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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'public_next'
This commit is contained in:
commit
166c6746cd
12 changed files with 235 additions and 2849 deletions
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@ -875,12 +875,13 @@ static inline void resynch_write_others(resynchend_pak *rst)
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{
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UINT8 i;
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rst->ingame = rst->ctfteam = 0;
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rst->ingame = 0;
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (!playeringame[i])
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{
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rst->ctfteam[i] = 0;
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rst->score[i] = 0;
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rst->numboxes[i] = 0;
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rst->totalring[i] = 0;
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@ -890,11 +891,8 @@ static inline void resynch_write_others(resynchend_pak *rst)
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}
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if (!players[i].spectator)
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{
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rst->ingame |= (1<<i);
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if (players[i].ctfteam > 1)
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rst->ctfteam |= (1<<i);
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}
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rst->ctfteam[i] = (INT32)LONG(players[i].ctfteam);
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rst->score[i] = (UINT32)LONG(players[i].score);
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rst->numboxes[i] = SHORT(players[i].numboxes);
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rst->totalring[i] = SHORT(players[i].totalring);
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@ -904,28 +902,18 @@ static inline void resynch_write_others(resynchend_pak *rst)
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// endian safeness
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rst->ingame = (UINT32)LONG(rst->ingame);
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rst->ctfteam = (UINT32)LONG(rst->ctfteam);
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}
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static inline void resynch_read_others(resynchend_pak *p)
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{
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UINT8 i;
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UINT32 loc_ingame = (UINT32)LONG(p->ingame);
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UINT32 loc_ctfteam = (UINT32)LONG(p->ctfteam);
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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// We don't care if they're in the game or not, just write all the data.
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if (loc_ingame & (1<<i))
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{
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players[i].spectator = false;
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players[i].ctfteam = (loc_ctfteam & (1<<i)) ? 2 : 1;
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}
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else
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{
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players[i].spectator = true;
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players[i].ctfteam = 0;
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}
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players[i].spectator = !(loc_ingame & i<<i);
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players[i].ctfteam = (INT32)LONG(p->ctfteam[i]); // no, 0 does not mean spectator, at least not in Match
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players[i].score = (UINT32)LONG(p->score[i]);
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players[i].numboxes = SHORT(p->numboxes[i]);
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players[i].totalring = SHORT(p->totalring[i]);
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@ -133,7 +133,7 @@ typedef struct
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fixed_t flagz[2];
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UINT32 ingame; // Spectator bit for each player
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UINT32 ctfteam; // If not spectator, then which team?
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INT32 ctfteam[MAXPLAYERS]; // Which team? (can't be 1 bit, since in regular Match there are no teams)
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// Resynch game scores and the like all at once
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UINT32 score[MAXPLAYERS]; // Everyone's score
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@ -4523,8 +4523,8 @@ static void HWR_SortVisSprites(void)
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gr_vissprite_t *ds, *dsprev, *dsnext, *dsfirst;
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gr_vissprite_t *best = NULL;
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gr_vissprite_t unsorted;
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float bestdist;
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INT32 bestdispoffset;
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float bestdist = 0.0f;
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INT32 bestdispoffset = 0;
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if (!gr_visspritecount)
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return;
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@ -28,4 +28,4 @@ void M_AATreeSet(aatree_t *aatree, INT32 key, void* value);
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void *M_AATreeGet(aatree_t *aatree, INT32 key);
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void M_AATreeIterate(aatree_t *aatree, aatree_iter_t callback);
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#endif
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#endif
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@ -7828,7 +7828,7 @@ void A_SetObjectFlags(mobj_t *actor)
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else if (locvar2 == 1)
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locvar1 = actor->flags & ~locvar1;
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if ((locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
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if ((UINT32)(locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
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unlinkthings = true;
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if (unlinkthings) {
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14
src/p_mobj.c
14
src/p_mobj.c
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@ -4933,7 +4933,7 @@ static void P_Boss4MoveSpikeballs(mobj_t *mobj, angle_t angle, fixed_t fz)
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{
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INT32 s;
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mobj_t *base = mobj, *seg;
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fixed_t dist, bz = (mobj->spawnpoint->z+16)<<FRACBITS;
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fixed_t dist, bz = mobj->watertop+(16<<FRACBITS);
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while ((base = base->tracer))
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{
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for (seg = base, dist = 172*FRACUNIT, s = 9; seg; seg = seg->hnext, dist += 124*FRACUNIT, --s)
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@ -4947,7 +4947,7 @@ static void P_Boss4PinchSpikeballs(mobj_t *mobj, angle_t angle, fixed_t fz)
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{
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INT32 s;
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mobj_t *base = mobj, *seg;
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fixed_t dist, bz = (mobj->spawnpoint->z+16)<<FRACBITS;
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fixed_t dist, bz = mobj->watertop+(16<<FRACBITS);
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while ((base = base->tracer))
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{
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for (seg = base, dist = 112*FRACUNIT, s = 9; seg; seg = seg->hnext, dist += 132*FRACUNIT, --s)
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@ -5063,7 +5063,7 @@ static void P_Boss4Thinker(mobj_t *mobj)
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INT32 i, arm;
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mobj_t *seg, *base = mobj;
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// First frame init, spawn all the things.
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mobj->spawnpoint->z = mobj->z>>FRACBITS;
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mobj->watertop = mobj->z;
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z = mobj->z + mobj->height/2 - mobjinfo[MT_EGGMOBILE4_MACE].height/2;
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for (arm = 0; arm <3 ; arm++)
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{
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@ -5119,7 +5119,7 @@ static void P_Boss4Thinker(mobj_t *mobj)
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case 3:
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{
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fixed_t z;
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if (mobj->z < (mobj->spawnpoint->z+512)<<FRACBITS)
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if (mobj->z < mobj->watertop+(512<<FRACBITS))
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mobj->momz = 8*FRACUNIT;
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else
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{
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@ -5128,7 +5128,7 @@ static void P_Boss4Thinker(mobj_t *mobj)
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}
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mobj->movecount += 400<<(FRACBITS>>1);
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mobj->movecount %= 360*FRACUNIT;
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z = mobj->z - (mobj->spawnpoint->z<<FRACBITS) - mobjinfo[MT_EGGMOBILE4_MACE].height - mobj->height/2;
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z = mobj->z - mobj->watertop - mobjinfo[MT_EGGMOBILE4_MACE].height - mobj->height/2;
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if (z < 0) // We haven't risen high enough to pull the spikeballs along yet
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P_Boss4MoveSpikeballs(mobj, FixedAngle(mobj->movecount), 0); // So don't pull the spikeballs along yet.
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else
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@ -5138,13 +5138,13 @@ static void P_Boss4Thinker(mobj_t *mobj)
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// Pinch phase!
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case 4:
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{
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if (mobj->z < (mobj->spawnpoint->z+512+128*(mobj->info->damage-mobj->health))<<FRACBITS)
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if (mobj->z < (mobj->watertop + ((512+128*(mobj->info->damage-mobj->health))<<FRACBITS)))
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mobj->momz = 8*FRACUNIT;
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else
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mobj->momz = 0;
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mobj->movecount += (800+800*(mobj->info->damage-mobj->health))<<(FRACBITS>>1);
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mobj->movecount %= 360*FRACUNIT;
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P_Boss4PinchSpikeballs(mobj, FixedAngle(mobj->movecount), mobj->z - (mobj->spawnpoint->z<<FRACBITS) - mobjinfo[MT_EGGMOBILE4_MACE].height - mobj->height/2);
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P_Boss4PinchSpikeballs(mobj, FixedAngle(mobj->movecount), mobj->z - mobj->watertop - mobjinfo[MT_EGGMOBILE4_MACE].height - mobj->height/2);
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if (!mobj->target || !mobj->target->health)
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P_SupermanLook4Players(mobj);
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@ -470,6 +470,7 @@ static void P_NetUnArchivePlayers(void)
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#define SD_TAG 0x10
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#define SD_FLOORANG 0x20
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#define SD_CEILANG 0x40
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#define SD_TAGLIST 0x80
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#define LD_FLAG 0x01
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#define LD_SPECIAL 0x02
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@ -544,6 +545,8 @@ static void P_NetArchiveWorld(void)
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if (ss->tag != SHORT(ms->tag))
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diff2 |= SD_TAG;
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if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag)
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diff2 |= SD_TAGLIST;
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// Check if any of the sector's FOFs differ from how they spawned
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if (ss->ffloors)
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@ -591,16 +594,17 @@ static void P_NetArchiveWorld(void)
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WRITEFIXED(put, ss->ceiling_xoffs);
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if (diff2 & SD_CYOFFS)
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WRITEFIXED(put, ss->ceiling_yoffs);
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if (diff2 & SD_TAG)
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{
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if (diff2 & SD_TAG) // save only the tag
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WRITEINT16(put, ss->tag);
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WRITEINT32(put, ss->firsttag);
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WRITEINT32(put, ss->nexttag);
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}
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if (diff2 & SD_FLOORANG)
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WRITEANGLE(put, ss->floorpic_angle);
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if (diff2 & SD_CEILANG)
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WRITEANGLE(put, ss->ceilingpic_angle);
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if (diff2 & SD_TAGLIST) // save both firsttag and nexttag
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{ // either of these could be changed even if tag isn't
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WRITEINT32(put, ss->firsttag);
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WRITEINT32(put, ss->nexttag);
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}
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// Special case: save the stats of all modified ffloors along with their ffloor "number"s
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// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
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@ -783,12 +787,11 @@ static void P_NetUnArchiveWorld(void)
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if (diff2 & SD_CYOFFS)
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sectors[i].ceiling_yoffs = READFIXED(get);
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if (diff2 & SD_TAG)
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sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag
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if (diff2 & SD_TAGLIST)
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{
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INT16 tag;
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tag = READINT16(get);
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sectors[i].firsttag = READINT32(get);
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sectors[i].nexttag = READINT32(get);
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P_ChangeSectorTag(i, tag);
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}
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if (diff2 & SD_FLOORANG)
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sectors[i].floorpic_angle = READANGLE(get);
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@ -2627,6 +2630,7 @@ static void P_NetUnArchiveThinkers(void)
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thinker_t *next;
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UINT8 tclass;
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UINT8 restoreNum = false;
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UINT32 i;
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if (READUINT32(save_p) != ARCHIVEBLOCK_THINKERS)
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I_Error("Bad $$$.sav at archive block Thinkers");
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@ -2647,6 +2651,12 @@ static void P_NetUnArchiveThinkers(void)
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iquetail = iquehead = 0;
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P_InitThinkers();
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// clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity
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for (i = 0; i < numsectors; i++)
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{
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sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = NULL;
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}
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// read in saved thinkers
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for (;;)
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{
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@ -677,6 +677,7 @@ static void P_LoadSectors(lumpnum_t lumpnum)
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ss->special = SHORT(ms->special);
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ss->tag = SHORT(ms->tag);
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ss->nexttag = ss->firsttag = -1;
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ss->spawn_nexttag = ss->spawn_firsttag = -1;
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memset(&ss->soundorg, 0, sizeof(ss->soundorg));
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ss->validcount = 0;
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@ -1519,6 +1519,8 @@ static inline void P_InitTagLists(void)
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size_t j = (unsigned)sectors[i].tag % numsectors;
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sectors[i].nexttag = sectors[j].firsttag;
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sectors[j].firsttag = (INT32)i;
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sectors[i].spawn_nexttag = sectors[i].nexttag;
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sectors[j].spawn_firsttag = sectors[j].firsttag;
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}
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for (i = numlines - 1; i != (size_t)-1; i--)
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@ -5339,6 +5341,10 @@ void T_LaserFlash(laserthink_t *flash)
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&& thing->flags & MF_BOSS)
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continue; // Don't hurt bosses
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// Don't endlessly kill egg guard shields (or anything else for that matter)
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if (thing->health <= 0)
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continue;
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top = P_GetSpecialTopZ(thing, sourcesec, sector);
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bottom = P_GetSpecialBottomZ(thing, sourcesec, sector);
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@ -384,6 +384,7 @@ typedef struct sector_s
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#endif
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// these are saved for netgames, so do not let Lua touch these!
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INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
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// offsets sector spawned with (via linedef type 7)
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fixed_t spawn_flr_xoffs, spawn_flr_yoffs;
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@ -20,7 +20,9 @@
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#include <tchar.h>
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#ifndef HAVE_SDL
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#include "win_main.h"
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#endif
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#include "../doomdef.h" //just for VERSION
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#include "win_dbg.h"
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#include "../m_argv.h" //print the parameter in the log
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