Commit graph

147 commits

Author SHA1 Message Date
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
ac9cb59de9 Do not increment mainwads for music.dta 2018-12-23 23:54:26 -05:00
Digiku
8d56c2f486 Merge branch 'addons-backport' into '2122-version'
Addons Menu backport to vanilla

See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
Latapostrophe
1b61e15b1b Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
mazmazz
ec53032310 Fix mainwads check in d_main 2018-12-23 00:29:59 -05:00
Latapostrophe
45aba493c7 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
mazmazz
f0967520ed Compile fixes; enable PK3 support in addons menu
* Add missing vars highlightflags, recommendedflags, warningflags from Kart
* V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us
* V_GetStringColormap() made non-static
2018-12-15 21:44:39 -05:00
mazmazz
b32f50648d Merge branch 'addons_menu' into 'master'
Addons menu

See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
MPC
649b6c9ca1 Remove MINIAUTOMAP code 2018-12-12 18:53:13 -03:00
MPC
6b22dc183b Fix the automap 2018-12-12 18:01:52 -03:00
Steel Titanium
cf01e820c4 Take the command line params into account
Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
mazmazz
e4d7ba39a9 Whitespace 2018-11-25 08:17:57 -05:00
mazmazz
83531469d7 Print GPL license notice and SEGA disclaimer in console on start 2018-11-25 08:12:19 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Steel Titanium
933c1311cd Make the error less confusing 2018-11-22 22:59:46 -05:00
mazmazz
74da082c75 Merge remote-tracking branch 'origin/master' into HEAD 2018-11-20 23:19:36 -05:00
mazmazz
6c69dd1f78 Merge branch 'master' into text-prompts 2018-11-13 11:12:44 -05:00
Digiku
b6a0b2f1d9 Merge branch 'tutorial-time' into 'master'
Tutorial mode handling

See merge request STJr/SRB2Internal!201
2018-11-13 10:49:02 -05:00
mazmazz
96da056f81 tutorial-time gclist -> gcl refactor 2018-11-12 23:25:49 -05:00
mazmazz
40e5a2104b Also set cv_analog for tutorialgcs
* M_TutorialSaveControlResponse CV_Set adjustment
2018-11-12 17:34:56 -05:00
mazmazz
acd922886a Change mouse cv vars temporarily alongside control scheme 2018-11-12 17:30:21 -05:00
mazmazz
4986d5945b Restrict control changes if tutorialgcs is active 2018-11-12 16:56:06 -05:00
mazmazz
54f04fa5cf Tutorial control message adjustments 2018-11-11 09:15:43 -05:00
mazmazz
6be583eac6 Merge branch 'control-selector' into tutorial-time 2018-11-11 08:46:06 -05:00
mazmazz
85bcf6d389 Tutorial mode support for control switching 2018-11-11 08:20:08 -05:00
Monster Iestyn
e4f157786c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/doomtype.h
#	src/hardware/hw_clip.c
#	src/hardware/hw_main.c
#	src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
51df32dd3d Merge branch 'gcc-compiling-cleanup' into 'master'
Compiling cleanup and fixes

See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn
f50f10ef30 d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0 2018-11-08 20:09:00 +00:00
Monster Iestyn
4a4e07e138 D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function. 2018-11-07 21:21:36 +00:00
mazmazz
1855359ac0 Moved TextPrompt logic to f_finale.c
* Added basic TextPrompt ticker and drawer functions
* Added chevron animation
2018-11-04 22:32:45 -05:00
mazmazz
eec3f630cf Merge remote-tracking branch 'origin/master' into tutorial-time 2018-11-03 10:58:11 -04:00
Monster Iestyn
29d8e34d03 Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway) 2018-10-27 18:52:34 +01:00
Monster Iestyn
b5c4b476a6 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/m_menu.c
#	src/s_sound.c
#	src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
Monster Iestyn
9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
mazmazz
4b1bc53db1 Compile fixes 2018-09-14 10:58:41 -04:00
mazmazz
a414ccf24a nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bc)
2018-09-14 10:35:51 -04:00
mazmazz
011a043dba Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused

(cherry picked from commit f5f0b5e76c)
2018-09-14 10:28:29 -04:00
Monster Iestyn
aba9bd13bb Add "tutorialmode" var to help the game know when we're in a tutorial or not, add placeholder for tutorial HUD to test it works 2018-09-04 16:58:49 +01:00
Monster Iestyn
ceb0abb081 Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts 2018-08-29 22:07:38 +01:00
Monster Iestyn
1af8d3ac02 Merge branch 'master' into hud-n-menu-tidbits
# Conflicts:
#	src/m_menu.c
#	src/screen.c
#	src/st_stuff.c
2018-08-28 20:51:46 +01:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
80d6253eec Don't re-enable MD5 checks yet, we're not even near RC phase yet 2018-06-30 18:09:39 +01:00
toaster
255d5c6c94 * Level title movement begins before the fade in!
* https://cdn.discordapp.com/attachments/400761370800422922/456833651645349888/srb20051.gif
* Fix some wipe bugs.
	* Solved that thing where there was no fade between two back-to-back cutscenes.
	* Fixed there being no effective wipe between the end of the vanilla intro cutscene and the title screen.
	* Smoothed out the behaviour of titlemap fades to prevent conflicts.
* [COMPLETELY UNRELATED] Kill the pause graphic and replace with a blue box with text in it, like what happens when the window loses focus. Much harder to miss.
2018-06-14 20:17:31 +01:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
5032ae2552 * Patch.pk3 as requested by literally everyone else on the team.
* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ.
* Allow for infinite lives to be set via the setlives command/Pandora's Box.
* Refactor P_DoFiring(), with guidance from Sal.
* Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
2018-06-06 14:42:50 +01:00
Louis-Antoine
91081a3e53 Disable admin password by default 2018-06-04 22:14:01 +02:00
Sryder
092e709235 OpenGL Map Specific palettes working
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00