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Well that shows you how much we care about the old special stages *or* race!
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8985 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2 changed files with 2 additions and 3 deletions
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@ -2180,8 +2180,7 @@ void G_PlayerReborn(INT32 player)
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p->health = 1; // 0 rings
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p->panim = PA_IDLE; // standing animation
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if ((netgame || multiplayer) && !p->spectator
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&& gametype != GT_RACE)
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if ((netgame || multiplayer) && !p->spectator)
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p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
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if (p-players == consoleplayer)
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@ -1590,7 +1590,7 @@ static void ST_drawSpecialStageHUD(void)
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if (sstimer)
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{
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V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), V_HUDTRANS, M_GetText("TIME LEFT"));
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ST_DrawNightsOverlayNum(SCX(hudinfo[HUD_TIMELEFTNUM].x), SCY(hudinfo[HUD_TIMELEFTNUM].y), V_HUDTRANS, sstimer/TICRATE, tallnum, SKINCOLOR_WHITE);
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ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE);
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}
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else
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ST_DrawPatchFromHud(HUD_TIMEUP, timeup);
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