Commit graph

571 commits

Author SHA1 Message Date
spherallic
009e1ef157 Merge branch 'next' into fullscreen-toggle 2023-07-14 15:30:14 +02:00
sphere
59685937da Merge branch 'fix-exit-automap-segfault' into 'next'
Fix segfault when exiting game with automap open

Closes #1049

See merge request STJr/SRB2!2044
2023-07-14 13:15:56 +00:00
sphere
f428759150 Merge branch 'bbox' into 'next'
Hitbox Renderer

See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90 Allow toggling PF_NoDepthTest for OpenGL hitboxes 2023-07-14 15:03:43 +02:00
Gustaf Alhäll
281e6012f3
Fix segfault when exiting game with automap open 2023-07-08 14:02:32 +02:00
sphere
b8a25ae53c Add interpolation to hitbox viewer, tweak hitbox colors 2023-06-13 00:05:58 +00:00
Sally Coolatta
49fa46d80e Online emblems
Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
spherallic
264ec02223 Merge branch 'next' into bbox 2023-05-26 03:06:30 +02:00
MascaraSnake
e4933b3e94 Merge branch 'allow-modified-saving' into 'next'
[SUGOI] Allow saving in modified games.

See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
spherallic
488f0fdfab bruh 2023-04-12 20:06:02 +02:00
spherallic
9499cb5409 Merge branch 'next' into public_next 2023-04-12 19:51:17 +02:00
sphere
2df3fb53da Merge branch 'strong-lua-command-restrictions' into 'next'
Fix up Lua command/cvar safety

See merge request STJr/SRB2!1943
2023-04-12 17:50:01 +00:00
spherallic
4b6de096e5 Define cv_addons_folder in dedicated 2023-04-12 00:59:08 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
James R
07e4497320 Add COM_LUA to a bunch of commands
These commands be run from Lua:

- add
- addfile
- addfolder
- archivetest
- ban
- banip
- causecfail
- cecho
- cechoduration
- cechoflags
- changeteam
- changeteam2
- charability
- charspeed
- cheats
- clearbans
- clearscores
- connect
- countmobjs
- csay
- demote
- devmode
- displayplayer
- downloads
- drop
- droprate
- dumplua
- echo
- exitgame
- exitlevel
- gametype
- getallemeralds
- getplayernum
- god
- gravflip
- help
- hurtme
- isgamemodified
- jumptoaxis
- kick
- listwad
- login
- manual
- map
- mapmd5
- masterserver_update
- memdump
- memfree
- mod_details
- motd
- noclip
- nodes
- notarget
- numnodes
- numthinkers
- objectplace
- password
- pause
- ping
- playintro
- promote
- quit
- reloadbans
- resendgamestate
- resetcamera
- resetemeralds
- restartaudio
- retry
- rteleport
- runsoc
- savecheckpoint
- say
- sayteam
- sayto
- scale
- screenshot
- serverchangeteam
- setcontinues
- setlives
- setrings
- showbanlist
- showmap
- showscores
- showtime
- skynum
- startmovie
- stopdemo
- stopmovie
- suicide
- teleport
- toggle
- togglemodified
- toggletwod
- tunes
- version
- vid_info
- vid_modelist
- vid_nummodes
- weather
2023-03-15 17:22:56 -07:00
James R
8a6f2e568b Add a flags parameter to COM_AddCommand 2023-03-15 16:40:21 -07:00
James R
ff0f6e9b74 Add CV_ALLOWLUA to a bunch of cvars
These cvars can be modified by Lua.

- advancemap
- allowexitlevel
- allowjoin
- allowmlook
- allowseenames
- allowteamchange
- autobalance
- basenumlaps
- cam2_adjust
- cam2_centertoggle
- cam2_curdist
- cam2_curheight
- cam2_dist
- cam2_height
- cam2_lockaimassist
- cam2_lockedinput
- cam2_orbit
- cam2_rotate
- cam2_rotspeed
- cam2_shiftfacingchar
- cam2_simpledist
- cam2_simpleheight
- cam2_speed
- cam2_still
- cam2_turnfacingability
- cam2_turnfacingchar
- cam2_turnfacinginput
- cam2_turnfacingspindash
- cam2_turnmultiplier
- cam_adjust
- cam_centertoggle
- cam_curdist
- cam_curheight
- cam_dist
- cam_height
- cam_lockaimassist
- cam_lockedinput
- cam_orbit
- cam_rotate
- cam_rotspeed
- cam_shiftfacingchar
- cam_simpledist
- cam_simpleheight
- cam_speed
- cam_still
- cam_turnfacingability
- cam_turnfacingchar
- cam_turnfacinginput
- cam_turnfacingspindash
- cam_turnmultiplier
- color
- color2
- competitionboxes
- cooplives
- coopstarposts
- countdowntime
- exitmove
- flagtime
- forceskin
- friendlyfire
- gravity
- hidetime
- inttime
- itemfinder
- killingdead
- matchboxes
- maxplayers
- mute
- numlaps
- overtime
- pausepermission
- playersforexit
- pointlimit
- powerstones
- respawndelay
- respawnitem
- respawnitemtime
- restrictskinchange
- ringslinger
- runscripts
- scrambleonchange
- seenames
- servername
- showhud
- showinputjoy
- skin
- skin2
- specialrings
- startinglives
- tailspickup
- teamscramble
- timelimit
- touchtag
- tv_1up
- tv_bombshield
- tv_eggman
- tv_forceshield
- tv_invincibility
- tv_jumpshield
- tv_recycler
- tv_ringshield
- tv_superring
- tv_supersneaker
- tv_teleporter
- tv_watershield
2023-03-15 16:40:21 -07:00
spherallic
94396a9f9d Merge branch 'next' into fullscreen-toggle 2023-03-02 12:14:42 +01:00
spherallic
3bc519ed65 Merge branch 'next' into bbox 2023-01-27 14:59:39 +01:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
Eidolon
bbd4cff75c Revert "Merge branch 'gamepadtweaks' into 'next'"
This reverts commit 96bfd8cea7, reversing
changes made to 24f9ec4ec4.
2023-01-26 19:24:21 -06:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
LJ Sonic
05d232c029 Delete netcode
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
LJ Sonic
d561b5a0bf Remove broken joinnextround console variable 2022-12-30 13:10:01 +01:00
LJ Sonic
ba91520eab Remove useless return value for SV_AddWaitingPlayers 2022-12-30 00:24:06 +01:00
spherallic
ba1bad7a96 Merge branch 'next' into fullscreen-toggle 2022-11-24 21:41:06 +01:00
James R
356bdb25a1 Add a hitbox renderer to Software mode
renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00
Sally Coolatta
a22fa1c455 Compromise on cheats setting modified game
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.

HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)

Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Sally Coolatta
1b43cdddd5 Allow saving in modified games. 2022-11-16 11:14:29 -05:00
Jaime Ita Passos
14065fb23f Properly make padrumble and padrumble2 CV_OnOff toggles 2022-11-15 23:37:57 -03:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
12c2ddb115 Merge branch 'uncappedrevengeance' into next
Uncapped

See merge request STJr/SRB2!1856

# Conflicts:
#	src/dummy/i_system.c
#	src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
spherallic
ef35084d95 Merge remote-tracking branch 'public/master' into next 2022-09-08 16:52:54 +02:00
spherallic
541e2a4fe6 Merge branch 'next' into fullscreen-toggle 2022-09-07 13:48:52 +02:00
Jaime Ita Passos
07011a7044 Stop -Waddress warnings 2022-08-11 04:24:24 -03:00
Eidolon
805941a98f Merge public next into uncappedrevengeance
This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
Eidolon
e79654a33a Completely refactor timing system
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.

This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Sally Coolatta
c186d6402b Lots of FPS stuff
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.

(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
MascaraSnake
5fbe5189ce Merge branch 'udmf-sector-fields' into udmf-full 2022-04-20 21:01:52 +02:00
spherallic
0c7abd88fe Merge branch 'next' into fullscreen-toggle 2022-03-08 23:50:40 +01:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
spherallic
0cfc75070d Improved support for separate resolutions:
- Windowed mode resolution can now be changed via the resolutions menu.
- F11 can also be used while in this menu.
- Removed usewindowedres cvar for ease of use.
- When starting in windowed mode, use the correct resolution.
2022-02-04 14:42:10 +01:00
spherallic
020ce6a1dd Rudimentary support for separate fullscreen/windowed resolutions. 2022-01-31 14:40:41 +01:00
MascaraSnake
90cd009b23 Remove writethings because it no longer works properly with the binary-to-UDMF conversion 2022-01-08 16:58:55 +01:00
spherallic
bb514d227c Don't count music.dta as a main wad when using listwad 2021-12-26 21:12:39 +01:00
LJ Sonic
be87a84a01 Merge branch 'perfstats-averaging-rebased' into 'next'
Perfstats averaging and refactor

See merge request STJr/SRB2!1643
2021-12-02 23:57:26 +00:00
LZA
a3353be0dc Raise addon limit 2021-12-02 22:50:44 +00:00
Hannu Hanhi
77ecfb9cdc Perfstats averaging and refactor 2021-10-29 02:18:02 +03:00
Tatsuru
252a48c2dc Merge branch 'shorter-hidetime' into 'next'
Cut cv_hidetime's minimum value to 1 (resolves #586)

Closes #586

See merge request STJr/SRB2!1544
2021-09-12 22:13:26 +00:00