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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2022 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_textures.c
/// \brief Texture generation.
# include "doomdef.h"
# include "g_game.h"
# include "i_video.h"
# include "r_local.h"
# include "r_sky.h"
# include "p_local.h"
# include "m_misc.h"
# include "r_data.h"
# include "r_textures.h"
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# include "r_patch.h"
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# include "r_picformats.h"
# include "w_wad.h"
# include "z_zone.h"
# include "p_setup.h" // levelflats
# include "byteptr.h"
# include "dehacked.h"
# ifdef HWRENDER
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# include "hardware/hw_glob.h" // HWR_LoadMapTextures
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# endif
# include <errno.h>
//
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// TEXTURE_T CACHING
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// When a texture is first needed, it counts the number of composite columns
// required in the texture and allocates space for a column directory and
// any new columns.
// The directory will simply point inside other patches if there is only one
// patch in a given column, but any columns with multiple patches will have
// new column_ts generated.
//
INT32 numtextures = 0 ; // total number of textures found,
// size of following tables
texture_t * * textures = NULL ;
UINT32 * * texturecolumnofs ; // column offset lookup table for each texture
UINT8 * * texturecache ; // graphics data for each generated full-size texture
INT32 * texturewidth ;
fixed_t * textureheight ; // needed for texture pegging
INT32 * texturetranslation ;
// Painfully simple texture id cacheing to make maps load faster. :3
static struct {
char name [ 9 ] ;
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UINT32 hash ;
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INT32 id ;
} * tidcache = NULL ;
static INT32 tidcachelen = 0 ;
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//
// MAPTEXTURE_T CACHING
// When a texture is first needed, it counts the number of composite columns
// required in the texture and allocates space for a column directory and
// any new columns.
// The directory will simply point inside other patches if there is only one
// patch in a given column, but any columns with multiple patches will have
// new column_ts generated.
//
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//
// R_DrawColumnInCache
// Clip and draw a column from a patch into a cached post.
//
static inline void R_DrawColumnInCache ( column_t * patch , UINT8 * cache , texpatch_t * originPatch , INT32 cacheheight , INT32 patchheight )
{
INT32 count , position ;
UINT8 * source ;
INT32 topdelta , prevdelta = - 1 ;
INT32 originy = originPatch - > originy ;
( void ) patchheight ; // This parameter is unused
while ( patch - > topdelta ! = 0xff )
{
topdelta = patch - > topdelta ;
if ( topdelta < = prevdelta )
topdelta + = prevdelta ;
prevdelta = topdelta ;
source = ( UINT8 * ) patch + 3 ;
count = patch - > length ;
position = originy + topdelta ;
if ( position < 0 )
{
count + = position ;
source - = position ; // start further down the column
position = 0 ;
}
if ( position + count > cacheheight )
count = cacheheight - position ;
if ( count > 0 )
M_Memcpy ( cache + position , source , count ) ;
patch = ( column_t * ) ( ( UINT8 * ) patch + patch - > length + 4 ) ;
}
}
//
// R_DrawFlippedColumnInCache
// Similar to R_DrawColumnInCache; it draws the column inverted, however.
//
static inline void R_DrawFlippedColumnInCache ( column_t * patch , UINT8 * cache , texpatch_t * originPatch , INT32 cacheheight , INT32 patchheight )
{
INT32 count , position ;
UINT8 * source , * dest ;
INT32 topdelta , prevdelta = - 1 ;
INT32 originy = originPatch - > originy ;
while ( patch - > topdelta ! = 0xff )
{
topdelta = patch - > topdelta ;
if ( topdelta < = prevdelta )
topdelta + = prevdelta ;
prevdelta = topdelta ;
topdelta = patchheight - patch - > length - topdelta ;
source = ( UINT8 * ) patch + 2 + patch - > length ; // patch + 3 + (patch->length-1)
count = patch - > length ;
position = originy + topdelta ;
if ( position < 0 )
{
count + = position ;
source + = position ; // start further UP the column
position = 0 ;
}
if ( position + count > cacheheight )
count = cacheheight - position ;
dest = cache + position ;
if ( count > 0 )
{
for ( ; dest < cache + position + count ; - - source )
* dest + + = * source ;
}
patch = ( column_t * ) ( ( UINT8 * ) patch + patch - > length + 4 ) ;
}
}
//
// R_DrawBlendColumnInCache
// Draws a translucent column into the cache, applying a half-cooked equation to get a proper translucency value (Needs code in R_GenerateTexture()).
//
static inline void R_DrawBlendColumnInCache ( column_t * patch , UINT8 * cache , texpatch_t * originPatch , INT32 cacheheight , INT32 patchheight )
{
INT32 count , position ;
UINT8 * source , * dest ;
INT32 topdelta , prevdelta = - 1 ;
INT32 originy = originPatch - > originy ;
( void ) patchheight ; // This parameter is unused
while ( patch - > topdelta ! = 0xff )
{
topdelta = patch - > topdelta ;
if ( topdelta < = prevdelta )
topdelta + = prevdelta ;
prevdelta = topdelta ;
source = ( UINT8 * ) patch + 3 ;
count = patch - > length ;
position = originy + topdelta ;
if ( position < 0 )
{
count + = position ;
source - = position ; // start further down the column
position = 0 ;
}
if ( position + count > cacheheight )
count = cacheheight - position ;
dest = cache + position ;
if ( count > 0 )
{
for ( ; dest < cache + position + count ; source + + , dest + + )
if ( * source ! = 0xFF )
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* dest = ASTBlendPaletteIndexes ( * dest , * source , originPatch - > style , originPatch - > alpha ) ;
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}
patch = ( column_t * ) ( ( UINT8 * ) patch + patch - > length + 4 ) ;
}
}
//
// R_DrawBlendFlippedColumnInCache
// Similar to the one above except that the column is inverted.
//
static inline void R_DrawBlendFlippedColumnInCache ( column_t * patch , UINT8 * cache , texpatch_t * originPatch , INT32 cacheheight , INT32 patchheight )
{
INT32 count , position ;
UINT8 * source , * dest ;
INT32 topdelta , prevdelta = - 1 ;
INT32 originy = originPatch - > originy ;
while ( patch - > topdelta ! = 0xff )
{
topdelta = patch - > topdelta ;
if ( topdelta < = prevdelta )
topdelta + = prevdelta ;
prevdelta = topdelta ;
topdelta = patchheight - patch - > length - topdelta ;
source = ( UINT8 * ) patch + 2 + patch - > length ; // patch + 3 + (patch->length-1)
count = patch - > length ;
position = originy + topdelta ;
if ( position < 0 )
{
count + = position ;
source + = position ; // start further UP the column
position = 0 ;
}
if ( position + count > cacheheight )
count = cacheheight - position ;
dest = cache + position ;
if ( count > 0 )
{
for ( ; dest < cache + position + count ; - - source , dest + + )
if ( * source ! = 0xFF )
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* dest = ASTBlendPaletteIndexes ( * dest , * source , originPatch - > style , originPatch - > alpha ) ;
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}
patch = ( column_t * ) ( ( UINT8 * ) patch + patch - > length + 4 ) ;
}
}
//
// R_GenerateTexture
//
// Allocate space for full size texture, either single patch or 'composite'
// Build the full textures from patches.
// The texture caching system is a little more hungry of memory, but has
// been simplified for the sake of highcolor (lol), dynamic ligthing, & speed.
//
// This is not optimised, but it's supposed to be executed only once
// per level, when enough memory is available.
//
UINT8 * R_GenerateTexture ( size_t texnum )
{
UINT8 * block ;
UINT8 * blocktex ;
texture_t * texture ;
texpatch_t * patch ;
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softwarepatch_t * realpatch ;
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UINT8 * pdata ;
int x , x1 , x2 , i , width , height ;
size_t blocksize ;
column_t * patchcol ;
UINT8 * colofs ;
UINT16 wadnum ;
lumpnum_t lumpnum ;
size_t lumplength ;
I_Assert ( texnum < = ( size_t ) numtextures ) ;
texture = textures [ texnum ] ;
I_Assert ( texture ! = NULL ) ;
// allocate texture column offset lookup
// single-patch textures can have holes in them and may be used on
// 2sided lines so they need to be kept in 'packed' format
// BUT this is wrong for skies and walls with over 255 pixels,
// so check if there's holes and if not strip the posts.
if ( texture - > patchcount = = 1 )
{
boolean holey = false ;
patch = texture - > patches ;
wadnum = patch - > wad ;
lumpnum = patch - > lump ;
lumplength = W_LumpLengthPwad ( wadnum , lumpnum ) ;
pdata = W_CacheLumpNumPwad ( wadnum , lumpnum , PU_CACHE ) ;
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realpatch = ( softwarepatch_t * ) pdata ;
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# ifndef NO_PNG_LUMPS
if ( Picture_IsLumpPNG ( ( UINT8 * ) realpatch , lumplength ) )
goto multipatch ;
# endif
# ifdef WALLFLATS
if ( texture - > type = = TEXTURETYPE_FLAT )
goto multipatch ;
# endif
// Check the patch for holes.
if ( texture - > width > SHORT ( realpatch - > width ) | | texture - > height > SHORT ( realpatch - > height ) )
holey = true ;
colofs = ( UINT8 * ) realpatch - > columnofs ;
for ( x = 0 ; x < texture - > width & & ! holey ; x + + )
{
column_t * col = ( column_t * ) ( ( UINT8 * ) realpatch + LONG ( * ( UINT32 * ) & colofs [ x < < 2 ] ) ) ;
INT32 topdelta , prevdelta = - 1 , y = 0 ;
while ( col - > topdelta ! = 0xff )
{
topdelta = col - > topdelta ;
if ( topdelta < = prevdelta )
topdelta + = prevdelta ;
prevdelta = topdelta ;
if ( topdelta > y )
break ;
y = topdelta + col - > length + 1 ;
col = ( column_t * ) ( ( UINT8 * ) col + col - > length + 4 ) ;
}
if ( y < texture - > height )
holey = true ; // this texture is HOLEy! D:
}
// If the patch uses transparency, we have to save it this way.
if ( holey )
{
texture - > holes = true ;
texture - > flip = patch - > flip ;
blocksize = lumplength ;
block = Z_Calloc ( blocksize , PU_STATIC , // will change tag at end of this function
& texturecache [ texnum ] ) ;
M_Memcpy ( block , realpatch , blocksize ) ;
texturememory + = blocksize ;
// use the patch's column lookup
colofs = ( block + 8 ) ;
texturecolumnofs [ texnum ] = ( UINT32 * ) colofs ;
blocktex = block ;
if ( patch - > flip & 1 ) // flip the patch horizontally
{
UINT8 * realcolofs = ( UINT8 * ) realpatch - > columnofs ;
for ( x = 0 ; x < texture - > width ; x + + )
* ( UINT32 * ) & colofs [ x < < 2 ] = realcolofs [ ( texture - > width - 1 - x ) < < 2 ] ; // swap with the offset of the other side of the texture
}
// we can't as easily flip the patch vertically sadly though,
// we have wait until the texture itself is drawn to do that
for ( x = 0 ; x < texture - > width ; x + + )
* ( UINT32 * ) & colofs [ x < < 2 ] = LONG ( LONG ( * ( UINT32 * ) & colofs [ x < < 2 ] ) + 3 ) ;
goto done ;
}
// Otherwise, do multipatch format.
}
// multi-patch textures (or 'composite')
multipatch :
texture - > holes = false ;
texture - > flip = 0 ;
blocksize = ( texture - > width * 4 ) + ( texture - > width * texture - > height ) ;
texturememory + = blocksize ;
block = Z_Malloc ( blocksize + 1 , PU_STATIC , & texturecache [ texnum ] ) ;
memset ( block , TRANSPARENTPIXEL , blocksize + 1 ) ; // Transparency hack
// columns lookup table
colofs = block ;
texturecolumnofs [ texnum ] = ( UINT32 * ) colofs ;
// texture data after the lookup table
blocktex = block + ( texture - > width * 4 ) ;
// Composite the columns together.
for ( i = 0 , patch = texture - > patches ; i < texture - > patchcount ; i + + , patch + + )
{
boolean dealloc = true ;
static void ( * ColumnDrawerPointer ) ( column_t * , UINT8 * , texpatch_t * , INT32 , INT32 ) ; // Column drawing function pointer.
if ( patch - > style ! = AST_COPY )
ColumnDrawerPointer = ( patch - > flip & 2 ) ? R_DrawBlendFlippedColumnInCache : R_DrawBlendColumnInCache ;
else
ColumnDrawerPointer = ( patch - > flip & 2 ) ? R_DrawFlippedColumnInCache : R_DrawColumnInCache ;
wadnum = patch - > wad ;
lumpnum = patch - > lump ;
pdata = W_CacheLumpNumPwad ( wadnum , lumpnum , PU_CACHE ) ;
lumplength = W_LumpLengthPwad ( wadnum , lumpnum ) ;
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realpatch = ( softwarepatch_t * ) pdata ;
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dealloc = true ;
# ifndef NO_PNG_LUMPS
if ( Picture_IsLumpPNG ( ( UINT8 * ) realpatch , lumplength ) )
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realpatch = ( softwarepatch_t * ) Picture_PNGConvert ( ( UINT8 * ) realpatch , PICFMT_DOOMPATCH , NULL , NULL , NULL , NULL , lumplength , NULL , 0 ) ;
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else
# endif
# ifdef WALLFLATS
if ( texture - > type = = TEXTURETYPE_FLAT )
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realpatch = ( softwarepatch_t * ) Picture_Convert ( PICFMT_FLAT , pdata , PICFMT_DOOMPATCH , 0 , NULL , texture - > width , texture - > height , 0 , 0 , 0 ) ;
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else
# endif
{
( void ) lumplength ;
dealloc = false ;
}
x1 = patch - > originx ;
width = SHORT ( realpatch - > width ) ;
height = SHORT ( realpatch - > height ) ;
x2 = x1 + width ;
if ( x1 > texture - > width | | x2 < 0 )
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{
if ( dealloc )
Z_Free ( realpatch ) ;
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continue ; // patch not located within texture's x bounds, ignore
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}
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if ( patch - > originy > texture - > height | | ( patch - > originy + height ) < 0 )
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{
if ( dealloc )
Z_Free ( realpatch ) ;
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continue ; // patch not located within texture's y bounds, ignore
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}
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// patch is actually inside the texture!
// now check if texture is partly off-screen and adjust accordingly
// left edge
if ( x1 < 0 )
x = 0 ;
else
x = x1 ;
// right edge
if ( x2 > texture - > width )
x2 = texture - > width ;
for ( ; x < x2 ; x + + )
{
if ( patch - > flip & 1 )
patchcol = ( column_t * ) ( ( UINT8 * ) realpatch + LONG ( realpatch - > columnofs [ ( x1 + width - 1 ) - x ] ) ) ;
else
patchcol = ( column_t * ) ( ( UINT8 * ) realpatch + LONG ( realpatch - > columnofs [ x - x1 ] ) ) ;
// generate column ofset lookup
* ( UINT32 * ) & colofs [ x < < 2 ] = LONG ( ( x * texture - > height ) + ( texture - > width * 4 ) ) ;
ColumnDrawerPointer ( patchcol , block + LONG ( * ( UINT32 * ) & colofs [ x < < 2 ] ) , patch , texture - > height , height ) ;
}
if ( dealloc )
Z_Free ( realpatch ) ;
}
done :
// Now that the texture has been built in column cache, it is purgable from zone memory.
Z_ChangeTag ( block , PU_CACHE ) ;
return blocktex ;
}
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//
// R_GenerateTextureAsFlat
//
// Generates a flat picture for a texture.
//
UINT8 * R_GenerateTextureAsFlat ( size_t texnum )
{
texture_t * texture = textures [ texnum ] ;
UINT8 * converted = NULL ;
size_t size = ( texture - > width * texture - > height ) ;
// The flat picture for this texture was not generated yet.
if ( ! texture - > flat )
{
// Well, let's do it now, then.
texture - > flat = Z_Malloc ( size , PU_STATIC , NULL ) ;
// Picture_TextureToFlat handles everything for us.
converted = ( UINT8 * ) Picture_TextureToFlat ( texnum ) ;
M_Memcpy ( texture - > flat , converted , size ) ;
Z_Free ( converted ) ;
}
return texture - > flat ;
}
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//
// R_GetTextureNum
//
// Returns the actual texture id that we should use.
// This can either be texnum, the current frame for texnum's anim (if animated),
// or 0 if not valid.
//
INT32 R_GetTextureNum ( INT32 texnum )
{
if ( texnum < 0 | | texnum > = numtextures )
return 0 ;
return texturetranslation [ texnum ] ;
}
//
// R_CheckTextureCache
//
// Use this if you need to make sure the texture is cached before R_GetColumn calls
// e.g.: midtextures and FOF walls
//
void R_CheckTextureCache ( INT32 tex )
{
if ( ! texturecache [ tex ] )
R_GenerateTexture ( tex ) ;
}
//
// R_GetColumn
//
UINT8 * R_GetColumn ( fixed_t tex , INT32 col )
{
UINT8 * data ;
INT32 width = texturewidth [ tex ] ;
if ( width & ( width - 1 ) )
col = ( UINT32 ) col % width ;
else
col & = ( width - 1 ) ;
data = texturecache [ tex ] ;
if ( ! data )
data = R_GenerateTexture ( tex ) ;
return data + LONG ( texturecolumnofs [ tex ] [ col ] ) ;
}
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void * R_GetFlat ( lumpnum_t flatlumpnum )
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{
return W_CacheLumpNum ( flatlumpnum , PU_CACHE ) ;
}
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//
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// R_GetLevelFlat
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//
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// If needed, convert a texture or patch to a flat.
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//
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void * R_GetLevelFlat ( levelflat_t * levelflat )
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{
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boolean isleveltexture = ( levelflat - > type = = LEVELFLAT_TEXTURE ) ;
texture_t * texture = ( isleveltexture ? textures [ levelflat - > u . texture . num ] : NULL ) ;
boolean texturechanged = ( isleveltexture ? ( levelflat - > u . texture . num ! = levelflat - > u . texture . lastnum ) : false ) ;
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UINT8 * flatdata = NULL ;
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// Check if the texture changed.
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if ( isleveltexture & & ( ! texturechanged ) )
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{
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if ( texture - > flat )
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{
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flatdata = texture - > flat ;
ds_flatwidth = texture - > width ;
ds_flatheight = texture - > height ;
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texturechanged = false ;
}
else
texturechanged = true ;
}
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// If the texture changed, or the flat wasn't generated, convert.
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if ( levelflat - > picture = = NULL | | texturechanged )
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{
// Level texture
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if ( isleveltexture )
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{
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levelflat - > picture = R_GenerateTextureAsFlat ( levelflat - > u . texture . num ) ;
ds_flatwidth = levelflat - > width = texture - > width ;
ds_flatheight = levelflat - > height = texture - > height ;
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}
else
{
# ifndef NO_PNG_LUMPS
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if ( levelflat - > type = = LEVELFLAT_PNG )
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{
INT32 pngwidth , pngheight ;
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levelflat - > picture = Picture_PNGConvert ( W_CacheLumpNum ( levelflat - > u . flat . lumpnum , PU_CACHE ) , PICFMT_FLAT , & pngwidth , & pngheight , NULL , NULL , W_LumpLength ( levelflat - > u . flat . lumpnum ) , NULL , 0 ) ;
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levelflat - > width = ( UINT16 ) pngwidth ;
levelflat - > height = ( UINT16 ) pngheight ;
ds_flatwidth = levelflat - > width ;
ds_flatheight = levelflat - > height ;
}
else
# endif
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if ( levelflat - > type = = LEVELFLAT_PATCH )
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{
UINT8 * converted ;
size_t size ;
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softwarepatch_t * patch = W_CacheLumpNum ( levelflat - > u . flat . lumpnum , PU_CACHE ) ;
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levelflat - > width = ds_flatwidth = SHORT ( patch - > width ) ;
levelflat - > height = ds_flatheight = SHORT ( patch - > height ) ;
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levelflat - > picture = Z_Malloc ( levelflat - > width * levelflat - > height , PU_LEVEL , NULL ) ;
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converted = Picture_FlatConvert ( PICFMT_DOOMPATCH , patch , PICFMT_FLAT , 0 , & size , levelflat - > width , levelflat - > height , SHORT ( patch - > topoffset ) , SHORT ( patch - > leftoffset ) , 0 ) ;
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M_Memcpy ( levelflat - > picture , converted , size ) ;
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Z_Free ( converted ) ;
}
}
}
else
{
ds_flatwidth = levelflat - > width ;
ds_flatheight = levelflat - > height ;
}
levelflat - > u . texture . lastnum = levelflat - > u . texture . num ;
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if ( flatdata = = NULL )
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flatdata = levelflat - > picture ;
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return flatdata ;
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}
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//
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// Checks if the current flat's dimensions are powers of two
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//
boolean R_CheckPowersOfTwo ( void )
{
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boolean wpow2 = ! ( ds_flatwidth & ( ds_flatwidth - 1 ) ) ;
boolean hpow2 = ! ( ds_flatheight & ( ds_flatheight - 1 ) ) ;
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if ( ds_flatwidth > 2048 | | ds_flatheight > 2048 )
return false ;
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return ds_flatwidth = = ds_flatheight & & wpow2 & & hpow2 ;
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}
//
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// Checks if the current flat's dimensions are 1x1
//
boolean R_CheckSolidColorFlat ( void )
{
return ds_flatwidth = = 1 & & ds_flatheight = = 1 ;
}
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//
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// Returns the flat size corresponding to the length of a lump
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//
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UINT16 R_GetFlatSize ( size_t length )
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{
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switch ( length )
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{
case 4194304 : // 2048x2048 lump
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return 2048 ;
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case 1048576 : // 1024x1024 lump
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return 1024 ;
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case 262144 : // 512x512 lump
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return 512 ;
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case 65536 : // 256x256 lump
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return 256 ;
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case 16384 : // 128x128 lump
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return 128 ;
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case 1024 : // 32x32 lump
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return 32 ;
case 256 : // 16x16 lump
return 16 ;
case 64 : // 8x8 lump
return 8 ;
case 16 : // 4x4 lump
return 4 ;
case 4 : // 2x2 lump
return 2 ;
case 1 : // 1x1 lump
return 1 ;
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default : // 64x64 lump
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return 64 ;
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}
}
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//
// Determines a flat's width bits from its size
//
UINT8 R_GetFlatBits ( INT32 size )
{
switch ( size )
{
case 2048 : return 11 ;
case 1024 : return 10 ;
case 512 : return 9 ;
case 256 : return 8 ;
case 128 : return 7 ;
case 32 : return 5 ;
case 16 : return 4 ;
case 8 : return 3 ;
case 4 : return 2 ;
case 2 : return 1 ;
case 1 : return 0 ;
default : return 6 ; // 64x64
}
}
void R_SetFlatVars ( size_t length )
{
UINT16 size = R_GetFlatSize ( length ) ;
UINT8 bits = R_GetFlatBits ( size ) ;
ds_flatwidth = ds_flatheight = size ;
if ( bits = = 0 )
return ;
nflatshiftup = 16 - bits ;
nflatxshift = 16 + nflatshiftup ;
nflatyshift = nflatxshift - bits ;
nflatmask = ( size - 1 ) * size ;
}
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//
// Empty the texture cache (used for load wad at runtime)
//
void R_FlushTextureCache ( void )
{
INT32 i ;
if ( numtextures )
for ( i = 0 ; i < numtextures ; i + + )
Z_Free ( texturecache [ i ] ) ;
}
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// Need these prototypes for later; defining them here instead of r_textures.h so they're "private"
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int R_CountTexturesInTEXTURESLump ( UINT16 wadNum , UINT16 lumpNum ) ;
void R_ParseTEXTURESLump ( UINT16 wadNum , UINT16 lumpNum , INT32 * index ) ;
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# ifdef WALLFLATS
static INT32
Rloadflats ( INT32 i , INT32 w )
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{
UINT16 j ;
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UINT16 texstart , texend ;
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texture_t * texture ;
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texpatch_t * patch ;
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UINT8 header [ PNG_HEADER_SIZE ] ;
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// Yes
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if ( W_FileHasFolders ( wadfiles [ w ] ) )
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{
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texstart = W_CheckNumForFolderStartPK3 ( " flats/ " , ( UINT16 ) w , 0 ) ;
texend = W_CheckNumForFolderEndPK3 ( " flats/ " , ( UINT16 ) w , texstart ) ;
}
else
{
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texstart = W_CheckNumForMarkerStartPwad ( " F_START " , ( UINT16 ) w , 0 ) ;
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texend = W_CheckNumForNamePwad ( " F_END " , ( UINT16 ) w , texstart ) ;
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}
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if ( ! ( texstart = = INT16_MAX | | texend = = INT16_MAX ) )
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{
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// Work through each lump between the markers in the WAD.
for ( j = 0 ; j < ( texend - texstart ) ; j + + )
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{
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UINT16 wadnum = ( UINT16 ) w ;
lumpnum_t lumpnum = texstart + j ;
size_t lumplength ;
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size_t flatsize ;
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if ( W_FileHasFolders ( wadfiles [ w ] ) )
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{
if ( W_IsLumpFolder ( wadnum , lumpnum ) ) // Check if lump is a folder
continue ; // If it is then SKIP IT
}
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W_ReadLumpHeaderPwad ( wadnum , lumpnum , header , sizeof header , 0 ) ;
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lumplength = W_LumpLengthPwad ( wadnum , lumpnum ) ;
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flatsize = R_GetFlatSize ( lumplength ) ;
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//CONS_Printf("\n\"%s\" is a flat, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),flatsize,flatsize);
texture = textures [ i ] = Z_Calloc ( sizeof ( texture_t ) + sizeof ( texpatch_t ) , PU_STATIC , NULL ) ;
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// Set texture properties.
M_Memcpy ( texture - > name , W_CheckNameForNumPwad ( wadnum , lumpnum ) , sizeof ( texture - > name ) ) ;
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texture - > hash = quickncasehash ( texture - > name , 8 ) ;
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# ifndef NO_PNG_LUMPS
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if ( Picture_IsLumpPNG ( header , lumplength ) )
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{
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UINT8 * flatlump = W_CacheLumpNumPwad ( wadnum , lumpnum , PU_CACHE ) ;
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INT32 width , height ;
Picture_PNGDimensions ( ( UINT8 * ) flatlump , & width , & height , NULL , NULL , lumplength ) ;
texture - > width = ( INT16 ) width ;
texture - > height = ( INT16 ) height ;
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Z_Free ( flatlump ) ;
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}
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else
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# endif
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texture - > width = texture - > height = flatsize ;
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texture - > type = TEXTURETYPE_FLAT ;
texture - > patchcount = 1 ;
texture - > holes = false ;
texture - > flip = 0 ;
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// Allocate information for the texture's patches.
patch = & texture - > patches [ 0 ] ;
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patch - > originx = patch - > originy = 0 ;
patch - > wad = ( UINT16 ) w ;
patch - > lump = texstart + j ;
patch - > flip = 0 ;
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texturewidth [ i ] = texture - > width ;
textureheight [ i ] = texture - > height < < FRACBITS ;
i + + ;
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}
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}
return i ;
}
# endif /*WALLFLATS*/
# define TX_START "TX_START"
# define TX_END "TX_END"
static INT32
Rloadtextures ( INT32 i , INT32 w )
{
UINT16 j ;
UINT16 texstart , texend , texturesLumpPos ;
texture_t * texture ;
texpatch_t * patch ;
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softwarepatch_t patchlump ;
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// Get the lump numbers for the markers in the WAD, if they exist.
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if ( W_FileHasFolders ( wadfiles [ w ] ) )
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{
texstart = W_CheckNumForFolderStartPK3 ( " textures/ " , ( UINT16 ) w , 0 ) ;
texend = W_CheckNumForFolderEndPK3 ( " textures/ " , ( UINT16 ) w , texstart ) ;
texturesLumpPos = W_CheckNumForNamePwad ( " TEXTURES " , ( UINT16 ) w , 0 ) ;
while ( texturesLumpPos ! = INT16_MAX )
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{
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R_ParseTEXTURESLump ( w , texturesLumpPos , & i ) ;
texturesLumpPos = W_CheckNumForNamePwad ( " TEXTURES " , ( UINT16 ) w , texturesLumpPos + 1 ) ;
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}
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}
else
{
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texstart = W_CheckNumForMarkerStartPwad ( TX_START , ( UINT16 ) w , 0 ) ;
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texend = W_CheckNumForNamePwad ( TX_END , ( UINT16 ) w , 0 ) ;
texturesLumpPos = W_CheckNumForNamePwad ( " TEXTURES " , ( UINT16 ) w , 0 ) ;
if ( texturesLumpPos ! = INT16_MAX )
R_ParseTEXTURESLump ( w , texturesLumpPos , & i ) ;
}
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if ( ! ( texstart = = INT16_MAX | | texend = = INT16_MAX ) )
{
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// Work through each lump between the markers in the WAD.
for ( j = 0 ; j < ( texend - texstart ) ; j + + )
{
UINT16 wadnum = ( UINT16 ) w ;
lumpnum_t lumpnum = texstart + j ;
# ifndef NO_PNG_LUMPS
size_t lumplength ;
# endif
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if ( W_FileHasFolders ( wadfiles [ w ] ) )
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{
if ( W_IsLumpFolder ( wadnum , lumpnum ) ) // Check if lump is a folder
continue ; // If it is then SKIP IT
}
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W_ReadLumpHeaderPwad ( wadnum , lumpnum , & patchlump , PNG_HEADER_SIZE , 0 ) ;
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# ifndef NO_PNG_LUMPS
lumplength = W_LumpLengthPwad ( wadnum , lumpnum ) ;
# endif
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
texture = textures [ i ] = Z_Calloc ( sizeof ( texture_t ) + sizeof ( texpatch_t ) , PU_STATIC , NULL ) ;
// Set texture properties.
M_Memcpy ( texture - > name , W_CheckNameForNumPwad ( wadnum , lumpnum ) , sizeof ( texture - > name ) ) ;
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texture - > hash = quickncasehash ( texture - > name , 8 ) ;
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# ifndef NO_PNG_LUMPS
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if ( Picture_IsLumpPNG ( ( UINT8 * ) & patchlump , lumplength ) )
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{
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UINT8 * png = W_CacheLumpNumPwad ( wadnum , lumpnum , PU_CACHE ) ;
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INT32 width , height ;
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Picture_PNGDimensions ( png , & width , & height , NULL , NULL , lumplength ) ;
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texture - > width = ( INT16 ) width ;
texture - > height = ( INT16 ) height ;
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Z_Free ( png ) ;
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}
else
# endif
{
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texture - > width = SHORT ( patchlump . width ) ;
texture - > height = SHORT ( patchlump . height ) ;
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}
texture - > type = TEXTURETYPE_SINGLEPATCH ;
texture - > patchcount = 1 ;
texture - > holes = false ;
texture - > flip = 0 ;
// Allocate information for the texture's patches.
patch = & texture - > patches [ 0 ] ;
patch - > originx = patch - > originy = 0 ;
patch - > wad = ( UINT16 ) w ;
patch - > lump = texstart + j ;
patch - > flip = 0 ;
texturewidth [ i ] = texture - > width ;
textureheight [ i ] = texture - > height < < FRACBITS ;
i + + ;
}
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}
return i ;
}
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static INT32
count_range
( const char * marker_start ,
const char * marker_end ,
const char * folder ,
UINT16 wadnum )
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{
UINT16 j ;
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UINT16 texstart , texend ;
INT32 count = 0 ;
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// Count flats
if ( W_FileHasFolders ( wadfiles [ wadnum ] ) )
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{
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texstart = W_CheckNumForFolderStartPK3 ( folder , wadnum , 0 ) ;
texend = W_CheckNumForFolderEndPK3 ( folder , wadnum , texstart ) ;
}
else
{
texstart = W_CheckNumForMarkerStartPwad ( marker_start , wadnum , 0 ) ;
texend = W_CheckNumForNamePwad ( marker_end , wadnum , texstart ) ;
}
if ( texstart ! = INT16_MAX & & texend ! = INT16_MAX )
{
// PK3s have subfolders, so we can't just make a simple sum
if ( W_FileHasFolders ( wadfiles [ wadnum ] ) )
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{
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for ( j = texstart ; j < texend ; j + + )
{
if ( ! W_IsLumpFolder ( wadnum , j ) ) // Check if lump is a folder; if not, then count it
count + + ;
}
}
else // Add all the textures between markers
{
count + = ( texend - texstart ) ;
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}
}
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return count ;
}
static INT32 R_CountTextures ( UINT16 wadnum )
{
UINT16 texturesLumpPos ;
INT32 count = 0 ;
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// Load patches and textures.
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2020-01-20 19:53:41 +00:00
// Get the number of textures to check.
// NOTE: Make SURE the system does not process
// the markers.
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
2021-12-17 02:34:51 +00:00
2020-01-07 15:35:10 +00:00
# ifdef WALLFLATS
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count + = count_range ( " F_START " , " F_END " , " flats/ " , wadnum ) ;
# endif
2020-01-07 15:35:10 +00:00
2021-12-17 02:34:51 +00:00
// Count the textures from TEXTURES lumps
texturesLumpPos = W_CheckNumForNamePwad ( " TEXTURES " , wadnum , 0 ) ;
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2021-12-17 02:34:51 +00:00
while ( texturesLumpPos ! = INT16_MAX )
{
count + = R_CountTexturesInTEXTURESLump ( wadnum , texturesLumpPos ) ;
texturesLumpPos = W_CheckNumForNamePwad ( " TEXTURES " , wadnum , texturesLumpPos + 1 ) ;
}
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// Count single-patch textures
count + = count_range ( TX_START , TX_END , " textures/ " , wadnum ) ;
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return count ;
}
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static void
recallocuser
( void * user ,
size_t old ,
size_t new )
{
char * p = Z_Realloc ( * ( void * * ) user ,
new , PU_STATIC , user ) ;
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if ( new > old )
memset ( & p [ old ] , 0 , ( new - old ) ) ;
}
static void R_AllocateTextures ( INT32 add )
{
const INT32 newtextures = ( numtextures + add ) ;
const size_t newsize = newtextures * sizeof ( void * ) ;
const size_t oldsize = numtextures * sizeof ( void * ) ;
INT32 i ;
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// Allocate memory and initialize to 0 for all the textures we are initialising.
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recallocuser ( & textures , oldsize , newsize ) ;
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// Allocate texture column offset table.
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recallocuser ( & texturecolumnofs , oldsize , newsize ) ;
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// Allocate texture referencing cache.
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recallocuser ( & texturecache , oldsize , newsize ) ;
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// Allocate texture width table.
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recallocuser ( & texturewidth , oldsize , newsize ) ;
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// Allocate texture height table.
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recallocuser ( & textureheight , oldsize , newsize ) ;
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// Create translation table for global animation.
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Z_Realloc ( texturetranslation , ( newtextures + 1 ) * sizeof ( * texturetranslation ) , PU_STATIC , & texturetranslation ) ;
2020-01-07 15:35:10 +00:00
2022-01-27 08:28:36 +00:00
for ( i = 0 ; i < numtextures ; + + i )
{
// R_FlushTextureCache relies on the user for
// Z_Free, texturecache has been reallocated so the
// user is now garbage memory.
Z_SetUser ( texturecache [ i ] ,
( void * * ) & texturecache [ i ] ) ;
}
while ( i < newtextures )
{
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texturetranslation [ i ] = i ;
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i + + ;
}
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}
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static INT32 R_DefineTextures ( INT32 i , UINT16 w )
{
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# ifdef WALLFLATS
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i = Rloadflats ( i , w ) ;
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# endif
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return Rloadtextures ( i , w ) ;
}
static void R_FinishLoadingTextures ( INT32 add )
{
numtextures + = add ;
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# ifdef HWRENDER
if ( rendermode = = render_opengl )
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HWR_LoadMapTextures ( numtextures ) ;
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# endif
}
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//
// R_LoadTextures
// Initializes the texture list with the textures from the world map.
//
void R_LoadTextures ( void )
{
INT32 i , w ;
INT32 newtextures = 0 ;
for ( w = 0 ; w < numwadfiles ; w + + )
{
newtextures + = R_CountTextures ( ( UINT16 ) w ) ;
}
// If no textures found by this point, bomb out
if ( ! newtextures )
I_Error ( " No textures detected in any WADs! \n " ) ;
R_AllocateTextures ( newtextures ) ;
for ( i = 0 , w = 0 ; w < numwadfiles ; w + + )
{
i = R_DefineTextures ( i , w ) ;
}
R_FinishLoadingTextures ( newtextures ) ;
}
void R_LoadTexturesPwad ( UINT16 wadnum )
{
INT32 newtextures = R_CountTextures ( wadnum ) ;
R_AllocateTextures ( newtextures ) ;
R_DefineTextures ( numtextures , wadnum ) ;
R_FinishLoadingTextures ( newtextures ) ;
}
2020-01-07 15:35:10 +00:00
static texpatch_t * R_ParsePatch ( boolean actuallyLoadPatch )
{
char * texturesToken ;
size_t texturesTokenLength ;
char * endPos ;
char * patchName = NULL ;
INT16 patchXPos ;
INT16 patchYPos ;
UINT8 flip = 0 ;
UINT8 alpha = 255 ;
enum patchalphastyle style = AST_COPY ;
texpatch_t * resultPatch = NULL ;
lumpnum_t patchLumpNum ;
// Patch identifier
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where patch name should be " ) ;
}
texturesTokenLength = strlen ( texturesToken ) ;
if ( texturesTokenLength > 8 )
{
I_Error ( " Error parsing TEXTURES lump: Patch name \" %s \" exceeds 8 characters " , texturesToken ) ;
}
else
{
if ( patchName ! = NULL )
{
Z_Free ( patchName ) ;
}
patchName = ( char * ) Z_Malloc ( ( texturesTokenLength + 1 ) * sizeof ( char ) , PU_STATIC , NULL ) ;
M_Memcpy ( patchName , texturesToken , texturesTokenLength * sizeof ( char ) ) ;
patchName [ texturesTokenLength ] = ' \0 ' ;
}
// Comma 1
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where comma after \" %s \" 's patch name should be " , patchName ) ;
}
if ( strcmp ( texturesToken , " , " ) ! = 0 )
{
I_Error ( " Error parsing TEXTURES lump: Expected \" , \" after %s's patch name, got \" %s \" " , patchName , texturesToken ) ;
}
// XPos
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where patch \" %s \" 's x coordinate should be " , patchName ) ;
}
endPos = NULL ;
# ifndef AVOID_ERRNO
errno = 0 ;
# endif
patchXPos = strtol ( texturesToken , & endPos , 10 ) ;
( void ) patchXPos ; //unused for now
if ( endPos = = texturesToken // Empty string
| | * endPos ! = ' \0 ' // Not end of string
# ifndef AVOID_ERRNO
| | errno = = ERANGE // Number out-of-range
# endif
)
{
I_Error ( " Error parsing TEXTURES lump: Expected an integer for patch \" %s \" 's x coordinate, got \" %s \" " , patchName , texturesToken ) ;
}
// Comma 2
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where comma after patch \" %s \" 's x coordinate should be " , patchName ) ;
}
if ( strcmp ( texturesToken , " , " ) ! = 0 )
{
I_Error ( " Error parsing TEXTURES lump: Expected \" , \" after patch \" %s \" 's x coordinate, got \" %s \" " , patchName , texturesToken ) ;
}
// YPos
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where patch \" %s \" 's y coordinate should be " , patchName ) ;
}
endPos = NULL ;
# ifndef AVOID_ERRNO
errno = 0 ;
# endif
patchYPos = strtol ( texturesToken , & endPos , 10 ) ;
( void ) patchYPos ; //unused for now
if ( endPos = = texturesToken // Empty string
| | * endPos ! = ' \0 ' // Not end of string
# ifndef AVOID_ERRNO
| | errno = = ERANGE // Number out-of-range
# endif
)
{
I_Error ( " Error parsing TEXTURES lump: Expected an integer for patch \" %s \" 's y coordinate, got \" %s \" " , patchName , texturesToken ) ;
}
Z_Free ( texturesToken ) ;
// Patch parameters block (OPTIONAL)
// added by Monster Iestyn (22/10/16)
// Left Curly Brace
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
; // move on and ignore, R_ParseTextures will deal with this
else
{
if ( strcmp ( texturesToken , " { " ) = = 0 )
{
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where patch \" %s \" 's parameters should be " , patchName ) ;
}
while ( strcmp ( texturesToken , " } " ) ! = 0 )
{
if ( stricmp ( texturesToken , " ALPHA " ) = = 0 )
{
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
alpha = 255 * strtof ( texturesToken , NULL ) ;
}
else if ( stricmp ( texturesToken , " STYLE " ) = = 0 )
{
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
if ( stricmp ( texturesToken , " TRANSLUCENT " ) = = 0 )
style = AST_TRANSLUCENT ;
else if ( stricmp ( texturesToken , " ADD " ) = = 0 )
style = AST_ADD ;
else if ( stricmp ( texturesToken , " SUBTRACT " ) = = 0 )
style = AST_SUBTRACT ;
else if ( stricmp ( texturesToken , " REVERSESUBTRACT " ) = = 0 )
style = AST_REVERSESUBTRACT ;
else if ( stricmp ( texturesToken , " MODULATE " ) = = 0 )
style = AST_MODULATE ;
}
else if ( stricmp ( texturesToken , " FLIPX " ) = = 0 )
flip | = 1 ;
else if ( stricmp ( texturesToken , " FLIPY " ) = = 0 )
flip | = 2 ;
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where patch \" %s \" 's parameters or right curly brace should be " , patchName ) ;
}
}
}
else
{
// this is not what we wanted...
// undo last read so R_ParseTextures can re-get the token for its own purposes
M_UnGetToken ( ) ;
}
Z_Free ( texturesToken ) ;
}
if ( actuallyLoadPatch = = true )
{
// Check lump exists
patchLumpNum = W_GetNumForName ( patchName ) ;
// If so, allocate memory for texpatch_t and fill 'er up
resultPatch = ( texpatch_t * ) Z_Malloc ( sizeof ( texpatch_t ) , PU_STATIC , NULL ) ;
resultPatch - > originx = patchXPos ;
resultPatch - > originy = patchYPos ;
resultPatch - > lump = patchLumpNum & 65535 ;
resultPatch - > wad = patchLumpNum > > 16 ;
resultPatch - > flip = flip ;
resultPatch - > alpha = alpha ;
resultPatch - > style = style ;
// Clean up a little after ourselves
Z_Free ( patchName ) ;
// Then return it
return resultPatch ;
}
else
{
Z_Free ( patchName ) ;
return NULL ;
}
}
static texture_t * R_ParseTexture ( boolean actuallyLoadTexture )
{
char * texturesToken ;
size_t texturesTokenLength ;
char * endPos ;
INT32 newTextureWidth ;
INT32 newTextureHeight ;
texture_t * resultTexture = NULL ;
texpatch_t * newPatch ;
char newTextureName [ 9 ] ; // no longer dynamically allocated
// Texture name
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where texture name should be " ) ;
}
texturesTokenLength = strlen ( texturesToken ) ;
if ( texturesTokenLength > 8 )
{
I_Error ( " Error parsing TEXTURES lump: Texture name \" %s \" exceeds 8 characters " , texturesToken ) ;
}
else
{
memset ( & newTextureName , 0 , 9 ) ;
M_Memcpy ( newTextureName , texturesToken , texturesTokenLength ) ;
// ^^ we've confirmed that the token is <= 8 characters so it will never overflow a 9 byte char buffer
strupr ( newTextureName ) ; // Just do this now so we don't have to worry about it
}
Z_Free ( texturesToken ) ;
// Comma 1
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where comma after texture \" %s \" 's name should be " , newTextureName ) ;
}
else if ( strcmp ( texturesToken , " , " ) ! = 0 )
{
I_Error ( " Error parsing TEXTURES lump: Expected \" , \" after texture \" %s \" 's name, got \" %s \" " , newTextureName , texturesToken ) ;
}
Z_Free ( texturesToken ) ;
// Width
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where texture \" %s \" 's width should be " , newTextureName ) ;
}
endPos = NULL ;
# ifndef AVOID_ERRNO
errno = 0 ;
# endif
newTextureWidth = strtol ( texturesToken , & endPos , 10 ) ;
if ( endPos = = texturesToken // Empty string
| | * endPos ! = ' \0 ' // Not end of string
# ifndef AVOID_ERRNO
| | errno = = ERANGE // Number out-of-range
# endif
| | newTextureWidth < 0 ) // Number is not positive
{
I_Error ( " Error parsing TEXTURES lump: Expected a positive integer for texture \" %s \" 's width, got \" %s \" " , newTextureName , texturesToken ) ;
}
Z_Free ( texturesToken ) ;
// Comma 2
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where comma after texture \" %s \" 's width should be " , newTextureName ) ;
}
if ( strcmp ( texturesToken , " , " ) ! = 0 )
{
I_Error ( " Error parsing TEXTURES lump: Expected \" , \" after texture \" %s \" 's width, got \" %s \" " , newTextureName , texturesToken ) ;
}
Z_Free ( texturesToken ) ;
// Height
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where texture \" %s \" 's height should be " , newTextureName ) ;
}
endPos = NULL ;
# ifndef AVOID_ERRNO
errno = 0 ;
# endif
newTextureHeight = strtol ( texturesToken , & endPos , 10 ) ;
if ( endPos = = texturesToken // Empty string
| | * endPos ! = ' \0 ' // Not end of string
# ifndef AVOID_ERRNO
| | errno = = ERANGE // Number out-of-range
# endif
| | newTextureHeight < 0 ) // Number is not positive
{
I_Error ( " Error parsing TEXTURES lump: Expected a positive integer for texture \" %s \" 's height, got \" %s \" " , newTextureName , texturesToken ) ;
}
Z_Free ( texturesToken ) ;
// Left Curly Brace
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where open curly brace for texture \" %s \" should be " , newTextureName ) ;
}
if ( strcmp ( texturesToken , " { " ) = = 0 )
{
if ( actuallyLoadTexture )
{
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
resultTexture = ( texture_t * ) Z_Calloc ( sizeof ( texture_t ) , PU_STATIC , NULL ) ;
M_Memcpy ( resultTexture - > name , newTextureName , 8 ) ;
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resultTexture - > hash = quickncasehash ( newTextureName , 8 ) ;
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resultTexture - > width = newTextureWidth ;
resultTexture - > height = newTextureHeight ;
resultTexture - > type = TEXTURETYPE_COMPOSITE ;
}
Z_Free ( texturesToken ) ;
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where patch definition for texture \" %s \" should be " , newTextureName ) ;
}
while ( strcmp ( texturesToken , " } " ) ! = 0 )
{
if ( stricmp ( texturesToken , " PATCH " ) = = 0 )
{
Z_Free ( texturesToken ) ;
if ( resultTexture )
{
// Get that new patch
newPatch = R_ParsePatch ( true ) ;
// Make room for the new patch
resultTexture = Z_Realloc ( resultTexture , sizeof ( texture_t ) + ( resultTexture - > patchcount + 1 ) * sizeof ( texpatch_t ) , PU_STATIC , NULL ) ;
// Populate the uninitialized values in the new patch entry of our array
M_Memcpy ( & resultTexture - > patches [ resultTexture - > patchcount ] , newPatch , sizeof ( texpatch_t ) ) ;
// Account for the new number of patches in the texture
resultTexture - > patchcount + + ;
// Then free up the memory assigned to R_ParsePatch, as it's unneeded now
Z_Free ( newPatch ) ;
}
else
{
R_ParsePatch ( false ) ;
}
}
else
{
I_Error ( " Error parsing TEXTURES lump: Expected \" PATCH \" in texture \" %s \" , got \" %s \" " , newTextureName , texturesToken ) ;
}
texturesToken = M_GetToken ( NULL ) ;
if ( texturesToken = = NULL )
{
I_Error ( " Error parsing TEXTURES lump: Unexpected end of file where patch declaration or right curly brace for texture \" %s \" should be " , newTextureName ) ;
}
}
if ( resultTexture & & resultTexture - > patchcount = = 0 )
{
I_Error ( " Error parsing TEXTURES lump: Texture \" %s \" must have at least one patch " , newTextureName ) ;
}
}
else
{
I_Error ( " Error parsing TEXTURES lump: Expected \" { \" for texture \" %s \" , got \" %s \" " , newTextureName , texturesToken ) ;
}
Z_Free ( texturesToken ) ;
if ( actuallyLoadTexture ) return resultTexture ;
else return NULL ;
}
// Parses the TEXTURES lump... but just to count the number of textures.
int R_CountTexturesInTEXTURESLump ( UINT16 wadNum , UINT16 lumpNum )
{
char * texturesLump ;
size_t texturesLumpLength ;
char * texturesText ;
UINT32 numTexturesInLump = 0 ;
char * texturesToken ;
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
// need to make a space of memory where I can ensure that it will terminate
// correctly. Start by loading the relevant data from the WAD.
texturesLump = ( char * ) W_CacheLumpNumPwad ( wadNum , lumpNum , PU_STATIC ) ;
// If that didn't exist, we have nothing to do here.
if ( texturesLump = = NULL ) return 0 ;
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
texturesLumpLength = W_LumpLengthPwad ( wadNum , lumpNum ) ;
texturesText = ( char * ) Z_Malloc ( ( texturesLumpLength + 1 ) * sizeof ( char ) , PU_STATIC , NULL ) ;
// Now move the contents of the lump into this new location.
memmove ( texturesText , texturesLump , texturesLumpLength ) ;
// Make damn well sure the last character in our new memory location is \0.
texturesText [ texturesLumpLength ] = ' \0 ' ;
// Finally, free up the memory from the first data load, because we really
// don't need it.
Z_Free ( texturesLump ) ;
texturesToken = M_GetToken ( texturesText ) ;
while ( texturesToken ! = NULL )
{
if ( stricmp ( texturesToken , " WALLTEXTURE " ) = = 0 | | stricmp ( texturesToken , " TEXTURE " ) = = 0 )
{
numTexturesInLump + + ;
Z_Free ( texturesToken ) ;
R_ParseTexture ( false ) ;
}
else
{
I_Error ( " Error parsing TEXTURES lump: Expected \" WALLTEXTURE \" or \" TEXTURE \" , got \" %s \" " , texturesToken ) ;
}
texturesToken = M_GetToken ( NULL ) ;
}
Z_Free ( texturesToken ) ;
Z_Free ( ( void * ) texturesText ) ;
return numTexturesInLump ;
}
// Parses the TEXTURES lump... for real, this time.
void R_ParseTEXTURESLump ( UINT16 wadNum , UINT16 lumpNum , INT32 * texindex )
{
char * texturesLump ;
size_t texturesLumpLength ;
char * texturesText ;
char * texturesToken ;
texture_t * newTexture ;
I_Assert ( texindex ! = NULL ) ;
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
// need to make a space of memory where I can ensure that it will terminate
// correctly. Start by loading the relevant data from the WAD.
texturesLump = ( char * ) W_CacheLumpNumPwad ( wadNum , lumpNum , PU_STATIC ) ;
// If that didn't exist, we have nothing to do here.
if ( texturesLump = = NULL ) return ;
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
texturesLumpLength = W_LumpLengthPwad ( wadNum , lumpNum ) ;
texturesText = ( char * ) Z_Malloc ( ( texturesLumpLength + 1 ) * sizeof ( char ) , PU_STATIC , NULL ) ;
// Now move the contents of the lump into this new location.
memmove ( texturesText , texturesLump , texturesLumpLength ) ;
// Make damn well sure the last character in our new memory location is \0.
texturesText [ texturesLumpLength ] = ' \0 ' ;
// Finally, free up the memory from the first data load, because we really
// don't need it.
Z_Free ( texturesLump ) ;
texturesToken = M_GetToken ( texturesText ) ;
while ( texturesToken ! = NULL )
{
if ( stricmp ( texturesToken , " WALLTEXTURE " ) = = 0 | | stricmp ( texturesToken , " TEXTURE " ) = = 0 )
{
Z_Free ( texturesToken ) ;
// Get the new texture
newTexture = R_ParseTexture ( true ) ;
// Store the new texture
textures [ * texindex ] = newTexture ;
texturewidth [ * texindex ] = newTexture - > width ;
textureheight [ * texindex ] = newTexture - > height < < FRACBITS ;
// Increment i back in R_LoadTextures()
( * texindex ) + + ;
}
else
{
I_Error ( " Error parsing TEXTURES lump: Expected \" WALLTEXTURE \" or \" TEXTURE \" , got \" %s \" " , texturesToken ) ;
}
texturesToken = M_GetToken ( NULL ) ;
}
Z_Free ( texturesToken ) ;
Z_Free ( ( void * ) texturesText ) ;
}
// Search for flat name.
lumpnum_t R_GetFlatNumForName ( const char * name )
{
INT32 i ;
lumpnum_t lump ;
lumpnum_t start ;
lumpnum_t end ;
// Scan wad files backwards so patched flats take preference.
for ( i = numwadfiles - 1 ; i > = 0 ; i - - )
{
switch ( wadfiles [ i ] - > type )
{
case RET_WAD :
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if ( ( start = W_CheckNumForMarkerStartPwad ( " F_START " , ( UINT16 ) i , 0 ) ) = = INT16_MAX )
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{
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if ( ( start = W_CheckNumForMarkerStartPwad ( " FF_START " , ( UINT16 ) i , 0 ) ) = = INT16_MAX )
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continue ;
else if ( ( end = W_CheckNumForNamePwad ( " FF_END " , ( UINT16 ) i , start ) ) = = INT16_MAX )
continue ;
}
else
if ( ( end = W_CheckNumForNamePwad ( " F_END " , ( UINT16 ) i , start ) ) = = INT16_MAX )
continue ;
break ;
case RET_PK3 :
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case RET_FOLDER :
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if ( ( start = W_CheckNumForFolderStartPK3 ( " Flats/ " , i , 0 ) ) = = INT16_MAX )
continue ;
if ( ( end = W_CheckNumForFolderEndPK3 ( " Flats/ " , i , start ) ) = = INT16_MAX )
continue ;
break ;
default :
continue ;
}
// Now find lump with specified name in that range.
lump = W_CheckNumForNamePwad ( name , ( UINT16 ) i , start ) ;
if ( lump < end )
{
lump + = ( i < < 16 ) ; // found it, in our constraints
break ;
}
lump = LUMPERROR ;
}
return lump ;
}
void R_ClearTextureNumCache ( boolean btell )
{
if ( tidcache )
Z_Free ( tidcache ) ;
tidcache = NULL ;
if ( btell )
CONS_Debug ( DBG_SETUP , " Fun Fact: There are %d textures used in this map. \n " , tidcachelen ) ;
tidcachelen = 0 ;
}
//
// R_CheckTextureNumForName
//
// Check whether texture is available. Filter out NoTexture indicator.
//
INT32 R_CheckTextureNumForName ( const char * name )
{
INT32 i ;
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UINT32 hash ;
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// "NoTexture" marker.
if ( name [ 0 ] = = ' - ' )
return 0 ;
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hash = quickncasehash ( name , 8 ) ;
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for ( i = 0 ; i < tidcachelen ; i + + )
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if ( tidcache [ i ] . hash = = hash & & ! strncasecmp ( tidcache [ i ] . name , name , 8 ) )
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return tidcache [ i ] . id ;
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
//for (i = 0; i < numtextures; i++) <- old
for ( i = ( numtextures - 1 ) ; i > = 0 ; i - - ) // <- new
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if ( textures [ i ] - > hash = = hash & & ! strncasecmp ( textures [ i ] - > name , name , 8 ) )
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{
tidcachelen + + ;
Z_Realloc ( tidcache , tidcachelen * sizeof ( * tidcache ) , PU_STATIC , & tidcache ) ;
strncpy ( tidcache [ tidcachelen - 1 ] . name , name , 8 ) ;
tidcache [ tidcachelen - 1 ] . name [ 8 ] = ' \0 ' ;
# ifndef ZDEBUG
CONS_Debug ( DBG_SETUP , " texture #%s: %s \n " , sizeu1 ( tidcachelen ) , tidcache [ tidcachelen - 1 ] . name ) ;
# endif
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tidcache [ tidcachelen - 1 ] . hash = hash ;
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tidcache [ tidcachelen - 1 ] . id = i ;
return i ;
}
return - 1 ;
}
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// i was fully expecting this to take like an hour to figure out not 2 mintues and 5 lines of c - ashi
const char * R_CheckTextureNameForNum ( INT32 num )
{
if ( textures [ num ] & & textures [ num ] - > name )
{
return textures [ num ] - > name ;
}
return " - " ;
}
const char * R_TextureNameForNum ( INT32 num )
{
const char * result = R_CheckTextureNameForNum ( num ) ;
if ( strcmp ( result , " - " ) )
return " REDWALL " ;
return result ;
}
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//
// R_TextureNumForName
//
// Calls R_CheckTextureNumForName, aborts with error message.
//
INT32 R_TextureNumForName ( const char * name )
{
const INT32 i = R_CheckTextureNumForName ( name ) ;
if ( i = = - 1 )
{
static INT32 redwall = - 2 ;
CONS_Debug ( DBG_SETUP , " WARNING: R_TextureNumForName: %.8s not found \n " , name ) ;
if ( redwall = = - 2 )
redwall = R_CheckTextureNumForName ( " REDWALL " ) ;
if ( redwall ! = - 1 )
return redwall ;
return 1 ;
}
return i ;
}