mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MPC
348ed1e43f
Large room fix
2018-12-09 19:34:17 -03:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
90cfa5ef16
Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
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Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00
mazmazz
3cdd904fbc
Merge branch 'colormap-overhaul-fade' into le-fadefof
2018-09-18 11:05:30 -04:00
mazmazz
899e8ef2a0
Merge remote-tracking branch 'origin/master' into le-fadefof
2018-09-18 10:52:03 -04:00
mazmazz
2e2acdd16a
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-14 22:36:09 -04:00
mazmazz
2f995f4cbe
Remove possibly wrong comment about extracolormap_t->fog
2018-09-14 22:35:30 -04:00
mazmazz
e8a5735f75
Merge branch 'lightfade-ticbased' into le-fadefof
2018-09-14 08:42:02 -04:00
mazmazz
21506873be
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-13 12:10:14 -04:00
mazmazz
6824e6a359
Make extracolormap_t->fog UINT8; it's not boolean, but categorical
2018-09-13 12:08:46 -04:00
mazmazz
17a78ba674
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-12 20:47:00 -04:00
mazmazz
f7ff440250
Add colormap_data to side_t and store colormaps there on setup
2018-09-12 20:43:48 -04:00
mazmazz
ad9ef5d593
Merge errors
2018-09-12 17:39:30 -04:00
mazmazz
c58e9b0bae
Merge remote-tracking branch 'origin/master' into colormap-overhaul
2018-09-12 17:28:22 -04:00
mazmazz
06fa05f6cd
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-12 16:30:10 -04:00
mazmazz
7d36aae7c4
Make lightlists react to control sector colormap changes (double pointer)
2018-09-12 16:06:56 -04:00
mazmazz
14b71bdbc5
Fade colormap special 455! And stop fade colormap 456
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* Added T_FadeColormap thinker and netsync
* Added sector_t fadecolormapdata property
2018-09-12 09:06:38 -04:00
mazmazz
a818b9a1dc
Remove cr/cg/cb/ca in favor of rgba * Change default colormap values to be in sync with rgba/fadergba
2018-09-11 13:27:04 -04:00
mazmazz
56b947ae95
Remove cr/cg/cb/ca in favor of rgba * Change default colormap values to be in sync with rgba/fadergba
2018-09-11 13:11:32 -04:00
mazmazz
43ae25c4fd
Make default extracolormap on init
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* Calc fadedist in R_CreateLightTable
2018-09-10 21:56:57 -04:00
mazmazz
53b92a1601
Make default extracolormap on init
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* Calc fadedist in R_CreateLightTable
2018-09-10 21:56:09 -04:00
mazmazz
8d78c22194
extracolormap_t refinement and netsyncing
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* Store raw values per rgba in extracolormap_t (no maskcolor or fadecolor)
* Crunched some UINT16/32 into UINT8
* Calculate mask values in R_CreateLightTable
* ifdef out EXTRACOLORMAPLUMPS
2018-09-10 20:36:34 -04:00
mazmazz
7e9297d06e
Savegame netsync for sector colormaps; add spawn_midmap and co for comparison
2018-09-10 16:50:27 -04:00
mazmazz
2701976ba3
Compiler fixes
2018-09-10 16:28:39 -04:00
mazmazz
e0d8a6eec0
Get rid of bottommap, midmap, topmap
2018-09-10 16:16:04 -04:00
mazmazz
e33ed45b7b
Colormap overhaul in r_data.c
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* Split R_CreateColormap to R_CreateLightTable
* Replace extra_colormaps array with next/prev pointer chain
* Remove foundcolormaps; instead store lumpnum in extracolormap_t
* Add properties to extracolormap_t for portability
2018-09-10 15:59:31 -04:00
mazmazz
002f1bad8f
Savegame netsync for sector colormaps; add spawn_midmap and co for comparison
2018-09-10 09:01:09 -04:00
mazmazz
baababcf0b
Add spawn_lightlevel to sector_t
2018-09-09 12:44:35 -04:00
mazmazz
677f19ede6
Move fading thinker to ffloor_t.fadingdata
2018-08-17 02:28:52 -04:00
mazmazz
2e252cb905
Move fadingdata (fade_t thinker) to line_t
2018-08-17 01:11:04 -04:00
mazmazz
3e8d264a2d
Add fadingdata to sector_t
2018-03-31 00:41:20 -04:00
toasterbabe
a3767fedac
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
Monster Iestyn
93a40eb87a
Merge branch 'master' into opengl-improvements
2017-01-09 22:13:34 +00:00
Monster Iestyn
166c6746cd
Merge branch 'public_next'
2017-01-08 16:05:32 +00:00
Monster Iestyn
22020dda03
Merge branch 'savegame-hotfixes' into 'next'
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Savegame hotfixes
Yes, this another netgame related fix! Named this "savegame hotfixes" rather than "ERCZ hotfix" or the like in advance of the fact we probably need a general branch for other $$$.sav fixes?
Anyway, fixes included in by this branch:
* ERCZ's lava falls now act as expected rather than being stuck in place for the map's duration, fixing all other known desynchronisation issues known in the map for the time being (yay)
* Changing sector tags in a map no longer causes joiners to netgames to have their SRB2 application stop responding etc
* Player names should no longer turn red in the console in gametypes outside of CTF/Team Match if a resynch occurs (not $$$.sav related, but it's related to netplay so I lumped it in anyway)
See merge request !150
2017-01-07 18:32:07 -05:00
Monster Iestyn
12ae6bb22a
Merge branch 'public_next'
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# Conflicts:
# src/d_clisrv.c
# src/r_things.c
2017-01-07 15:03:59 +00:00
Monster Iestyn
c601a409e1
Merge branch 'texture-fixes' into 'next'
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Some texture-related fixes
Bugs fixed in this branch:
* upper/lower/middle textures with non-existent texture ids being capable of crashing the game. For instance, RVZ1 has colormap codes on non-colormap linedefs, which causes them to wind up with invalid texture ids because of how the game tries to interpret lower/upper textures with "#" followed by characters on normal linedefs. Fortunately these "textures" are normally not visible anyway (since they're all in control sectors) unless they are swapped with in-level textures by some crazy Lua script of some sort...
* animated single-patch textures with holes displaying garbage on first viewing (see this thread: https://mb.srb2.org/showthread.php?t=42195 )
* the heights of the lighting (shadows or colormapping) from water/translucent/shadowcasting/etc FOFs become messed up when displayed on repeated midtextures.
See merge request !144
2017-01-06 21:15:22 -05:00
Monster Iestyn
b768c4b961
Sync sector tags and tag list variables properly
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Dunno who thought it was a good idea to lump tag, nexttag and firsttag together in $$$.sav, but that meant changing sector tags caused SRB2 to stop responding since it lead to the tag lists being broken
2017-01-03 20:48:39 +00:00
Monster Iestyn
d5803160dd
Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
2017-01-02 19:12:09 +00:00
Monster Iestyn
6ca806a8c0
Fix FOF lighting being stupid with repeating midtextures.
2016-12-31 20:44:16 +00:00
Monster Iestyn
5be8e4f1b0
Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
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Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2016-11-07 21:55:56 +00:00
toasterbabe
6a070adf4b
Making the flag value more obvious.
2016-08-08 14:35:18 +01:00
toasterbabe
333d8c882e
Recreating NAMEcLcR sprite angle loading in internal, as Inu requested.
2016-07-19 00:04:00 +01:00
toasterbabe
17e0adcbac
Renamed some struct variables so the problem this branch sets out to fix is more obvious at a glance.
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* m_snext ==> m_thinglist_next
* m_sprev ==> m_thinglist_prev
* m_tnext ==> m_sectorlist_next
* m_tprev ==> m_sectorlist_prev
2016-06-09 14:16:02 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
49b1c277af
Merge branch 'next' into portal-fix
2016-03-25 18:43:07 -04:00
Inuyasha
5a38088623
Well, we don't need "experimental" slopes anymore either
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Not when we have properly working ones!
2016-03-09 01:09:21 -08:00
Monster Iestyn
ae2b1e8ea1
Use <= instead of ==, so that sprites for second-tier portals and beyond still display
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thx Red for spotting this
2016-02-06 21:06:52 +00:00
Monster Iestyn
166fafd717
Fixed div-by-zero crash relating to portals, drawsegs and midtextures
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Had to remove Red's scale hack in order to do so, because it utterly fails when the drawseg doesn't actually belong to the portal in the first place.
2016-02-06 18:57:26 +00:00
RedEnchilada
1f5fc04d60
Add vertex slopes
2015-08-03 22:15:59 -05:00
RedEnchilada
049bbce5c0
Add data to slope struct that will be useful later
2015-08-03 17:37:50 -05:00
RedEnchilada
89319b1c2a
Dummy out m_vector and use m_fixed's functions instead
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These functions were already here before, and I /swear/ the slope
physics became slightly less glitchy after switching to them...
Only issue is the slope plane mapping code hasn't been properly
converted yet, so they don't render properly for now.
2015-05-22 22:07:07 -05:00
RedEnchilada
e7bc004bbf
Sloped lights n shit
2015-05-17 23:51:38 -05:00
RedEnchilada
8ba5b66853
Slight optimization (don't get seg ends for slopes if there are no slopes)
2015-05-16 23:55:49 -05:00
RedEnchilada
c08253d796
FOF sides now render slopified too!
2015-05-16 23:04:54 -05:00
RedEnchilada
4e11d6d615
Make FOF planes render slopedly if set
2015-05-16 22:32:12 -05:00
RedEnchilada
1b9180111c
Pin midtextures based on slopes, including bending on wall crossing
2015-05-04 15:15:57 -05:00
RedEnchilada
6fa1448f59
More cleanup, and made dynamic sloping more efficient/fixed memory leak
2015-04-26 21:50:50 -05:00
RedEnchilada
aeef23e816
MakeSlope_Line cleanup/fixed-point conversion
2015-04-26 13:06:23 -05:00
Ronald Kinard
54f0d0c110
IN PROGRESS: porting eternity slopes from srb2cb
2014-11-18 18:45:57 -06:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
ilag
1af18c7013
Redo all changes I ended up losing trying to undo the mess I made.
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Also, fix the issue pointed out by Alam.
2014-05-02 14:24:20 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00