Commit graph

368 commits

Author SHA1 Message Date
MascaraSnake
d9f761b619 Adapt setup of rising FOFs 2020-04-27 11:52:31 +02:00
MascaraSnake
7198cc46fd Adapt setup of water bobbing FOF 2020-04-27 11:05:27 +02:00
MascaraSnake
607aeb3a52 Adapt setup of air bobbing FOFs 2020-04-27 10:29:29 +02:00
MascaraSnake
e00531ed9c Merge branch 'udmf-next' into udmf-fofs-mkii
# Conflicts:
#	src/p_floor.c
#	src/p_spec.c
#	src/p_spec.h
2020-04-26 11:13:09 +02:00
MascaraSnake
3170f2b8c3 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/r_segs.c
2020-04-24 21:15:53 +02:00
sphere
25affe6948 Make emerald hunt shards spawn at correct heights, and add Float option. 2020-04-22 18:58:40 +02:00
Nev3r
efb81fc526 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-04-20 09:05:21 +02:00
James R
cbe181c66d Merge branch 'angle-for-spawn-object' into 'next'
Make the Spawn Object linedef executor able to set the object's angle.

See merge request STJr/SRB2!877
2020-04-18 20:16:07 -04:00
MascaraSnake
8e5effa07b Merge branch 'udmf-argenums' into udmf-fofs-mkii 2020-04-18 17:23:02 +02:00
MascaraSnake
09506112d7 Add enums to encapsulate the textmap colormap settings 2020-04-18 17:15:25 +02:00
MascaraSnake
2e9dc59ca7 Forgot some stuff regarding FOF type 170 2020-04-15 09:49:00 +02:00
Nev3r
d40713d08b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-04-14 22:20:54 +02:00
MascaraSnake
5389344a32 Implement FOF type 257 2020-04-14 11:56:11 +02:00
MascaraSnake
e3b86d0c74 Implement FOF types 252-256 2020-04-14 11:45:37 +02:00
Nev3r
98481dc10b Remove the bridge thinker entry from the ZB configuration. 2020-04-14 10:31:26 +02:00
MascaraSnake
f8c51ccde3 Implement FOF types 220-222 2020-04-14 10:13:38 +02:00
MascaraSnake
9fc2b5b1b9 Implement FOF type 258 2020-04-14 09:51:48 +02:00
MascaraSnake
32a1131c68 Implement FOF type 251 2020-04-14 09:43:49 +02:00
MascaraSnake
916f831edb Implement linedef type 250 2020-04-14 09:14:10 +02:00
MascaraSnake
fdb46e5d14 Implement FOF types 202 and 223 2020-04-14 09:06:02 +02:00
MascaraSnake
60e589e92a Implement FOF types 200-201 2020-04-14 09:03:00 +02:00
MascaraSnake
7f889532ea Adapt solid FOF setup in UDB config 2020-04-14 09:00:26 +02:00
sphere
01b28b66a6 Make linedef type 461 able to set object angle, using the line's angle. 2020-04-13 17:10:25 +02:00
MascaraSnake
ab133e50c9 Add wall spike arrow to UDB config as well 2020-03-22 12:56:59 +01:00
MascaraSnake
c931b4fa67 Merge branch 'next' into udmf-next 2020-03-22 12:56:21 +01:00
MascaraSnake
48e8c9058a Add arrow to wall spike in ZB config 2020-03-22 12:55:34 +01:00
MascaraSnake
79bfe14678 Move UDB configs into a subfolder 2020-03-22 08:08:34 +01:00
MascaraSnake
c4b5c20d3d Add UDB config 2020-03-22 08:04:28 +01:00
MascaraSnake
6911097b56 Minor ZB config fix 2020-03-22 07:50:57 +01:00
MascaraSnake
c806d8a5e8 Another ZB config fix 2020-03-21 20:17:28 +01:00
MascaraSnake
d2c83e1cda Add Object Special text for Star Post 2020-03-21 15:16:07 +01:00
MascaraSnake
06f9246fd3 Updates and fixes for the ZB config 2020-03-21 12:06:52 +01:00
MascaraSnake
2107b89586 Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB 2020-03-21 09:40:37 +01:00
Alam Ed Arias
d588e3ca9c Merge branch 'master' into next 2019-12-28 21:43:16 -05:00
Alam Ed Arias
2acb4f9840 Revert "Delete the original configuration file."
This reverts commit 2cf94ea6ae.
2019-12-28 21:43:10 -05:00
MascaraSnake
08895ef751 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:43:27 +01:00
MascaraSnake
f83d0fe3a1 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:42:16 +01:00
Nev3r
2cf94ea6ae Delete the original configuration file. 2019-12-24 12:02:49 +01:00
Nev3r
75e18610bc Refactor existing configuration into ZDoom-styled format. 2019-12-24 11:58:25 +01:00
MascaraSnake
2775d5f52f SDURF to SURF turned out to be contentious. 2019-12-07 06:46:37 -05:00
MascaraSnake
d87251f853 Rename SDURF to SURF and CastleBot FaceStabber to Lance-a-Bot for maximum pun 2019-12-07 09:51:09 +01:00
toaster
7909d48391 (Temporary?) config name reversion to allow brakyeet merger 2019-11-30 05:07:33 -05:00
toaster
60006e20fb Edit config to account for new behaviour (plus add gold mode for the Eggman Statue, which I forgot to add earlier). 2019-11-29 21:59:06 +00:00
FuriousFox
b231719eed Missed a semicolon 2019-11-24 16:09:18 -05:00
FuriousFox
ba69a39802 Updated the list of which skies are associated with which maps, rearranged the list of character to match the character select in-game, and added myself to the file's credits.
(Re-did all of this because I think I messed up the branches and stuff last time.
2019-11-24 15:43:49 -05:00
FuriousFox
9b36cc32c9 Added Dragonbomber 2019-11-23 16:37:33 -05:00
FuriousFox
869764be7d Added Blue Gargoyle and Green Flame 2019-11-23 15:04:59 -05:00
FuriousFox
bfae969ca6 Updated sprite for Minus 2019-11-23 14:21:48 -05:00
MascaraSnake
1f7e5aa150 Minor capitalization fix in ZB config 2019-11-13 21:07:06 +01:00
MascaraSnake
14477748be Merge branch 'stopclock' into 'master'
Stop the clock!

See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
toaster
cc499515da Update ZB config for Glaregoyle and Buggle object names, and Glaregoyle sprite name. 2019-11-12 15:57:23 -05:00
toaster
d8ad0b4eaa STOP THE CLOCK linedef exectutor!
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.

Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
MascaraSnake
336c5cc61d Fixed a typo in the ZB config 2019-10-26 22:56:01 +02:00
toaster
f2596ab0bb Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
# Conflicts:
#	extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00
MascaraSnake
53ac815334 ...and also rename the palm tree leaves accordingly 2019-10-25 20:48:51 +02:00
MascaraSnake
863101824a Removed palm tree trunks from the ZB config. They no longer exist as mapthings. 2019-10-25 20:17:50 +02:00
MascaraSnake
0ef50557c2 Merge branch 'spinbust' into 'master'
Make spinbust behavior consistent with other bustable blocks

Closes #254

See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
toaster
386ac78600 Merge branch 'mace-place' into 'master'
Make maces normally placeable in maps.

See merge request STJr/SRB2Internal!390
2019-10-22 13:29:06 -04:00
MascaraSnake
0a321b96d3 Clarified description of "strong" bustable blocks in the ZB config 2019-10-20 12:28:30 +02:00
MascaraSnake
1604e4d439 Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST 2019-10-19 22:20:48 +02:00
toaster
920736ac8b Grouped ports from object_tweaks.
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Put diagonal blue spring in config.
2019-10-19 15:57:01 +01:00
toaster
f2bbf53c0d Change boost panel thing numbers per MS's request. 2019-10-19 14:32:15 +01:00
toaster
ad09f2603d * New object types!
* Red and yellow Boost panels!
        * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
        * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
        * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
        * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
    * Banpyura!
        * A Crushstacean with a spring instead of a crushclaw.
        * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
        * Wanted this for a while, finally added it.
* Improved springs.
    * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
    * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
    * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
    * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
    * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
    * Add above new types.
    * Add Blue Diagonal Spring, which existed in the source but not the config.
    * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
sphere
124716b8dd Correct some ZB config errors & remove grabbable chains. 2019-10-16 22:30:52 +02:00
sphere
b58b043a5e Add normally placeable maces to the ZB config. 2019-10-16 21:20:49 +02:00
MascaraSnake
857adc980f Changed Special 414's flags2text description to be less confusing 2019-10-14 19:59:07 +02:00
MascaraSnake
7eaa575dce Added ZB config 2019-10-14 08:32:04 +02:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00