toasterbabe
728a195e54
Fix NiGHTS desync message... by obliterating all its special casing.
2017-10-10 19:30:32 +01:00
toasterbabe
8217900c0d
* Make replays take analog mode, flipcam, directionchar and autobrake settings into account.
...
* Fix replays for the current state of internal, irrespective of that previous thing.
* Fix replay ghosts for everything.
* Known issues; NiGHTS still prints an error message about desyncing on map start, but plays back fine. Curious.
2017-10-10 17:56:38 +01:00
Wolfy
2fff5e9f6d
Fix empty WAD files printing the wrong sprite count.
2017-10-10 01:41:28 -05:00
Wolfy
ec9d47cb34
Use the new sprite system
2017-10-09 14:24:04 -05:00
Alam Ed Arias
79879bbd7b
Need to handle that FindFolder() does not fill musPos
2017-10-07 19:10:29 -04:00
Alam Ed Arias
021417500e
Do not use Win32's TRUE/FALSE is OS independent code
2017-10-07 19:08:29 -04:00
wolfy852
2cbed2aa4f
Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 17:21:42 -05:00
wolfy852
b298c7a541
Fix p_spec.c and r_things.h, get the compiler to shut up
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This compiles with no errors or warnings, but hasn't been tested yet. Please review/test when you can.
2017-10-07 17:18:25 -05:00
Monster Iestyn
38c109ddd2
filtered out the FILTERS makefile option
2017-10-07 21:31:24 +01:00
Alam Ed Arias
1a8e99bf5c
Merge branch 'master' into FileManagement
2017-10-07 16:08:48 -04:00
Alam Ed Arias
c9a43f310d
Merge remote-tracking branch 'private/FileManagement' into FileManagement
2017-10-07 16:06:26 -04:00
Alam Ed Arias
602fbd356a
Merge branch 'master' into FileManagement
2017-10-07 16:06:10 -04:00
wolfy852
93584f6811
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:52:40 -05:00
wolfy852
a3cfa8dd5c
Fixes from toaster, plus some other stuff
2017-10-07 14:52:27 -05:00
wolfy852
69d0e84b00
Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:48:56 -05:00
wolfy852
efb30f93ab
Fixes from toaster, plus some other things
2017-10-07 14:48:49 -05:00
Monster Iestyn
b2bd073677
Slaughtered SDL 1.2 code
2017-10-07 18:32:50 +01:00
Alam Ed Arias
66201620dd
cleanup a few compiler warnings
2017-10-07 13:21:12 -04:00
Monster Iestyn
52620ac9b1
Obliterated OS/2
2017-10-07 18:11:14 +01:00
Alam Ed Arias
c60caa5169
Merge branch 'public_next' into master
2017-10-07 12:46:16 -04:00
Alam Ed Arias
96c014deeb
Merge branch 'master' into next
2017-10-07 12:44:28 -04:00
toasterbabe
e478fa830e
Remove the MF2_DONTDRAW set - this is effectively already handled by MF2_LINKDRAW.
2017-10-07 14:45:37 +01:00
toasterbabe
1e4395036d
* Make S_PLAY_RIDE tail animation not go exceedingly fast due to forced state setting.
...
* Make tail appear at different angle when falling whilst walking.
* Remove irrelevant comment.
2017-10-07 14:35:34 +01:00
toasterbabe
b2612b08c9
Dispoffset adjustment.
2017-10-06 12:26:55 +01:00
toasterbabe
87fc24ccbb
Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
2017-10-04 17:45:03 +01:00
toasterbabe
40ef1335a1
* Smiles hardcode!
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* Add a default behaviour to followmobj (just basic A_CapeChase).
* Allow for modifying which character starting a new SP game should start you on, relative to the first valid character. (SOC's "startchar" variable)
* Make MF2_SHADOW transferrable via linkdraw.
* Modify P_GetSkinSprite2's recursion limiter to have zero chance of ever infinitely looping.
2017-10-03 18:18:18 +01:00
toasterbabe
9fa00533b2
Incorporate linkdraw and ghosts into followmobj.
2017-10-02 16:01:10 +01:00
toasterbabe
844416855f
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
Alam Ed Arias
1b576bacf3
Build: support GCC 8
2017-09-30 23:07:47 -04:00
TehRealSalt
f31cdf395a
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
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# Conflicts:
# src/p_user.c
2017-09-30 22:29:16 -04:00
Monster Iestyn
d38873854d
Now that MiniGL is gone, the 1.2 Params macros will always be defined
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ATI_RAGE_PRO_COMPATIBILITY isn't used, and was disabled in r_minigl.c (the only other file that mentioned it) anyway. So let's get rid of support for it!
2017-09-30 17:09:45 +01:00
Monster Iestyn
20709f55b5
Murdered MiniGL (yes it's not a port, but we don't need it anymore anyway)
2017-09-30 17:00:37 +01:00
toasterbabe
8ffec89207
* Fix music not being properly restored when toggling music on/off ingame.
...
* Fix non-centiseconds rings position.
2017-09-30 15:28:38 +01:00
Alam Ed Arias
6fbdf37b18
Build: support building with clang 5.0
2017-09-30 08:54:17 -04:00
Monster Iestyn
c448027312
remove this one leftover from the DC port I missed earlier
2017-09-29 23:30:27 +01:00
Monster Iestyn
f9077789e7
Remove objs and bin subfolders for nds and WinCE
2017-09-29 23:29:29 +01:00
Monster Iestyn
302d0425e0
Incinerated WinCE
2017-09-29 23:25:34 +01:00
Alam Ed Arias
075c4e0956
Travis: clang 4.0 and 5.0 is not up for trusy
2017-09-29 17:57:03 -04:00
Alam Ed Arias
472c74907e
Travis: fix misspelling
2017-09-29 17:52:12 -04:00
Monster Iestyn
be13f10626
ended NDS
2017-09-29 22:48:14 +01:00
Alam Ed Arias
03ba14640f
Travis: test building with clang 3.9, 4.0 and 5.0
2017-09-29 17:43:20 -04:00
Monster Iestyn
497512ee52
Remove all relevant objs and bin subfolders for ports killed so far
2017-09-29 22:32:58 +01:00
Monster Iestyn
23d28e6b8c
Gutted the GP2X
2017-09-29 22:27:08 +01:00
Monster Iestyn
89619761f3
Remove FAKEDC and FAKEPSP options from Makefile
2017-09-29 21:04:46 +01:00
Monster Iestyn
7481ffef2a
Wiped out Wii (and Wii Linux)
2017-09-29 21:03:28 +01:00
Monster Iestyn
41ae71db4a
postponed PSP
2017-09-29 20:34:16 +01:00
Monster Iestyn
9c6e739005
PS3 was deposed
2017-09-29 20:12:57 +01:00
Monster Iestyn
49542cdaa1
Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them
2017-09-29 19:46:23 +01:00
Monster Iestyn
5a16c39af0
XBOX was eXecuted
2017-09-29 19:27:17 +01:00
Monster Iestyn
330399ea9b
Dreamcast is gone, so there is no need for KOS_GL_COMPATIBILITY anymore
2017-09-29 18:28:47 +01:00