Jaime Passos
7f092b884b
Initialise the variable, obviously
2019-12-13 19:04:36 -03:00
Jaime Passos
a27a225a81
Remove SPANDRAWFUNC_MMX, as it's not needed anymore.
2019-12-13 19:02:36 -03:00
Steel Titanium
ad776e560c
Rework G_SetCustomExitVars to allow skipstats 2
2019-12-13 16:36:33 -05:00
Jaime Passos
6720279969
Separate non-powers-of-two draw routines into its own file
2019-12-13 13:11:56 -03:00
Jaime Passos
fa58c1fb26
stuff
2019-12-13 12:26:47 -03:00
James R
14f4fa2e9c
Merge branch 'tatsuru-amyhugfix' into 'next'
...
Make Amy only hug players at the same Z height
See merge request STJr/SRB2!521
2019-12-13 01:58:32 -05:00
James R
c415d80e19
Merge branch 'dashmode-shader' into 'master'
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Add TC_DASHMODE color shader
See merge request STJr/SRB2!526
2019-12-13 01:58:18 -05:00
James R
d64a7defed
Merge branch 'toomanyflats-fix' into 'master'
...
Fix Ploadflat closing the game with "Too many flats in level" error message
See merge request STJr/SRB2!529
2019-12-13 01:57:55 -05:00
fickleheart
c41b2e7456
Suspend turn-to-angle when rotating the camera
2019-12-13 00:52:48 -06:00
fickleheart
098c99a834
Adjust how turn-to-angle tweens
2019-12-13 00:34:34 -06:00
James R
8bea7f6dbc
Rename signal caught message to be more obvious
2019-12-12 22:01:16 -08:00
James R
838850ffc1
Fix signal handler setup error reporting
2019-12-12 21:57:54 -08:00
fickleheart
bc4b1e1abe
Allow switching lockon targets with turn buttons
2019-12-12 23:52:13 -06:00
James R
35053adfb2
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-12 21:30:35 -08:00
James R
72ee91702c
Kill child when wait fails, so I_Error exits both
2019-12-12 21:21:25 -08:00
James R
f34886850f
Fix idiot mistake
2019-12-12 21:20:51 -08:00
fickleheart
d14fa39d7a
Expand options for aim assist
...
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
4941ef4aac
Don't turn strafe keys into turn when locked onto something
2019-12-12 22:13:44 -06:00
Jaime Passos
b0ffe7ed70
Update v_video.c
2019-12-12 23:30:09 -03:00
Jaime Passos
4e814cd424
FINALLY, COLORCUBIUM
2019-12-12 23:18:39 -03:00
Jaime Passos
228b29e23b
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
ca83bafae8
Initialise the variable, obviously
2019-12-12 22:32:19 -03:00
Jaime Passos
a138a3ab5f
Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
2019-12-12 22:31:34 -03:00
Jaime Passos
08794559f0
Fix TC_ blending
2019-12-12 22:26:28 -03:00
Jaime Passos
01399c7076
Update hw_main.c
2019-12-12 21:52:59 -03:00
Jaime Passos
ff348fb60a
Add missing prototype, ugh
2019-12-12 21:43:19 -03:00
Jaime Passos
af3cf93683
grafik designe is m passion
2019-12-12 21:41:13 -03:00
Jaime Passos
d80bfb4e94
PU_HWRCACHE_UNLOCKED bmomento bróder
2019-12-12 21:23:55 -03:00
Jaime Passos
08d4a36f63
Texture blending port
...
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R
6dcdb8d951
Move everything to i_system.c
...
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos
6c3111d809
Stop crashing with models because someone keeps freeing those tags
2019-12-12 19:54:47 -03:00
James R
55f3f27b55
Fix NOHW warnings
2019-12-12 14:00:13 -08:00
Steel Titanium
eb787c2b59
Move S_InitMusicDefs call outside of the check.
...
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
3bebfb279e
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
9246526e8a
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
2019-12-12 17:39:18 -03:00
Jaime Passos
f077d17301
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Steel Titanium
4af0cfae36
Init MUSICDEFs if started game with music off and toggled on
2019-12-12 15:17:50 -05:00
Jaime Passos
b7c7529e75
Don't reset the FOV
2019-12-12 17:06:04 -03:00
Jaime Passos
08e3caf9bb
Remove unused cvars
2019-12-12 16:53:31 -03:00
Jaime Passos
792750ee48
Add HWD_SET_MODEL_LIGHTING state
2019-12-12 16:48:37 -03:00
Nev3r
c5d8fe4752
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
2019-12-12 15:04:48 +01:00
Nev3r
c64a9d7ae9
Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
...
Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r
ec9f727e53
Move map data load procedure to separate functions.
2019-12-12 11:16:55 +01:00
Nev3r
43cbad200c
Move loading functions around a bit and refactor the stage data allocation code.
2019-12-12 10:35:38 +01:00
James R
7c383e4a1f
nix: Fork before game code and wait to catch signals and coredumps
...
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
fickleheart
a188cd5db8
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00