spherallic
009e1ef157
Merge branch 'next' into fullscreen-toggle
2023-07-14 15:30:14 +02:00
sphere
59685937da
Merge branch 'fix-exit-automap-segfault' into 'next'
...
Fix segfault when exiting game with automap open
Closes #1049
See merge request STJr/SRB2!2044
2023-07-14 13:15:56 +00:00
sphere
f428759150
Merge branch 'bbox' into 'next'
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Hitbox Renderer
See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90
Allow toggling PF_NoDepthTest for OpenGL hitboxes
2023-07-14 15:03:43 +02:00
Gustaf Alhäll
281e6012f3
Fix segfault when exiting game with automap open
2023-07-08 14:02:32 +02:00
sphere
b8a25ae53c
Add interpolation to hitbox viewer, tweak hitbox colors
2023-06-13 00:05:58 +00:00
Sally Coolatta
49fa46d80e
Online emblems
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Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
spherallic
264ec02223
Merge branch 'next' into bbox
2023-05-26 03:06:30 +02:00
MascaraSnake
e4933b3e94
Merge branch 'allow-modified-saving' into 'next'
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[SUGOI] Allow saving in modified games.
See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
spherallic
488f0fdfab
bruh
2023-04-12 20:06:02 +02:00
spherallic
9499cb5409
Merge branch 'next' into public_next
2023-04-12 19:51:17 +02:00
sphere
2df3fb53da
Merge branch 'strong-lua-command-restrictions' into 'next'
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Fix up Lua command/cvar safety
See merge request STJr/SRB2!1943
2023-04-12 17:50:01 +00:00
spherallic
4b6de096e5
Define cv_addons_folder in dedicated
2023-04-12 00:59:08 +02:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
James R
07e4497320
Add COM_LUA to a bunch of commands
...
These commands be run from Lua:
- add
- addfile
- addfolder
- archivetest
- ban
- banip
- causecfail
- cecho
- cechoduration
- cechoflags
- changeteam
- changeteam2
- charability
- charspeed
- cheats
- clearbans
- clearscores
- connect
- countmobjs
- csay
- demote
- devmode
- displayplayer
- downloads
- drop
- droprate
- dumplua
- echo
- exitgame
- exitlevel
- gametype
- getallemeralds
- getplayernum
- god
- gravflip
- help
- hurtme
- isgamemodified
- jumptoaxis
- kick
- listwad
- login
- manual
- map
- mapmd5
- masterserver_update
- memdump
- memfree
- mod_details
- motd
- noclip
- nodes
- notarget
- numnodes
- numthinkers
- objectplace
- password
- pause
- ping
- playintro
- promote
- quit
- reloadbans
- resendgamestate
- resetcamera
- resetemeralds
- restartaudio
- retry
- rteleport
- runsoc
- savecheckpoint
- say
- sayteam
- sayto
- scale
- screenshot
- serverchangeteam
- setcontinues
- setlives
- setrings
- showbanlist
- showmap
- showscores
- showtime
- skynum
- startmovie
- stopdemo
- stopmovie
- suicide
- teleport
- toggle
- togglemodified
- toggletwod
- tunes
- version
- vid_info
- vid_modelist
- vid_nummodes
- weather
2023-03-15 17:22:56 -07:00
James R
8a6f2e568b
Add a flags parameter to COM_AddCommand
2023-03-15 16:40:21 -07:00
James R
ff0f6e9b74
Add CV_ALLOWLUA to a bunch of cvars
...
These cvars can be modified by Lua.
- advancemap
- allowexitlevel
- allowjoin
- allowmlook
- allowseenames
- allowteamchange
- autobalance
- basenumlaps
- cam2_adjust
- cam2_centertoggle
- cam2_curdist
- cam2_curheight
- cam2_dist
- cam2_height
- cam2_lockaimassist
- cam2_lockedinput
- cam2_orbit
- cam2_rotate
- cam2_rotspeed
- cam2_shiftfacingchar
- cam2_simpledist
- cam2_simpleheight
- cam2_speed
- cam2_still
- cam2_turnfacingability
- cam2_turnfacingchar
- cam2_turnfacinginput
- cam2_turnfacingspindash
- cam2_turnmultiplier
- cam_adjust
- cam_centertoggle
- cam_curdist
- cam_curheight
- cam_dist
- cam_height
- cam_lockaimassist
- cam_lockedinput
- cam_orbit
- cam_rotate
- cam_rotspeed
- cam_shiftfacingchar
- cam_simpledist
- cam_simpleheight
- cam_speed
- cam_still
- cam_turnfacingability
- cam_turnfacingchar
- cam_turnfacinginput
- cam_turnfacingspindash
- cam_turnmultiplier
- color
- color2
- competitionboxes
- cooplives
- coopstarposts
- countdowntime
- exitmove
- flagtime
- forceskin
- friendlyfire
- gravity
- hidetime
- inttime
- itemfinder
- killingdead
- matchboxes
- maxplayers
- mute
- numlaps
- overtime
- pausepermission
- playersforexit
- pointlimit
- powerstones
- respawndelay
- respawnitem
- respawnitemtime
- restrictskinchange
- ringslinger
- runscripts
- scrambleonchange
- seenames
- servername
- showhud
- showinputjoy
- skin
- skin2
- specialrings
- startinglives
- tailspickup
- teamscramble
- timelimit
- touchtag
- tv_1up
- tv_bombshield
- tv_eggman
- tv_forceshield
- tv_invincibility
- tv_jumpshield
- tv_recycler
- tv_ringshield
- tv_superring
- tv_supersneaker
- tv_teleporter
- tv_watershield
2023-03-15 16:40:21 -07:00
spherallic
94396a9f9d
Merge branch 'next' into fullscreen-toggle
2023-03-02 12:14:42 +01:00
spherallic
3bc519ed65
Merge branch 'next' into bbox
2023-01-27 14:59:39 +01:00
Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
...
This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
Eidolon
bbd4cff75c
Revert "Merge branch 'gamepadtweaks' into 'next'"
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This reverts commit 96bfd8cea7
, reversing
changes made to 24f9ec4ec4
.
2023-01-26 19:24:21 -06:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
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This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
LJ Sonic
05d232c029
Delete netcode
...
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
LJ Sonic
d561b5a0bf
Remove broken joinnextround console variable
2022-12-30 13:10:01 +01:00
LJ Sonic
ba91520eab
Remove useless return value for SV_AddWaitingPlayers
2022-12-30 00:24:06 +01:00
spherallic
ba1bad7a96
Merge branch 'next' into fullscreen-toggle
2022-11-24 21:41:06 +01:00
James R
356bdb25a1
Add a hitbox renderer to Software mode
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renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00
Sally Coolatta
a22fa1c455
Compromise on cheats setting modified game
...
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.
HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)
Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Sally Coolatta
1b43cdddd5
Allow saving in modified games.
2022-11-16 11:14:29 -05:00
Jaime Ita Passos
14065fb23f
Properly make padrumble and padrumble2 CV_OnOff toggles
2022-11-15 23:37:57 -03:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
...
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
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Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
spherallic
ef35084d95
Merge remote-tracking branch 'public/master' into next
2022-09-08 16:52:54 +02:00
spherallic
541e2a4fe6
Merge branch 'next' into fullscreen-toggle
2022-09-07 13:48:52 +02:00
Jaime Ita Passos
07011a7044
Stop -Waddress warnings
2022-08-11 04:24:24 -03:00
Eidolon
805941a98f
Merge public next into uncappedrevengeance
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This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
Eidolon
e79654a33a
Completely refactor timing system
...
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.
This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
...
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
MascaraSnake
5fbe5189ce
Merge branch 'udmf-sector-fields' into udmf-full
2022-04-20 21:01:52 +02:00
spherallic
0c7abd88fe
Merge branch 'next' into fullscreen-toggle
2022-03-08 23:50:40 +01:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
spherallic
0cfc75070d
Improved support for separate resolutions:
...
- Windowed mode resolution can now be changed via the resolutions menu.
- F11 can also be used while in this menu.
- Removed usewindowedres cvar for ease of use.
- When starting in windowed mode, use the correct resolution.
2022-02-04 14:42:10 +01:00
spherallic
020ce6a1dd
Rudimentary support for separate fullscreen/windowed resolutions.
2022-01-31 14:40:41 +01:00
MascaraSnake
90cd009b23
Remove writethings because it no longer works properly with the binary-to-UDMF conversion
2022-01-08 16:58:55 +01:00
spherallic
bb514d227c
Don't count music.dta as a main wad when using listwad
2021-12-26 21:12:39 +01:00
LJ Sonic
be87a84a01
Merge branch 'perfstats-averaging-rebased' into 'next'
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Perfstats averaging and refactor
See merge request STJr/SRB2!1643
2021-12-02 23:57:26 +00:00
LZA
a3353be0dc
Raise addon limit
2021-12-02 22:50:44 +00:00
Hannu Hanhi
77ecfb9cdc
Perfstats averaging and refactor
2021-10-29 02:18:02 +03:00
Tatsuru
252a48c2dc
Merge branch 'shorter-hidetime' into 'next'
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Cut cv_hidetime's minimum value to 1 (resolves #586 )
Closes #586
See merge request STJr/SRB2!1544
2021-09-12 22:13:26 +00:00