James R
42b0ab1851
Merge branch 'p-xymovement-lua-exposure' into 'next'
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Expose several movement-related functions to Lua.
See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
5bcc821a7d
Merge branch 'remove-glide-2' into 'next'
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Remove references to the Glide API
See merge request STJr/SRB2!1037
2020-07-12 19:10:34 -04:00
James R
839f086216
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
Kays Ishaq
e849c9898e
move dupenum declaration to beginning of block
2020-07-12 19:05:27 -04:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
GoldenTails
ada06910dc
Expose P_MovePlayer to Lua.
2020-07-12 18:02:50 -05:00
GoldenTails
4b3d6f04f8
Expose P_PlayerZMovement to Lua.
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Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
df1fd0c456
Expose P_SceneryZMovement to Lua.
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Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c
Expose P_RingZMovement to Lua.
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Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2
Expose P_ZMovement to Lua.
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Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e
Expose P_SceneryXYMovement to Lua.
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Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321
Expose P_RingXYMovement to Lua.
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Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
fe67781d68
Expose P_XYMovement to Lua.
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It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R
bc2f83ec05
Merge branch 'p-rail-thinker-lua-exposure' into 'next'
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Expose P_RailThinker to Lua.
See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R
6c875a8097
Merge branch 'marathoninfo2' into 'next'
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Marathon Run fixes (Resolves #184 )
Closes #184
See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R
6f8dfb6fca
Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
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Automate some of the version numbers nonsense
See merge request STJr/SRB2!1054
2020-07-12 18:45:51 -04:00
James R
f1a5f5952b
Merge branch 'fix-required-flat' into 'next'
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Comment out unused border patch variables.
See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Monster Iestyn
d40022d75f
Merge branch 'ogl-sort-crash-fix' into 'next'
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
See merge request STJr/SRB2!1062
2020-07-12 15:44:58 -04:00
Hannu Hanhi
3a488c243f
Fix translucency comparison from previous commit
2020-07-12 22:23:15 +03:00
Hannu Hanhi
9909746718
Fix crash by handling precip mobjs correctly in ogl sprite sorting
2020-07-12 21:50:00 +03:00
toaster
0a625d3e19
Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
2020-07-12 19:00:58 +01:00
kaysrishaq
a73f468ea4
Don't check empty string for duplicate name
2020-07-12 12:02:49 -04:00
Kays Ishaq
6e4b14588c
Update lua_infolib.c
2020-07-12 11:12:16 -04:00
kaysrishaq
a734129eae
lua_isboolean -> lua_toboolean
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solves bugged set field accessible
2020-07-12 10:07:32 -04:00
toaster
e1a217dc10
Two minor fixes for Marathon Mode.
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* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184 )
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
kaysrishaq
74cfeaff30
A bit of cleaning
2020-07-12 07:56:25 -04:00
kaysrishaq
0f9e3554e2
various color fixes
2020-07-12 07:39:52 -04:00
GoldenTails
7015e656ce
Expose P_RailThinker to Lua.
2020-07-12 00:36:22 -05:00
James R
84373b1726
Merge branch 'opengl-blending-fix' into 'next'
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Fix ASTBlendPixel outputting empty pixels sometimes
See merge request STJr/SRB2!945
2020-07-11 20:57:30 -04:00
James R
6c3663812b
Merge branch 'ogl-linkdraw' into 'next'
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MF2_LINKDRAW support for OpenGL
See merge request STJr/SRB2!1031
2020-07-11 20:52:11 -04:00
James R
2ce30d2dd5
Merge branch 'gcc-detect-case' into 'master'
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I guess GCC isn't always "GCC"
See merge request STJr/SRB2!1057
2020-07-11 20:42:19 -04:00
James R
4e1d54c332
It's not always GCC, but it probably is gcc (I hope)
2020-07-11 12:45:35 -07:00
sphere
e95265a7fa
Comment out unused border patch variables, so GFZFLR01 isn't required anymore.
2020-07-11 12:11:26 +02:00
James R
6a54e5f4a6
Merge remote-tracking branch 'origin/master' into next
2020-07-10 23:04:50 -07:00
James R
8bcc2662d1
Merge branch 'netid-take-2' into 'next'
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Use ordered id for netvars instead of shitty hash
See merge request STJr/SRB2!1010
2020-07-11 02:00:06 -04:00
James R
df98601b12
Merge branch 'bubbleshieldoverhaul' into 'next'
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Bubble Shield overhaul
See merge request STJr/SRB2!1046
2020-07-11 01:56:53 -04:00
James R
f336b1e979
Merge branch 'i-added-the-branch-name-into-the-version-command-when-outside-of-develop-mode' into 'master'
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Adds the branch name into the version command printout when outside of DEVELOP mode.
See merge request STJr/SRB2!981
2020-07-11 01:48:38 -04:00
James R
5cebf5c7bf
Merge branch 'makefile-detect-version' into 'master'
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Detect GCC version in Makefile
See merge request STJr/SRB2!1002
2020-07-11 01:47:50 -04:00
James R
99e0c48f7b
Fix a lot of stuff related to the version automation
2020-07-10 22:39:46 -07:00
James R
1757002ddb
Automate VERSION/SUBVERSION; move version related definitions to version.h
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CMake support. Srb2win.rc still needs touchy, whatever.
2020-07-10 22:20:33 -07:00
Steel Titanium
e22964ee0a
I screwed up
2020-07-10 23:16:18 -04:00
SteelT
cb13550bdb
Merge branch '226-prep' into 'next'
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2.2.6 preparation
See merge request STJr/SRB2!1050
2020-07-10 21:12:35 -04:00
Steel Titanium
db6fc75b4f
Update player.dta hash
2020-07-10 20:53:42 -04:00
Steel Titanium
778089458c
Merge branch 'next' into 226-prep
2020-07-10 20:06:16 -04:00
LJ Sonic
3668c37d10
Merge branch 'revert-ping-fix' into 'next'
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Revert "Fix computation of very high pings"
See merge request STJr/SRB2!1053
2020-07-10 19:58:40 -04:00
Louis-Antoine
f8aefc2fd3
Revert "Fix computation of very high pings"
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This reverts commit 82dbe95e22
.
2020-07-11 01:55:40 +02:00
Steel Titanium
d9483dabfd
Merge branch 'next' into 226-prep
2020-07-10 19:11:28 -04:00
Steel Titanium
759f9171a2
Update patch.pk3 hash again
2020-07-10 19:09:49 -04:00
SteelT
bc138c5482
Merge branch 'gl-shearing-flip-fix' into 'next'
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Fix GL y-shearing ignoring a Y-flipped transform
See merge request STJr/SRB2!1051
2020-07-10 19:07:16 -04:00
Jaime Passos
d87c874559
Fix GL y-shearing ignoring a Y-flipped transform
2020-07-10 19:19:51 -03:00