Commit graph

  • bd5dcb0b0a Make sure lump name is zeroed out before writing so it always ends in a terminating char RedEnchilada 2015-02-20 18:13:31 +0000
  • a797e88bb9 Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc MonsterIestyn 2015-02-20 13:00:40 +0000
  • 308a958653 yellow wanted me to push this cus it fixed md2 translucency for her test cases RedEnchilada 2015-02-20 02:21:03 +0000
  • ada9b6a9ea I was helping yellow debug a crash and we found out this thing never actually fixed the crash like it was supposed to so it's fixed now -3- RedEnchilada 2015-02-18 23:42:01 +0000
  • 076719e6a4 P_CheckSight should ideally be called AFTER most other things in things like P_LookForPlayers at least MonsterIestyn 2015-02-18 18:59:52 +0000
  • d915a8142d Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot) MonsterIestyn 2015-02-16 21:06:51 +0000
  • 6cff0bba70 Base draw distances on viewx/viewy coordinates, NOT the player object's coordinates (this can cause problems with things like skyboxes for instance). Splitscreen's player 2 should not affect what sprites player 1 can see, and vice versa! Especially not for precipitation, that just looks ridiculous. MonsterIestyn 2015-02-15 17:15:55 +0000
  • 2d9d028bea Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes MonsterIestyn 2015-02-14 21:37:05 +0000
  • 4aa0b7a2a8 Fixed changing of player states with respect to vertical spring direction; only thing that should affect it is the player's own gravity. MonsterIestyn 2015-02-11 22:35:04 +0000
  • 34c396825f tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse) MonsterIestyn 2015-02-11 20:54:11 +0000
  • 2480382b6b remove camera_t's "relativex" option from Lua stuff, it's unused anyway (todo: possibly remove said variable from existence altogether? Some disabled code still uses it though) MonsterIestyn 2015-02-11 20:51:47 +0000
  • 69f77a6c2e Not sure how these things work, but presumably this was meant to be here MonsterIestyn 2015-02-02 20:04:04 +0000
  • 515895dd30 cmake: Fixes to allow MSVC to compile Alam Ed Arias 2015-02-02 19:42:25 +0000
  • c8c7878005 MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag! MonsterIestyn 2015-01-31 17:35:51 +0000
  • 2eb6dd4fc2 Prepared SRB2.cbp (Code::Blocks project) for SDL2 development on Windows as best I could. @_@; JTE 2015-01-29 17:48:05 +0000
  • 474ad01b46 No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in. MonsterIestyn 2015-01-28 17:02:50 +0000
  • af4c2fe391 Some minor cleanup for OpenGL sprite/MD2 code MonsterIestyn 2015-01-28 15:16:50 +0000
  • 965bd2f694 Crawlas now use only one state for looking each MonsterIestyn 2015-01-28 15:16:50 +0000
  • cf3bd83e2f Merge branch 'solid-midtextures' into next Ronald Kinard 2015-03-30 16:23:13 -0500
  • 70732f6475 Make solid midtexture trick work properly(?) for polyobjects RedEnchilada 2015-03-30 13:06:04 -0500
  • 808775de02 Effect 4 on a map line now makes the front midtexture solid RedEnchilada 2015-03-29 00:49:27 -0500
  • a2af7ba305 Merge branch 'master' into next Ronald Kinard 2015-03-24 23:12:01 -0500
  • d7b3795a82 Merge branch 'fix-windows-compile' Ronald Kinard 2015-03-24 23:04:44 -0500
  • 53680903e5 Fix compilation and debugging on Windows. Ronald Kinard 2015-03-24 19:32:58 -0500
  • ad6535ca51 Merge branch 'master' into next Ronald Kinard 2015-03-08 21:50:21 -0500
  • 2f52a5d34f Added a fatal error message when attempting an in-source build. Ronald Kinard 2015-03-08 18:47:26 -0500
  • c43b41e183 Fix generation of SRB2DD target. Ronald Kinard 2015-03-08 04:30:07 -0500
  • 8472075960 Prepend ASM sources with the current source directory in CMake. Ronald Kinard 2015-03-08 04:16:16 -0500
  • a713509493 Refactor CMake to allow source grouping and separation of interfaces. Ronald Kinard 2015-03-08 03:26:54 -0500
  • 3d5d61ee87 Remove MSVC netplay warning. Ronald Kinard 2015-03-04 20:37:37 -0600
  • f28b050c07 Append current branch name to comp version string. Ronald Kinard 2015-03-04 20:15:57 -0600
  • e223084982 Use bin output directory. Ronald Kinard 2015-03-04 20:07:51 -0600
  • 7964f3b044 Removed the need to add "Status = 1" to all new Character select entries for it to become active. JTE 2015-01-23 01:25:08 +0000
  • c1bfde0027 Fixed WGL code "device mode" breaking. JTE 2015-01-22 19:36:17 +0000
  • 8d7b5941a8 Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/ JTE 2015-01-22 19:02:45 +0000
  • 092134ad0c Title screen cheat "devmode". JTE 2015-01-22 19:02:38 +0000
  • 9b0e09877e gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate! MonsterIestyn 2015-01-22 17:57:26 +0000
  • 0dff0d84de New HD SRB2 icon by VAdaPEga. JTE 2015-01-22 15:38:13 +0000
  • ffc1d3cb64 Correcting a most minor math mistake MonsterIestyn 2015-01-20 19:42:10 +0000
  • 2d8868feca Made HWR_InitMD2 and HWR_AddSpriteMD2/HWR_AddPlayerMD2 slightly less stupid with MD2-related searches in md2.dat: *Don't go barmy and search for a player skin called "THOK" when you already found the sprite called "THOK" beforehand! (or any other sprite prefix for that matter) *Don't make errors appear only for the last sprite/skin when it doesn't make sense to do so!! MonsterIestyn 2015-01-10 20:54:17 +0000
  • f3e6770e9a Well that shows you how much we care about the old special stages *or* race! Matt Walsh 2015-01-02 22:27:43 +0000
  • 0a7f3751f6 Add in missing super check Matt Walsh 2015-01-02 16:37:13 +0000
  • 8232dbca10 *Fixed OpenGL's handling of cv_translucency effects (should not remove shadows if off, but perhaps make them use default alpha?), someone was a bit hasty! *De-stupified the MD2 status checks regarding drawing of sprites - if they're already checked before calling HWR_DrawSprite, there's no point doing them WITHIN the function as well *Split off sprite shadow code into HWR_DrawSpriteShadow for convenience MonsterIestyn 2015-01-02 15:14:22 +0000
  • 6513954789 whitespace cleanup Alam Ed Arias 2015-03-01 19:30:22 -0500
  • 627889eec1 Have super sparks scale with the player Wolfy 2015-02-20 17:25:27 -0600
  • 15f0670c43 Merge branch 'fix_each_time' into next Ronald Kinard 2015-03-01 02:13:46 -0600
  • fdee54626e Merge branch 'master' into next Alam Ed Arias 2015-02-06 10:22:39 -0500
  • 2609745b51 it was me, Duo! Alam Ed Arias 2015-02-06 10:22:06 -0500
  • dbb1d8088e Merge branch 'master' into next Alam Ed Arias 2015-02-05 17:33:00 -0500
  • ed0d70feca do not typedef off_t when we do not need to Alam Ed Arias 2015-02-05 17:31:32 -0500
  • 542295c863 remove comptime.h from cmake file list Alam Ed Arias 2015-02-05 17:30:15 -0500
  • 776dafa0bb Merge branch 'master' into next Alam Ed Arias 2015-02-05 17:05:20 -0500
  • 01d441e6c0 Merge remote-tracking branch 'Furyhunter/ipv6-osx-fix' Alam Ed Arias 2015-02-05 17:04:54 -0500
  • 8cccfa558a do not include anything in assets folder unless forced Alam Ed Arias 2015-02-05 17:04:24 -0500
  • 062a746fdd Further fix IPv4 when IPv6 is available Ronald Kinard 2015-02-05 15:36:07 -0600
  • ae05613460 Fix IPv4 connectivity when IPv6 is enabled Ronald Kinard 2015-02-05 00:32:54 -0600
  • e0f90d83ee Merge branch 'master' into next Alam Ed Arias 2015-02-02 15:22:14 -0500
  • 3d498fe894 VERSIONSTRINGW is funny Alam Ed Arias 2015-02-02 15:21:58 -0500
  • 963276e8ca Merge branch 'master' into next Alam Ed Arias 2015-02-02 14:59:00 -0500
  • 7cf1a1aab8 fixup cmake merge Alam Ed Arias 2015-02-02 14:58:51 -0500
  • 5c8a6e3917 Merge branch 'master' into next Alam Ed Arias 2015-02-02 12:53:06 -0500
  • 244fb0b2b5 Merge remote-tracking branch 'Furyhunter/cmake-update' Alam Ed Arias 2015-02-02 12:52:51 -0500
  • e08bd45227 cmake: Separate debug symbols on gcc Ronald Kinard 2015-02-01 22:14:52 -0600
  • d7015d1492 cmake: Fix nasm/add yasm support Ronald Kinard 2015-02-01 21:25:02 -0600
  • 194ce626e1 cmake: Add nasm support Ronald Kinard 2015-02-01 19:18:25 -0600
  • 8d3b948e1b cmake: Fix compilation for MSVC 2015 Ronald Kinard 2015-02-01 19:02:08 -0600
  • ec79756c42 cmake: copy DLLs to build directory in MSVC Ronald Kinard 2015-01-31 22:40:36 -0600
  • 4d3a7dd8fb cmake: fix NDEBUG on Debug Ronald Kinard 2015-01-29 00:17:47 -0600
  • 70f046a320 cmake: on mac, check Resources in bundle first. Ronald Kinard 2015-01-28 23:02:18 -0600
  • e54338ef01 cmake: fix Windows linking Ronald Kinard 2015-01-28 23:20:21 -0600
  • 57037e4124 cmake: fixes to enable linux compilation Ronald Kinard 2015-01-28 20:15:24 +0000
  • 68f8a5b0f9 cmake: build bundle and dmg on install/package Ronald Kinard 2015-01-28 19:29:16 -0600
  • 0909fce2e3 cmake: Configure source via cmake Ronald Kinard 2015-01-28 18:03:41 -0600
  • 53799eb390 cmake: Add CPack Package Generation Ronald Kinard 2015-01-28 16:42:05 -0600
  • 1c9de50ad2 cmake: Search SDL2_main separately for MSVC Ronald Kinard 2015-01-28 15:33:29 -0600
  • 20d6a7e675 cmake: exe icon on windows Ronald Kinard 2015-01-28 02:12:14 -0600
  • 2f1367aab6 cmake: Fixes to allow MSVC to compile Ronald Kinard 2015-01-28 02:09:03 -0600
  • 495ea65cc5 Add GME and SDL2_mixer Ronald Kinard 2015-01-28 01:20:43 -0600
  • 479ebc3f94 Add Xcode target support Ronald Kinard 2015-01-28 00:58:30 -0600
  • 05f5ec664a Initial CMake support pass Ronald Kinard 2015-01-27 23:46:39 -0600
  • 45e8ec34a6 always turn on LFS support when compiling for a Linux/GNU system with libpng support Alam Ed Arias 2015-01-10 17:35:36 -0500
  • e28882a56d oh, nPlaneVerts is a size_t?, well, then we need to use sizeu#() Alam Ed Arias 2015-01-10 17:27:24 -0500
  • f5cd1d5ebc add check on write failed in old TGA screenshot code Alam Ed Arias 2015-01-10 17:26:29 -0500
  • 0c106a4ccc I await the rise of AltimitOS because seriously, fuck this nonsense Alam Arias 2015-01-10 02:36:05 +0000
  • 8bee6bef59 Make sure clear_conditionsets feeds in 1 to MAXCONDITIONSETS instead of 0 to MAXCONDITIONSETS-1, so that M_ClearConditionSet can use them all properly AND clear all condition sets properly. Alam Arias 2015-01-06 13:13:25 +0000
  • 7535bb261f Account for the separation of F11 and F12 in the keycodes list Alam Arias 2015-01-01 07:09:23 +0000
  • 2b2b23efab Merge branch 'next' Alam Ed Arias 2015-01-01 14:51:38 -0500
  • 73b3287b19 SRB2 2.1.14 release Alam Ed Arias 2015-01-01 14:50:31 -0500
  • d959d0e462 Merge remote-tracking branch 'wolfy852/patch-2' into next Alam Ed Arias 2014-11-29 13:08:32 -0500
  • 35547282ca Merge branch 'master' into next Alam Ed Arias 2014-11-29 13:08:12 -0500
  • b153073585 Merge remote-tracking branch 'Sryder13/master' Alam Ed Arias 2014-11-29 13:07:59 -0500
  • 54f0d0c110 IN PROGRESS: porting eternity slopes from srb2cb Ronald Kinard 2014-11-18 18:45:57 -0600
  • 3f1bb6359f Merge remote-tracking branch 'upstream/master' Sryder13 2014-11-14 22:21:07 +0000
  • e90286ae52 Fix the polyobject crash Sryder13 2014-11-14 22:19:44 +0000
  • c9753836d2 Merge remote-tracking branch 'Furyhunter/master' Alam Ed Arias 2014-11-14 01:05:47 -0500
  • 3fd2a705ee Maybe this is the last warning related commit? Ronald Kinard 2014-11-14 00:04:54 -0600
  • 98c3c3a3ae More warning squashing Ronald Kinard 2014-11-13 23:09:57 -0600
  • 3eafca0dc1 Fix compile errors on win32, warnings elsewhere Ronald Kinard 2014-11-13 22:58:08 -0600
  • 2feda0b560 Fix second joystick in sdl Ronald Kinard 2014-11-13 22:34:47 -0600
  • be1565fce3 Add support for new HWR functions in win32 and sdl12 Ronald Kinard 2014-11-13 22:34:09 -0600