MascaraSnake
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3a4502fa87
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Netsync waypoint sequences
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2020-05-31 22:44:25 +02:00 |
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SwitchKaze
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5a18bdf20b
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Fix SOC color name reading
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2020-05-30 16:52:44 -05:00 |
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Louis-Antoine
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d31346822d
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Refactor hook library a little
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2020-05-30 20:28:45 +02:00 |
|
Louis-Antoine
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1bacaedde2
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Show the traceback when a Lua script error happens
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2020-05-30 20:24:33 +02:00 |
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lachwright
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f32d29f700
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Oops, forgot to #undef
|
2020-05-31 01:26:23 +08:00 |
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lachwright
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a7f73bfa85
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Move drop shadows to the ceiling for objects in reverse gravity
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2020-05-31 01:21:26 +08:00 |
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lachwright
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5136a4d41d
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Don't cut momentum if landing in a roll
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2020-05-30 19:07:16 +08:00 |
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lachwright
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b874da5229
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Ensure followmobj ghost exists before applying fuse
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2020-05-30 18:26:11 +08:00 |
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lachwright
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51b640ad5a
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Feedback so far indicates the old booster effect is preferred
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2020-05-30 18:21:39 +08:00 |
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lachwright
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ae5d5b9546
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Merge branch 'next' into dashmode-fixes
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2020-05-30 18:13:21 +08:00 |
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SwitchKaze
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d589e6bc95
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Fix signpost shade.
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2020-05-29 21:41:20 -05:00 |
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Zachary McAlpin
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7bdea21435
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-05-29 15:32:59 -05:00 |
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Louis-Antoine
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1dbb755743
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Add dofile() to Lua
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2020-05-29 17:35:07 +02:00 |
|
LJ Sonic
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b7c5163419
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Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.
See merge request STJr/SRB2!966
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2020-05-29 11:23:54 -04:00 |
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sphere
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71cf31fcaf
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Fix the "Custom skincolors" branch not compiling with GCC 10.
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2020-05-28 18:43:04 +02:00 |
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Louis-Antoine
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c6e13d0e30
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Fix crash when setting a mobj's angle from a Lua script
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2020-05-28 18:34:56 +02:00 |
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Monster Iestyn
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755e9d659d
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Merge branch 'master' into next
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2020-05-28 16:34:06 +01:00 |
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SteelT
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5542893548
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Merge branch 'nowipe-fixes' into 'master'
NOWIPE fixes for colormap and title card wipes
See merge request STJr/SRB2!962
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2020-05-28 11:30:01 -04:00 |
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SteelT
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07da7f7d29
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Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.
See merge request STJr/SRB2!955
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2020-05-28 11:29:39 -04:00 |
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LJ Sonic
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aab6339e66
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Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)
See merge request STJr/SRB2!963
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2020-05-28 11:29:00 -04:00 |
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SteelT
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1c42102ddb
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Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics
See merge request STJr/SRB2!950
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2020-05-28 11:27:39 -04:00 |
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SteelT
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f0b64971a0
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Merge branch 'next-lc-uint16' into 'next'
Custom skincolors
See merge request STJr/SRB2!960
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2020-05-28 11:23:05 -04:00 |
|
Louis-Antoine
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67eef5a37f
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Fix potential desynch when a player spawns
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2020-05-28 11:03:35 +02:00 |
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Louis-Antoine
|
bb1e3fdf13
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Add a few missing calls to GameQuit hook
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2020-05-27 14:58:10 +02:00 |
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Monster Iestyn
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40566e6926
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Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
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2020-05-25 21:27:48 +01:00 |
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Monster Iestyn
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97cf90b9af
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Merge branch 'crumblebob-fixes' into 'next'
Fix crumbling floatbob FOFs in MP SS5 rising up into space for no reason
See merge request STJr/SRB2!961
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2020-05-25 07:58:21 -04:00 |
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mazmazz
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272362a86f
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Fix NOWIPE bugs with colormap fade and title card
|
2020-05-25 00:20:23 -04:00 |
|
mazmazz
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8fee9a51ce
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Add NOWIPE behavaior for colormap fades
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2020-05-25 00:19:41 -04:00 |
|
Monster Iestyn
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ed25fefcae
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T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result)
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2020-05-24 21:15:31 +01:00 |
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SwitchKaze
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f508f5b881
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Fix typo SKINCOLOT
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2020-05-24 12:36:20 -05:00 |
|
SwitchKaze
|
b37c73b008
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Make colors UINT16, increase color freeslots to 1024
|
2020-05-23 19:35:36 -05:00 |
|
Zachary McAlpin
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566a5a0ab7
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-05-23 15:23:43 -05:00 |
|
sphere
|
d6ea89de6f
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Rename the rest of the wall scrollers in the ZB config.
|
2020-05-23 16:41:38 +02:00 |
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MascaraSnake
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747d784c77
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Merge branch 'splitshot-notarget-fix' into 'next'
A_SplitShot no target fix
See merge request STJr/SRB2!956
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2020-05-23 07:52:36 -04:00 |
|
MascaraSnake
|
0b7f8ca3e8
|
Merge branch 'lua-mapthing-len' into 'next'
Lua mapthing len
See merge request STJr/SRB2!957
|
2020-05-23 07:51:58 -04:00 |
|
SwitchKaze
|
46191cade7
|
Update to 2.2.4
|
2020-05-22 16:47:51 -05:00 |
|
Monster Iestyn
|
4b7f0f49f1
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added the ability to get the # of a mapthing_t in Lua
|
2020-05-22 18:32:34 +01:00 |
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Monster Iestyn
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c9c7327011
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A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with
|
2020-05-21 19:42:48 +01:00 |
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Monster Iestyn
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7722d41be6
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Merge branch 'sprite-projection-fixes' into 'next'
Sprite projection fixes
See merge request STJr/SRB2!954
|
2020-05-20 15:33:30 -04:00 |
|
Monster Iestyn
|
702a7041d4
|
also do the fovtan multiplication thing with precip sprites
|
2020-05-20 19:34:18 +01:00 |
|
Louis-Antoine
|
bf00955786
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Wait for acks before resending file fragments
|
2020-05-20 16:21:18 +02:00 |
|
James R
|
4eeae51cbb
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Merge branch 'more-lua-map-names' into 'next'
G_BuildMapTitle for Lua, G_BuildMapName outside of levels
See merge request STJr/SRB2!694
|
2020-05-19 23:13:35 -04:00 |
|
Louis-Antoine
|
06060c02d3
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Add a command to list current file transfers
|
2020-05-20 00:24:53 +02:00 |
|
Louis-Antoine
|
c8948909d3
|
Fix I_Error when queuing multiple Lua files
|
2020-05-19 23:50:37 +02:00 |
|
sphere
|
934b28989f
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Add linedef actions 507 & 508, allow using offsets for actions 502-504.
|
2020-05-19 23:39:35 +02:00 |
|
Monster Iestyn
|
c3d576058a
|
on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
|
2020-05-19 22:00:34 +01:00 |
|
Louis-Antoine
|
f620b52672
|
Fix sending Lua files in text mode
|
2020-05-19 21:36:21 +02:00 |
|
Louis-Antoine
|
34c5da39e2
|
Create FIL_ConvertTextFileToBinary
|
2020-05-19 20:00:58 +02:00 |
|
Monster Iestyn
|
65d6b04fd2
|
change limits for tx based on fov, by multiplying by fovtan
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
|
2020-05-19 18:54:39 +01:00 |
|
Monster Iestyn
|
35e5d673e0
|
do tx checking after tz clamping, not before
|
2020-05-19 18:43:33 +01:00 |
|