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Fix bootmap not resetting properly after reload
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2 changed files with 1 additions and 2 deletions
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@ -3549,8 +3549,6 @@ void readmaincfg(MYFILE *f)
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char *tmp;
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INT32 value;
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bootmap = 0; // reset bootmap so we don't warp to the wrong map if another maincfg had set this before
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do
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{
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if (myfgets(s, MAXLINELEN, f))
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@ -196,6 +196,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
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deh_num_warning = 0;
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bootmap = 0;
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gamedataadded = titlechanged = introchanged = false;
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// it doesn't test the version of SRB2 and version of dehacked file
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