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliphigh, fixed_t worldtop, fixed_t worldbottom, fixed_t worldhigh, fixed_t worldlow, fixed_t worldtopslope, fixed_t worldbottomslope, fixed_t worldhighslope, fixed_t worldlowslope, UINT32 lightnum, FOutVector *inWallVerts)
|
||||
{
|
||||
FOutVector wallVerts[4];
|
||||
|
||||
FSurfaceInfo Surf;
|
||||
Surf.PolyColor.s.alpha = 255;
|
||||
|
||||
// Determine if it's visible
|
||||
if (!HWR_BlendMidtextureSurface(&Surf))
|
||||
return;
|
||||
|
||||
fixed_t texheight = FixedDiv(textureheight[gl_midtexture], abs(gl_sidedef->scaley_mid));
|
||||
INT32 repeats;
|
||||
|
||||
if (gl_sidedef->repeatcnt)
|
||||
repeats = 1 + gl_sidedef->repeatcnt;
|
||||
else if (gl_linedef->flags & ML_WRAPMIDTEX)
|
||||
{
|
||||
fixed_t high, low;
|
||||
|
||||
if (gl_frontsector->ceilingheight > gl_backsector->ceilingheight)
|
||||
high = gl_backsector->ceilingheight;
|
||||
else
|
||||
high = gl_frontsector->ceilingheight;
|
||||
|
||||
if (gl_frontsector->floorheight > gl_backsector->floorheight)
|
||||
low = gl_frontsector->floorheight;
|
||||
else
|
||||
low = gl_backsector->floorheight;
|
||||
|
||||
repeats = (high - low) / texheight;
|
||||
if ((high - low) % texheight)
|
||||
repeats++; // tile an extra time to fill the gap -- Monster Iestyn
|
||||
}
|
||||
else
|
||||
repeats = 1;
|
||||
|
||||
GLMapTexture_t *grTex = HWR_GetTexture(gl_midtexture);
|
||||
float xscale = FixedToFloat(gl_sidedef->scalex_mid);
|
||||
float yscale = FixedToFloat(gl_sidedef->scaley_mid);
|
||||
|
||||
// SoM: a little note: popentop and popenbottom
|
||||
// record the limits the texture can be displayed in.
|
||||
// polytop and polybottom, are the ideal (i.e. unclipped)
|
||||
// heights of the polygon, and h & l, are the final (clipped)
|
||||
// poly coords.
|
||||
fixed_t popentop, popenbottom, polytop, polybottom, lowcut, highcut;
|
||||
fixed_t popentopslope, popenbottomslope, polytopslope, polybottomslope, lowcutslope, highcutslope;
|
||||
|
||||
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
|
||||
// you must use the linedef's backsector to be correct
|
||||
// From CB
|
||||
if (gl_curline->polyseg)
|
||||
{
|
||||
// Change this when polyobjects support slopes
|
||||
popentop = popentopslope = gl_curline->backsector->ceilingheight;
|
||||
popenbottom = popenbottomslope = gl_curline->backsector->floorheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
popentop = min(worldtop, worldhigh);
|
||||
popenbottom = max(worldbottom, worldlow);
|
||||
popentopslope = min(worldtopslope, worldhighslope);
|
||||
popenbottomslope = max(worldbottomslope, worldlowslope);
|
||||
}
|
||||
|
||||
// Find the wall's coordinates
|
||||
fixed_t midtexheight = texheight * repeats;
|
||||
|
||||
fixed_t rowoffset = FixedDiv(gl_sidedef->rowoffset + gl_sidedef->offsety_mid, abs(gl_sidedef->scaley_mid));
|
||||
|
||||
// Texture is not skewed
|
||||
if (gl_linedef->flags & ML_NOSKEW)
|
||||
{
|
||||
// Peg it to the floor
|
||||
if (gl_linedef->flags & ML_MIDPEG)
|
||||
{
|
||||
polybottom = max(gl_frontsector->floorheight, gl_backsector->floorheight) + rowoffset;
|
||||
polytop = polybottom + midtexheight;
|
||||
}
|
||||
// Peg it to the ceiling
|
||||
else
|
||||
{
|
||||
polytop = min(gl_frontsector->ceilingheight, gl_backsector->ceilingheight) + rowoffset;
|
||||
polybottom = polytop - midtexheight;
|
||||
}
|
||||
|
||||
// The right side's coordinates are the the same as the left side
|
||||
polytopslope = polytop;
|
||||
polybottomslope = polybottom;
|
||||
}
|
||||
// Skew the texture, but peg it to the floor
|
||||
else if (gl_linedef->flags & ML_MIDPEG)
|
||||
{
|
||||
polybottom = popenbottom + rowoffset;
|
||||
polytop = polybottom + midtexheight;
|
||||
polybottomslope = popenbottomslope + rowoffset;
|
||||
polytopslope = polybottomslope + midtexheight;
|
||||
}
|
||||
// Skew it according to the ceiling's slope
|
||||
else
|
||||
{
|
||||
polytop = popentop + rowoffset;
|
||||
polybottom = polytop - midtexheight;
|
||||
polytopslope = popentopslope + rowoffset;
|
||||
polybottomslope = polytopslope - midtexheight;
|
||||
}
|
||||
|
||||
// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
|
||||
if (gl_curline->polyseg)
|
||||
{
|
||||
lowcut = polybottom;
|
||||
highcut = polytop;
|
||||
lowcutslope = polybottomslope;
|
||||
highcutslope = polytopslope;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowcut = popenbottom;
|
||||
highcut = popentop;
|
||||
lowcutslope = popenbottomslope;
|
||||
highcutslope = popentopslope;
|
||||
}
|
||||
|
||||
fixed_t h = min(highcut, polytop);
|
||||
fixed_t l = max(polybottom, lowcut);
|
||||
fixed_t hS = min(highcutslope, polytopslope);
|
||||
fixed_t lS = max(polybottomslope, lowcutslope);
|
||||
|
||||
// PEGGING
|
||||
fixed_t texturevpeg, texturevpegslope;
|
||||
|
||||
if (gl_linedef->flags & ML_MIDPEG)
|
||||
{
|
||||
texturevpeg = midtexheight - h + polybottom;
|
||||
texturevpegslope = midtexheight - hS + polybottomslope;
|
||||
}
|
||||
else
|
||||
{
|
||||
texturevpeg = polytop - h;
|
||||
texturevpegslope = polytopslope - hS;
|
||||
}
|
||||
|
||||
memcpy(wallVerts, inWallVerts, sizeof(wallVerts));
|
||||
|
||||
// Left side
|
||||
wallVerts[3].t = texturevpeg * yscale * grTex->scaleY;
|
||||
wallVerts[0].t = (h - l + texturevpeg) * yscale * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->textureoffset + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
|
||||
// Right side
|
||||
wallVerts[2].t = texturevpegslope * yscale * grTex->scaleY;
|
||||
wallVerts[1].t = (hS - lS + texturevpegslope) * yscale * grTex->scaleY;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->textureoffset + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
|
||||
// set top/bottom coords
|
||||
// Take the texture peg into account, rather than changing the offsets past
|
||||
// where the polygon might not be.
|
||||
wallVerts[3].y = FIXED_TO_FLOAT(h);
|
||||
wallVerts[0].y = FIXED_TO_FLOAT(l);
|
||||
wallVerts[2].y = FIXED_TO_FLOAT(hS);
|
||||
wallVerts[1].y = FIXED_TO_FLOAT(lS);
|
||||
|
||||
// TODO: Actually use the surface's flags so that I don't have to do this
|
||||
FUINT blendmode = Surf.PolyFlags;
|
||||
|
||||
// Render midtextures on two-sided lines with a z-buffer offset.
|
||||
// This will cause the midtexture appear on top, if a FOF overlaps with it.
|
||||
blendmode |= PF_Decal;
|
||||
|
||||
extracolormap_t *colormap = gl_frontsector->extra_colormap;
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
{
|
||||
if (!(blendmode & PF_Masked))
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FOF_TRANSLUCENT, NULL, blendmode);
|
||||
else
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FOF_CUTLEVEL, NULL, blendmode);
|
||||
}
|
||||
else if (!(blendmode & PF_Masked))
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, &Surf, blendmode, lightnum, colormap);
|
||||
}
|
||||
|
||||
// Sort of like GLWall::Process in GZDoom
|
||||
static void HWR_ProcessSeg(void)
|
||||
{
|
||||
|
@ -979,9 +1164,8 @@ static void HWR_ProcessSeg(void)
|
|||
wallVerts[2].z = wallVerts[1].z = ve.y;
|
||||
|
||||
// x offset the texture
|
||||
fixed_t texturehpeg = gl_sidedef->textureoffset + gl_curline->offset;
|
||||
float cliplow = (float)texturehpeg;
|
||||
float cliphigh = (float)(texturehpeg + (gl_curline->flength*FRACUNIT));
|
||||
float cliplow = (float)gl_curline->offset;
|
||||
float cliphigh = cliplow + (gl_curline->flength * FRACUNIT);
|
||||
|
||||
FUINT lightnum = gl_frontsector->lightlevel;
|
||||
extracolormap_t *colormap = gl_frontsector->extra_colormap;
|
||||
|
@ -997,6 +1181,7 @@ static void HWR_ProcessSeg(void)
|
|||
if (gl_backsector)
|
||||
{
|
||||
INT32 gl_toptexture = 0, gl_bottomtexture = 0;
|
||||
|
||||
fixed_t texturevpeg;
|
||||
|
||||
SLOPEPARAMS(gl_backsector->c_slope, worldhigh, worldhighslope, gl_backsector->ceilingheight)
|
||||
|
@ -1026,30 +1211,46 @@ static void HWR_ProcessSeg(void)
|
|||
if ((worldhighslope < worldtopslope || worldhigh < worldtop) && gl_toptexture)
|
||||
{
|
||||
grTex = HWR_GetTexture(gl_toptexture);
|
||||
xscale = FixedToFloat(gl_sidedef->scalex_top);
|
||||
yscale = FixedToFloat(gl_sidedef->scaley_top);
|
||||
xscale = FixedToFloat(abs(gl_sidedef->scalex_top));
|
||||
yscale = FixedToFloat(abs(gl_sidedef->scaley_top));
|
||||
|
||||
fixed_t texheight = FixedDiv(textureheight[gl_toptexture], gl_sidedef->scaley_top);
|
||||
fixed_t offsetx_top = gl_sidedef->textureoffset + gl_sidedef->offsetx_top;
|
||||
|
||||
float left = cliplow * xscale;
|
||||
float right = cliphigh * xscale;
|
||||
if (gl_sidedef->scalex_top < 0)
|
||||
{
|
||||
left = -left;
|
||||
right = -right;
|
||||
offsetx_top = -offsetx_top;
|
||||
}
|
||||
|
||||
fixed_t texheight = textureheight[gl_toptexture];
|
||||
fixed_t texheightscaled = FixedDiv(texheight, abs(gl_sidedef->scaley_top));
|
||||
|
||||
// PEGGING
|
||||
// FIXME: This is probably not correct?
|
||||
if (gl_linedef->flags & ML_DONTPEGTOP)
|
||||
texturevpeg = 0;
|
||||
else if (gl_linedef->flags & ML_SKEWTD)
|
||||
texturevpeg = worldhigh + texheight - worldtop;
|
||||
else
|
||||
texturevpeg = gl_backsector->ceilingheight + texheight - gl_frontsector->ceilingheight;
|
||||
texturevpeg = gl_backsector->ceilingheight + texheightscaled - gl_frontsector->ceilingheight;
|
||||
|
||||
texturevpeg *= yscale;
|
||||
|
||||
texturevpeg += gl_sidedef->rowoffset + gl_sidedef->offsety_top;
|
||||
if (gl_sidedef->scaley_top < 0)
|
||||
texturevpeg -= gl_sidedef->rowoffset + gl_sidedef->offsety_top;
|
||||
else
|
||||
texturevpeg += gl_sidedef->rowoffset + gl_sidedef->offsety_top;
|
||||
|
||||
// This is so that it doesn't overflow and screw up the wall, it doesn't need to go higher than the texture's height anyway
|
||||
texturevpeg %= texheight;
|
||||
texturevpeg %= texheightscaled;
|
||||
|
||||
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (gl_frontsector->ceilingheight - gl_backsector->ceilingheight) * yscale) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->offsetx_top) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->offsetx_top) * grTex->scaleX;
|
||||
wallVerts[0].s = wallVerts[3].s = (left + offsetx_top) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = (right + offsetx_top) * grTex->scaleX;
|
||||
|
||||
// Adjust t value for sloped walls
|
||||
if (!(gl_linedef->flags & ML_SKEWTD))
|
||||
|
@ -1074,6 +1275,14 @@ static void HWR_ProcessSeg(void)
|
|||
wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * yscale * grTex->scaleY;
|
||||
}
|
||||
|
||||
if (gl_sidedef->scaley_top < 0)
|
||||
{
|
||||
wallVerts[0].t = -wallVerts[0].t;
|
||||
wallVerts[1].t = -wallVerts[1].t;
|
||||
wallVerts[2].t = -wallVerts[2].t;
|
||||
wallVerts[3].t = -wallVerts[3].t;
|
||||
}
|
||||
|
||||
// set top/bottom coords
|
||||
wallVerts[3].y = FIXED_TO_FLOAT(worldtop);
|
||||
wallVerts[0].y = FIXED_TO_FLOAT(worldhigh);
|
||||
|
@ -1092,8 +1301,19 @@ static void HWR_ProcessSeg(void)
|
|||
if ((worldlowslope > worldbottomslope || worldlow > worldbottom) && gl_bottomtexture)
|
||||
{
|
||||
grTex = HWR_GetTexture(gl_bottomtexture);
|
||||
xscale = FixedToFloat(gl_sidedef->scalex_bottom);
|
||||
yscale = FixedToFloat(gl_sidedef->scaley_bottom);
|
||||
xscale = FixedToFloat(abs(gl_sidedef->scalex_bottom));
|
||||
yscale = FixedToFloat(abs(gl_sidedef->scaley_bottom));
|
||||
|
||||
fixed_t offsetx_bottom = gl_sidedef->textureoffset + gl_sidedef->offsetx_bottom;
|
||||
|
||||
float left = cliplow * xscale;
|
||||
float right = cliphigh * xscale;
|
||||
if (gl_sidedef->scalex_bottom < 0)
|
||||
{
|
||||
left = -left;
|
||||
right = -right;
|
||||
offsetx_bottom = -offsetx_bottom;
|
||||
}
|
||||
|
||||
// PEGGING
|
||||
if (!(gl_linedef->flags & ML_DONTPEGBOTTOM))
|
||||
|
@ -1105,15 +1325,18 @@ static void HWR_ProcessSeg(void)
|
|||
|
||||
texturevpeg *= yscale;
|
||||
|
||||
texturevpeg += gl_sidedef->rowoffset + gl_sidedef->offsety_bottom;
|
||||
if (gl_sidedef->scaley_bottom < 0)
|
||||
texturevpeg -= gl_sidedef->rowoffset + gl_sidedef->offsety_bottom;
|
||||
else
|
||||
texturevpeg += gl_sidedef->rowoffset + gl_sidedef->offsety_bottom;
|
||||
|
||||
// This is so that it doesn't overflow and screw up the wall, it doesn't need to go higher than the texture's height anyway
|
||||
texturevpeg %= FixedDiv(textureheight[gl_bottomtexture], gl_sidedef->scaley_bottom);
|
||||
texturevpeg %= FixedDiv(textureheight[gl_bottomtexture], abs(gl_sidedef->scaley_bottom));
|
||||
|
||||
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + (gl_backsector->floorheight - gl_frontsector->floorheight) * yscale) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->offsetx_bottom) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->offsetx_bottom) * grTex->scaleX;
|
||||
wallVerts[0].s = wallVerts[3].s = (left + offsetx_bottom) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = (right + offsetx_bottom) * grTex->scaleX;
|
||||
|
||||
// Adjust t value for sloped walls
|
||||
if (!(gl_linedef->flags & ML_SKEWTD))
|
||||
|
@ -1137,6 +1360,14 @@ static void HWR_ProcessSeg(void)
|
|||
wallVerts[1].t = (texturevpeg + (worldlowslope - worldbottomslope) * yscale) * grTex->scaleY;
|
||||
}
|
||||
|
||||
if (gl_sidedef->scaley_bottom < 0)
|
||||
{
|
||||
wallVerts[0].t = -wallVerts[0].t;
|
||||
wallVerts[1].t = -wallVerts[1].t;
|
||||
wallVerts[2].t = -wallVerts[2].t;
|
||||
wallVerts[3].t = -wallVerts[3].t;
|
||||
}
|
||||
|
||||
// set top/bottom coords
|
||||
wallVerts[3].y = FIXED_TO_FLOAT(worldlow);
|
||||
wallVerts[0].y = FIXED_TO_FLOAT(worldbottom);
|
||||
|
@ -1151,196 +1382,14 @@ static void HWR_ProcessSeg(void)
|
|||
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
|
||||
}
|
||||
|
||||
// Render midtexture if there's one. Determine if it's visible first, though
|
||||
if (gl_midtexture && HWR_BlendMidtextureSurface(&Surf))
|
||||
{
|
||||
sector_t *front, *back;
|
||||
fixed_t texheight = FixedDiv(textureheight[gl_midtexture], gl_sidedef->scaley_mid);
|
||||
INT32 repeats;
|
||||
// Render midtexture if there's one
|
||||
if (gl_midtexture)
|
||||
HWR_RenderMidtexture(gl_midtexture, cliplow, cliphigh, worldtop, worldbottom, worldhigh, worldlow, worldtopslope, worldbottomslope, worldhighslope, worldlowslope, lightnum, wallVerts);
|
||||
|
||||
if (gl_linedef->frontsector->heightsec != -1)
|
||||
front = §ors[gl_linedef->frontsector->heightsec];
|
||||
else
|
||||
front = gl_linedef->frontsector;
|
||||
|
||||
if (gl_linedef->backsector->heightsec != -1)
|
||||
back = §ors[gl_linedef->backsector->heightsec];
|
||||
else
|
||||
back = gl_linedef->backsector;
|
||||
|
||||
if (gl_sidedef->repeatcnt)
|
||||
repeats = 1 + gl_sidedef->repeatcnt;
|
||||
else if (gl_linedef->flags & ML_WRAPMIDTEX)
|
||||
{
|
||||
fixed_t high, low;
|
||||
|
||||
if (front->ceilingheight > back->ceilingheight)
|
||||
high = back->ceilingheight;
|
||||
else
|
||||
high = front->ceilingheight;
|
||||
|
||||
if (front->floorheight > back->floorheight)
|
||||
low = front->floorheight;
|
||||
else
|
||||
low = back->floorheight;
|
||||
|
||||
repeats = (high - low) / texheight;
|
||||
if ((high - low) % texheight)
|
||||
repeats++; // tile an extra time to fill the gap -- Monster Iestyn
|
||||
}
|
||||
else
|
||||
repeats = 1;
|
||||
|
||||
grTex = HWR_GetTexture(gl_midtexture);
|
||||
xscale = FixedToFloat(gl_sidedef->scalex_mid);
|
||||
yscale = FixedToFloat(gl_sidedef->scaley_mid);
|
||||
|
||||
// SoM: a little note: popentop and popenbottom
|
||||
// record the limits the texture can be displayed in.
|
||||
// polytop and polybottom, are the ideal (i.e. unclipped)
|
||||
// heights of the polygon, and h & l, are the final (clipped)
|
||||
// poly coords.
|
||||
fixed_t popentop, popenbottom, polytop, polybottom, lowcut, highcut;
|
||||
fixed_t popentopslope, popenbottomslope, polytopslope, polybottomslope, lowcutslope, highcutslope;
|
||||
|
||||
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
|
||||
// you must use the linedef's backsector to be correct
|
||||
// From CB
|
||||
if (gl_curline->polyseg)
|
||||
{
|
||||
popentop = popentopslope = back->ceilingheight;
|
||||
popenbottom = popenbottomslope = back->floorheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
popentop = min(worldtop, worldhigh);
|
||||
popenbottom = max(worldbottom, worldlow);
|
||||
popentopslope = min(worldtopslope, worldhighslope);
|
||||
popenbottomslope = max(worldbottomslope, worldlowslope);
|
||||
}
|
||||
|
||||
// Find the wall's coordinates
|
||||
fixed_t midtexheight = texheight * repeats;
|
||||
|
||||
fixed_t rowoffset = FixedDiv(gl_sidedef->rowoffset + gl_sidedef->offsety_mid, gl_sidedef->scaley_mid);
|
||||
|
||||
// Texture is not skewed
|
||||
if (gl_linedef->flags & ML_NOSKEW)
|
||||
{
|
||||
// Peg it to the floor
|
||||
if (gl_linedef->flags & ML_MIDPEG)
|
||||
{
|
||||
polybottom = max(front->floorheight, back->floorheight) + rowoffset;
|
||||
polytop = polybottom + midtexheight;
|
||||
}
|
||||
// Peg it to the ceiling
|
||||
else
|
||||
{
|
||||
polytop = min(front->ceilingheight, back->ceilingheight) + rowoffset;
|
||||
polybottom = polytop - midtexheight;
|
||||
}
|
||||
|
||||
// The right side's coordinates are the the same as the left side
|
||||
polytopslope = polytop;
|
||||
polybottomslope = polybottom;
|
||||
}
|
||||
// Skew the texture, but peg it to the floor
|
||||
else if (gl_linedef->flags & ML_MIDPEG)
|
||||
{
|
||||
polybottom = popenbottom + rowoffset;
|
||||
polytop = polybottom + midtexheight;
|
||||
polybottomslope = popenbottomslope + rowoffset;
|
||||
polytopslope = polybottomslope + midtexheight;
|
||||
}
|
||||
// Skew it according to the ceiling's slope
|
||||
else
|
||||
{
|
||||
polytop = popentop + rowoffset;
|
||||
polybottom = polytop - midtexheight;
|
||||
polytopslope = popentopslope + rowoffset;
|
||||
polybottomslope = polytopslope - midtexheight;
|
||||
}
|
||||
|
||||
// CB
|
||||
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
|
||||
// you must use the linedef's backsector to be correct
|
||||
if (gl_curline->polyseg)
|
||||
{
|
||||
lowcut = polybottom;
|
||||
highcut = polytop;
|
||||
lowcutslope = polybottomslope;
|
||||
highcutslope = polytopslope;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
|
||||
lowcut = popenbottom;
|
||||
highcut = popentop;
|
||||
lowcutslope = popenbottomslope;
|
||||
highcutslope = popentopslope;
|
||||
}
|
||||
|
||||
h = min(highcut, polytop);
|
||||
l = max(polybottom, lowcut);
|
||||
hS = min(highcutslope, polytopslope);
|
||||
lS = max(polybottomslope, lowcutslope);
|
||||
|
||||
// PEGGING
|
||||
fixed_t texturevpegslope;
|
||||
|
||||
if (gl_linedef->flags & ML_MIDPEG)
|
||||
{
|
||||
texturevpeg = midtexheight - h + polybottom;
|
||||
texturevpegslope = midtexheight - hS + polybottomslope;
|
||||
}
|
||||
else
|
||||
{
|
||||
texturevpeg = polytop - h;
|
||||
texturevpegslope = polytopslope - hS;
|
||||
}
|
||||
|
||||
// Left side
|
||||
wallVerts[3].t = texturevpeg * yscale * grTex->scaleY;
|
||||
wallVerts[0].t = (h - l + texturevpeg) * yscale * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
|
||||
// Right side
|
||||
wallVerts[2].t = texturevpegslope * yscale * grTex->scaleY;
|
||||
wallVerts[1].t = (hS - lS + texturevpegslope) * yscale * grTex->scaleY;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
|
||||
// set top/bottom coords
|
||||
// Take the texture peg into account, rather than changing the offsets past
|
||||
// where the polygon might not be.
|
||||
wallVerts[3].y = FIXED_TO_FLOAT(h);
|
||||
wallVerts[0].y = FIXED_TO_FLOAT(l);
|
||||
wallVerts[2].y = FIXED_TO_FLOAT(hS);
|
||||
wallVerts[1].y = FIXED_TO_FLOAT(lS);
|
||||
|
||||
// TODO: Actually use the surface's flags so that I don't have to do this
|
||||
FUINT blendmode = Surf.PolyFlags;
|
||||
|
||||
// Render midtextures on two-sided lines with a z-buffer offset.
|
||||
// This will cause the midtexture appear on top, if a FOF overlaps with it.
|
||||
blendmode |= PF_Decal;
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
{
|
||||
if (!(blendmode & PF_Masked))
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FOF_TRANSLUCENT, NULL, blendmode);
|
||||
else
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FOF_CUTLEVEL, NULL, blendmode);
|
||||
}
|
||||
else if (!(blendmode & PF_Masked))
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, &Surf, blendmode, lightnum, colormap);
|
||||
}
|
||||
|
||||
// Sky culling
|
||||
// No longer so much a mess as before!
|
||||
if (!gl_curline->polyseg) // Don't do it for polyobjects
|
||||
{
|
||||
// Sky culling
|
||||
// No longer so much a mess as before!
|
||||
if (gl_frontsector->ceilingpic == skyflatnum
|
||||
&& gl_backsector->ceilingpic != skyflatnum) // don't cull if back sector is also sky
|
||||
{
|
||||
|
@ -1384,8 +1433,8 @@ static void HWR_ProcessSeg(void)
|
|||
|
||||
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (texturevpeg + gl_frontsector->ceilingheight - gl_frontsector->floorheight) * grTex->scaleY;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + gl_sidedef->textureoffset + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + gl_sidedef->textureoffset + gl_sidedef->offsetx_mid) * grTex->scaleX;
|
||||
|
||||
// Texture correction for slopes
|
||||
if (gl_linedef->flags & ML_NOSKEW) {
|
||||
|
@ -1448,8 +1497,9 @@ static void HWR_ProcessSeg(void)
|
|||
// Used for height comparisons and etc across FOFs and slopes
|
||||
fixed_t high1, highslope1, low1, lowslope1;
|
||||
|
||||
fixed_t texturehpeg = gl_sidedef->textureoffset + gl_sidedef->offsetx_mid;
|
||||
|
||||
INT32 texnum;
|
||||
line_t * newline = NULL; // Multi-Property FOF
|
||||
|
||||
lowcut = max(worldbottom, worldlow);
|
||||
highcut = min(worldtop, worldhigh);
|
||||
|
@ -1483,16 +1533,14 @@ static void HWR_ProcessSeg(void)
|
|||
if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope))
|
||||
continue;
|
||||
|
||||
side_t *side = &sides[rover->master->sidenum[0]];
|
||||
side_t *side = R_GetFFloorSide(gl_curline, rover);
|
||||
|
||||
boolean do_texture_skew;
|
||||
boolean dont_peg_bottom;
|
||||
|
||||
if (rover->master->flags & ML_TFERLINE)
|
||||
{
|
||||
size_t linenum = gl_curline->linedef-gl_backsector->lines[0];
|
||||
newline = rover->master->frontsector->lines[0] + linenum;
|
||||
side = &sides[newline->sidenum[0]];
|
||||
line_t *newline = R_GetFFloorLine(gl_curline, rover);
|
||||
do_texture_skew = newline->flags & ML_SKEWTD;
|
||||
dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM;
|
||||
}
|
||||
|
@ -1570,14 +1618,14 @@ static void HWR_ProcessSeg(void)
|
|||
}
|
||||
}
|
||||
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + side->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + side->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + texturehpeg + side->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + texturehpeg + side->offsetx_mid) * grTex->scaleX;
|
||||
}
|
||||
|
||||
FBITFIELD blendmode;
|
||||
|
||||
if (rover->fofflags & FOF_FOG)
|
||||
{
|
||||
FBITFIELD blendmode;
|
||||
|
||||
blendmode = PF_Fog|PF_NoTexture;
|
||||
|
||||
lightnum = rover->master->frontsector->lightlevel;
|
||||
|
@ -1593,7 +1641,7 @@ static void HWR_ProcessSeg(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
FBITFIELD blendmode = PF_Masked;
|
||||
blendmode = PF_Masked;
|
||||
|
||||
if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
|
||||
{
|
||||
|
@ -1641,13 +1689,21 @@ static void HWR_ProcessSeg(void)
|
|||
if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope))
|
||||
continue;
|
||||
|
||||
side_t *side = &sides[rover->master->sidenum[0]];
|
||||
side_t *side = R_GetFFloorSide(gl_curline, rover);
|
||||
|
||||
boolean do_texture_skew;
|
||||
boolean dont_peg_bottom;
|
||||
|
||||
if (rover->master->flags & ML_TFERLINE)
|
||||
{
|
||||
size_t linenum = gl_curline->linedef-gl_backsector->lines[0];
|
||||
newline = rover->master->frontsector->lines[0] + linenum;
|
||||
side = &sides[newline->sidenum[0]];
|
||||
line_t *newline = R_GetFFloorLine(gl_curline, rover);
|
||||
do_texture_skew = newline->flags & ML_SKEWTD;
|
||||
dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM;
|
||||
}
|
||||
else
|
||||
{
|
||||
do_texture_skew = rover->master->flags & ML_SKEWTD;
|
||||
dont_peg_bottom = gl_curline->linedef->flags & ML_DONTPEGBOTTOM;
|
||||
}
|
||||
|
||||
texnum = R_GetTextureNum(side->midtexture);
|
||||
|
@ -1684,23 +1740,49 @@ static void HWR_ProcessSeg(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
// Wow, how was this missing from OpenGL for so long?
|
||||
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
|
||||
// -- Monster Iestyn 26/06/18
|
||||
fixed_t texturevpeg = side->rowoffset + side->offsety_mid;
|
||||
|
||||
grTex = HWR_GetTexture(texnum);
|
||||
xscale = FixedToFloat(side->scalex_mid);
|
||||
yscale = FixedToFloat(side->scaley_mid);
|
||||
|
||||
fixed_t diff = (*rover->topheight - h) * yscale;
|
||||
if (!do_texture_skew) // no skewing
|
||||
{
|
||||
if (dont_peg_bottom)
|
||||
texturevpeg -= (*rover->topheight - *rover->bottomheight) * yscale;
|
||||
|
||||
wallVerts[3].t = wallVerts[2].t = (diff + side->rowoffset + side->offsety_mid) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (((h - l) * yscale) + (diff + side->rowoffset + side->offsety_mid)) * grTex->scaleY;
|
||||
wallVerts[3].t = (((*rover->topheight - h) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[2].t = (((*rover->topheight - hS) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[0].t = (((*rover->topheight - l) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[1].t = (((*rover->topheight - lS) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!dont_peg_bottom) // skew by top
|
||||
{
|
||||
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[0].t = (((h - l) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[1].t = (((hS - lS) * yscale) + texturevpeg) * grTex->scaleY;
|
||||
}
|
||||
else // skew by bottom
|
||||
{
|
||||
wallVerts[0].t = wallVerts[1].t = texturevpeg * grTex->scaleY;
|
||||
wallVerts[3].t = wallVerts[0].t - ((h - l) * yscale) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t - ((hS - lS) * yscale) * grTex->scaleY;
|
||||
}
|
||||
}
|
||||
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + side->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + side->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[0].s = wallVerts[3].s = ((cliplow * xscale) + texturehpeg + side->offsetx_mid) * grTex->scaleX;
|
||||
wallVerts[2].s = wallVerts[1].s = ((cliphigh * xscale) + texturehpeg + side->offsetx_mid) * grTex->scaleX;
|
||||
}
|
||||
|
||||
FBITFIELD blendmode;
|
||||
|
||||
if (rover->fofflags & FOF_FOG)
|
||||
{
|
||||
FBITFIELD blendmode;
|
||||
|
||||
blendmode = PF_Fog|PF_NoTexture;
|
||||
|
||||
lightnum = rover->master->frontsector->lightlevel;
|
||||
|
@ -1716,7 +1798,7 @@ static void HWR_ProcessSeg(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
FBITFIELD blendmode = PF_Masked;
|
||||
blendmode = PF_Masked;
|
||||
|
||||
if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
|
||||
{
|
||||
|
@ -1994,36 +2076,14 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
|
|||
static inline void HWR_AddPolyObjectSegs(void)
|
||||
{
|
||||
size_t i, j;
|
||||
seg_t *gl_fakeline = Z_Calloc(sizeof(seg_t), PU_STATIC, NULL);
|
||||
polyvertex_t *pv1 = Z_Calloc(sizeof(polyvertex_t), PU_STATIC, NULL);
|
||||
polyvertex_t *pv2 = Z_Calloc(sizeof(polyvertex_t), PU_STATIC, NULL);
|
||||
|
||||
// Sort through all the polyobjects
|
||||
for (i = 0; i < numpolys; ++i)
|
||||
{
|
||||
// Render the polyobject's lines
|
||||
for (j = 0; j < po_ptrs[i]->segCount; ++j)
|
||||
{
|
||||
// Copy the info of a polyobject's seg, then convert it to OpenGL floating point
|
||||
M_Memcpy(gl_fakeline, po_ptrs[i]->segs[j], sizeof(seg_t));
|
||||
|
||||
// Now convert the line to float and add it to be rendered
|
||||
pv1->x = FIXED_TO_FLOAT(gl_fakeline->v1->x);
|
||||
pv1->y = FIXED_TO_FLOAT(gl_fakeline->v1->y);
|
||||
pv2->x = FIXED_TO_FLOAT(gl_fakeline->v2->x);
|
||||
pv2->y = FIXED_TO_FLOAT(gl_fakeline->v2->y);
|
||||
|
||||
gl_fakeline->pv1 = pv1;
|
||||
gl_fakeline->pv2 = pv2;
|
||||
|
||||
HWR_AddLine(gl_fakeline);
|
||||
}
|
||||
HWR_AddLine(po_ptrs[i]->segs[j]);
|
||||
}
|
||||
|
||||
// Free temporary data no longer needed
|
||||
Z_Free(pv2);
|
||||
Z_Free(pv1);
|
||||
Z_Free(gl_fakeline);
|
||||
}
|
||||
|
||||
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
|
@ -2048,13 +2108,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
if (nrPlaneVerts < 3) // Not even a triangle?
|
||||
if (!r_renderfloors || nrPlaneVerts < 3) // Not even a triangle?
|
||||
return;
|
||||
else if (nrPlaneVerts > (size_t)UINT16_MAX) // FIXME: exceeds plVerts size
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
|
||||
return;
|
||||
}
|
||||
|
||||
// Allocate plane-vertex buffer if we need to
|
||||
if (!planeVerts || nrPlaneVerts > numAllocedPlaneVerts)
|
||||
|
@ -2197,7 +2252,7 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[polyobjsector->floorpic]);
|
||||
HWR_GetLevelFlat(&levelflats[polyobjsector->floorpic], false);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
|
||||
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->floorpic],
|
||||
polyobjsector, 255, (light == -1 ? gl_frontsector->extra_colormap : *gl_frontsector->lightlist[light].extra_colormap));
|
||||
|
@ -2220,7 +2275,7 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[polyobjsector->ceilingpic]);
|
||||
HWR_GetLevelFlat(&levelflats[polyobjsector->ceilingpic], false);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
|
||||
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->ceilingpic],
|
||||
polyobjsector, 255, (light == -1 ? gl_frontsector->extra_colormap : *gl_frontsector->lightlist[light].extra_colormap));
|
||||
|
@ -2350,7 +2405,7 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[gl_frontsector->floorpic]);
|
||||
HWR_GetLevelFlat(&levelflats[gl_frontsector->floorpic], false);
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locFloorHeight == cullFloorHeight ? locFloorHeight : gl_frontsector->floorheight,
|
||||
|
@ -2366,7 +2421,7 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[gl_frontsector->ceilingpic]);
|
||||
HWR_GetLevelFlat(&levelflats[gl_frontsector->ceilingpic], false);
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gl_frontsector->ceilingheight,
|
||||
|
@ -2424,7 +2479,7 @@ static void HWR_Subsector(size_t num)
|
|||
*rover->bottomheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
|
||||
true, rover->master->frontsector->extra_colormap);
|
||||
true, false, rover->master->frontsector->extra_colormap);
|
||||
}
|
||||
else if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend) // SoM: Flags are more efficient
|
||||
{
|
||||
|
@ -2437,11 +2492,11 @@ static void HWR_Subsector(size_t num)
|
|||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
max(0, min(rover->alpha, 255)), rover->master->frontsector,
|
||||
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
|
||||
false, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
|
||||
HWR_GetLevelFlat(&levelflats[*rover->bottompic], rover->fofflags & FOF_SPLAT);
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
|
@ -2469,7 +2524,7 @@ static void HWR_Subsector(size_t num)
|
|||
*rover->topheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
|
||||
true, rover->master->frontsector->extra_colormap);
|
||||
true, false, rover->master->frontsector->extra_colormap);
|
||||
}
|
||||
else if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
|
||||
{
|
||||
|
@ -2482,11 +2537,11 @@ static void HWR_Subsector(size_t num)
|
|||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
max(0, min(rover->alpha, 255)), rover->master->frontsector,
|
||||
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
|
||||
false, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->toppic]);
|
||||
HWR_GetLevelFlat(&levelflats[*rover->toppic], rover->fofflags & FOF_SPLAT);
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
|
@ -3780,6 +3835,7 @@ typedef struct
|
|||
sector_t *FOFSector;
|
||||
FBITFIELD blend;
|
||||
boolean fogplane;
|
||||
boolean chromakeyed;
|
||||
extracolormap_t *planecolormap;
|
||||
INT32 drawcount;
|
||||
} planeinfo_t;
|
||||
|
@ -3821,7 +3877,7 @@ static INT32 drawcount = 0;
|
|||
#define MAX_TRANSPARENTFLOOR 512
|
||||
|
||||
// This will likely turn into a copy of HWR_Add3DWater and replace it.
|
||||
void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
|
||||
void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, boolean chromakeyed, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedplanes = 0;
|
||||
|
||||
|
@ -3844,6 +3900,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
|
|||
planeinfo[numplanes].FOFSector = FOFSector;
|
||||
planeinfo[numplanes].blend = blend;
|
||||
planeinfo[numplanes].fogplane = fogplane;
|
||||
planeinfo[numplanes].chromakeyed = chromakeyed;
|
||||
planeinfo[numplanes].planecolormap = planecolormap;
|
||||
planeinfo[numplanes].drawcount = drawcount++;
|
||||
|
||||
|
@ -4010,7 +4067,7 @@ static void HWR_CreateDrawNodes(void)
|
|||
gl_frontsector = NULL;
|
||||
|
||||
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
|
||||
HWR_GetLevelFlat(sortnode[sortindex[i]].plane->levelflat);
|
||||
HWR_GetLevelFlat(sortnode[sortindex[i]].plane->levelflat, sortnode[sortindex[i]].plane->chromakeyed);
|
||||
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
|
||||
sortnode[sortindex[i]].plane->levelflat, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->planecolormap);
|
||||
}
|
||||
|
@ -4019,9 +4076,11 @@ static void HWR_CreateDrawNodes(void)
|
|||
// We aren't traversing the BSP tree, so make gl_frontsector null to avoid crashes.
|
||||
gl_frontsector = NULL;
|
||||
|
||||
polyobj_t *po = sortnode[sortindex[i]].polyplane->polysector;
|
||||
|
||||
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
|
||||
HWR_GetLevelFlat(sortnode[sortindex[i]].polyplane->levelflat);
|
||||
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
|
||||
HWR_GetLevelFlat(sortnode[sortindex[i]].polyplane->levelflat, po->flags & POF_SPLAT);
|
||||
HWR_RenderPolyObjectPlane(po, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
|
||||
sortnode[sortindex[i]].polyplane->levelflat, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].wall)
|
||||
|
@ -4226,7 +4285,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
// uncapped/interpolation
|
||||
interpmobjstate_t interp = {0};
|
||||
|
||||
if (!cv_renderthings.value)
|
||||
if (!r_renderthings)
|
||||
return;
|
||||
|
||||
if (!thing)
|
||||
|
@ -5500,7 +5559,7 @@ static void HWR_TogglePaletteRendering(void)
|
|||
// The textures will still be converted to RGBA by r_opengl.
|
||||
// This however makes hw_cache use paletted blending for composite textures!
|
||||
// (patchformat is not touched)
|
||||
textureformat = GL_TEXFMT_P_8;
|
||||
textureformat = GL_TEXFMT_AP_88;
|
||||
|
||||
HWR_SetMapPalette();
|
||||
HWR_SetPalette(pLocalPalette);
|
||||
|
@ -5771,7 +5830,7 @@ void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 te
|
|||
{
|
||||
static size_t allocedwalls = 0;
|
||||
|
||||
if (!cv_renderwalls.value)
|
||||
if (!r_renderwalls)
|
||||
return;
|
||||
|
||||
// Force realloc if buffer has been freed
|
||||
|
@ -5802,7 +5861,7 @@ void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend,
|
|||
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
if (!cv_renderwalls.value)
|
||||
if (!r_renderwalls)
|
||||
return;
|
||||
|
||||
// Lighting is done here instead so that fog isn't drawn incorrectly on transparent walls after sorting
|
||||
|
|
|
@ -180,7 +180,7 @@ FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
|
|||
// GL_MSG_Warning : Raises a warning.
|
||||
// -----------------+
|
||||
|
||||
static void GL_MSG_Warning(const char *format, ...)
|
||||
FUNCPRINTF static void GL_MSG_Warning(const char *format, ...)
|
||||
{
|
||||
char str[4096] = "";
|
||||
va_list arglist;
|
||||
|
@ -203,7 +203,7 @@ static void GL_MSG_Warning(const char *format, ...)
|
|||
// GL_MSG_Error : Raises an error.
|
||||
// -----------------+
|
||||
|
||||
static void GL_MSG_Error(const char *format, ...)
|
||||
FUNCPRINTF static void GL_MSG_Error(const char *format, ...)
|
||||
{
|
||||
char str[4096] = "";
|
||||
va_list arglist;
|
||||
|
|
|
@ -499,10 +499,10 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
|||
// what we're gonna do now is check if the player exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
const char *newmsg;
|
||||
char playernum[3];
|
||||
char playernum[3+1];
|
||||
INT32 spc = 1; // used if playernum[1] is a space.
|
||||
|
||||
strncpy(playernum, msg+3, 3);
|
||||
strncpy(playernum, msg+3, sizeof(playernum)-1);
|
||||
// check for undesirable characters in our "number"
|
||||
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
|
||||
{
|
||||
|
@ -975,7 +975,7 @@ static void HU_sendChatMessage(void)
|
|||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if playernum[1] is a space.
|
||||
char playernum[3];
|
||||
char playernum[3+1];
|
||||
const char *newmsg;
|
||||
|
||||
// what we're gonna do now is check if the player exists
|
||||
|
@ -988,7 +988,7 @@ static void HU_sendChatMessage(void)
|
|||
return;
|
||||
}
|
||||
|
||||
strncpy(playernum, msg+3, 3);
|
||||
strncpy(playernum, msg+3, sizeof(playernum)-1);
|
||||
// check for undesirable characters in our "number"
|
||||
if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
|
||||
{
|
||||
|
@ -1687,13 +1687,14 @@ static void HU_DrawChat(void)
|
|||
// filter: (code needs optimization pls help I'm bad with C)
|
||||
if (w_chat[3])
|
||||
{
|
||||
char playernum[3];
|
||||
char playernum[3+1];
|
||||
UINT32 n;
|
||||
// right, that's half important: (w_chat[4] may be a space since /pm0 msg is perfectly acceptable!)
|
||||
if ( ( ((w_chat[3] != 0) && ((w_chat[3] < '0') || (w_chat[3] > '9'))) || ((w_chat[4] != 0) && (((w_chat[4] < '0') || (w_chat[4] > '9'))))) && (w_chat[4] != ' '))
|
||||
break;
|
||||
|
||||
strncpy(playernum, w_chat+3, 3);
|
||||
strncpy(playernum, w_chat+3, sizeof(playernum)-1);
|
||||
playernum[3] = 0;
|
||||
n = atoi(playernum); // turn that into a number
|
||||
// special cases:
|
||||
|
||||
|
@ -2990,7 +2991,7 @@ void HU_DoCEcho(const char *msg)
|
|||
{
|
||||
I_OutputMsg("%s\n", msg); // print to log
|
||||
|
||||
strncpy(cechotext, msg, sizeof(cechotext));
|
||||
strncpy(cechotext, msg, sizeof(cechotext)-1);
|
||||
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
|
||||
cechotext[sizeof(cechotext) - 1] = '\0';
|
||||
cechotimer = cechoduration;
|
||||
|
|
|
@ -44,6 +44,21 @@ return luaL_error(L, "HUD rendering code should not call this function!");\
|
|||
else if (hook_cmd_running)\
|
||||
return luaL_error(L, "CMD building code should not call this function!");
|
||||
|
||||
#define NOSPAWNNULL if (type >= NUMMOBJTYPES)\
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);\
|
||||
else if (type == MT_NULL)\
|
||||
{\
|
||||
if (!nospawnnull_seen) {\
|
||||
nospawnnull_seen = true;\
|
||||
CONS_Alert(CONS_WARNING,"Spawning an \"MT_NULL\" mobj is deprecated and will be removed.\nUse \"MT_RAY\" instead.\n");\
|
||||
}\
|
||||
type = MT_RAY;\
|
||||
}
|
||||
static boolean nospawnnull_seen = false; // TODO: 2.3: Delete
|
||||
// TODO: 2.3: Use the below NOSPAWNNULL define instead. P_SpawnMobj used to say "if MT_NULL, use MT_RAY instead", so the above define maintains Lua script compatibility until v2.3
|
||||
/*#define NOSPAWNNULL if (type <= MT_NULL || type >= NUMMOBJTYPES)\
|
||||
return luaL_error(L, "mobj type %d out of range (1 - %d)", type, NUMMOBJTYPES-1);*/
|
||||
|
||||
boolean luaL_checkboolean(lua_State *L, int narg) {
|
||||
luaL_checktype(L, narg, LUA_TBOOLEAN);
|
||||
return lua_toboolean(L, narg);
|
||||
|
@ -625,8 +640,7 @@ static int lib_pSpawnMobj(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 4);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
NOSPAWNNULL
|
||||
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -640,10 +654,9 @@ static int lib_pSpawnMobjFromMobj(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 5);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -708,10 +721,9 @@ static int lib_pSpawnMissile(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source || !dest)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -726,10 +738,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
|
|||
fixed_t z = luaL_checkfixed(L, 6);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source || !dest)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -746,10 +757,9 @@ static int lib_pSpawnPointMissile(lua_State *L)
|
|||
fixed_t z = luaL_checkfixed(L, 8);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -764,10 +774,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
|||
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -795,10 +804,9 @@ static int lib_pSPMAngle(lua_State *L)
|
|||
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -810,10 +818,9 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
|
|||
UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -844,8 +851,7 @@ static int lib_pWeaponOrPanel(lua_State *L)
|
|||
{
|
||||
mobjtype_t type = luaL_checkinteger(L, 1);
|
||||
//HUDSAFE
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
NOSPAWNNULL
|
||||
lua_pushboolean(L, P_WeaponOrPanel(type));
|
||||
return 1;
|
||||
}
|
||||
|
@ -888,8 +894,7 @@ static int lib_pSpawnParaloop(lua_State *L)
|
|||
boolean spawncenter = lua_optboolean(L, 9);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
NOSPAWNNULL
|
||||
if (nstate >= NUMSTATES)
|
||||
return luaL_error(L, "state %d out of range (0 - %d)", nstate, NUMSTATES-1);
|
||||
P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter);
|
||||
|
@ -924,13 +929,14 @@ static int lib_pSetScale(lua_State *L)
|
|||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t newscale = luaL_checkfixed(L, 2);
|
||||
boolean instant = lua_optboolean(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (newscale < FRACUNIT/100)
|
||||
newscale = FRACUNIT/100;
|
||||
P_SetScale(mobj, newscale);
|
||||
P_SetScale(mobj, newscale, instant);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1762,10 +1768,9 @@ static int lib_pSpawnSpinMobj(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
P_SpawnSpinMobj(player, type);
|
||||
return 0;
|
||||
}
|
||||
|
@ -2497,6 +2502,17 @@ static int lib_pDoSuperTransformation(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pDoSuperDetransformation(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoSuperDetransformation(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pExplodeMissile(lua_State *L)
|
||||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
@ -2711,12 +2727,11 @@ static int lib_pFadeLight(lua_State *L)
|
|||
|
||||
static int lib_pIsFlagAtBase(lua_State *L)
|
||||
{
|
||||
mobjtype_t flag = luaL_checkinteger(L, 1);
|
||||
mobjtype_t type = luaL_checkinteger(L, 1);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (flag >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", flag, NUMMOBJTYPES-1);
|
||||
lua_pushboolean(L, P_IsFlagAtBase(flag));
|
||||
NOSPAWNNULL
|
||||
lua_pushboolean(L, P_IsFlagAtBase(type));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -4450,6 +4465,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_VectorInstaThrust",lib_pVectorInstaThrust},
|
||||
{"P_SetMobjStateNF",lib_pSetMobjStateNF},
|
||||
{"P_DoSuperTransformation",lib_pDoSuperTransformation},
|
||||
{"P_DoSuperDetransformation",lib_pDoSuperDetransformation},
|
||||
{"P_ExplodeMissile",lib_pExplodeMissile},
|
||||
{"P_MobjTouchingSectorSpecial",lib_pMobjTouchingSectorSpecial},
|
||||
{"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor},
|
||||
|
|
|
@ -19,6 +19,7 @@ enum hud {
|
|||
hud_stagetitle = 0,
|
||||
hud_textspectator,
|
||||
hud_crosshair,
|
||||
hud_powerups,
|
||||
// Singleplayer / Co-op
|
||||
hud_score,
|
||||
hud_time,
|
||||
|
|
|
@ -41,11 +41,13 @@ static const char *const hud_disable_options[] = {
|
|||
"stagetitle",
|
||||
"textspectator",
|
||||
"crosshair",
|
||||
"powerups",
|
||||
|
||||
"score",
|
||||
"time",
|
||||
"rings",
|
||||
"lives",
|
||||
"input",
|
||||
|
||||
"weaponrings",
|
||||
"powerstones",
|
||||
|
@ -69,6 +71,10 @@ static const char *const hud_disable_options[] = {
|
|||
"intermissionemeralds",
|
||||
NULL};
|
||||
|
||||
// you know, let's actually make sure that the table is synced.
|
||||
// because fuck knows how many times this has happened at this point. :v
|
||||
I_StaticAssert(sizeof(hud_disable_options) / sizeof(*hud_disable_options) == hud_MAX+1);
|
||||
|
||||
enum hudinfo {
|
||||
hudinfo_x = 0,
|
||||
hudinfo_y,
|
||||
|
|
|
@ -762,7 +762,7 @@ static int mobj_set(lua_State *L)
|
|||
return luaL_error(L, "mobj.type %d out of range (0 - %d).", newtype, NUMMOBJTYPES-1);
|
||||
mo->type = newtype;
|
||||
mo->info = &mobjinfo[newtype];
|
||||
P_SetScale(mo, mo->scale);
|
||||
P_SetScale(mo, mo->scale, false);
|
||||
break;
|
||||
}
|
||||
case mobj_info:
|
||||
|
@ -836,9 +836,7 @@ static int mobj_set(lua_State *L)
|
|||
fixed_t scale = luaL_checkfixed(L, 3);
|
||||
if (scale < FRACUNIT/100)
|
||||
scale = FRACUNIT/100;
|
||||
mo->destscale = scale;
|
||||
P_SetScale(mo, scale);
|
||||
mo->old_scale = scale;
|
||||
P_SetScale(mo, scale, true);
|
||||
break;
|
||||
}
|
||||
case mobj_destscale:
|
||||
|
|
45
src/m_menu.c
45
src/m_menu.c
|
@ -1068,9 +1068,9 @@ static menuitem_t OP_ChangeControlsMenu[] =
|
|||
{IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, GC_BACKWARD },
|
||||
{IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, GC_STRAFELEFT },
|
||||
{IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, GC_STRAFERIGHT },
|
||||
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP },
|
||||
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN },
|
||||
{IT_CALL | IT_STRING2, NULL, "Shield", M_ChangeControl, GC_SHIELD },
|
||||
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP },
|
||||
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN },
|
||||
{IT_CALL | IT_STRING2, NULL, "Shield Ability", M_ChangeControl, GC_SHIELD },
|
||||
{IT_HEADER, NULL, "Camera", NULL, 0},
|
||||
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
|
||||
{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, GC_LOOKUP },
|
||||
|
@ -1119,13 +1119,15 @@ static menuitem_t OP_ChangeControlsMenu[] =
|
|||
|
||||
static menuitem_t OP_Joystick1Menu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis , 80},
|
||||
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 0},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis , 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Shield Axis" , &cv_shieldaxis , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis ,100},
|
||||
|
||||
|
@ -1137,13 +1139,15 @@ static menuitem_t OP_Joystick1Menu[] =
|
|||
|
||||
static menuitem_t OP_Joystick2Menu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis2 , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis2 , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis2 , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis2 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis2 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis2 , 80},
|
||||
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 0},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis2 , 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis2 , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis2 , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis2 , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis2 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis2 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Shield Axis" , &cv_shieldaxis2 , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis2 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis2 ,100},
|
||||
|
||||
|
@ -2692,7 +2696,7 @@ static boolean MIT_SetCurTitlePics(UINT32 menutype, INT32 level, INT32 *retval,
|
|||
curhidepics = menupres[menutype].hidetitlepics;
|
||||
curttmode = menupres[menutype].ttmode;
|
||||
curttscale = (menupres[menutype].ttscale != UINT8_MAX ? menupres[menutype].ttscale : ttscale);
|
||||
strncpy(curttname, menupres[menutype].ttname, 9);
|
||||
strncpy(curttname, menupres[menutype].ttname, sizeof(curttname)-1);
|
||||
curttx = (menupres[menutype].ttx != INT16_MAX ? menupres[menutype].ttx : ttx);
|
||||
curtty = (menupres[menutype].tty != INT16_MAX ? menupres[menutype].tty : tty);
|
||||
curttloop = (menupres[menutype].ttloop != INT16_MAX ? menupres[menutype].ttloop : ttloop);
|
||||
|
@ -3426,7 +3430,7 @@ boolean M_Responder(event_t *ev)
|
|||
// ignore ev_keydown events if the key maps to a character, since
|
||||
// the ev_text event will follow immediately after in that case.
|
||||
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
|
||||
return false;
|
||||
return true;
|
||||
|
||||
if (M_ChangeStringCvar(ch))
|
||||
return true;
|
||||
|
@ -11235,7 +11239,8 @@ static void M_DrawRoomMenu(void)
|
|||
if (dot_frame < 0)
|
||||
dot_frame = 0;
|
||||
|
||||
strncpy(&text[dot_frame], "...", min(dots, 3 - dot_frame));
|
||||
if (dot_frame != 3)
|
||||
strncpy(&text[dot_frame], "...", min(dots, 3 - dot_frame));
|
||||
}
|
||||
|
||||
frame += renderdeltatics;
|
||||
|
|
|
@ -378,7 +378,7 @@ typedef struct
|
|||
char displayname[SKINNAMESIZE+1];
|
||||
INT16 skinnum[2];
|
||||
UINT16 oppositecolor;
|
||||
char nametag[8];
|
||||
char nametag[8+1];
|
||||
patch_t *namepic;
|
||||
UINT16 tagtextcolor;
|
||||
UINT16 tagoutlinecolor;
|
||||
|
|
|
@ -307,7 +307,7 @@ boolean CL_SendJoin(void)
|
|||
else
|
||||
player2name = cv_playername2.zstring;
|
||||
|
||||
strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
|
||||
strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, sizeof(netbuffer->u.clientcfg.names[0])-1);
|
||||
strncpy(netbuffer->u.clientcfg.names[1], player2name, MAXPLAYERNAME);
|
||||
|
||||
return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
|
||||
|
|
|
@ -940,7 +940,7 @@ void Command_Droprate(void)
|
|||
static boolean ShouldDropPacket(void)
|
||||
{
|
||||
return (packetdropquantity[netbuffer->packettype])
|
||||
|| (packetdroprate != 0 && rand() < (RAND_MAX * (packetdroprate / 100.f))) || packetdroprate == 100;
|
||||
|| (packetdroprate != 0 && rand() < (((double)RAND_MAX) * (packetdroprate / 100.f))) || packetdroprate == 100;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -671,6 +671,13 @@ void D_RegisterClientCommands(void)
|
|||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
sprintf(player_names[i], "Player %d", 1 + i);
|
||||
|
||||
CV_RegisterVar(&cv_gravity);
|
||||
CV_RegisterVar(&cv_tailspickup);
|
||||
CV_RegisterVar(&cv_allowmlook);
|
||||
CV_RegisterVar(&cv_flipcam);
|
||||
CV_RegisterVar(&cv_flipcam2);
|
||||
CV_RegisterVar(&cv_movebob);
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
|
@ -815,6 +822,8 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_jumpaxis2);
|
||||
CV_RegisterVar(&cv_spinaxis);
|
||||
CV_RegisterVar(&cv_spinaxis2);
|
||||
CV_RegisterVar(&cv_shieldaxis);
|
||||
CV_RegisterVar(&cv_shieldaxis2);
|
||||
CV_RegisterVar(&cv_fireaxis);
|
||||
CV_RegisterVar(&cv_fireaxis2);
|
||||
CV_RegisterVar(&cv_firenaxis);
|
||||
|
@ -899,13 +908,6 @@ void D_RegisterClientCommands(void)
|
|||
|
||||
// screen.c
|
||||
CV_RegisterVar(&cv_fullscreen);
|
||||
CV_RegisterVar(&cv_renderview);
|
||||
CV_RegisterVar(&cv_renderhitboxinterpolation);
|
||||
CV_RegisterVar(&cv_renderhitboxgldepth);
|
||||
CV_RegisterVar(&cv_renderhitbox);
|
||||
CV_RegisterVar(&cv_renderwalls);
|
||||
CV_RegisterVar(&cv_renderfloors);
|
||||
CV_RegisterVar(&cv_renderthings);
|
||||
CV_RegisterVar(&cv_renderer);
|
||||
CV_RegisterVar(&cv_scr_depth);
|
||||
CV_RegisterVar(&cv_scr_width);
|
||||
|
@ -926,8 +928,6 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_opflags);
|
||||
CV_RegisterVar(&cv_ophoopflags);
|
||||
CV_RegisterVar(&cv_mapthingnum);
|
||||
// CV_RegisterVar(&cv_grid);
|
||||
// CV_RegisterVar(&cv_snapto);
|
||||
|
||||
CV_RegisterVar(&cv_freedemocamera);
|
||||
|
||||
|
|
|
@ -94,7 +94,10 @@ extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_p
|
|||
extern consvar_t cv_overtime;
|
||||
extern consvar_t cv_startinglives;
|
||||
|
||||
// for F_finale.c
|
||||
extern consvar_t cv_gravity, cv_movebob;
|
||||
extern consvar_t cv_tailspickup;
|
||||
|
||||
// for f_finale.c
|
||||
extern consvar_t cv_rollingdemos;
|
||||
|
||||
extern consvar_t cv_ringslinger, cv_soundtest;
|
||||
|
@ -105,7 +108,6 @@ extern consvar_t cv_maxping;
|
|||
extern consvar_t cv_pingtimeout;
|
||||
extern consvar_t cv_showping;
|
||||
|
||||
|
||||
extern consvar_t cv_skipmapcheck;
|
||||
|
||||
extern consvar_t cv_sleep;
|
||||
|
|
|
@ -134,7 +134,7 @@ HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
|
|||
return n;
|
||||
}
|
||||
|
||||
static struct HMS_buffer *
|
||||
FUNCDEBUG static struct HMS_buffer *
|
||||
HMS_connect (int proto, const char *format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
|
|
@ -115,12 +115,12 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
|||
netbuffer->u.serverinfo.refusereason = GetRefuseReason(node);
|
||||
|
||||
strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype],
|
||||
sizeof netbuffer->u.serverinfo.gametypename);
|
||||
sizeof(netbuffer->u.serverinfo.gametypename)-1);
|
||||
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
|
||||
netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
|
||||
netbuffer->u.serverinfo.flags = (dedicated ? SV_DEDICATED : 0);
|
||||
strncpy(netbuffer->u.serverinfo.servername, cv_servername.string,
|
||||
MAXSERVERNAME);
|
||||
sizeof(netbuffer->u.serverinfo.servername)-1);
|
||||
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), 7);
|
||||
|
||||
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
|
||||
|
@ -184,7 +184,9 @@ static void SV_SendPlayerInfo(INT32 node)
|
|||
}
|
||||
|
||||
netbuffer->u.playerinfo[i].num = i;
|
||||
strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
memset(netbuffer->u.playerinfo[i].name, 0x00, sizeof(netbuffer->u.playerinfo[i].name));
|
||||
memcpy(netbuffer->u.playerinfo[i].name, player_names[i], sizeof(player_names[i]));
|
||||
|
||||
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
|
||||
|
||||
//fetch IP address
|
||||
|
|
150
src/p_enemy.c
150
src/p_enemy.c
|
@ -1222,8 +1222,7 @@ static void P_FaceStabFlume(mobj_t *actor)
|
|||
if (P_MobjWasRemoved(flume))
|
||||
return;
|
||||
|
||||
flume->destscale = actor->scale*3;
|
||||
P_SetScale(flume, flume->destscale);
|
||||
P_SetScale(flume, 3*actor->scale, true);
|
||||
P_SetTarget(&flume->target, actor);
|
||||
flume->sprite = SPR_JETF;
|
||||
flume->frame = FF_FULLBRIGHT;
|
||||
|
@ -1342,8 +1341,7 @@ void A_FaceStabHurl(mobj_t *actor)
|
|||
{
|
||||
hwork = hwork->hnext;
|
||||
hwork->angle = actor->angle + ANGLE_90;
|
||||
hwork->destscale = FixedSqrt(step*basesize);
|
||||
P_SetScale(hwork, hwork->destscale);
|
||||
P_SetScale(hwork, FixedSqrt(step*basesize), true);
|
||||
hwork->fuse = 2;
|
||||
P_MoveOrigin(hwork, actor->x + xo*(15-step), actor->y + yo*(15-step), actor->z + (actor->height - hwork->height)/2 + (P_MobjFlip(actor)*(8<<FRACBITS)));
|
||||
if (P_MobjWasRemoved(hwork))
|
||||
|
@ -2486,7 +2484,7 @@ void A_VultureBlast(mobj_t *actor)
|
|||
if (P_MobjWasRemoved(dust))
|
||||
continue;
|
||||
|
||||
P_SetScale(dust, 4*FRACUNIT);
|
||||
P_SetScale(dust, 4*FRACUNIT, true);
|
||||
dust->destscale = FRACUNIT;
|
||||
dust->scalespeed = 4*FRACUNIT/TICRATE;
|
||||
dust->fuse = TICRATE;
|
||||
|
@ -2556,7 +2554,7 @@ void A_VultureFly(mobj_t *actor)
|
|||
dust = P_SpawnMobj(actor->x + P_RandomFixed() - FRACUNIT/2, actor->y + P_RandomFixed() - FRACUNIT/2, actor->z + actor->height/2 + P_RandomFixed() - FRACUNIT/2, MT_PARTICLE);
|
||||
if (!P_MobjWasRemoved(dust))
|
||||
{
|
||||
P_SetScale(dust, 2*FRACUNIT);
|
||||
P_SetScale(dust, 2*FRACUNIT, true);
|
||||
dust->destscale = FRACUNIT/3;
|
||||
dust->scalespeed = FRACUNIT/40;
|
||||
dust->fuse = TICRATE*2;
|
||||
|
@ -2765,15 +2763,9 @@ void A_LobShot(mobj_t *actor)
|
|||
return;
|
||||
|
||||
if (actor->type == MT_BLACKEGGMAN)
|
||||
{
|
||||
shot->destscale = actor->scale/2;
|
||||
P_SetScale(shot, actor->scale/2);
|
||||
}
|
||||
P_SetScale(shot, actor->scale/2, true);
|
||||
else
|
||||
{
|
||||
shot->destscale = actor->scale;
|
||||
P_SetScale(shot, actor->scale);
|
||||
}
|
||||
P_SetScale(shot, actor->scale, true);
|
||||
|
||||
P_SetTarget(&shot->target, actor); // where it came from
|
||||
|
||||
|
@ -3218,8 +3210,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
if (!P_MobjWasRemoved(point))
|
||||
{
|
||||
point->angle = actor->angle;
|
||||
point->destscale = actor->scale;
|
||||
P_SetScale(point, point->destscale);
|
||||
P_SetScale(point, actor->scale, true);
|
||||
P_SetTarget(&point->target, actor);
|
||||
P_MobjCheckWater(point);
|
||||
if (point->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
|
||||
|
@ -3230,7 +3221,8 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
mobj_t *steam = P_SpawnMobj(x, y, point->watertop - size*mobjinfo[MT_DUST].height, MT_DUST);
|
||||
if (P_MobjWasRemoved(steam))
|
||||
continue;
|
||||
P_SetScale(steam, size*actor->scale);
|
||||
P_SetScale(steam, size*actor->scale, false);
|
||||
steam->old_scale = steam->scale;
|
||||
P_SetObjectMomZ(steam, FRACUNIT + 2*P_RandomFixed(), true);
|
||||
P_InstaThrust(steam, FixedAngle(P_RandomKey(360)*FRACUNIT), 2*P_RandomFixed());
|
||||
if (point->info->painsound)
|
||||
|
@ -3603,8 +3595,7 @@ void A_BossScream(mobj_t *actor)
|
|||
return;
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
mo->flags2 |= MF2_OBJECTFLIP;
|
||||
mo->destscale = actor->scale;
|
||||
P_SetScale(mo, mo->destscale);
|
||||
P_SetScale(mo, actor->scale, true);
|
||||
if (actor->info->deathsound)
|
||||
S_StartSound(mo, actor->info->deathsound);
|
||||
}
|
||||
|
@ -4197,7 +4188,7 @@ static void P_DoBoss5Death(mobj_t *mo)
|
|||
MT_FSGNB);
|
||||
if (!P_MobjWasRemoved(pole))
|
||||
{
|
||||
P_SetScale(pole, (pole->destscale = 2*FRACUNIT));
|
||||
P_SetScale(pole, 2*FRACUNIT, true);
|
||||
pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
|
||||
pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
|
||||
P_SetTarget(&pole->tracer, P_SpawnMobj(
|
||||
|
@ -4207,7 +4198,7 @@ static void P_DoBoss5Death(mobj_t *mo)
|
|||
if (!P_MobjWasRemoved(pole->tracer))
|
||||
{
|
||||
pole->tracer->flags |= MF_NOCLIPTHING;
|
||||
P_SetScale(pole->tracer, (pole->tracer->destscale = 2*FRACUNIT));
|
||||
P_SetScale(pole->tracer, 2*FRACUNIT, true);
|
||||
pole->angle = pole->tracer->angle = mo->tracer->angle;
|
||||
pole->tracer->momx = pole->momx;
|
||||
pole->tracer->momy = pole->momy;
|
||||
|
@ -4746,10 +4737,7 @@ void A_BubbleSpawn(mobj_t *actor)
|
|||
bubble = P_SpawnMobj(actor->x, actor->y, actor->z + (actor->height / 2), MT_MEDIUMBUBBLE);
|
||||
|
||||
if (bubble)
|
||||
{
|
||||
bubble->destscale = actor->scale;
|
||||
P_SetScale(bubble, actor->scale);
|
||||
}
|
||||
P_SetScale(bubble, actor->scale, true);
|
||||
}
|
||||
|
||||
// Function: A_FanBubbleSpawn
|
||||
|
@ -4792,10 +4780,7 @@ void A_FanBubbleSpawn(mobj_t *actor)
|
|||
bubble = P_SpawnMobj(actor->x, actor->y, hz, MT_MEDIUMBUBBLE);
|
||||
|
||||
if (bubble)
|
||||
{
|
||||
bubble->destscale = actor->scale;
|
||||
P_SetScale(bubble, actor->scale);
|
||||
}
|
||||
P_SetScale(bubble, actor->scale, true);
|
||||
}
|
||||
|
||||
// Function: A_BubbleRise
|
||||
|
@ -5072,8 +5057,7 @@ void A_ThrownRing(mobj_t *actor)
|
|||
P_SetTarget(&ring->target, actor);
|
||||
ring->color = actor->color; //copy color
|
||||
*/
|
||||
ring->destscale = actor->scale;
|
||||
P_SetScale(ring, actor->scale);
|
||||
P_SetScale(ring, actor->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5652,8 +5636,7 @@ void A_JetbThink(mobj_t *actor)
|
|||
if (!P_MobjWasRemoved(bomb))
|
||||
{
|
||||
P_SetTarget(&bomb->target, actor);
|
||||
bomb->destscale = actor->scale;
|
||||
P_SetScale(bomb, actor->scale);
|
||||
P_SetScale(bomb, actor->scale, true);
|
||||
actor->reactiontime = TICRATE; // one second
|
||||
S_StartSound(actor, actor->info->attacksound);
|
||||
}
|
||||
|
@ -5833,7 +5816,8 @@ void A_MinusDigging(mobj_t *actor)
|
|||
P_SetMobjState(par, actor->info->raisestate);
|
||||
if (P_MobjWasRemoved(par))
|
||||
return;
|
||||
P_SetScale(par, actor->scale*2);
|
||||
P_SetScale(par, actor->scale*2, false);
|
||||
par->old_scale = par->scale;
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
par->eflags |= MFE_VERTICALFLIP;
|
||||
return;
|
||||
|
@ -5905,7 +5889,8 @@ void A_MinusPopup(mobj_t *actor)
|
|||
continue;
|
||||
P_Thrust(rock, ani*i, FRACUNIT);
|
||||
P_SetObjectMomZ(rock, 3*FRACUNIT, false);
|
||||
P_SetScale(rock, rock->scale/3);
|
||||
P_SetScale(rock, rock->scale/3, false);
|
||||
rock->old_scale = rock->scale;
|
||||
}
|
||||
P_RadiusAttack(actor, actor, 2*actor->radius, 0, true);
|
||||
if (actor->tracer)
|
||||
|
@ -5944,7 +5929,8 @@ void A_MinusCheck(mobj_t *actor)
|
|||
continue;
|
||||
P_Thrust(rock, ani*i, FRACUNIT);
|
||||
P_SetObjectMomZ(rock, 3*FRACUNIT, false);
|
||||
P_SetScale(rock, rock->scale/3);
|
||||
P_SetScale(rock, rock->scale/3, false);
|
||||
rock->old_scale = rock->scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8273,8 +8259,9 @@ void A_EggShield(mobj_t *actor)
|
|||
else
|
||||
actor->z = actor->target->z;
|
||||
|
||||
P_SetScale(actor, actor->target->scale, false);
|
||||
actor->destscale = actor->target->destscale;
|
||||
P_SetScale(actor, actor->target->scale);
|
||||
actor->old_scale = actor->target->old_scale;
|
||||
|
||||
actor->floorz = actor->target->floorz;
|
||||
actor->ceilingz = actor->target->ceilingz;
|
||||
|
@ -8555,7 +8542,7 @@ void A_Boss3ShockThink(mobj_t *actor)
|
|||
P_SetTarget(&snew->target, actor->target);
|
||||
snew->fuse = actor->fuse;
|
||||
|
||||
P_SetScale(snew, actor->scale);
|
||||
P_SetScale(snew, actor->scale, true);
|
||||
snew->destscale = actor->destscale;
|
||||
snew->scalespeed = actor->scalespeed;
|
||||
|
||||
|
@ -8757,8 +8744,7 @@ void A_SmokeTrailer(mobj_t *actor)
|
|||
if (P_MobjWasRemoved(th))
|
||||
return;
|
||||
P_SetObjectMomZ(th, FRACUNIT, false);
|
||||
th->destscale = actor->scale;
|
||||
P_SetScale(th, actor->scale);
|
||||
P_SetScale(th, actor->scale, true);
|
||||
th->tics -= P_RandomByte() & 3;
|
||||
if (th->tics < 1)
|
||||
th->tics = 1;
|
||||
|
@ -9522,8 +9508,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
if (!P_MobjWasRemoved(filler))
|
||||
{
|
||||
P_SetTarget(&filler->target, actor);
|
||||
filler->destscale = actor->scale;
|
||||
P_SetScale(filler, filler->destscale);
|
||||
P_SetScale(filler, actor->scale, true);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
filler->fuse = 56;
|
||||
|
@ -9540,8 +9525,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
if (!P_MobjWasRemoved(filler))
|
||||
{
|
||||
P_SetTarget(&filler->target, actor);
|
||||
filler->destscale = actor->scale;
|
||||
P_SetScale(filler, filler->destscale);
|
||||
P_SetScale(filler, actor->scale, true);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
filler->fuse = 57;
|
||||
|
@ -9554,7 +9538,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
{
|
||||
P_SetTarget(&filler->target, actor);
|
||||
filler->destscale = actor->scale;
|
||||
P_SetScale(filler, filler->destscale);
|
||||
P_SetScale(filler, actor->scale, true);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
filler->fuse = 58;
|
||||
|
@ -9575,8 +9559,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
|
||||
filler = P_SpawnMobj(jetx, jety, jetz, MT_PROPELLER);
|
||||
P_SetTarget(&filler->target, actor);
|
||||
filler->destscale = actor->scale;
|
||||
P_SetScale(filler, filler->destscale);
|
||||
P_SetScale(filler, actor->scale, true);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
filler->angle = actor->angle - ANGLE_180;
|
||||
|
@ -9591,7 +9574,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
P_SetTarget(&filler->target, actor);
|
||||
filler->fuse = 59;
|
||||
P_SetTarget(&actor->tracer, filler);
|
||||
P_SetScale(filler, (filler->destscale = actor->scale/3));
|
||||
P_SetScale(filler, actor->scale/3, true);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
filler->color = SKINCOLOR_ICY;
|
||||
|
@ -9610,8 +9593,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
{
|
||||
P_SetTarget(&filler->target, actor);
|
||||
// Boss 4 already uses its tracer for other things
|
||||
filler->destscale = actor->scale;
|
||||
P_SetScale(filler, filler->destscale);
|
||||
P_SetScale(filler, actor->scale, true);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
|
@ -9633,8 +9615,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
{
|
||||
filler->movefactor = movefactor;
|
||||
P_SetTarget(&filler->target, actor);
|
||||
filler->destscale = actor->scale;
|
||||
P_SetScale(filler, filler->destscale);
|
||||
P_SetScale(filler, actor->scale, true);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
|
@ -9880,12 +9861,13 @@ void A_ToggleFlameJet(mobj_t* actor)
|
|||
// var1 = Angle adjustment (aka orbit speed)
|
||||
// var2:
|
||||
// Bits 1-10: height offset, max 1023
|
||||
// Bits 11-16: X radius factor (max 63, default 20)
|
||||
// Bits 11-16: X radius factor (max 63, default 32)
|
||||
// Bit 17: set if object is Nightopian Helper
|
||||
// Bit 18: set to define X/Y/Z rotation factor
|
||||
// Bits 19-20: Unused
|
||||
// Bit 19: set to not sync scale to player
|
||||
// Bit 20: Unused
|
||||
// Bits 21-26: Y radius factor (max 63, default 32)
|
||||
// Bits 27-32: Z radius factor (max 63, default 32)
|
||||
// Bits 27-32: Z radius factor (max 63, default 20)
|
||||
//
|
||||
// If MF_GRENADEBOUNCE is flagged on mobj, use actor->threshold to define X/Y/Z radius factor, max 1023 each:
|
||||
// Bits 1-10: X factor
|
||||
|
@ -9926,6 +9908,12 @@ void A_OrbitNights(mobj_t* actor)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!donotrescale)
|
||||
{
|
||||
P_SetScale(actor, actor->target->scale, true);
|
||||
actor->old_scale = actor->target->old_scale;
|
||||
}
|
||||
|
||||
actor->extravalue1 += var1;
|
||||
P_UnsetThingPosition(actor);
|
||||
{
|
||||
|
@ -9953,9 +9941,6 @@ void A_OrbitNights(mobj_t* actor)
|
|||
else
|
||||
actor->flags2 &= ~MF2_DONTDRAW;
|
||||
}
|
||||
|
||||
if (!donotrescale && actor->destscale != actor->target->destscale)
|
||||
actor->destscale = actor->target->destscale;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11204,9 +11189,10 @@ void A_SetScale(mobj_t *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
target->destscale = locvar1; // destination scale
|
||||
if (!(locvar2 & 65535))
|
||||
P_SetScale(target, locvar1); // this instantly changes current scale to var1 if used, if not destscale will alter scale to var1 anyway
|
||||
if ((locvar2 & 65535) == 0)
|
||||
P_SetScale(target, locvar1, true); // this instantly changes current scale to var1 if used, if not destscale will alter scale to var1 over time
|
||||
else
|
||||
target->destscale = locvar1; // destination scale
|
||||
}
|
||||
|
||||
// Function: A_RemoteDamage
|
||||
|
@ -11350,8 +11336,7 @@ void A_TrapShot(mobj_t *actor)
|
|||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
missile->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
missile->destscale = actor->scale;
|
||||
P_SetScale(missile, actor->scale);
|
||||
P_SetScale(missile, actor->scale, true);
|
||||
|
||||
if (missile->info->seesound)
|
||||
S_StartSound(missile, missile->info->seesound);
|
||||
|
@ -11425,8 +11410,7 @@ void A_VileTarget(mobj_t *actor)
|
|||
fog->eflags |= MFE_VERTICALFLIP;
|
||||
fog->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
fog->destscale = actor->target->scale;
|
||||
P_SetScale(fog, fog->destscale);
|
||||
P_SetScale(fog, actor->target->scale, true);
|
||||
|
||||
P_SetTarget(&actor->tracer, fog);
|
||||
P_SetTarget(&fog->target, actor);
|
||||
|
@ -11459,8 +11443,7 @@ void A_VileTarget(mobj_t *actor)
|
|||
fog->eflags |= MFE_VERTICALFLIP;
|
||||
fog->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
fog->destscale = players[i].mo->scale;
|
||||
P_SetScale(fog, fog->destscale);
|
||||
P_SetScale(fog, players[i].mo->scale, true);
|
||||
|
||||
if (players[i].mo == actor->target) // We only care to track the fog targeting who we REALLY hate right now
|
||||
P_SetTarget(&actor->tracer, fog);
|
||||
|
@ -11617,8 +11600,8 @@ void A_VileFire(mobj_t *actor)
|
|||
return;
|
||||
|
||||
// keep to same scale and gravity as tracer ALWAYS
|
||||
actor->destscale = dest->scale;
|
||||
P_SetScale(actor, actor->destscale);
|
||||
P_SetScale(actor, dest->scale, true);
|
||||
actor->old_scale = dest->old_scale;
|
||||
if (dest->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
actor->eflags |= MFE_VERTICALFLIP;
|
||||
|
@ -12804,8 +12787,7 @@ void A_LightBeamReset(mobj_t *actor)
|
|||
if (LUA_CallAction(A_LIGHTBEAMRESET, actor))
|
||||
return;
|
||||
|
||||
actor->destscale = FRACUNIT + P_SignedRandom()*FRACUNIT/256;
|
||||
P_SetScale(actor, actor->destscale);
|
||||
P_SetScale(actor, FRACUNIT + P_SignedRandom()*FRACUNIT/256, true);
|
||||
|
||||
if (!actor->spawnpoint)
|
||||
return; // this can't work properly welp
|
||||
|
@ -13392,7 +13374,7 @@ void A_DoNPCSkid(mobj_t *actor)
|
|||
{
|
||||
particle->tics = 10;
|
||||
|
||||
P_SetScale(particle, 2*actor->scale/3);
|
||||
P_SetScale(particle, 2*actor->scale/3, true);
|
||||
particle->destscale = actor->scale;
|
||||
P_SetObjectMomZ(particle, FRACUNIT, false);
|
||||
}
|
||||
|
@ -13815,7 +13797,7 @@ static void P_DustRing(mobjtype_t mobjtype, UINT32 div, fixed_t x, fixed_t y, fi
|
|||
continue;
|
||||
|
||||
dust->angle = ang*i + ANGLE_90;
|
||||
P_SetScale(dust, FixedMul(initscale, scale));
|
||||
P_SetScale(dust, FixedMul(initscale, scale), true);
|
||||
dust->destscale = FixedMul(4*FRACUNIT + P_RandomFixed(), scale);
|
||||
dust->scalespeed = scale/24;
|
||||
P_Thrust(dust, ang*i, speed + FixedMul(P_RandomFixed(), scale));
|
||||
|
@ -13956,7 +13938,8 @@ void A_DustDevilThink(mobj_t *actor)
|
|||
while (layer && !P_MobjWasRemoved(layer)) {
|
||||
angle_t fa = layer->angle >> ANGLETOFINESHIFT;
|
||||
P_MoveOrigin(layer, layer->x + 5 * FixedMul(scale, FINECOSINE(fa)), layer->y + 5 * FixedMul(scale, FINESINE(fa)), layer->z);
|
||||
layer->scale = scale;
|
||||
P_SetScale(layer, scale, true);
|
||||
layer->old_scale = actor->old_scale;
|
||||
layer->angle += ANG10 / 2;
|
||||
layer->momx = actor->momx;
|
||||
layer->momy = actor->momy;
|
||||
|
@ -13970,8 +13953,7 @@ void A_DustDevilThink(mobj_t *actor)
|
|||
if (!P_MobjWasRemoved(dust))
|
||||
{
|
||||
P_SetMobjState(dust, dust->info->spawnstate + P_RandomRange(0, 2));
|
||||
dust->destscale = scale * 3;
|
||||
P_SetScale(dust, dust->destscale);
|
||||
P_SetScale(dust, 3 * scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13990,6 +13972,7 @@ void A_DustDevilThink(mobj_t *actor)
|
|||
layer = P_SpawnMobj(px, py, pz, MT_DUSTLAYER);
|
||||
if (P_MobjWasRemoved(layer))
|
||||
continue;
|
||||
P_SetScale(layer, scale, true);
|
||||
layer->momz = 5 * scale;
|
||||
layer->angle = ANGLE_90 + ANGLE_90*i;
|
||||
layer->extravalue1 = TICRATE * 3;
|
||||
|
@ -14610,8 +14593,7 @@ void A_MinecartSparkThink(mobj_t *actor)
|
|||
continue;
|
||||
trail->tics = 2;
|
||||
trail->sprite = actor->sprite;
|
||||
P_SetScale(trail, trail->scale/4);
|
||||
trail->destscale = trail->scale;
|
||||
P_SetScale(trail, trail->scale/4, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14734,8 +14716,16 @@ void A_FireShrink(mobj_t *actor)
|
|||
if (LUA_CallAction(A_FIRESHRINK, actor))
|
||||
return;
|
||||
|
||||
actor->destscale = locvar1;
|
||||
actor->scalespeed = FRACUNIT/locvar2;
|
||||
if (locvar2 == 0)
|
||||
{
|
||||
P_SetScale(actor, locvar1, true);
|
||||
actor->scalespeed = FRACUNIT/12; // Reset scalespeed to the default
|
||||
}
|
||||
else
|
||||
{
|
||||
actor->destscale = locvar1;
|
||||
actor->scalespeed = FRACUNIT/locvar2;
|
||||
}
|
||||
}
|
||||
|
||||
// Function: A_SpawnPterabytes
|
||||
|
|
|
@ -2774,8 +2774,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
mo = P_SpawnMobj(target->x, target->y, target->z, MT_EXTRALARGEBUBBLE);
|
||||
if (P_MobjWasRemoved(mo))
|
||||
break;
|
||||
mo->destscale = target->scale;
|
||||
P_SetScale(mo, mo->destscale);
|
||||
P_SetScale(mo, target->scale, true);
|
||||
P_SetMobjState(mo, mo->info->raisestate);
|
||||
break;
|
||||
|
||||
|
@ -3966,8 +3965,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
|
|||
mo->fuse = 8*TICRATE;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
|
||||
mo->destscale = player->mo->scale;
|
||||
P_SetScale(mo, player->mo->scale);
|
||||
P_SetScale(mo, player->mo->scale, true);
|
||||
|
||||
// Angle offset by player angle, then slightly offset by amount of rings
|
||||
fa = ((i*FINEANGLES/16) + va - ((num_rings-1)*FINEANGLES/32)) & FINEMASK;
|
||||
|
@ -4103,8 +4101,7 @@ void P_PlayerWeaponPanelBurst(player_t *player)
|
|||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
mo->fuse = 12*TICRATE;
|
||||
mo->destscale = player->mo->scale;
|
||||
P_SetScale(mo, player->mo->scale);
|
||||
P_SetScale(mo, player->mo->scale, true);
|
||||
|
||||
// Angle offset by player angle
|
||||
fa = ((i*FINEANGLES/16) + (player->mo->angle>>ANGLETOFINESHIFT)) & FINEMASK;
|
||||
|
@ -4192,8 +4189,7 @@ void P_PlayerWeaponAmmoBurst(player_t *player)
|
|||
player->powers[power] = 0;
|
||||
mo->fuse = 12*TICRATE;
|
||||
|
||||
mo->destscale = player->mo->scale;
|
||||
P_SetScale(mo, player->mo->scale);
|
||||
P_SetScale(mo, player->mo->scale, true);
|
||||
|
||||
// Angle offset by player angle
|
||||
fa = ((i*FINEANGLES/16) + (player->mo->angle>>ANGLETOFINESHIFT)) & FINEMASK;
|
||||
|
@ -4240,8 +4236,7 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player)
|
|||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); \
|
||||
P_SetTarget(&mo->target, player->mo); \
|
||||
mo->fuse = 12*TICRATE; \
|
||||
mo->destscale = player->mo->scale; \
|
||||
P_SetScale(mo, player->mo->scale); \
|
||||
P_SetScale(mo, player->mo->scale, true); \
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns); \
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD))) \
|
||||
mo->momy = FixedMul(FINESINE(fa),ns); \
|
||||
|
@ -4263,8 +4258,7 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player)
|
|||
mo->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); \
|
||||
P_SetTarget(&mo->target, player->mo); \
|
||||
mo->fuse = 12*TICRATE; \
|
||||
mo->destscale = player->mo->scale; \
|
||||
P_SetScale(mo, player->mo->scale); \
|
||||
P_SetScale(mo, player->mo->scale, true); \
|
||||
mo->momx = FixedMul(FINECOSINE(fa),ns); \
|
||||
if (!(twodlevel || (player->mo->flags2 & MF2_TWOD))) \
|
||||
mo->momy = FixedMul(FINESINE(fa),ns); \
|
||||
|
|
|
@ -283,7 +283,6 @@ void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, b
|
|||
extern mapthing_t *itemrespawnque[ITEMQUESIZE];
|
||||
extern tic_t itemrespawntime[ITEMQUESIZE];
|
||||
extern size_t iquehead, iquetail;
|
||||
extern consvar_t cv_gravity, cv_movebob;
|
||||
|
||||
mobjtype_t P_GetMobjtype(UINT16 mthingtype);
|
||||
|
||||
|
@ -552,6 +551,7 @@ void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
|
|||
void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
|
||||
fixed_t za, fixed_t zb, fixed_t zc, fixed_t momentum, mobj_t *mo);
|
||||
void P_DoSuperTransformation(player_t *player, boolean giverings);
|
||||
void P_DoSuperDetransformation(player_t *player);
|
||||
void P_ExplodeMissile(mobj_t *mo);
|
||||
void P_CheckGravity(mobj_t *mo, boolean affect);
|
||||
void P_SetPitchRollFromSlope(mobj_t *mo, pslope_t *slope);
|
||||
|
|
182
src/p_mobj.c
182
src/p_mobj.c
|
@ -917,7 +917,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
explodemo->destscale = mo->destscale;
|
||||
explodemo->momx += (P_RandomByte() % 32) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
explodemo->momy += (P_RandomByte() % 32) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
|
@ -926,7 +926,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
explodemo->destscale = mo->destscale;
|
||||
explodemo->momx += (P_RandomByte() % 64) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
explodemo->momy -= (P_RandomByte() % 64) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
|
@ -935,7 +935,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
explodemo->destscale = mo->destscale;
|
||||
explodemo->momx -= (P_RandomByte() % 128) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
explodemo->momy += (P_RandomByte() % 128) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
|
@ -944,7 +944,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
|||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
explodemo->destscale = mo->destscale;
|
||||
explodemo->momx -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
explodemo->momy -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
|
||||
|
@ -3113,8 +3113,7 @@ boolean P_SceneryZMovement(mobj_t *mo)
|
|||
continue;
|
||||
explodemo->momx += ((prandom & 0x0F) << (FRACBITS-2)) * (i & 2 ? -1 : 1);
|
||||
explodemo->momy += ((prandom & 0xF0) << (FRACBITS-6)) * (i & 1 ? -1 : 1);
|
||||
explodemo->destscale = mo->scale;
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
P_SetScale(explodemo, mo->scale, true);
|
||||
}
|
||||
|
||||
if (mo->threshold != 42) // Don't make pop sound if threshold is 42.
|
||||
|
@ -3140,7 +3139,7 @@ boolean P_SceneryZMovement(mobj_t *mo)
|
|||
mobj_t *flower = P_SpawnMobjFromMobj(mo, 0, 0, 0, flowertype);
|
||||
if (flower)
|
||||
{
|
||||
P_SetScale(flower, mo->scale/16);
|
||||
P_SetScale(flower, mo->scale/16, true);
|
||||
flower->destscale = mo->scale;
|
||||
flower->scalespeed = mo->scale/8;
|
||||
}
|
||||
|
@ -3380,10 +3379,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
else
|
||||
splish = P_SpawnMobj(mobj->x, mobj->y, mobj->watertop, splishtype);
|
||||
if (!P_MobjWasRemoved(splish))
|
||||
{
|
||||
splish->destscale = mobj->scale;
|
||||
P_SetScale(splish, mobj->scale);
|
||||
}
|
||||
P_SetScale(splish, mobj->scale, true);
|
||||
}
|
||||
|
||||
// skipping stone!
|
||||
|
@ -3422,10 +3418,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
else
|
||||
splish = P_SpawnMobj(mobj->x, mobj->y, mobj->watertop, splishtype);
|
||||
if (!P_MobjWasRemoved(splish))
|
||||
{
|
||||
splish->destscale = mobj->scale;
|
||||
P_SetScale(splish, mobj->scale);
|
||||
}
|
||||
P_SetScale(splish, mobj->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3476,8 +3469,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
else
|
||||
bubble->momz = 0;
|
||||
|
||||
bubble->destscale = mobj->scale;
|
||||
P_SetScale(bubble, mobj->scale);
|
||||
P_SetScale(bubble, mobj->scale, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5147,8 +5139,7 @@ static void P_Boss7Thinker(mobj_t *mobj)
|
|||
mobj_t *smoke = P_SpawnMobj(mobj->x, mobj->y, mobj->z + mobj->height, MT_SMOKE);
|
||||
if (!P_MobjWasRemoved(smoke))
|
||||
{
|
||||
smoke->destscale = mobj->destscale;
|
||||
P_SetScale(smoke, smoke->destscale);
|
||||
P_SetScale(smoke, mobj->destscale, true);
|
||||
smoke->momz = FixedMul(FRACUNIT, smoke->scale);
|
||||
}
|
||||
}
|
||||
|
@ -5599,7 +5590,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
if (mobj->hprev)
|
||||
{
|
||||
mobj->hprev->destscale = FRACUNIT + (2*TICRATE - mobj->fuse)*(FRACUNIT/2)/TICRATE + FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT),FRACUNIT/2);
|
||||
P_SetScale(mobj->hprev, mobj->hprev->destscale);
|
||||
P_SetScale(mobj->hprev, mobj->hprev->destscale, false);
|
||||
|
||||
P_MoveOrigin(mobj->hprev, mobj->x, mobj->y, mobj->z + mobj->height/2 - mobj->hprev->height/2);
|
||||
mobj->hprev->momx = mobj->momx;
|
||||
|
@ -5625,8 +5616,8 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
{
|
||||
S_StopSound(missile);
|
||||
if (mobj->extravalue1 >= 2)
|
||||
P_SetScale(missile, FRACUNIT>>1);
|
||||
missile->destscale = missile->scale>>1;
|
||||
P_SetScale(missile, FRACUNIT/2, true);
|
||||
missile->destscale = missile->scale/2;
|
||||
missile->fuse = TICRATE/2;
|
||||
missile->scalespeed = abs(missile->destscale - missile->scale)/missile->fuse;
|
||||
missile->z -= missile->height/2;
|
||||
|
@ -5649,7 +5640,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
spread->angle = missile->angle+(ANGLE_11hh/2)*(i-2);
|
||||
P_InstaThrust(spread,spread->angle,-spread->info->speed);
|
||||
spread->momz = missile->momz;
|
||||
P_SetScale(spread, missile->scale);
|
||||
P_SetScale(spread, missile->scale, true);
|
||||
spread->destscale = missile->destscale;
|
||||
spread->scalespeed = missile->scalespeed;
|
||||
spread->fuse = missile->fuse;
|
||||
|
@ -5673,7 +5664,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
spread = P_SpawnMissile(mobj, mobj->target, missile->type);
|
||||
if (P_MobjWasRemoved(spread))
|
||||
continue;
|
||||
P_SetScale(spread, missile->scale);
|
||||
P_SetScale(spread, missile->scale, true);
|
||||
spread->destscale = missile->destscale;
|
||||
spread->fuse = missile->fuse;
|
||||
spread->z -= spread->height/2;
|
||||
|
@ -5730,12 +5721,12 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
{
|
||||
if (mobj->health > mobj->info->damage)
|
||||
{
|
||||
P_SetScale(missile, FRACUNIT/3);
|
||||
P_SetScale(missile, FRACUNIT/3, true);
|
||||
missile->color = SKINCOLOR_MAGENTA; // sonic OVA/4 purple power
|
||||
}
|
||||
else
|
||||
{
|
||||
P_SetScale(missile, FRACUNIT/5);
|
||||
P_SetScale(missile, FRACUNIT/5, true);
|
||||
missile->color = SKINCOLOR_SUNSET; // sonic cd electric power
|
||||
}
|
||||
missile->destscale = missile->scale*2;
|
||||
|
@ -5798,10 +5789,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
if (!P_MobjWasRemoved(missile))
|
||||
{
|
||||
if (mobj->extravalue1 >= 2)
|
||||
{
|
||||
missile->destscale = FRACUNIT>>1;
|
||||
P_SetScale(missile, missile->destscale);
|
||||
}
|
||||
P_SetScale(missile, FRACUNIT/2, true);
|
||||
missile->fuse = 3*TICRATE;
|
||||
missile->z -= missile->height/2;
|
||||
|
||||
|
@ -5820,8 +5808,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
spread->angle = missile->angle+(ANGLE_11hh/2)*(i-2);
|
||||
P_InstaThrust(spread,spread->angle,spread->info->speed);
|
||||
spread->momz = missile->momz;
|
||||
spread->destscale = FRACUNIT>>1;
|
||||
P_SetScale(spread, spread->destscale);
|
||||
P_SetScale(spread, FRACUNIT/2, true);
|
||||
spread->fuse = missile->fuse;
|
||||
}
|
||||
P_InstaThrust(missile,missile->angle,missile->info->speed);
|
||||
|
@ -5838,8 +5825,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
spread = P_SpawnMissile(mobj, mobj->target, missile->type);
|
||||
if (!P_MobjWasRemoved(spread))
|
||||
{
|
||||
spread->destscale = FRACUNIT>>1;
|
||||
P_SetScale(spread, spread->destscale);
|
||||
P_SetScale(spread, FRACUNIT/2, true);
|
||||
spread->fuse = missile->fuse;
|
||||
spread->z -= spread->height/2;
|
||||
}
|
||||
|
@ -6103,8 +6089,12 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
whoosh->flags |= MF_NOCLIPHEIGHT;
|
||||
#endif
|
||||
|
||||
P_SetMobjState(mobj->tracer, S_JETFUMEFLASH);
|
||||
P_SetScale(mobj->tracer, mobj->scale << 1);
|
||||
if (!P_MobjWasRemoved(mobj->tracer))
|
||||
{
|
||||
P_SetMobjState(mobj->tracer, S_JETFUMEFLASH);
|
||||
P_SetScale(mobj->tracer, 2*mobj->scale, false);
|
||||
mobj->tracer->old_scale = mobj->tracer->scale;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -6439,28 +6429,24 @@ void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 numb
|
|||
//
|
||||
// Sets the sprite scaling
|
||||
//
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale)
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale, boolean instant)
|
||||
{
|
||||
player_t *player;
|
||||
fixed_t oldscale;
|
||||
|
||||
if (!mobj)
|
||||
return;
|
||||
|
||||
oldscale = mobj->scale; //keep for adjusting stuff below
|
||||
|
||||
mobj->scale = newscale;
|
||||
|
||||
mobj->radius = FixedMul(FixedDiv(mobj->radius, oldscale), newscale);
|
||||
mobj->height = FixedMul(FixedDiv(mobj->height, oldscale), newscale);
|
||||
|
||||
player = mobj->player;
|
||||
|
||||
if (player)
|
||||
if (mobj->player)
|
||||
{
|
||||
G_GhostAddScale(newscale);
|
||||
player->viewheight = FixedMul(FixedDiv(player->viewheight, oldscale), newscale); // Nonono don't calculate viewheight elsewhere, this is the best place for it!
|
||||
// Nonono don't calculate viewheight elsewhere, this is the best place for it!
|
||||
mobj->player->viewheight = FixedMul(FixedDiv(mobj->player->viewheight, mobj->scale), newscale);
|
||||
}
|
||||
|
||||
mobj->radius = FixedMul(FixedDiv(mobj->radius, mobj->scale), newscale);
|
||||
mobj->height = FixedMul(FixedDiv(mobj->height, mobj->scale), newscale);
|
||||
|
||||
mobj->scale = newscale;
|
||||
if (instant)
|
||||
mobj->destscale = mobj->old_scale = newscale;
|
||||
}
|
||||
|
||||
void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on your target
|
||||
|
@ -6815,8 +6801,7 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
|
|||
thing->flags |= MF_NOCLIPHEIGHT;
|
||||
thing->eflags = (thing->eflags & ~MFE_VERTICALFLIP)|(thing->target->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
P_SetScale(thing, FixedMul(thing->target->scale, thing->target->player->shieldscale));
|
||||
thing->destscale = thing->scale;
|
||||
P_SetScale(thing, FixedMul(thing->target->scale, thing->target->player->shieldscale), true);
|
||||
thing->old_scale = FixedMul(thing->target->old_scale, thing->target->player->shieldscale);
|
||||
|
||||
#define NewMH(mobj) mobj->height // Ugly mobj-height and player-height defines, for the sake of prettier code
|
||||
|
@ -7164,11 +7149,11 @@ static void P_MobjScaleThink(mobj_t *mobj)
|
|||
correctionType = 2; // Correct Z position by moving down
|
||||
|
||||
if (abs(mobj->scale - mobj->destscale) < mobj->scalespeed)
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
P_SetScale(mobj, mobj->destscale, false);
|
||||
else if (mobj->scale < mobj->destscale)
|
||||
P_SetScale(mobj, mobj->scale + mobj->scalespeed);
|
||||
P_SetScale(mobj, mobj->scale + mobj->scalespeed, false);
|
||||
else if (mobj->scale > mobj->destscale)
|
||||
P_SetScale(mobj, mobj->scale - mobj->scalespeed);
|
||||
P_SetScale(mobj, mobj->scale - mobj->scalespeed, false);
|
||||
|
||||
if (correctionType == 1)
|
||||
mobj->z -= (mobj->height - oldheight)/2;
|
||||
|
@ -7261,8 +7246,9 @@ static boolean P_DrownNumbersSceneryThink(mobj_t *mobj)
|
|||
mobj->x = mobj->target->x;
|
||||
mobj->y = mobj->target->y;
|
||||
|
||||
P_SetScale(mobj, mobj->target->scale, false);
|
||||
mobj->destscale = mobj->target->destscale;
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
mobj->old_scale = mobj->target->old_scale;
|
||||
|
||||
if (mobj->target->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -7423,10 +7409,10 @@ static boolean P_ParticleGenSceneryThink(mobj_t *mobj)
|
|||
(mobjtype_t)mobj->threshold);
|
||||
if (!P_MobjWasRemoved(spawn))
|
||||
{
|
||||
P_SetScale(spawn, mobj->scale);
|
||||
spawn->momz = FixedMul(mobj->movefactor, spawn->scale);
|
||||
P_SetScale(spawn, mobj->scale, true);
|
||||
spawn->destscale = spawn->scale/100;
|
||||
spawn->scalespeed = spawn->scale/mobj->health;
|
||||
spawn->momz = FixedMul(mobj->movefactor, spawn->scale);
|
||||
spawn->tics = (tic_t)mobj->health;
|
||||
spawn->flags2 |= (mobj->flags2 & MF2_OBJECTFLIP);
|
||||
spawn->angle += P_RandomKey(36)*ANG10; // irrelevant for default objects but might make sense for some custom ones
|
||||
|
@ -7646,8 +7632,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
|
|||
mobj_t *cdlhrt = P_SpawnMobjFromMobj(mobj, 0, 0, mobj->height, MT_CDLHRT);
|
||||
if (!P_MobjWasRemoved(cdlhrt))
|
||||
{
|
||||
cdlhrt->destscale = (5*mobj->scale) >> 4;
|
||||
P_SetScale(cdlhrt, cdlhrt->destscale);
|
||||
P_SetScale(cdlhrt, (5*mobj->scale) >> 4, true);
|
||||
cdlhrt->fuse = (5*TICRATE) >> 1;
|
||||
cdlhrt->momz = mobj->scale;
|
||||
P_SetTarget(&cdlhrt->target, mobj);
|
||||
|
@ -7901,8 +7886,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
|
||||
mobj->eflags |= (mobj->target->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
P_SetScale(mobj, mobj->target->scale, false);
|
||||
mobj->destscale = mobj->target->destscale;
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
mobj->old_scale = mobj->target->old_scale;
|
||||
|
||||
if (!(mobj->eflags & MFE_VERTICALFLIP))
|
||||
mobj->z = mobj->target->z + mobj->target->height + FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale);
|
||||
|
@ -8052,7 +8038,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
}
|
||||
P_SetThingPosition(mobj);
|
||||
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
P_SetScale(mobj, mobj->target->scale, false);
|
||||
mobj->destscale = mobj->target->destscale;
|
||||
mobj->old_scale = mobj->target->old_scale;
|
||||
}
|
||||
break;
|
||||
case MT_TUTORIALFLOWER:
|
||||
|
@ -8494,8 +8482,8 @@ static void P_ArrowThink(mobj_t *mobj)
|
|||
if (!P_MobjWasRemoved(dust))
|
||||
{
|
||||
dust->tics = 18;
|
||||
dust->scalespeed = 4096;
|
||||
dust->destscale = FRACUNIT/32;
|
||||
dust->scalespeed = FRACUNIT/16;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9906,9 +9894,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
traindust->frame = P_RandomRange(0, 8)|FF_TRANS90;
|
||||
traindust->angle = mobj->angle;
|
||||
traindust->tics = TICRATE*4;
|
||||
P_SetScale(traindust, FRACUNIT*6, true);
|
||||
traindust->destscale = FRACUNIT*64;
|
||||
traindust->scalespeed = FRACUNIT/24;
|
||||
P_SetScale(traindust, FRACUNIT*6);
|
||||
}
|
||||
break;
|
||||
case MT_TRAINSTEAMSPAWNER:
|
||||
|
@ -9919,9 +9907,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
P_SetMobjState(steam, S_TRAINSTEAM);
|
||||
steam->frame = P_RandomRange(0, 1)|FF_TRANS90;
|
||||
steam->tics = TICRATE*8;
|
||||
P_SetScale(steam, FRACUNIT*16, true);
|
||||
steam->destscale = FRACUNIT*64;
|
||||
steam->scalespeed = FRACUNIT/8;
|
||||
P_SetScale(steam, FRACUNIT*16);
|
||||
steam->momx = P_SignedRandom()*32;
|
||||
steam->momy = -64*FRACUNIT;
|
||||
steam->momz = 2*FRACUNIT;
|
||||
|
@ -10927,7 +10915,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (titlemapinaction) mobj->flags &= ~MF_NOTHINK;
|
||||
break;
|
||||
case MT_LOCKONINF:
|
||||
P_SetScale(mobj, (mobj->destscale = 3*mobj->scale));
|
||||
P_SetScale(mobj, 3*mobj->scale, true);
|
||||
break;
|
||||
case MT_CYBRAKDEMON_NAPALM_BOMB_LARGE:
|
||||
mobj->fuse = mobj->info->painchance;
|
||||
|
@ -10938,8 +10926,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (P_MobjWasRemoved(spawn))
|
||||
break;
|
||||
|
||||
spawn->destscale = mobj->scale;
|
||||
P_SetScale(spawn, mobj->scale);
|
||||
P_SetScale(spawn, mobj->scale, true);
|
||||
P_SetTarget(&spawn->target, mobj);
|
||||
}
|
||||
break;
|
||||
|
@ -10956,8 +10943,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (P_MobjWasRemoved(spawn))
|
||||
break;
|
||||
|
||||
spawn->destscale = mobj->scale;
|
||||
P_SetScale(spawn, mobj->scale);
|
||||
P_SetScale(spawn, mobj->scale, true);
|
||||
P_SetTarget(&mobj->tracer, spawn);
|
||||
P_SetTarget(&spawn->target, mobj);
|
||||
}
|
||||
|
@ -10974,8 +10960,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (P_MobjWasRemoved(ball))
|
||||
continue;
|
||||
|
||||
ball->destscale = mobj->scale;
|
||||
P_SetScale(ball, mobj->scale);
|
||||
P_SetScale(ball, mobj->scale, true);
|
||||
P_SetTarget(&ball->target, mobj);
|
||||
ball->movedir = FixedAngle(FixedMul(FixedDiv(i<<FRACBITS, mobj->info->damage<<FRACBITS), 360<<FRACBITS));
|
||||
ball->threshold = ball->radius + mobj->radius + FixedMul(ball->info->painchance, ball->scale);
|
||||
|
@ -10996,8 +10981,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
|
|||
if (P_MobjWasRemoved(ball))
|
||||
continue;
|
||||
|
||||
ball->destscale = mobj->scale;
|
||||
P_SetScale(ball, mobj->scale);
|
||||
P_SetScale(ball, mobj->scale, true);
|
||||
P_SetTarget(&lastball->tracer, ball);
|
||||
P_SetTarget(&ball->target, mobj);
|
||||
lastball = ball;
|
||||
|
@ -11856,7 +11840,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->awayviewtics = 0;
|
||||
|
||||
// set the scale to the mobj's destscale so settings get correctly set. if we don't, they sometimes don't.
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
P_SetScale(mobj, mobj->destscale, true);
|
||||
P_FlashPal(p, 0, 0); // Resets
|
||||
|
||||
// Set bounds accurately.
|
||||
|
@ -12030,7 +12014,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
|
||||
z = p->starpostz << FRACBITS;
|
||||
|
||||
P_SetScale(mobj, (mobj->destscale = abs(p->starpostscale)));
|
||||
P_SetScale(mobj, abs(p->starpostscale), true);
|
||||
|
||||
if (p->starpostscale < 0)
|
||||
{
|
||||
|
@ -13138,8 +13122,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
if (P_MobjWasRemoved(corona))
|
||||
break;
|
||||
|
||||
P_SetScale(corona, (corona->destscale = mobj->scale*3));
|
||||
P_SetTarget(&mobj->tracer, corona);
|
||||
P_SetScale(corona, 3*mobj->scale, true);
|
||||
}
|
||||
break;
|
||||
case MT_FLAMEHOLDER:
|
||||
|
@ -13157,8 +13141,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
if (P_MobjWasRemoved(corona))
|
||||
break;
|
||||
|
||||
P_SetScale(corona, (corona->destscale = flame->scale*3));
|
||||
P_SetTarget(&flame->tracer, corona);
|
||||
P_SetScale(corona, 3*flame->scale, true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -13246,10 +13230,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
case MT_DSZSTALAGMITE:
|
||||
case MT_DSZ2STALAGMITE:
|
||||
case MT_KELP:
|
||||
if (mthing->args[0]) { // make mobj twice as big as normal
|
||||
P_SetScale(mobj, 2*mobj->scale); // not 2*FRACUNIT in case of something like the old ERZ3 mode
|
||||
mobj->destscale = mobj->scale;
|
||||
}
|
||||
if (mthing->args[0]) // make mobj twice as big as normal
|
||||
P_SetScale(mobj, 2*mobj->scale, true); // not 2*FRACUNIT in case of something like the old ERZ3 mode
|
||||
break;
|
||||
case MT_THZTREE:
|
||||
{ // Spawn the branches
|
||||
|
@ -13328,10 +13310,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
case MT_LAVAFALL:
|
||||
mobj->fuse = 30 + mthing->args[0];
|
||||
if (mthing->args[1])
|
||||
{
|
||||
P_SetScale(mobj, 2*mobj->scale);
|
||||
mobj->destscale = mobj->scale;
|
||||
}
|
||||
P_SetScale(mobj, 2*mobj->scale, true);
|
||||
break;
|
||||
case MT_PYREFLY:
|
||||
//start on fire if args[0], otherwise behave normally
|
||||
|
@ -13394,8 +13373,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
break;
|
||||
P_SetTarget(&elecmobj->target, mobj);
|
||||
elecmobj->angle = FixedAngle(mthing->angle << FRACBITS);
|
||||
elecmobj->destscale = mobj->scale*2;
|
||||
P_SetScale(elecmobj, elecmobj->destscale);
|
||||
P_SetScale(elecmobj, 2*mobj->scale, true);
|
||||
}
|
||||
break;
|
||||
case MT_STARPOST:
|
||||
|
@ -13453,8 +13431,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
return false;
|
||||
}
|
||||
base->angle = mobjangle + ANGLE_90;
|
||||
P_SetScale(base, mobj->scale, true);
|
||||
base->destscale = mobj->destscale;
|
||||
P_SetScale(base, mobj->scale);
|
||||
P_SetTarget(&base->target, mobj);
|
||||
P_SetTarget(&mobj->tracer, base);
|
||||
}
|
||||
|
@ -13631,8 +13609,9 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
|
|||
return NULL;
|
||||
mobj->spawnpoint = mthing;
|
||||
|
||||
P_SetScale(mobj, FixedMul(mobj->scale, mthing->scale));
|
||||
P_SetScale(mobj, FixedMul(mobj->scale, mthing->scale), false);
|
||||
mobj->destscale = FixedMul(mobj->destscale, mthing->scale);
|
||||
mobj->old_scale = FixedMul(mobj->old_scale, mthing->scale);
|
||||
|
||||
mobj->spritexscale = mthing->spritexscale;
|
||||
mobj->spriteyscale = mthing->spriteyscale;
|
||||
|
@ -14086,8 +14065,7 @@ mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type,
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
speed = FixedMul(th->info->speed, th->scale);
|
||||
|
||||
|
@ -14150,8 +14128,7 @@ mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
speed = FixedMul(th->info->speed, th->scale);
|
||||
|
||||
|
@ -14217,8 +14194,7 @@ mobj_t *P_SpawnPointMissile(mobj_t *source, fixed_t xa, fixed_t ya, fixed_t za,
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
speed = FixedMul(th->info->speed, th->scale);
|
||||
|
||||
|
@ -14289,8 +14265,7 @@ mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type)
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
if (source->type == MT_METALSONIC_BATTLE && source->health < 4)
|
||||
speed = FixedMul(FixedMul(th->info->speed, 3*FRACUNIT/2), th->scale);
|
||||
|
@ -14392,8 +14367,7 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 allowai
|
|||
if (source->eflags & MFE_VERTICALFLIP)
|
||||
th->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
th->destscale = source->scale;
|
||||
P_SetScale(th, source->scale);
|
||||
P_SetScale(th, source->scale, true);
|
||||
|
||||
th->flags2 |= flags2;
|
||||
|
||||
|
@ -14475,8 +14449,8 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo
|
|||
newmobj->old_z2 = mobj->old_z2 + zofs;
|
||||
}
|
||||
|
||||
P_SetScale(newmobj, mobj->scale, false);
|
||||
newmobj->destscale = mobj->destscale;
|
||||
P_SetScale(newmobj, mobj->scale);
|
||||
|
||||
newmobj->old_x2 = mobj->old_x2 + xofs;
|
||||
newmobj->old_y2 = mobj->old_y2 + yofs;
|
||||
|
@ -14505,9 +14479,13 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo
|
|||
|
||||
newmobj->old_scale2 = mobj->old_scale2;
|
||||
newmobj->old_scale = mobj->old_scale;
|
||||
newmobj->old_spritexscale2 = mobj->old_spritexscale2;
|
||||
newmobj->old_spritexscale = mobj->old_spritexscale;
|
||||
newmobj->old_spriteyscale2 = mobj->old_spriteyscale2;
|
||||
newmobj->old_spriteyscale = mobj->old_spriteyscale;
|
||||
newmobj->old_spritexoffset2 = mobj->old_spritexoffset2;
|
||||
newmobj->old_spritexoffset = mobj->old_spritexoffset;
|
||||
newmobj->old_spriteyoffset2 = mobj->old_spriteyoffset2;
|
||||
newmobj->old_spriteyoffset = mobj->old_spriteyoffset;
|
||||
|
||||
return newmobj;
|
||||
|
|
10
src/p_mobj.h
10
src/p_mobj.h
|
@ -315,8 +315,8 @@ typedef struct mobj_s
|
|||
INT32 blendmode; // blend mode
|
||||
fixed_t spritexscale, spriteyscale;
|
||||
fixed_t spritexoffset, spriteyoffset;
|
||||
fixed_t old_spritexscale, old_spriteyscale;
|
||||
fixed_t old_spritexoffset, old_spriteyoffset;
|
||||
fixed_t old_spritexscale, old_spriteyscale, old_spritexscale2, old_spriteyscale2;
|
||||
fixed_t old_spritexoffset, old_spriteyoffset, old_spritexoffset2, old_spriteyoffset2;
|
||||
struct pslope_s *floorspriteslope; // The slope that the floorsprite is rotated by
|
||||
|
||||
struct msecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
|
||||
|
@ -458,8 +458,8 @@ typedef struct precipmobj_s
|
|||
INT32 blendmode; // blend mode
|
||||
fixed_t spritexscale, spriteyscale;
|
||||
fixed_t spritexoffset, spriteyoffset;
|
||||
fixed_t old_spritexscale, old_spriteyscale;
|
||||
fixed_t old_spritexoffset, old_spriteyoffset;
|
||||
fixed_t old_spritexscale, old_spriteyscale, old_spritexscale2, old_spriteyscale2;
|
||||
fixed_t old_spritexoffset, old_spriteyoffset, old_spritexoffset2, old_spriteyoffset2;
|
||||
struct pslope_s *floorspriteslope; // The slope that the floorsprite is rotated by
|
||||
|
||||
struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
|
||||
|
@ -527,7 +527,7 @@ void P_SnowThinker(precipmobj_t *mobj);
|
|||
void P_RainThinker(precipmobj_t *mobj);
|
||||
void P_NullPrecipThinker(precipmobj_t *mobj);
|
||||
void P_RemovePrecipMobj(precipmobj_t *mobj);
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale);
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale, boolean instant);
|
||||
void P_XYMovement(mobj_t *mo);
|
||||
void P_RingXYMovement(mobj_t *mo);
|
||||
void P_SceneryXYMovement(mobj_t *mo);
|
||||
|
|
|
@ -3353,8 +3353,6 @@ static void P_InitializeSeg(seg_t *seg)
|
|||
seg->lightmaps = NULL; // list of static lightmap for this seg
|
||||
#endif
|
||||
|
||||
seg->numlights = 0;
|
||||
seg->rlights = NULL;
|
||||
seg->polyseg = NULL;
|
||||
seg->dontrenderme = false;
|
||||
}
|
||||
|
|
|
@ -363,7 +363,7 @@ void P_ParseAnimationDefintion(SINT8 istexture)
|
|||
// Increase the size to make room for the new animation definition
|
||||
maxanims++;
|
||||
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
|
||||
strncpy(animdefs[i].startname, animdefsToken, 9);
|
||||
strncpy(animdefs[i].startname, animdefsToken, sizeof(animdefs[i].startname)-1);
|
||||
}
|
||||
|
||||
// animdefs[i].startname is now set to animdefsToken either way.
|
||||
|
|
226
src/p_user.c
226
src/p_user.c
|
@ -1383,7 +1383,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
|
|||
// P_DoSuperDetransformation
|
||||
//
|
||||
// Detransform into regular Sonic!
|
||||
static void P_DoSuperDetransformation(player_t *player)
|
||||
void P_DoSuperDetransformation(player_t *player)
|
||||
{
|
||||
player->powers[pw_emeralds] = 0; // lost the power stones
|
||||
P_SpawnGhostMobj(player->mo);
|
||||
|
@ -2043,8 +2043,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
P_SetTarget(&ghost->target, mobj);
|
||||
P_SetTarget(&ghost->dontdrawforviewmobj, mobj); // Hide the ghost in first-person
|
||||
|
||||
P_SetScale(ghost, mobj->scale);
|
||||
ghost->destscale = mobj->scale;
|
||||
P_SetScale(ghost, mobj->scale, true);
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -2103,6 +2102,11 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
ghost->old_pitch = mobj->old_pitch2;
|
||||
ghost->old_roll = mobj->old_roll2;
|
||||
ghost->old_spriteroll = mobj->old_spriteroll2;
|
||||
ghost->old_spritexscale = mobj->old_spritexscale2;
|
||||
ghost->old_spriteyscale = mobj->old_spriteyscale2;
|
||||
ghost->old_spritexoffset = mobj->old_spritexoffset2;
|
||||
ghost->old_spriteyoffset = mobj->old_spriteyoffset2;
|
||||
ghost->old_scale = mobj->old_scale2;
|
||||
|
||||
return ghost;
|
||||
}
|
||||
|
@ -2158,7 +2162,7 @@ void P_SpawnThokMobj(player_t *player)
|
|||
mobj->eflags |= (player->mo->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
// scale
|
||||
P_SetScale(mobj, (mobj->destscale = player->mo->scale));
|
||||
P_SetScale(mobj, player->mo->scale, true);
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
|
@ -2222,8 +2226,7 @@ void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
|
|||
mobj->eflags |= (player->mo->eflags & MFE_VERTICALFLIP);
|
||||
|
||||
// scale
|
||||
P_SetScale(mobj, player->mo->scale);
|
||||
mobj->destscale = player->mo->scale;
|
||||
P_SetScale(mobj, player->mo->scale, true);
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
|
@ -3046,9 +3049,8 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
|
|||
P_SetMobjState(numbermobj, numbermobj->info->spawnstate+timeleft);
|
||||
|
||||
P_SetTarget(&numbermobj->target, player->mo);
|
||||
P_SetScale(numbermobj, player->mo->scale, true);
|
||||
numbermobj->threshold = 40;
|
||||
numbermobj->destscale = player->mo->scale;
|
||||
P_SetScale(numbermobj, player->mo->scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3110,10 +3112,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
|
|||
{
|
||||
mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP);
|
||||
if (!P_MobjWasRemoved(sparkle))
|
||||
{
|
||||
sparkle->destscale = player->mo->scale;
|
||||
P_SetScale(sparkle, player->mo->scale);
|
||||
}
|
||||
P_SetScale(sparkle, player->mo->scale, true);
|
||||
}
|
||||
|
||||
// Resume normal music stuff.
|
||||
|
@ -3188,8 +3187,7 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
if (bubble)
|
||||
{
|
||||
bubble->threshold = 42;
|
||||
bubble->destscale = player->mo->scale;
|
||||
P_SetScale(bubble, bubble->destscale);
|
||||
P_SetScale(bubble, player->mo->scale, true);
|
||||
}
|
||||
|
||||
// Tails stirs up the water while flying in it
|
||||
|
@ -3211,20 +3209,14 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
player->mo->y + stirwatery,
|
||||
stirwaterz, MT_SMALLBUBBLE);
|
||||
if (!P_MobjWasRemoved(bubble))
|
||||
{
|
||||
bubble->destscale = player->mo->scale;
|
||||
P_SetScale(bubble,bubble->destscale);
|
||||
}
|
||||
P_SetScale(bubble, player->mo->scale, true);
|
||||
|
||||
bubble = P_SpawnMobj(
|
||||
player->mo->x - stirwaterx,
|
||||
player->mo->y - stirwatery,
|
||||
stirwaterz, MT_SMALLBUBBLE);
|
||||
if (!P_MobjWasRemoved(bubble))
|
||||
{
|
||||
bubble->destscale = player->mo->scale;
|
||||
P_SetScale(bubble,bubble->destscale);
|
||||
}
|
||||
P_SetScale(bubble, player->mo->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4194,16 +4186,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
I_Assert(player != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(player->mo));
|
||||
|
||||
// Toss a flag
|
||||
if (cmd->buttons & BT_TOSSFLAG && G_GametypeHasTeams()
|
||||
&& !(player->powers[pw_super]) && !(player->tossdelay))
|
||||
{
|
||||
if (!(player->gotflag & (GF_REDFLAG|GF_BLUEFLAG)))
|
||||
P_PlayerEmeraldBurst(player, true); // Toss emeralds
|
||||
else
|
||||
P_PlayerFlagBurst(player, true);
|
||||
}
|
||||
|
||||
if (!(cmd->buttons & (BT_ATTACK|BT_FIRENORMAL)))
|
||||
{
|
||||
|
@ -4213,7 +4195,7 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
|
|||
return;
|
||||
}
|
||||
|
||||
if (player->pflags & PF_ATTACKDOWN || player->climbing)
|
||||
if (player->pflags & PF_ATTACKDOWN || player->climbing || (G_TagGametype() && !(player->pflags & PF_TAGIT)))
|
||||
return;
|
||||
|
||||
// Fire a fireball if we have the Fire Flower powerup!
|
||||
|
@ -4229,7 +4211,7 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
|
||||
// No ringslinging outside of ringslinger!
|
||||
if (!G_RingSlingerGametype() || player->weapondelay || (G_TagGametype() && !(player->pflags & PF_TAGIT)))
|
||||
if (!G_RingSlingerGametype() || player->weapondelay)
|
||||
return;
|
||||
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
|
@ -4429,10 +4411,7 @@ static void P_DoSuperStuff(player_t *player)
|
|||
{
|
||||
spark = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SUPERSPARK);
|
||||
if (!P_MobjWasRemoved(spark))
|
||||
{
|
||||
spark->destscale = player->mo->scale;
|
||||
P_SetScale(spark, player->mo->scale);
|
||||
}
|
||||
P_SetScale(spark, player->mo->scale, true);
|
||||
}
|
||||
|
||||
// Ran out of rings while super!
|
||||
|
@ -4457,14 +4436,14 @@ boolean P_SuperReady(player_t *player, boolean transform)
|
|||
|| !ALL7EMERALDS(emeralds)
|
||||
|| !(player->rings >= 50)))
|
||||
return false;
|
||||
|
||||
|
||||
if (player->mo
|
||||
&& !player->powers[pw_tailsfly]
|
||||
&& !player->powers[pw_carry]
|
||||
&& (player->charflags & SF_SUPER)
|
||||
&& !P_PlayerInPain(player)
|
||||
&& !player->climbing
|
||||
&& !(player->pflags & (PF_FULLSTASIS|PF_THOKKED|PF_STARTDASH|PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY))
|
||||
&& !(player->pflags & (PF_JUMPSTASIS|PF_THOKKED|PF_STARTDASH|PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY))
|
||||
&& ((player->pflags & PF_JUMPED) || (P_IsObjectOnGround(player->mo) && (player->panim == PA_IDLE || player->panim == PA_EDGE
|
||||
|| player->panim == PA_WALK || player->panim == PA_RUN || (player->charflags & SF_DASHMODE && player->panim == PA_DASH))))
|
||||
&& !(maptol & TOL_NIGHTS))
|
||||
|
@ -4682,8 +4661,7 @@ void P_DoSpinDashDust(player_t *player)
|
|||
P_SetMobjState(particle, S_SPINDUST_FIRE1);
|
||||
|
||||
P_SetTarget(&particle->target, player->mo);
|
||||
particle->destscale = (2*player->mo->scale)/3;
|
||||
P_SetScale(particle, particle->destscale);
|
||||
P_SetScale(particle, (2*player->mo->scale)/3, true);
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP) // readjust z position if needed
|
||||
particle->z = player->mo->z + player->mo->height - particle->height;
|
||||
prandom[0] = P_RandomFixed()<<2; // P_RandomByte()<<10
|
||||
|
@ -5082,7 +5060,7 @@ void P_TwinSpinRejuvenate(player_t *player, mobjtype_t type)
|
|||
if (!P_MobjWasRemoved(missile))
|
||||
{
|
||||
P_SetTarget(&missile->target, player->mo);
|
||||
P_SetScale(missile, (missile->destscale >>= 1));
|
||||
P_SetScale(missile, missile->destscale/2, true);
|
||||
missile->angle = ang + movang;
|
||||
missile->fuse = TICRATE/2;
|
||||
missile->extravalue2 = (99*FRACUNIT)/100;
|
||||
|
@ -5286,7 +5264,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
|
|||
//
|
||||
// Handles player jumping
|
||||
//
|
||||
static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
||||
static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhack)
|
||||
{
|
||||
mobj_t *lockonthok = NULL, *visual = NULL;
|
||||
|
||||
|
@ -5319,45 +5297,53 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
;
|
||||
else if (P_PlayerShieldThink(player, cmd, lockonthok, visual))
|
||||
;
|
||||
else if ((cmd->buttons & BT_SPIN) && !LUA_HookPlayer(player, HOOK(JumpSpinSpecial)))
|
||||
else if (cmd->buttons & BT_SPIN)
|
||||
{
|
||||
switch (player->charability)
|
||||
if (spinshieldhack && !(player->pflags & PF_SPINDOWN) && P_SuperReady(player, true)
|
||||
&& !player->powers[pw_invulnerability] && !(player->powers[pw_shield] & SH_NOSTACK)) // These two checks are no longer in P_SuperReady
|
||||
{
|
||||
case CA_THOK:
|
||||
if (player->powers[pw_super]) // Super Sonic float
|
||||
{
|
||||
if ((player->speed > 5*player->mo->scale) // FixedMul(5<<FRACBITS, player->mo->scale), but scale is FRACUNIT-based
|
||||
&& (P_MobjFlip(player->mo)*player->mo->momz <= 0))
|
||||
{
|
||||
if (player->panim != PA_RUN && player->panim != PA_WALK)
|
||||
{
|
||||
if (player->speed >= FixedMul(player->runspeed, player->mo->scale))
|
||||
P_SetMobjState(player->mo, S_PLAY_FLOAT_RUN);
|
||||
else
|
||||
P_SetMobjState(player->mo, S_PLAY_FLOAT);
|
||||
}
|
||||
|
||||
player->mo->momz = 0;
|
||||
player->pflags &= ~(PF_STARTJUMP|PF_SPINNING);
|
||||
player->secondjump = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CA_TELEKINESIS:
|
||||
if (!(player->pflags & (PF_THOKKED|PF_SPINDOWN)) || (player->charflags & SF_MULTIABILITY))
|
||||
{
|
||||
P_Telekinesis(player,
|
||||
-FixedMul(player->actionspd, player->mo->scale), // -ve thrust (pulling towards player)
|
||||
FixedMul(384*FRACUNIT, player->mo->scale));
|
||||
}
|
||||
break;
|
||||
case CA_TWINSPIN:
|
||||
if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_SPINDOWN)) || player->charflags & SF_MULTIABILITY))
|
||||
P_DoTwinSpin(player);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
// If you're using two-button play, can turn Super and aren't already,
|
||||
// and you don't have a shield, then turn Super!
|
||||
P_DoSuperTransformation(player, false);
|
||||
}
|
||||
else if (!LUA_HookPlayer(player, HOOK(JumpSpinSpecial)))
|
||||
switch (player->charability)
|
||||
{
|
||||
case CA_THOK:
|
||||
if (player->powers[pw_super]) // Super Sonic float
|
||||
{
|
||||
if ((player->speed > 5*player->mo->scale) // FixedMul(5<<FRACBITS, player->mo->scale), but scale is FRACUNIT-based
|
||||
&& (P_MobjFlip(player->mo)*player->mo->momz <= 0))
|
||||
{
|
||||
if (player->panim != PA_RUN && player->panim != PA_WALK)
|
||||
{
|
||||
if (player->speed >= FixedMul(player->runspeed, player->mo->scale))
|
||||
P_SetMobjState(player->mo, S_PLAY_FLOAT_RUN);
|
||||
else
|
||||
P_SetMobjState(player->mo, S_PLAY_FLOAT);
|
||||
}
|
||||
|
||||
player->mo->momz = 0;
|
||||
player->pflags &= ~(PF_STARTJUMP|PF_SPINNING);
|
||||
player->secondjump = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CA_TELEKINESIS:
|
||||
if (!(player->pflags & (PF_THOKKED|PF_SPINDOWN)) || (player->charflags & SF_MULTIABILITY))
|
||||
{
|
||||
P_Telekinesis(player,
|
||||
-FixedMul(player->actionspd, player->mo->scale), // -ve thrust (pulling towards player)
|
||||
FixedMul(384*FRACUNIT, player->mo->scale));
|
||||
}
|
||||
break;
|
||||
case CA_TWINSPIN:
|
||||
if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_SPINDOWN)) || player->charflags & SF_MULTIABILITY))
|
||||
P_DoTwinSpin(player);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7422,9 +7408,8 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
firstmobj = P_SpawnMobj(player->mo->x + P_ReturnThrustX(player->mo, player->mo->angle+ANGLE_90, spawndist), player->mo->y + P_ReturnThrustY(player->mo, player->mo->angle+ANGLE_90, spawndist), z, MT_NIGHTSPARKLE);
|
||||
if (!P_MobjWasRemoved(firstmobj))
|
||||
{
|
||||
firstmobj->destscale = player->mo->scale;
|
||||
P_SetTarget(&firstmobj->target, player->mo);
|
||||
P_SetScale(firstmobj, player->mo->scale);
|
||||
P_SetScale(firstmobj, player->mo->scale, true);
|
||||
// Superloop turns sparkles red
|
||||
if (player->powers[pw_nights_superloop])
|
||||
P_SetMobjState(firstmobj, mobjinfo[MT_NIGHTSPARKLE].seestate);
|
||||
|
@ -7432,10 +7417,8 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
secondmobj = P_SpawnMobj(player->mo->x + P_ReturnThrustX(player->mo, player->mo->angle-ANGLE_90, spawndist), player->mo->y + P_ReturnThrustY(player->mo, player->mo->angle-ANGLE_90, spawndist), z, MT_NIGHTSPARKLE);
|
||||
if (!P_MobjWasRemoved(secondmobj))
|
||||
{
|
||||
secondmobj->destscale = player->mo->scale;
|
||||
P_SetTarget(&secondmobj->target, player->mo);
|
||||
P_SetScale(secondmobj, player->mo->scale);
|
||||
|
||||
P_SetScale(secondmobj, player->mo->scale, true);
|
||||
// Superloop turns sparkles red
|
||||
if (player->powers[pw_nights_superloop])
|
||||
P_SetMobjState(secondmobj, mobjinfo[MT_NIGHTSPARKLE].seestate);
|
||||
|
@ -7450,7 +7433,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
{
|
||||
helpermobj->fuse = player->mo->fuse = leveltime;
|
||||
P_SetTarget(&helpermobj->target, player->mo);
|
||||
P_SetScale(helpermobj, player->mo->scale);
|
||||
P_SetScale(helpermobj, player->mo->scale, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7650,8 +7633,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
water->flags2 |= MF2_OBJECTFLIP;
|
||||
water->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
water->destscale = player->mo->scale;
|
||||
P_SetScale(water, player->mo->scale);
|
||||
P_SetScale(water, player->mo->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7894,8 +7876,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
P_SetTarget(&flame->target, player->mo);
|
||||
flame->angle = travelangle + i*(ANGLE_MAX/numangles);
|
||||
flame->fuse = TICRATE*7; // takes about an extra second to hit the ground
|
||||
flame->destscale = player->mo->scale;
|
||||
P_SetScale(flame, player->mo->scale);
|
||||
P_SetScale(flame, player->mo->scale, true);
|
||||
if (!(player->mo->flags2 & MF2_OBJECTFLIP) != !(player->powers[pw_gravityboots])) // take gravity boots into account
|
||||
flame->flags2 |= MF2_OBJECTFLIP;
|
||||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
|
@ -7932,8 +7913,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
P_SetTarget(&flame->target, player->mo);
|
||||
flame->angle = travelangle;
|
||||
flame->fuse = TICRATE*6;
|
||||
flame->destscale = player->mo->scale;
|
||||
P_SetScale(flame, player->mo->scale);
|
||||
P_SetScale(flame, player->mo->scale, true);
|
||||
if (!(player->mo->flags2 & MF2_OBJECTFLIP) != !(player->powers[pw_gravityboots])) // take gravity boots into account
|
||||
flame->flags2 |= MF2_OBJECTFLIP;
|
||||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
|
@ -7981,8 +7961,7 @@ void P_SpawnSkidDust(player_t *player, fixed_t radius, boolean sound)
|
|||
}
|
||||
particle->tics = 10;
|
||||
|
||||
particle->destscale = (2*mo->scale)/3;
|
||||
P_SetScale(particle, particle->destscale);
|
||||
P_SetScale(particle, (2*mo->scale)/3, true);
|
||||
P_SetObjectMomZ(particle, FRACUNIT, false);
|
||||
|
||||
if (mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER)) // overrides fire version
|
||||
|
@ -8079,6 +8058,7 @@ void P_MovePlayer(player_t *player)
|
|||
{
|
||||
ticcmd_t *cmd;
|
||||
INT32 i;
|
||||
boolean spinshieldhack = false; // Hack: Is Spin and Shield bound to the same button (pressed on the same tic)?
|
||||
|
||||
fixed_t runspd;
|
||||
|
||||
|
@ -8571,8 +8551,7 @@ void P_MovePlayer(player_t *player)
|
|||
water->flags2 |= MF2_OBJECTFLIP;
|
||||
water->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
water->destscale = player->mo->scale;
|
||||
P_SetScale(water, player->mo->scale);
|
||||
P_SetScale(water, player->mo->scale, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8701,10 +8680,13 @@ void P_MovePlayer(player_t *player)
|
|||
&& !(player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
|
||||
P_ElementalFire(player, false);
|
||||
|
||||
if ((cmd->buttons & (BT_SPIN|BT_SHIELD)) == (BT_SPIN|BT_SHIELD) && !(player->pflags & (PF_SPINDOWN|PF_SHIELDDOWN)))
|
||||
spinshieldhack = true; // Spin and Shield is bound to the same button (pressed on the same tic), so enable two-button play (Jump and Spin+Shield)
|
||||
|
||||
P_DoSpinAbility(player, cmd);
|
||||
|
||||
// jumping
|
||||
P_DoJumpStuff(player, cmd);
|
||||
P_DoJumpStuff(player, cmd, spinshieldhack);
|
||||
|
||||
// If you're not spinning, you'd better not be spindashing!
|
||||
if (!(player->pflags & PF_SPINNING) && player->powers[pw_carry] != CR_NIGHTSMODE)
|
||||
|
@ -8782,30 +8764,32 @@ void P_MovePlayer(player_t *player)
|
|||
if (!(player->mo->momz || player->mo->momx || player->mo->momy) && !(player->mo->eflags & MFE_GOOWATER)
|
||||
&& player->panim == PA_IDLE && !(player->powers[pw_carry]))
|
||||
P_DoTeeter(player);
|
||||
|
||||
// Toss a flag
|
||||
if (G_GametypeHasTeams() && (cmd->buttons & BT_TOSSFLAG) && !(player->powers[pw_super]) && !(player->tossdelay))
|
||||
{
|
||||
if (!(player->gotflag & (GF_REDFLAG|GF_BLUEFLAG)))
|
||||
P_PlayerEmeraldBurst(player, true); // Toss emeralds
|
||||
else
|
||||
P_PlayerFlagBurst(player, true);
|
||||
}
|
||||
|
||||
// Check for fire and shield buttons
|
||||
if (!player->exiting && !(player->pflags & PF_STASIS))
|
||||
if (!player->exiting)
|
||||
{
|
||||
// Check for fire buttons
|
||||
P_DoFiring(player, cmd);
|
||||
|
||||
// Release the shield button
|
||||
if (!(cmd->buttons & BT_SHIELD))
|
||||
player->pflags &= ~PF_SHIELDDOWN;
|
||||
|
||||
|
||||
// Shield button behavior
|
||||
// Check P_PlayerShieldThink for actual shields!
|
||||
else if (!(player->pflags & PF_SHIELDDOWN))
|
||||
if ((cmd->buttons & BT_SHIELD) && !(player->pflags & PF_SHIELDDOWN) && !spinshieldhack)
|
||||
{
|
||||
// Transform into super if we can!
|
||||
if (P_SuperReady(player, true))
|
||||
P_DoSuperTransformation(player, false);
|
||||
|
||||
|
||||
// Detransform from super if we can!
|
||||
else if (P_SuperReady(player, false))
|
||||
P_DoSuperDetransformation(player);
|
||||
|
||||
player->pflags |= PF_SHIELDDOWN;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11004,8 +10988,7 @@ static void P_SpawnSparks(mobj_t *mo, angle_t maindir)
|
|||
spark->momz = mo->momz + r3;
|
||||
|
||||
P_Thrust(spark, R_PointToAngle2(mo->x, mo->y, spark->x, spark->y), 8*FRACUNIT);
|
||||
P_SetScale(spark, FRACUNIT/4);
|
||||
spark->destscale = spark->scale;
|
||||
P_SetScale(spark, FRACUNIT/4, true);
|
||||
spark->fuse = TICRATE/3;
|
||||
}
|
||||
|
||||
|
@ -11312,7 +11295,7 @@ void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
fixed_t backwards = -1*FRACUNIT;
|
||||
boolean doswim = (player->panim == PA_ABILITY && (player->mo->eflags & MFE_UNDERWATER));
|
||||
boolean doroll = (player->panim == PA_ROLL || (player->panim == PA_JUMP && !(player->charflags & SF_NOJUMPSPIN)) || doswim);
|
||||
angle_t rollangle;
|
||||
angle_t rollangle = 0;
|
||||
boolean panimchange;
|
||||
INT32 ticnum = 0;
|
||||
statenum_t chosenstate;
|
||||
|
@ -11477,8 +11460,9 @@ void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
tails->threshold = player->mo->z;
|
||||
tails->movecount = player->panim;
|
||||
tails->angle = horizangle;
|
||||
P_SetScale(tails, player->mo->scale);
|
||||
P_SetScale(tails, player->mo->scale, false);
|
||||
tails->destscale = player->mo->destscale;
|
||||
tails->old_scale = player->mo->old_scale;
|
||||
tails->radius = player->mo->radius;
|
||||
tails->height = player->mo->height;
|
||||
zoffs = FixedMul(zoffs, tails->scale);
|
||||
|
@ -11569,7 +11553,9 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
y = mo->y + radiusY + FixedMul(offsetH, factorY);
|
||||
z = mo->z + heightoffset + offsetV;
|
||||
bubble = P_SpawnMobj(x, y, z, MT_SMALLBUBBLE);
|
||||
bubble->scale = mo->scale >> 1;
|
||||
P_SetScale(bubble, mo->scale/2, true);
|
||||
bubble->destscale = mo->scale;
|
||||
bubble->scalespeed = FixedMul(bubble->scalespeed, mo->scale);
|
||||
P_SetTarget(&bubble->dontdrawforviewmobj, mo); // Hide the bubble in first-person
|
||||
}
|
||||
|
||||
|
@ -11590,7 +11576,7 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
if (stat == fume->info->spawnstate) // If currently inivisble, activate!
|
||||
{
|
||||
P_SetMobjState(fume, (stat = fume->info->seestate));
|
||||
P_SetScale(fume, mo->scale);
|
||||
P_SetScale(fume, mo->scale, false);
|
||||
resetinterp = true;
|
||||
}
|
||||
|
||||
|
@ -11605,7 +11591,7 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
if (dashmode == DASHMODE_THRESHOLD && dashmode > (tic_t)fume->movecount) // If just about to enter dashmode, play the startup animation again
|
||||
{
|
||||
P_SetMobjState(fume, (stat = fume->info->seestate));
|
||||
P_SetScale(fume, mo->scale << 1);
|
||||
P_SetScale(fume, 2*mo->scale, true);
|
||||
}
|
||||
fume->flags2 = (fume->flags2 & ~MF2_DONTDRAW) | (mo->flags2 & MF2_DONTDRAW);
|
||||
fume->destscale = (mo->scale + FixedDiv(player->speed, player->normalspeed)) / (underwater ? 6 : 3);
|
||||
|
@ -12059,7 +12045,7 @@ void P_PlayerThink(player_t *player)
|
|||
ticmiss++;
|
||||
|
||||
P_DoRopeHang(player);
|
||||
P_DoJumpStuff(player, &player->cmd);
|
||||
P_DoJumpStuff(player, &player->cmd, false); // P_DoRopeHang would set PF_SPINDOWN, so no spinshieldhack here
|
||||
}
|
||||
else //if (player->powers[pw_carry] == CR_ZOOMTUBE)
|
||||
{
|
||||
|
@ -12094,7 +12080,7 @@ void P_PlayerThink(player_t *player)
|
|||
// deez New User eXperiences.
|
||||
{
|
||||
angle_t oldang = player->drawangle, diff = 0;
|
||||
UINT8 factor;
|
||||
UINT8 factor = 0;
|
||||
// Directionchar!
|
||||
// Camera angle stuff.
|
||||
if (player->exiting // no control, no modification
|
||||
|
@ -12329,6 +12315,12 @@ void P_PlayerThink(player_t *player)
|
|||
player->pflags &= ~PF_SPINDOWN;
|
||||
}
|
||||
|
||||
// Check for Shield button
|
||||
if (cmd->buttons & BT_SHIELD)
|
||||
player->pflags |= PF_SHIELDDOWN;
|
||||
else
|
||||
player->pflags &= ~PF_SHIELDDOWN;
|
||||
|
||||
// IF PLAYER NOT HERE THEN FLASH END IF
|
||||
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
|
||||
&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
|
||||
|
|
|
@ -1382,10 +1382,9 @@ void R_RenderPortalHorizonLine(sector_t *sector)
|
|||
|| frontsector->ceilingpic == skyflatnum
|
||||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum))
|
||||
{
|
||||
ceilingplane = R_FindPlane(frontsector, frontsector->ceilingheight, frontsector->ceilingpic,
|
||||
ceilinglightlevel, frontsector->ceilingxoffset, frontsector->ceilingxscale, frontsector->ceilingyscale,
|
||||
frontsector->ceilingyoffset, frontsector->ceilingangle,
|
||||
ceilingcolormap, NULL, NULL, NULL, NULL);
|
||||
ceilingplane = R_FindPlane(frontsector, frontsector->ceilingheight, frontsector->ceilingpic, ceilinglightlevel,
|
||||
frontsector->ceilingxoffset, frontsector->ceilingyoffset, frontsector->ceilingxscale, frontsector->ceilingyscale,
|
||||
frontsector->ceilingangle, ceilingcolormap, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
else
|
||||
ceilingplane = NULL;
|
||||
|
|
|
@ -751,9 +751,6 @@ typedef struct seg_s
|
|||
lightmap_t *lightmaps; // for static lightmap
|
||||
#endif
|
||||
|
||||
// Why slow things down by calculating lightlists for every thick side?
|
||||
size_t numlights;
|
||||
r_lightlist_t *rlights;
|
||||
polyobj_t *polyseg;
|
||||
boolean dontrenderme;
|
||||
boolean glseg;
|
||||
|
@ -837,6 +834,7 @@ typedef struct drawseg_s
|
|||
INT16 *sprtopclip;
|
||||
INT16 *sprbottomclip;
|
||||
fixed_t *maskedtexturecol;
|
||||
fixed_t *maskedtextureheight; // For handling sloped midtextures
|
||||
fixed_t *invscale;
|
||||
|
||||
struct visplane_s *ffloorplanes[MAXFFLOORS];
|
||||
|
@ -848,8 +846,6 @@ typedef struct drawseg_s
|
|||
|
||||
UINT8 portalpass; // if > 0 and <= portalrender, do not affect sprite clipping
|
||||
|
||||
fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures
|
||||
|
||||
vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes
|
||||
} drawseg_t;
|
||||
|
||||
|
|
|
@ -817,6 +817,10 @@ void R_ResetMobjInterpolationState(mobj_t *mobj)
|
|||
mobj->old_roll2 = mobj->old_roll;
|
||||
mobj->old_spriteroll2 = mobj->old_spriteroll;
|
||||
mobj->old_scale2 = mobj->old_scale;
|
||||
mobj->old_spritexscale2 = mobj->old_spritexscale;
|
||||
mobj->old_spriteyscale2 = mobj->old_spriteyscale;
|
||||
mobj->old_spritexoffset2 = mobj->old_spritexoffset;
|
||||
mobj->old_spriteyoffset2 = mobj->old_spriteyoffset;
|
||||
mobj->old_x = mobj->x;
|
||||
mobj->old_y = mobj->y;
|
||||
mobj->old_z = mobj->z;
|
||||
|
@ -853,6 +857,10 @@ void R_ResetPrecipitationMobjInterpolationState(precipmobj_t *mobj)
|
|||
mobj->old_pitch2 = mobj->old_pitch;
|
||||
mobj->old_roll2 = mobj->old_roll;
|
||||
mobj->old_spriteroll2 = mobj->old_spriteroll;
|
||||
mobj->old_spritexscale2 = mobj->old_spritexscale;
|
||||
mobj->old_spriteyscale2 = mobj->old_spriteyscale;
|
||||
mobj->old_spritexoffset2 = mobj->old_spritexoffset;
|
||||
mobj->old_spriteyoffset2 = mobj->old_spriteyoffset;
|
||||
mobj->old_x = mobj->x;
|
||||
mobj->old_y = mobj->y;
|
||||
mobj->old_z = mobj->z;
|
||||
|
|
79
src/r_main.c
79
src/r_main.c
|
@ -66,6 +66,10 @@ sector_t *viewsector;
|
|||
player_t *viewplayer;
|
||||
mobj_t *r_viewmobj;
|
||||
|
||||
boolean r_renderwalls;
|
||||
boolean r_renderfloors;
|
||||
boolean r_renderthings;
|
||||
|
||||
fixed_t rendertimefrac;
|
||||
fixed_t renderdeltatics;
|
||||
boolean renderisnewtic;
|
||||
|
@ -149,8 +153,6 @@ consvar_t cv_flipcam2 = CVAR_INIT ("flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT,
|
|||
|
||||
consvar_t cv_shadow = CVAR_INIT ("shadow", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_skybox = CVAR_INIT ("skybox", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_ffloorclip = CVAR_INIT ("r_ffloorclip", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_spriteclip = CVAR_INIT ("r_spriteclip", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_allowmlook = CVAR_INIT ("allowmlook", "Yes", CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL);
|
||||
consvar_t cv_showhud = CVAR_INIT ("showhud", "Yes", CV_CALL|CV_ALLOWLUA, CV_YesNo, R_SetViewSize);
|
||||
consvar_t cv_translucenthud = CVAR_INIT ("translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL);
|
||||
|
@ -161,12 +163,17 @@ consvar_t cv_drawdist_nights = CVAR_INIT ("drawdist_nights", "2048", CV_SAVE, dr
|
|||
consvar_t cv_drawdist_precip = CVAR_INIT ("drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL);
|
||||
consvar_t cv_fov = CVAR_INIT ("fov", "90", CV_SAVE|CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange);
|
||||
consvar_t cv_fovchange = CVAR_INIT ("fovchange", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// Okay, whoever said homremoval causes a performance hit should be shot.
|
||||
consvar_t cv_homremoval = CVAR_INIT ("homremoval", "No", CV_SAVE, homremoval_cons_t, NULL);
|
||||
|
||||
consvar_t cv_maxportals = CVAR_INIT ("maxportals", "2", CV_SAVE, maxportals_cons_t, NULL);
|
||||
|
||||
consvar_t cv_renderview = CVAR_INIT ("renderview", "On", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_renderwalls = CVAR_INIT ("r_renderwalls", "On", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_renderfloors = CVAR_INIT ("r_renderfloors", "On", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_renderthings = CVAR_INIT ("r_renderthings", "On", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_ffloorclip = CVAR_INIT ("r_ffloorclip", "On", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_spriteclip = CVAR_INIT ("r_spriteclip", "On", 0, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_homremoval = CVAR_INIT ("homremoval", "No", CV_SAVE, homremoval_cons_t, NULL);
|
||||
|
||||
consvar_t cv_renderstats = CVAR_INIT ("renderstats", "Off", 0, CV_OnOff, NULL);
|
||||
|
||||
void SplitScreen_OnChange(void)
|
||||
|
@ -383,33 +390,26 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y)
|
|||
return R_PointToDist2(viewx, viewy, x, y);
|
||||
}
|
||||
|
||||
//
|
||||
// R_ScaleFromGlobalAngle
|
||||
// Returns the texture mapping scale for the current line (horizontal span)
|
||||
// at the given angle.
|
||||
// rw_distance must be calculated first.
|
||||
//
|
||||
// killough 5/2/98: reformatted, cleaned up
|
||||
//
|
||||
// note: THIS IS USED ONLY FOR WALLS!
|
||||
fixed_t R_ScaleFromGlobalAngle(angle_t visangle)
|
||||
line_t *R_GetFFloorLine(const seg_t *seg, const ffloor_t *pfloor)
|
||||
{
|
||||
angle_t anglea = ANGLE_90 + (visangle-viewangle);
|
||||
angle_t angleb = ANGLE_90 + (visangle-rw_normalangle);
|
||||
fixed_t den = FixedMul(rw_distance, FINESINE(anglea>>ANGLETOFINESHIFT));
|
||||
// proff 11/06/98: Changed for high-res
|
||||
fixed_t num = FixedMul(projectiony, FINESINE(angleb>>ANGLETOFINESHIFT));
|
||||
|
||||
if (den > num>>16)
|
||||
if (pfloor->master->flags & ML_TFERLINE)
|
||||
{
|
||||
num = FixedDiv(num, den);
|
||||
if (num > 64*FRACUNIT)
|
||||
return 64*FRACUNIT;
|
||||
if (num < 256)
|
||||
return 256;
|
||||
return num;
|
||||
size_t linenum = seg->linedef - pfloor->target->lines[0];
|
||||
return pfloor->master->frontsector->lines[0] + linenum;
|
||||
}
|
||||
return 64*FRACUNIT;
|
||||
else
|
||||
return pfloor->master;
|
||||
}
|
||||
|
||||
side_t *R_GetFFloorSide(const seg_t *seg, const ffloor_t *pfloor)
|
||||
{
|
||||
if (pfloor->master->flags & ML_TFERLINE)
|
||||
{
|
||||
line_t *newline = R_GetFFloorLine(seg, pfloor);
|
||||
return &sides[newline->sidenum[0]];
|
||||
}
|
||||
else
|
||||
return &sides[pfloor->master->sidenum[0]];
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1620,17 +1620,11 @@ void R_RenderPlayerView(player_t *player)
|
|||
|
||||
void R_RegisterEngineStuff(void)
|
||||
{
|
||||
CV_RegisterVar(&cv_gravity);
|
||||
CV_RegisterVar(&cv_tailspickup);
|
||||
CV_RegisterVar(&cv_allowmlook);
|
||||
CV_RegisterVar(&cv_homremoval);
|
||||
CV_RegisterVar(&cv_flipcam);
|
||||
CV_RegisterVar(&cv_flipcam2);
|
||||
|
||||
// Enough for dedicated server
|
||||
// Do nothing for dedicated server
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
CV_RegisterVar(&cv_homremoval);
|
||||
CV_RegisterVar(&cv_translucency);
|
||||
CV_RegisterVar(&cv_drawdist);
|
||||
CV_RegisterVar(&cv_drawdist_nights);
|
||||
|
@ -1643,6 +1637,13 @@ void R_RegisterEngineStuff(void)
|
|||
|
||||
CV_RegisterVar(&cv_shadow);
|
||||
CV_RegisterVar(&cv_skybox);
|
||||
CV_RegisterVar(&cv_renderview);
|
||||
CV_RegisterVar(&cv_renderhitboxinterpolation);
|
||||
CV_RegisterVar(&cv_renderhitboxgldepth);
|
||||
CV_RegisterVar(&cv_renderhitbox);
|
||||
CV_RegisterVar(&cv_renderwalls);
|
||||
CV_RegisterVar(&cv_renderfloors);
|
||||
CV_RegisterVar(&cv_renderthings);
|
||||
CV_RegisterVar(&cv_ffloorclip);
|
||||
CV_RegisterVar(&cv_spriteclip);
|
||||
|
||||
|
@ -1681,8 +1682,6 @@ void R_RegisterEngineStuff(void)
|
|||
|
||||
CV_RegisterVar(&cv_maxportals);
|
||||
|
||||
CV_RegisterVar(&cv_movebob);
|
||||
|
||||
// Frame interpolation/uncapped
|
||||
CV_RegisterVar(&cv_fpscap);
|
||||
}
|
||||
|
|
14
src/r_main.h
14
src/r_main.h
|
@ -80,13 +80,15 @@ angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
|
|||
fixed_t R_PointToDist(fixed_t x, fixed_t y);
|
||||
fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
|
||||
|
||||
fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
|
||||
boolean R_IsPointInSector(sector_t *sector, fixed_t x, fixed_t y);
|
||||
subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
|
||||
subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
|
||||
|
||||
boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);
|
||||
|
||||
line_t *R_GetFFloorLine(const seg_t *seg, const ffloor_t *pfloor);
|
||||
side_t *R_GetFFloorSide(const seg_t *seg, const ffloor_t *pfloor);
|
||||
|
||||
// Render stats
|
||||
|
||||
extern precise_t ps_prevframetime;// time when previous frame was rendered
|
||||
|
@ -117,12 +119,18 @@ extern consvar_t cv_chasecam, cv_chasecam2;
|
|||
extern consvar_t cv_flipcam, cv_flipcam2;
|
||||
|
||||
extern consvar_t cv_shadow;
|
||||
extern consvar_t cv_ffloorclip, cv_spriteclip;
|
||||
extern consvar_t cv_translucency;
|
||||
extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
|
||||
extern consvar_t cv_fov, cv_fovchange;
|
||||
extern consvar_t cv_skybox;
|
||||
extern consvar_t cv_tailspickup;
|
||||
extern consvar_t cv_renderview;
|
||||
extern consvar_t cv_renderhitbox, cv_renderhitboxinterpolation, cv_renderhitboxgldepth;
|
||||
extern consvar_t cv_renderwalls, cv_renderfloors, cv_renderthings;
|
||||
extern consvar_t cv_ffloorclip, cv_spriteclip;
|
||||
|
||||
extern boolean r_renderwalls;
|
||||
extern boolean r_renderfloors;
|
||||
extern boolean r_renderthings;
|
||||
|
||||
// Called by startup code.
|
||||
void R_Init(void);
|
||||
|
|
|
@ -603,6 +603,9 @@ void R_DrawPlanes(void)
|
|||
visplane_t *pl;
|
||||
INT32 i;
|
||||
|
||||
if (!r_renderfloors)
|
||||
return;
|
||||
|
||||
R_UpdatePlaneRipple();
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
||||
|
@ -881,9 +884,6 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
if (!(pl->minx <= pl->maxx))
|
||||
return;
|
||||
|
||||
if (!cv_renderfloors.value)
|
||||
return;
|
||||
|
||||
// sky flat
|
||||
if (pl->picnum == skyflatnum)
|
||||
{
|
||||
|
|
364
src/r_segs.c
364
src/r_segs.c
|
@ -16,7 +16,6 @@
|
|||
#include "r_sky.h"
|
||||
|
||||
#include "r_portal.h"
|
||||
#include "r_splats.h"
|
||||
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
|
@ -75,6 +74,8 @@ static fixed_t *maskedtextureheight = NULL;
|
|||
static fixed_t *thicksidecol = NULL;
|
||||
static fixed_t *invscale = NULL;
|
||||
|
||||
static boolean texcoltables;
|
||||
|
||||
//SoM: 3/23/2000: Use boom opening limit removal
|
||||
static size_t numopenings;
|
||||
static INT16 *openings, *lastopening;
|
||||
|
@ -88,10 +89,6 @@ void R_ClearSegTables(void)
|
|||
curtexturecolumntable = texturecolumntable;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// R_RenderMaskedSegRange
|
||||
// ==========================================================================
|
||||
|
||||
transnum_t R_GetLinedefTransTable(fixed_t alpha)
|
||||
{
|
||||
return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
|
||||
|
@ -111,10 +108,12 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
INT32 times, repeats;
|
||||
INT64 overflow_test;
|
||||
INT32 range;
|
||||
UINT8 vertflip;
|
||||
unsigned lengthcol;
|
||||
|
||||
if (!cv_renderwalls.value)
|
||||
return;
|
||||
fixed_t wall_scaley;
|
||||
fixed_t scalestep;
|
||||
fixed_t scale1;
|
||||
|
||||
// Calculate light table.
|
||||
// Use different light tables
|
||||
|
@ -163,9 +162,17 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
}
|
||||
|
||||
fixed_t wall_scaley = sidedef->scaley_mid;
|
||||
fixed_t scalestep = FixedDiv(ds->scalestep, wall_scaley);
|
||||
fixed_t scale1 = FixedDiv(ds->scale1, wall_scaley);
|
||||
vertflip = textures[texnum]->flip & 2;
|
||||
|
||||
wall_scaley = sidedef->scaley_mid;
|
||||
if (wall_scaley < 0)
|
||||
{
|
||||
wall_scaley = -wall_scaley;
|
||||
vertflip = !vertflip;
|
||||
}
|
||||
|
||||
scalestep = FixedDiv(ds->scalestep, wall_scaley);
|
||||
scale1 = FixedDiv(ds->scale1, wall_scaley);
|
||||
|
||||
range = max(ds->x2-ds->x1, 1);
|
||||
rw_scalestep = scalestep;
|
||||
|
@ -174,7 +181,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
// Texture must be cached
|
||||
R_CheckTextureCache(texnum);
|
||||
|
||||
if (textures[texnum]->flip & 2) // vertically flipped?
|
||||
if (vertflip) // vertically flipped?
|
||||
colfunc_2s = R_DrawFlippedMaskedColumn;
|
||||
else
|
||||
colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
|
||||
|
@ -470,6 +477,11 @@ static boolean R_IsFFloorTranslucent(visffloor_t *pfloor)
|
|||
return false;
|
||||
}
|
||||
|
||||
static fixed_t R_GetSlopeTextureSlide(pslope_t *slope, angle_t lineangle)
|
||||
{
|
||||
return FixedMul(slope->zdelta, FINECOSINE((lineangle-slope->xydirection)>>ANGLETOFINESHIFT));
|
||||
}
|
||||
|
||||
//
|
||||
// R_RenderThickSideRange
|
||||
// Renders all the thick sides in the given range.
|
||||
|
@ -494,19 +506,18 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
INT64 top_frac, top_step, bottom_frac, bottom_step;
|
||||
// skew FOF walls with slopes?
|
||||
fixed_t ffloortextureslide = 0;
|
||||
INT32 oldx = -1;
|
||||
fixed_t oldtexturecolumn = -1;
|
||||
fixed_t left_top, left_bottom; // needed here for slope skewing
|
||||
pslope_t *skewslope = NULL;
|
||||
boolean do_texture_skew;
|
||||
boolean dont_peg_bottom;
|
||||
fixed_t wall_offsetx;
|
||||
fixed_t wall_scalex, wall_scaley;
|
||||
UINT8 vertflip;
|
||||
unsigned lengthcol;
|
||||
|
||||
void (*colfunc_2s) (column_t *, unsigned);
|
||||
|
||||
if (!cv_renderwalls.value)
|
||||
return;
|
||||
|
||||
// Calculate light table.
|
||||
// Use different light tables
|
||||
// for horizontal / vertical / diagonal. Diagonal?
|
||||
|
@ -515,15 +526,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
curline = ds->curline;
|
||||
backsector = pfloor->target;
|
||||
frontsector = curline->frontsector == pfloor->target ? curline->backsector : curline->frontsector;
|
||||
sidedef = &sides[pfloor->master->sidenum[0]];
|
||||
sidedef = R_GetFFloorSide(curline, pfloor);
|
||||
|
||||
colfunc = colfuncs[BASEDRAWFUNC];
|
||||
|
||||
if (pfloor->master->flags & ML_TFERLINE)
|
||||
{
|
||||
size_t linenum = curline->linedef-backsector->lines[0];
|
||||
line_t *newline = pfloor->master->frontsector->lines[0] + linenum;
|
||||
sidedef = &sides[newline->sidenum[0]];
|
||||
line_t *newline = R_GetFFloorLine(curline, pfloor);
|
||||
do_texture_skew = newline->flags & ML_SKEWTD;
|
||||
dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM;
|
||||
}
|
||||
|
@ -534,6 +543,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
}
|
||||
|
||||
texnum = R_GetTextureNum(sidedef->midtexture);
|
||||
vertflip = textures[texnum]->flip & 2;
|
||||
|
||||
if (pfloor->fofflags & FOF_TRANSLUCENT)
|
||||
{
|
||||
|
@ -687,18 +697,25 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
|
||||
wall_scalex = FixedDiv(FRACUNIT, sidedef->scalex_mid);
|
||||
wall_scaley = sidedef->scaley_mid;
|
||||
if (wall_scaley < 0)
|
||||
{
|
||||
wall_scaley = -wall_scaley;
|
||||
vertflip = !vertflip;
|
||||
}
|
||||
|
||||
thicksidecol = ffloortexturecolumn;
|
||||
|
||||
wall_offsetx = ds->offsetx + sidedef->offsetx_mid;
|
||||
|
||||
if (wall_scalex == FRACUNIT)
|
||||
{
|
||||
for (INT32 x = x1; x <= x2; x++)
|
||||
thicksidecol[x] = ds->thicksidecol[x] + ds->offsetx;
|
||||
thicksidecol[x] = ds->thicksidecol[x];
|
||||
}
|
||||
else
|
||||
{
|
||||
for (INT32 x = x1; x <= x2; x++)
|
||||
thicksidecol[x] = FixedDiv(ds->thicksidecol[x], wall_scalex) + ds->offsetx;
|
||||
thicksidecol[x] = FixedDiv(ds->thicksidecol[x], wall_scalex);
|
||||
}
|
||||
|
||||
mfloorclip = ds->sprbottomclip;
|
||||
|
@ -733,7 +750,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (skewslope)
|
||||
{
|
||||
angle_t lineangle = R_PointToAngle2(curline->v1->x, curline->v1->y, curline->v2->x, curline->v2->y);
|
||||
ffloortextureslide = FixedMul(skewslope->zdelta, FINECOSINE((lineangle-skewslope->xydirection)>>ANGLETOFINESHIFT));
|
||||
ffloortextureslide = FixedMul(R_GetSlopeTextureSlide(skewslope, lineangle), wall_scaley);
|
||||
}
|
||||
|
||||
dc_texturemid += offsetvalue;
|
||||
|
@ -741,7 +758,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
// Texture must be cached
|
||||
R_CheckTextureCache(texnum);
|
||||
|
||||
if (textures[texnum]->flip & 2) // vertically flipped?
|
||||
if (vertflip) // vertically flipped?
|
||||
colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
|
||||
else
|
||||
colfunc_2s = R_DrawRepeatMaskedColumn;
|
||||
|
@ -775,9 +792,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
// skew FOF walls
|
||||
if (ffloortextureslide)
|
||||
{
|
||||
if (oldx != -1)
|
||||
dc_texturemid += FixedMul(ffloortextureslide, thicksidecol[oldx]-thicksidecol[dc_x]);
|
||||
oldx = dc_x;
|
||||
if (oldtexturecolumn != -1)
|
||||
dc_texturemid += FixedMul(ffloortextureslide, oldtexturecolumn-ds->thicksidecol[dc_x]);
|
||||
oldtexturecolumn = ds->thicksidecol[dc_x];
|
||||
}
|
||||
|
||||
// Calculate bounds
|
||||
|
@ -814,7 +831,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
dc_iscale = FixedMul(0xffffffffu / (unsigned)spryscale, wall_scaley);
|
||||
|
||||
// Get data for the column
|
||||
col = R_GetColumn(texnum, (thicksidecol[dc_x] >> FRACBITS));
|
||||
col = R_GetColumn(texnum, ((thicksidecol[dc_x] + wall_offsetx) >> FRACBITS));
|
||||
|
||||
// SoM: New code does not rely on R_DrawColumnShadowed_8 which
|
||||
// will (hopefully) put less strain on the stack.
|
||||
|
@ -988,36 +1005,77 @@ static boolean R_FFloorCanClip(visffloor_t *pfloor)
|
|||
#define HEIGHTBITS 12
|
||||
#define HEIGHTUNIT (1<<HEIGHTBITS)
|
||||
|
||||
static void R_DrawRegularWall(UINT8 *source, INT32 height)
|
||||
{
|
||||
dc_source = source;
|
||||
dc_texheight = height;
|
||||
colfunc();
|
||||
}
|
||||
|
||||
//profile stuff ---------------------------------------------------------
|
||||
//#define TIMING
|
||||
#ifdef TIMING
|
||||
#include "p5prof.h"
|
||||
INT64 mycount;
|
||||
INT64 mytotal = 0;
|
||||
UINT32 nombre = 100000;
|
||||
//static char runtest[10][80];
|
||||
#endif
|
||||
//profile stuff ---------------------------------------------------------
|
||||
static void R_DrawFlippedWall(UINT8 *source, INT32 height)
|
||||
{
|
||||
dc_texheight = height;
|
||||
R_DrawFlippedPost(source, (unsigned)height, colfunc);
|
||||
}
|
||||
|
||||
static void R_DrawNoWall(UINT8 *source, INT32 height)
|
||||
{
|
||||
(void)source;
|
||||
(void)height;
|
||||
}
|
||||
|
||||
static void R_RenderSegLoop (void)
|
||||
{
|
||||
angle_t angle;
|
||||
fixed_t textureoffset;
|
||||
size_t pindex;
|
||||
INT32 yl;
|
||||
INT32 yh;
|
||||
size_t pindex;
|
||||
INT32 yl;
|
||||
INT32 yh;
|
||||
|
||||
INT32 mid;
|
||||
INT32 mid;
|
||||
fixed_t texturecolumn = 0;
|
||||
fixed_t toptexturecolumn = 0;
|
||||
fixed_t bottomtexturecolumn = 0;
|
||||
fixed_t oldtexturecolumn = -1;
|
||||
fixed_t oldtexturecolumn_top = -1;
|
||||
fixed_t oldtexturecolumn_bottom = -1;
|
||||
INT32 top;
|
||||
INT32 bottom;
|
||||
INT32 i;
|
||||
INT32 top;
|
||||
INT32 bottom;
|
||||
INT32 i;
|
||||
|
||||
fixed_t topscaley = rw_toptexturescaley;
|
||||
fixed_t midscaley = rw_midtexturescaley;
|
||||
fixed_t bottomscaley = rw_bottomtexturescaley;
|
||||
|
||||
void (*drawtop)(UINT8 *, INT32) = R_DrawRegularWall;
|
||||
void (*drawmiddle)(UINT8 *, INT32) = R_DrawRegularWall;
|
||||
void (*drawbottom)(UINT8 *, INT32) = R_DrawRegularWall;
|
||||
|
||||
if (dc_numlights)
|
||||
colfunc = colfuncs[COLDRAWFUNC_SHADOWED];
|
||||
|
||||
if (toptexture && topscaley < 0)
|
||||
{
|
||||
topscaley = -topscaley;
|
||||
drawtop = R_DrawFlippedWall;
|
||||
}
|
||||
if (midtexture && midscaley < 0)
|
||||
{
|
||||
midscaley = -midscaley;
|
||||
drawmiddle = R_DrawFlippedWall;
|
||||
}
|
||||
if (bottomtexture && bottomscaley < 0)
|
||||
{
|
||||
bottomscaley = -bottomscaley;
|
||||
drawbottom = R_DrawFlippedWall;
|
||||
}
|
||||
|
||||
if (!r_renderwalls)
|
||||
{
|
||||
drawtop = R_DrawNoWall;
|
||||
drawmiddle = R_DrawNoWall;
|
||||
drawbottom = R_DrawNoWall;
|
||||
}
|
||||
|
||||
if (midtexture)
|
||||
R_CheckTextureCache(midtexture);
|
||||
|
@ -1252,32 +1310,14 @@ static void R_RenderSegLoop (void)
|
|||
// single sided line
|
||||
if (yl <= yh && yh >= 0 && yl < viewheight)
|
||||
{
|
||||
if (cv_renderwalls.value)
|
||||
{
|
||||
fixed_t offset = texturecolumn + rw_offsetx;
|
||||
fixed_t offset = texturecolumn + rw_offsetx;
|
||||
|
||||
dc_yl = yl;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_midtexturemid;
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, rw_midtexturescaley);
|
||||
dc_source = R_GetColumn(midtexture, offset >> FRACBITS)->pixels;
|
||||
dc_texheight = textureheight[midtexture]>>FRACBITS;
|
||||
|
||||
//profile stuff ---------------------------------------------------------
|
||||
#ifdef TIMING
|
||||
ProfZeroTimer();
|
||||
#endif
|
||||
colfunc();
|
||||
#ifdef TIMING
|
||||
RDMSR(0x10,&mycount);
|
||||
mytotal += mycount; //64bit add
|
||||
|
||||
if (nombre--==0)
|
||||
I_Error("R_DrawColumn CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1),
|
||||
(INT32)mytotal);
|
||||
#endif
|
||||
//profile stuff ---------------------------------------------------------
|
||||
}
|
||||
dc_yl = yl;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_midtexturemid;
|
||||
dc_texheight = textureheight[midtexture]>>FRACBITS;
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, midscaley);
|
||||
drawmiddle(R_GetColumn(midtexture, offset >> FRACBITS)->pixels, dc_texheight);
|
||||
|
||||
// dont draw anything more for this column, since
|
||||
// a midtexture blocks the view
|
||||
|
@ -1321,21 +1361,17 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
else if (mid >= 0) // safe to draw top texture
|
||||
{
|
||||
if (cv_renderwalls.value)
|
||||
{
|
||||
fixed_t offset = rw_offset_top;
|
||||
if (rw_toptexturescalex < 0)
|
||||
offset = -offset;
|
||||
offset = toptexturecolumn + offset;
|
||||
fixed_t offset = rw_offset_top;
|
||||
if (rw_toptexturescalex < 0)
|
||||
offset = -offset;
|
||||
offset = toptexturecolumn + offset;
|
||||
|
||||
dc_yl = yl;
|
||||
dc_yh = mid;
|
||||
dc_texturemid = rw_toptexturemid;
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, rw_toptexturescaley);
|
||||
dc_source = R_GetColumn(toptexture, offset >> FRACBITS)->pixels;
|
||||
dc_texheight = textureheight[toptexture]>>FRACBITS;
|
||||
colfunc();
|
||||
}
|
||||
dc_yl = yl;
|
||||
dc_yh = mid;
|
||||
dc_texturemid = rw_toptexturemid;
|
||||
dc_texheight = textureheight[toptexture]>>FRACBITS;
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, topscaley);
|
||||
drawtop(R_GetColumn(toptexture, offset >> FRACBITS)->pixels, dc_texheight);
|
||||
ceilingclip[rw_x] = (INT16)mid;
|
||||
}
|
||||
else if (!rw_ceilingmarked) // entirely off top of screen
|
||||
|
@ -1345,8 +1381,8 @@ static void R_RenderSegLoop (void)
|
|||
ceilingclip[rw_x] = topclip;
|
||||
|
||||
if (oldtexturecolumn_top != -1)
|
||||
rw_toptexturemid += FixedMul(rw_toptextureslide, oldtexturecolumn_top-toptexturecolumn);
|
||||
oldtexturecolumn_top = toptexturecolumn;
|
||||
rw_toptexturemid += FixedMul(rw_toptextureslide, oldtexturecolumn_top-textureoffset);
|
||||
oldtexturecolumn_top = textureoffset;
|
||||
}
|
||||
else if (markceiling && (!rw_ceilingmarked)) // no top wall
|
||||
ceilingclip[rw_x] = topclip;
|
||||
|
@ -1372,21 +1408,17 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
else if (mid < viewheight) // safe to draw bottom texture
|
||||
{
|
||||
if (cv_renderwalls.value)
|
||||
{
|
||||
fixed_t offset = rw_offset_bottom;
|
||||
if (rw_bottomtexturescalex < 0)
|
||||
offset = -offset;
|
||||
offset = bottomtexturecolumn + offset;
|
||||
fixed_t offset = rw_offset_bottom;
|
||||
if (rw_bottomtexturescalex < 0)
|
||||
offset = -offset;
|
||||
offset = bottomtexturecolumn + offset;
|
||||
|
||||
dc_yl = mid;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_bottomtexturemid;
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, rw_bottomtexturescaley);
|
||||
dc_source = R_GetColumn(bottomtexture, offset >> FRACBITS)->pixels;
|
||||
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
|
||||
colfunc();
|
||||
}
|
||||
dc_yl = mid;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_bottomtexturemid;
|
||||
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
|
||||
dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, bottomscaley);
|
||||
drawbottom(R_GetColumn(bottomtexture, offset >> FRACBITS)->pixels, dc_texheight);
|
||||
floorclip[rw_x] = (INT16)mid;
|
||||
}
|
||||
else if (!rw_floormarked) // entirely off bottom of screen
|
||||
|
@ -1396,8 +1428,8 @@ static void R_RenderSegLoop (void)
|
|||
floorclip[rw_x] = bottomclip;
|
||||
|
||||
if (oldtexturecolumn_bottom != -1)
|
||||
rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, oldtexturecolumn_bottom-bottomtexturecolumn);
|
||||
oldtexturecolumn_bottom = bottomtexturecolumn;
|
||||
rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, oldtexturecolumn_bottom-textureoffset);
|
||||
oldtexturecolumn_bottom = textureoffset;
|
||||
}
|
||||
else if (markfloor && (!rw_floormarked)) // no bottom wall
|
||||
floorclip[rw_x] = bottomclip;
|
||||
|
@ -1421,11 +1453,14 @@ static void R_RenderSegLoop (void)
|
|||
{
|
||||
if (oldtexturecolumn != -1)
|
||||
{
|
||||
rw_midtexturemid += FixedMul(rw_midtextureslide, oldtexturecolumn-texturecolumn);
|
||||
rw_midtextureback += FixedMul(rw_midtexturebackslide, oldtexturecolumn-texturecolumn);
|
||||
INT32 diff = oldtexturecolumn-textureoffset;
|
||||
if (rw_invmidtexturescalex < 0)
|
||||
diff = -diff;
|
||||
rw_midtexturemid += FixedMul(rw_midtextureslide, diff);
|
||||
rw_midtextureback += FixedMul(rw_midtexturebackslide, diff);
|
||||
}
|
||||
|
||||
oldtexturecolumn = texturecolumn;
|
||||
oldtexturecolumn = textureoffset;
|
||||
}
|
||||
|
||||
if (invscale)
|
||||
|
@ -1519,7 +1554,7 @@ static void R_AllocClippingTables(size_t range)
|
|||
static void R_AllocTextureColumnTables(size_t range)
|
||||
{
|
||||
size_t pos = curtexturecolumntable - texturecolumntable;
|
||||
size_t need = range * 3;
|
||||
size_t need = range * 4;
|
||||
|
||||
if (pos + need < texturecolumntablesize)
|
||||
return;
|
||||
|
@ -1540,15 +1575,48 @@ static void R_AllocTextureColumnTables(size_t range)
|
|||
for (drawseg_t *ds = drawsegs; ds < ds_p; ds++)
|
||||
{
|
||||
// Check if it's in range of the tables
|
||||
if (ds->maskedtexturecol + ds->x1 >= oldtable && ds->maskedtexturecol + ds->x1 <= oldlast)
|
||||
ds->maskedtexturecol = (ds->maskedtexturecol - oldtable) + texturecolumntable;
|
||||
if (ds->thicksidecol + ds->x1 >= oldtable && ds->thicksidecol + ds->x1 <= oldlast)
|
||||
ds->thicksidecol = (ds->thicksidecol - oldtable) + texturecolumntable;
|
||||
if (ds->invscale + ds->x1 >= oldtable && ds->invscale + ds->x1 <= oldlast)
|
||||
ds->invscale = (ds->invscale - oldtable) + texturecolumntable;
|
||||
#define CHECK(which) \
|
||||
if (which + ds->x1 >= oldtable && which + ds->x1 <= oldlast) \
|
||||
which = (which - oldtable) + texturecolumntable
|
||||
|
||||
CHECK(ds->maskedtexturecol);
|
||||
CHECK(ds->maskedtextureheight);
|
||||
CHECK(ds->thicksidecol);
|
||||
CHECK(ds->invscale);
|
||||
|
||||
#undef CHECK
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_ScaleFromGlobalAngle
|
||||
// Returns the texture mapping scale for the current line (horizontal span)
|
||||
// at the given angle.
|
||||
// rw_distance must be calculated first.
|
||||
//
|
||||
// killough 5/2/98: reformatted, cleaned up
|
||||
//
|
||||
// note: THIS IS USED ONLY FOR WALLS!
|
||||
static fixed_t R_ScaleFromGlobalAngle(angle_t visangle)
|
||||
{
|
||||
angle_t anglea = ANGLE_90 + (visangle-viewangle);
|
||||
angle_t angleb = ANGLE_90 + (visangle-rw_normalangle);
|
||||
fixed_t den = FixedMul(rw_distance, FINESINE(anglea>>ANGLETOFINESHIFT));
|
||||
// proff 11/06/98: Changed for high-res
|
||||
fixed_t num = FixedMul(projectiony, FINESINE(angleb>>ANGLETOFINESHIFT));
|
||||
|
||||
if (den > num>>16)
|
||||
{
|
||||
num = FixedDiv(num, den);
|
||||
if (num > 64*FRACUNIT)
|
||||
return 64*FRACUNIT;
|
||||
if (num < 256)
|
||||
return 256;
|
||||
return num;
|
||||
}
|
||||
return 64*FRACUNIT;
|
||||
}
|
||||
|
||||
//
|
||||
// R_StoreWallRange
|
||||
// A wall segment will be drawn
|
||||
|
@ -1720,11 +1788,14 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
midtexture = toptexture = bottomtexture = maskedtexture = 0;
|
||||
ds_p->maskedtexturecol = NULL;
|
||||
ds_p->maskedtextureheight = NULL;
|
||||
ds_p->numthicksides = numthicksides = 0;
|
||||
ds_p->thicksidecol = NULL;
|
||||
ds_p->invscale = NULL;
|
||||
ds_p->tsilheight = 0;
|
||||
|
||||
texcoltables = false;
|
||||
|
||||
numbackffloors = 0;
|
||||
|
||||
for (i = 0; i < MAXFFLOORS; i++)
|
||||
|
@ -1750,16 +1821,19 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
angle_t lineangle = R_PointToAngle2(curline->v1->x, curline->v1->y, curline->v2->x, curline->v2->y);
|
||||
|
||||
if (frontsector->f_slope)
|
||||
floorfrontslide = FixedMul(frontsector->f_slope->zdelta, FINECOSINE((lineangle-frontsector->f_slope->xydirection)>>ANGLETOFINESHIFT));
|
||||
floorfrontslide = R_GetSlopeTextureSlide(frontsector->f_slope, lineangle);
|
||||
|
||||
if (frontsector->c_slope)
|
||||
ceilingfrontslide = FixedMul(frontsector->c_slope->zdelta, FINECOSINE((lineangle-frontsector->c_slope->xydirection)>>ANGLETOFINESHIFT));
|
||||
ceilingfrontslide = R_GetSlopeTextureSlide(frontsector->c_slope, lineangle);
|
||||
|
||||
if (backsector && backsector->f_slope)
|
||||
floorbackslide = FixedMul(backsector->f_slope->zdelta, FINECOSINE((lineangle-backsector->f_slope->xydirection)>>ANGLETOFINESHIFT));
|
||||
if (backsector)
|
||||
{
|
||||
if (backsector->f_slope)
|
||||
floorbackslide = R_GetSlopeTextureSlide(backsector->f_slope, lineangle);
|
||||
|
||||
if (backsector && backsector->c_slope)
|
||||
ceilingbackslide = FixedMul(backsector->c_slope->zdelta, FINECOSINE((lineangle-backsector->c_slope->xydirection)>>ANGLETOFINESHIFT));
|
||||
if (backsector->c_slope)
|
||||
ceilingbackslide = R_GetSlopeTextureSlide(backsector->c_slope, lineangle);
|
||||
}
|
||||
}
|
||||
|
||||
rw_midtexturescalex = sidedef->scalex_mid;
|
||||
|
@ -1775,26 +1849,27 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
fixed_t rowoffset = sidedef->rowoffset + sidedef->offsety_mid;
|
||||
fixed_t texheight = textureheight[midtexture];
|
||||
fixed_t scaley = abs(rw_midtexturescaley);
|
||||
|
||||
if (rw_midtexturescaley > 0)
|
||||
{
|
||||
if (linedef->flags & ML_NOSKEW)
|
||||
{
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
rw_midtexturemid = FixedMul(frontsector->floorheight - viewz, rw_midtexturescaley) + texheight;
|
||||
rw_midtexturemid = FixedMul(frontsector->floorheight - viewz, scaley) + texheight;
|
||||
else
|
||||
rw_midtexturemid = FixedMul(frontsector->ceilingheight - viewz, rw_midtexturescaley);
|
||||
rw_midtexturemid = FixedMul(frontsector->ceilingheight - viewz, scaley);
|
||||
}
|
||||
else if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
rw_midtexturemid = FixedMul(worldbottom, rw_midtexturescaley) + texheight;
|
||||
rw_midtextureslide = floorfrontslide;
|
||||
rw_midtexturemid = FixedMul(worldbottom, scaley) + texheight;
|
||||
rw_midtextureslide = FixedMul(floorfrontslide, scaley);
|
||||
}
|
||||
else
|
||||
{
|
||||
// top of texture at top
|
||||
rw_midtexturemid = FixedMul(worldtop, rw_midtexturescaley);
|
||||
rw_midtextureslide = ceilingfrontslide;
|
||||
rw_midtexturemid = FixedMul(worldtop, scaley);
|
||||
rw_midtextureslide = FixedMul(ceilingfrontslide, scaley);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1805,20 +1880,20 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (linedef->flags & ML_NOSKEW)
|
||||
{
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
rw_midtexturemid = FixedMul(frontsector->floorheight - viewz, rw_midtexturescaley);
|
||||
rw_midtexturemid = FixedMul(frontsector->floorheight - viewz, scaley);
|
||||
else
|
||||
rw_midtexturemid = FixedMul(frontsector->ceilingheight - viewz, rw_midtexturescaley) + texheight;
|
||||
rw_midtexturemid = FixedMul(frontsector->ceilingheight - viewz, scaley) + texheight;
|
||||
}
|
||||
else if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
rw_midtexturemid = FixedMul(worldbottom, rw_midtexturescaley);
|
||||
rw_midtextureslide = floorfrontslide;
|
||||
rw_midtexturemid = FixedMul(worldbottom, scaley);
|
||||
rw_midtextureslide = FixedMul(floorfrontslide, scaley);
|
||||
}
|
||||
else
|
||||
{
|
||||
// top of texture at top
|
||||
rw_midtexturemid = FixedMul(worldtop, rw_midtexturescaley) + texheight;
|
||||
rw_midtextureslide = ceilingfrontslide;
|
||||
rw_midtexturemid = FixedMul(worldtop, scaley) + texheight;
|
||||
rw_midtextureslide = FixedMul(ceilingfrontslide, scaley);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2027,15 +2102,16 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
{
|
||||
// top of texture at top
|
||||
rw_toptexturemid = worldtop;
|
||||
rw_toptextureslide = ceilingfrontslide;
|
||||
rw_toptextureslide = FixedMul(ceilingfrontslide, abs(rw_toptexturescaley));
|
||||
}
|
||||
else
|
||||
{
|
||||
rw_toptexturemid = worldhigh + texheight;
|
||||
rw_toptextureslide = ceilingbackslide;
|
||||
rw_toptextureslide = FixedMul(ceilingbackslide, abs(rw_toptexturescaley));
|
||||
}
|
||||
|
||||
rw_toptexturemid = FixedMul(rw_toptexturemid, rw_toptexturescaley);
|
||||
rw_toptexturemid = FixedMul(rw_toptexturemid, abs(rw_toptexturescaley));
|
||||
rw_toptexturemid += toprowoffset;
|
||||
}
|
||||
|
||||
// check BOTTOM TEXTURE
|
||||
|
@ -2066,24 +2142,24 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// bottom of texture at bottom
|
||||
// top of texture at top
|
||||
rw_bottomtexturemid = worldbottom;
|
||||
rw_bottomtextureslide = floorfrontslide;
|
||||
rw_bottomtextureslide = FixedMul(floorfrontslide, abs(rw_bottomtexturescaley));
|
||||
}
|
||||
else
|
||||
{
|
||||
// top of texture at top
|
||||
rw_bottomtexturemid = worldlow;
|
||||
rw_bottomtextureslide = floorbackslide;
|
||||
rw_bottomtextureslide = FixedMul(floorbackslide, abs(rw_bottomtexturescaley));
|
||||
}
|
||||
|
||||
rw_bottomtexturemid = FixedMul(rw_bottomtexturemid, rw_bottomtexturescaley);
|
||||
rw_bottomtexturemid = FixedMul(rw_bottomtexturemid, abs(rw_bottomtexturescaley));
|
||||
rw_bottomtexturemid += botrowoffset;
|
||||
}
|
||||
|
||||
rw_toptexturemid += toprowoffset;
|
||||
rw_bottomtexturemid += botrowoffset;
|
||||
|
||||
// allocate space for masked texture tables
|
||||
R_AllocTextureColumnTables(rw_stopx - start);
|
||||
|
||||
texcoltables = true;
|
||||
|
||||
if (frontsector && backsector && !Tag_Compare(&frontsector->tags, &backsector->tags) && (backsector->ffloors || frontsector->ffloors))
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
@ -2282,7 +2358,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
ds_p->maskedtexturecol = maskedtexturecol = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
|
||||
maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
|
||||
ds_p->maskedtextureheight = maskedtextureheight = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
|
||||
maskedtexture = true;
|
||||
|
||||
|
@ -2324,13 +2401,14 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
}
|
||||
}
|
||||
|
||||
rw_midtexturemid = FixedMul(rw_midtexturemid, rw_midtexturescaley);
|
||||
rw_midtextureback = FixedMul(rw_midtextureback, rw_midtexturescaley);
|
||||
rw_midtexturemid = FixedMul(rw_midtexturemid, abs(rw_midtexturescaley));
|
||||
rw_midtextureback = FixedMul(rw_midtextureback, abs(rw_midtexturescaley));
|
||||
|
||||
rw_midtextureslide = FixedMul(rw_midtextureslide, abs(rw_midtexturescaley));
|
||||
rw_midtexturebackslide = FixedMul(rw_midtexturebackslide, abs(rw_midtexturescaley));
|
||||
|
||||
rw_midtexturemid += sidedef->rowoffset + sidedef->offsety_mid;
|
||||
rw_midtextureback += sidedef->rowoffset + sidedef->offsety_mid;
|
||||
|
||||
maskedtexture = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -376,7 +376,7 @@ static void SetSkin(player_t *player, INT32 skinnum)
|
|||
player->mo->skin = skin;
|
||||
if (newcolor)
|
||||
player->mo->color = newcolor;
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
P_SetScale(player->mo, player->mo->scale, false);
|
||||
player->mo->radius = radius;
|
||||
|
||||
P_SetMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
|
||||
|
|
|
@ -658,12 +658,31 @@ void R_DrawMaskedColumn(column_t *column, unsigned lengthcol)
|
|||
static UINT8 *flippedcol = NULL;
|
||||
static size_t flippedcolsize = 0;
|
||||
|
||||
void R_DrawFlippedPost(UINT8 *source, unsigned length, void (*drawcolfunc)(void))
|
||||
{
|
||||
if (!length)
|
||||
return;
|
||||
|
||||
if (!flippedcolsize || length > flippedcolsize)
|
||||
{
|
||||
flippedcolsize = length;
|
||||
flippedcol = Z_Realloc(flippedcol, length, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
dc_source = flippedcol;
|
||||
|
||||
for (UINT8 *s = (UINT8 *)source, *d = flippedcol+length-1; d >= flippedcol; s++)
|
||||
*d-- = *s;
|
||||
|
||||
drawcolfunc();
|
||||
}
|
||||
|
||||
void R_DrawFlippedMaskedColumn(column_t *column, unsigned lengthcol)
|
||||
{
|
||||
INT32 topscreen;
|
||||
INT32 bottomscreen;
|
||||
fixed_t basetexturemid = dc_texturemid;
|
||||
UINT8 *d,*s;
|
||||
INT32 topdelta;
|
||||
|
||||
for (unsigned i = 0; i < column->num_posts; i++)
|
||||
{
|
||||
|
@ -671,7 +690,7 @@ void R_DrawFlippedMaskedColumn(column_t *column, unsigned lengthcol)
|
|||
if (!post->length)
|
||||
continue;
|
||||
|
||||
INT32 topdelta = lengthcol-post->length-post->topdelta;
|
||||
topdelta = lengthcol-post->length-post->topdelta;
|
||||
topscreen = sprtopscreen + spryscale*topdelta;
|
||||
bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*post->length
|
||||
: sprbotscreen + spryscale*post->length;
|
||||
|
@ -698,18 +717,9 @@ void R_DrawFlippedMaskedColumn(column_t *column, unsigned lengthcol)
|
|||
|
||||
if (dc_yl <= dc_yh && dc_yh > 0)
|
||||
{
|
||||
if (post->length > flippedcolsize)
|
||||
{
|
||||
flippedcolsize = post->length;
|
||||
flippedcol = Z_Realloc(flippedcol, flippedcolsize, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
for (s = column->pixels+post->data_offset+post->length, d = flippedcol; d < flippedcol+post->length; --s)
|
||||
*d++ = *s;
|
||||
dc_source = flippedcol;
|
||||
dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
|
||||
|
||||
colfunc();
|
||||
R_DrawFlippedPost(column->pixels + post->data_offset, post->length, colfunc);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1527,7 +1537,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// uncapped/interpolation
|
||||
interpmobjstate_t interp = {0};
|
||||
|
||||
if (!cv_renderthings.value)
|
||||
if (!r_renderthings)
|
||||
return;
|
||||
|
||||
// do interpolation
|
||||
|
@ -2684,7 +2694,7 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
// Add the 3D floors, thicksides, and masked textures...
|
||||
for (ds = drawsegs + mask->drawsegs[1]; ds-- > drawsegs + mask->drawsegs[0];)
|
||||
{
|
||||
if (ds->numthicksides)
|
||||
if (ds->numthicksides && r_renderwalls)
|
||||
{
|
||||
for (i = 0; i < ds->numthicksides; i++)
|
||||
{
|
||||
|
@ -2703,17 +2713,19 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
else {
|
||||
// Put it in!
|
||||
entry = R_CreateDrawNode(head);
|
||||
entry->plane = plane;
|
||||
entry->seg = ds;
|
||||
if (r_renderwalls)
|
||||
entry->seg = ds;
|
||||
if (r_renderfloors)
|
||||
entry->plane = plane;
|
||||
}
|
||||
ds->curline->polyseg->visplane = NULL;
|
||||
}
|
||||
if (ds->maskedtexturecol)
|
||||
if (ds->maskedtexturecol && r_renderwalls)
|
||||
{
|
||||
entry = R_CreateDrawNode(head);
|
||||
entry->seg = ds;
|
||||
}
|
||||
if (ds->numffloorplanes)
|
||||
if (ds->numffloorplanes && r_renderfloors)
|
||||
{
|
||||
for (i = 0; i < ds->numffloorplanes; i++)
|
||||
{
|
||||
|
@ -3180,9 +3192,6 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
|||
(lowscale < spr->sortscale &&
|
||||
!R_PointOnSegSide (spr->gx, spr->gy, ds->curline)))
|
||||
{
|
||||
// masked mid texture?
|
||||
/*if (ds->maskedtexturecol)
|
||||
R_RenderMaskedSegRange (ds, r1, r2);*/
|
||||
// seg is behind sprite
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -48,6 +48,7 @@ extern fixed_t windowbottom;
|
|||
|
||||
void R_DrawMaskedColumn(column_t *column, unsigned lengthcol);
|
||||
void R_DrawFlippedMaskedColumn(column_t *column, unsigned lengthcol);
|
||||
void R_DrawFlippedPost(UINT8 *source, unsigned length, void (*drawcolfunc)(void));
|
||||
|
||||
// ----------------
|
||||
// SPRITE RENDERING
|
||||
|
|
|
@ -556,7 +556,7 @@ static boolean ParseDecimal(tokenizer_t *sc, double *out)
|
|||
return M_StringToDecimal(tkn, out);
|
||||
}
|
||||
|
||||
static struct PaletteRemapParseResult *ThrowError(const char *format, ...)
|
||||
FUNCPRINTF static struct PaletteRemapParseResult *ThrowError(const char *format, ...)
|
||||
{
|
||||
const size_t err_size = 512 * sizeof(char);
|
||||
|
||||
|
@ -792,7 +792,7 @@ static struct PaletteRemapParseResult *PaletteRemap_ParseTranslation(const char
|
|||
return result;
|
||||
}
|
||||
|
||||
static void PrintError(const char *name, const char *format, ...)
|
||||
FUNCDEBUG static void PrintError(const char *name, const char *format, ...)
|
||||
{
|
||||
char error[256];
|
||||
|
||||
|
|
|
@ -1910,7 +1910,7 @@ static void S_AddMusicStackEntry(const char *mname, UINT16 mflags, boolean loopi
|
|||
if (!music_stacks)
|
||||
{
|
||||
music_stacks = Z_Calloc(sizeof (*mst), PU_MUSIC, NULL);
|
||||
strncpy(music_stacks->musname, (status == JT_MASTER ? mname : (S_CheckQueue() ? queue_name : mapmusname)), 7);
|
||||
strncpy(music_stacks->musname, (status == JT_MASTER ? mname : (S_CheckQueue() ? queue_name : mapmusname)), sizeof(music_stacks->musname)-1);
|
||||
music_stacks->musflags = (status == JT_MASTER ? mflags : (S_CheckQueue() ? queue_flags : mapmusflags));
|
||||
music_stacks->looping = (status == JT_MASTER ? looping : (S_CheckQueue() ? queue_looping : true));
|
||||
music_stacks->position = (status == JT_MASTER ? position : (S_CheckQueue() ? queue_position : S_GetMusicPosition()));
|
||||
|
@ -2033,7 +2033,7 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst)
|
|||
if (result)
|
||||
{
|
||||
*entry = *result;
|
||||
strncpy(entry->musname, result->musname, 7);
|
||||
memcpy(entry->musname, result->musname, sizeof(entry->musname));
|
||||
}
|
||||
|
||||
// no result, just grab mapmusname
|
||||
|
@ -2255,7 +2255,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
|
|||
if (S_MusicDisabled())
|
||||
return;
|
||||
|
||||
strncpy(newmusic, mmusic, 7);
|
||||
strncpy(newmusic, mmusic, sizeof(newmusic)-1);
|
||||
if (LUA_HookMusicChange(music_name, &hook_param))
|
||||
return;
|
||||
newmusic[6] = 0;
|
||||
|
|
|
@ -238,7 +238,7 @@ UINT32 S_GetMusicPosition(void);
|
|||
|
||||
typedef struct musicstack_s
|
||||
{
|
||||
char musname[7];
|
||||
char musname[7+1];
|
||||
UINT16 musflags;
|
||||
boolean looping;
|
||||
UINT32 position;
|
||||
|
|
|
@ -44,6 +44,8 @@
|
|||
// SRB2Kart
|
||||
#include "r_fps.h" // R_GetFramerateCap
|
||||
|
||||
#include "lua_hud.h" // LUA_HudEnabled
|
||||
|
||||
// --------------------------------------------
|
||||
// assembly or c drawer routines for 8bpp/16bpp
|
||||
// --------------------------------------------
|
||||
|
@ -70,11 +72,6 @@ consvar_t cv_scr_width_w = CVAR_INIT ("scr_width_w", "640", CV_SAVE, CV_Unsigned
|
|||
consvar_t cv_scr_height_w = CVAR_INIT ("scr_height_w", "400", CV_SAVE, CV_Unsigned, NULL);
|
||||
consvar_t cv_scr_depth = CVAR_INIT ("scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL);
|
||||
|
||||
consvar_t cv_renderview = CVAR_INIT ("renderview", "On", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_renderwalls = CVAR_INIT ("renderwalls", "On", CV_NOTINNET|CV_CHEAT, CV_OnOff, NULL);
|
||||
consvar_t cv_renderfloors = CVAR_INIT ("renderfloors", "On", CV_NOTINNET|CV_CHEAT, CV_OnOff, NULL);
|
||||
consvar_t cv_renderthings = CVAR_INIT ("renderthings", "On", CV_NOTINNET|CV_CHEAT, CV_OnOff, NULL);
|
||||
|
||||
CV_PossibleValue_t cv_renderer_t[] = {
|
||||
{1, "Software"},
|
||||
#ifdef HWRENDER
|
||||
|
@ -494,6 +491,7 @@ void SCR_ClosedCaptions(void)
|
|||
basey -= 8;
|
||||
else if ((modeattacking == ATTACKING_NIGHTS)
|
||||
|| (!(maptol & TOL_NIGHTS)
|
||||
&& LUA_HudEnabled(hud_powerups)
|
||||
&& ((cv_powerupdisplay.value == 2) // "Always"
|
||||
|| (cv_powerupdisplay.value == 1 && !camera.chase)))) // "First-person only"
|
||||
basey -= 16;
|
||||
|
|
|
@ -157,9 +157,7 @@ extern CV_PossibleValue_t cv_renderer_t[];
|
|||
extern INT32 scr_bpp;
|
||||
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_width_w, cv_scr_height_w, cv_scr_depth, cv_fullscreen;
|
||||
extern consvar_t cv_renderwalls, cv_renderfloors, cv_renderthings;
|
||||
extern consvar_t cv_renderview, cv_renderer;
|
||||
extern consvar_t cv_renderhitbox, cv_renderhitboxinterpolation, cv_renderhitboxgldepth;
|
||||
extern consvar_t cv_renderer;
|
||||
// wait for page flipping to end or not
|
||||
extern consvar_t cv_vidwait;
|
||||
extern consvar_t cv_timescale;
|
||||
|
|
|
@ -1714,7 +1714,7 @@ const char *I_GetJoyName(INT32 joyindex)
|
|||
{
|
||||
tempname = SDL_JoystickNameForIndex(joyindex);
|
||||
if (tempname)
|
||||
strncpy(joyname, tempname, 255);
|
||||
strncpy(joyname, tempname, sizeof(joyname)-1);
|
||||
}
|
||||
return joyname;
|
||||
}
|
||||
|
@ -2857,7 +2857,7 @@ size_t I_GetRandomBytes(char *destination, size_t count)
|
|||
{
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined(__APPLE__)
|
||||
FILE *rndsource;
|
||||
size_t actual_bytes;
|
||||
size_t actual_bytes = 0;
|
||||
|
||||
if (!(rndsource = fopen("/dev/urandom", "r")))
|
||||
if (!(rndsource = fopen("/dev/random", "r")))
|
||||
|
|
|
@ -140,15 +140,18 @@ static void Midiplayer_Onchange(void)
|
|||
restart = true;
|
||||
}
|
||||
|
||||
if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
|
||||
if (!Mix_GetSoundFonts() || stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
|
||||
{
|
||||
if (!Mix_SetSoundFonts(cv_midisoundfontpath.string)) // == 0 means error
|
||||
CONS_Alert(CONS_ERROR, "Sound font error: %s", Mix_GetError());
|
||||
else
|
||||
restart = true;
|
||||
}
|
||||
|
||||
#if SDL_MIXER_VERSION_ATLEAST(2,5,0)
|
||||
Mix_SetTimidityCfg(cv_miditimiditypath.string);
|
||||
#else
|
||||
Mix_Timidity_addToPathList(cv_miditimiditypath.string);
|
||||
#endif
|
||||
|
||||
if (restart)
|
||||
S_StartEx(true);
|
||||
|
@ -159,7 +162,7 @@ static void MidiSoundfontPath_Onchange(void)
|
|||
if (Mix_GetMidiPlayer() != MIDI_Fluidsynth || (I_SongType() != MU_NONE && I_SongType() != MU_MID_EX))
|
||||
return;
|
||||
|
||||
if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
|
||||
if (!Mix_GetSoundFonts() || stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
|
||||
{
|
||||
char *miditoken;
|
||||
char *source = strdup(cv_midisoundfontpath.string);
|
||||
|
@ -286,8 +289,12 @@ void I_StartupSound(void)
|
|||
#ifdef HAVE_MIXERX
|
||||
Mix_SetMidiPlayer(cv_midiplayer.value);
|
||||
Mix_SetSoundFonts(cv_midisoundfontpath.string);
|
||||
#if SDL_MIXER_VERSION_ATLEAST(2,5,0)
|
||||
Mix_SetTimidityCfg(cv_miditimiditypath.string);
|
||||
#else
|
||||
Mix_Timidity_addToPathList(cv_miditimiditypath.string);
|
||||
#endif
|
||||
#endif
|
||||
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
|
||||
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MP3|MIX_INIT_OGG|MIX_INIT_MOD);
|
||||
#endif
|
||||
|
@ -942,7 +949,12 @@ UINT32 I_GetSongLength(void)
|
|||
else
|
||||
{
|
||||
#ifdef HAVE_MIXERX
|
||||
#if SDL_MIXER_VERSION_ATLEAST(2,5,0)
|
||||
double xlength = Mix_MusicDuration(music);
|
||||
#else
|
||||
double xlength = Mix_GetMusicTotalTime(music);
|
||||
#endif
|
||||
|
||||
if (xlength >= 0)
|
||||
return (UINT32)(xlength*1000);
|
||||
#endif
|
||||
|
@ -1198,10 +1210,14 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
#ifdef HAVE_MIXERX
|
||||
if (Mix_GetMidiPlayer() != cv_midiplayer.value)
|
||||
Mix_SetMidiPlayer(cv_midiplayer.value);
|
||||
if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
|
||||
if (!Mix_GetSoundFonts() || stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
|
||||
Mix_SetSoundFonts(cv_midisoundfontpath.string);
|
||||
#if SDL_MIXER_VERSION_ATLEAST(2,5,0)
|
||||
Mix_SetTimidityCfg(cv_miditimiditypath.string);
|
||||
#else
|
||||
Mix_Timidity_addToPathList(cv_miditimiditypath.string); // this overwrites previous custom path
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
/*
|
||||
|
|
|
@ -815,7 +815,7 @@ static inline void ST_drawRings(void)
|
|||
|
||||
static void ST_drawLivesArea(void)
|
||||
{
|
||||
INT32 v_colmap = V_YELLOWMAP, livescount;
|
||||
INT32 v_colmap = V_YELLOWMAP, livescount = -1;
|
||||
boolean notgreyedout = false;
|
||||
|
||||
if (!stplyr->skincolor)
|
||||
|
@ -1171,8 +1171,10 @@ static void ST_drawInput(void)
|
|||
V_DrawFill(x+16+(xoffs), y+(yoffs)-offs, 10, 10, col);\
|
||||
V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_INPUT].f|symb, false)
|
||||
|
||||
drawbutt( 4,-3, BT_JUMP, 'J');
|
||||
drawbutt(15,-3, BT_SPIN, 'S');
|
||||
drawbutt( 4,-3, BT_JUMP, 'J' );
|
||||
drawbutt(15,-3, BT_SPIN, 'S' );
|
||||
drawbutt(26,-3, BT_SHIELD, '\0'); // Instead of a wide 'J' or 'S', we'll draw a thin "SH" for Shield
|
||||
V_DrawThinString(x+16+26, y+2+(-3)-offs, hudinfo[HUD_LIVES].f, "SH");
|
||||
|
||||
V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_INPUT].f|20); // sundial backing
|
||||
if (stplyr->mo)
|
||||
|
@ -2821,14 +2823,14 @@ static void ST_overlayDrawer(void)
|
|||
|| ((splitscreen && stplyr == &players[secondarydisplayplayer]) && !camera2.chase))
|
||||
{
|
||||
ST_drawFirstPersonHUD();
|
||||
if (cv_powerupdisplay.value)
|
||||
if (cv_powerupdisplay.value && LUA_HudEnabled(hud_powerups))
|
||||
ST_drawPowerupHUD(); // same as it ever was...
|
||||
}
|
||||
else if (cv_powerupdisplay.value == 2)
|
||||
else if (cv_powerupdisplay.value == 2 && LUA_HudEnabled(hud_powerups))
|
||||
ST_drawPowerupHUD(); // same as it ever was...
|
||||
|
||||
}
|
||||
else if (!(netgame || multiplayer) && cv_powerupdisplay.value == 2)
|
||||
else if (!(netgame || multiplayer) && cv_powerupdisplay.value == 2 && LUA_HudEnabled(hud_powerups))
|
||||
ST_drawPowerupHUD(); // same as it ever was...
|
||||
|
||||
if (!(netgame || multiplayer) || !hu_showscores)
|
||||
|
|
|
@ -384,13 +384,14 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
|
|||
|
||||
const char *R_GetPalname(UINT16 num)
|
||||
{
|
||||
static char palname[9];
|
||||
char newpal[9] = "PLAYPAL";
|
||||
static char palname[8+1];
|
||||
char newpal[9] = "PLAYPAL\0";
|
||||
|
||||
if (num > 0 && num <= 10000)
|
||||
snprintf(newpal, 8, "PAL%04u", num-1);
|
||||
|
||||
strncpy(palname, newpal, 8);
|
||||
strncpy(palname, newpal, sizeof(palname)-1);
|
||||
palname[8] = 0;
|
||||
return palname;
|
||||
}
|
||||
|
||||
|
|
|
@ -579,9 +579,9 @@ void Y_IntermissionDrawer(void)
|
|||
{
|
||||
if (LUA_HudEnabled(hud_intermissiontitletext))
|
||||
{
|
||||
const char *ringtext = "\x82" "get 50 rings then";
|
||||
const char *ringtext = "\x82" "get 50 rings, then";
|
||||
const char *tut1text = "\x82" "press " "\x80" "shield";
|
||||
const char *tut2text = "\x82" "to " "\x80" "transform";
|
||||
const char *tut2text = "\x82" "to transform";
|
||||
ttheight = 8;
|
||||
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
|
||||
ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
|
||||
|
|
Loading…
Reference in a new issue