fickleheart
c30c3f7a3a
Merge remote-tracking branch 'remotes/upstream/next' into HEAD
2019-03-11 21:53:53 -05:00
wolfs
af67c7abf5
Merge branch 'maxskins-bump' into 'next'
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Bump MAXSKINS to 128 + Clean up skin struct
See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
James R
0f9648eac0
Miscellaneous window de-focus options
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Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
wolfy852
499dcc6bdb
Kill all skin flags but SF_HIRES
2019-03-09 23:18:55 -06:00
fickleheart
84631b1393
Make P_NukeEnemies (including K_DoThunderShield) scale by mapscale
2019-03-09 17:24:20 -06:00
Alam Arias
56e8f09ae8
fixed compiling for MSVC 2017
2019-03-04 16:33:06 -05:00
fickleheart
4143c31176
Add field-of-view support in software mode
2019-02-23 10:31:37 -06:00
Sally Cochenour
094ca5241a
Merge branch 'next'
2019-02-05 22:02:08 -05:00
Sally Cochenour
276e2d3335
Merge branch 'next'
2019-02-05 21:10:55 -05:00
Alam Arias
dc5024f94c
remove whitespaces
2019-02-05 15:42:37 -05:00
Sally Cochenour
26accf087e
Instant lookback
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Still weird snap but this is as good as it'll get short of throwing away all of the camera code
2019-02-03 23:13:42 -05:00
Sally Cochenour
98af218d2c
Merge branch 'next' into ingame-player-cap
2019-02-03 17:23:50 -05:00
Sally Cochenour
59730c5db6
In-game player cap & spectator queue
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Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
toaster
ce09566e11
Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
...
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
fickleheart
f5d491eda2
Merge remote-tracking branch 'remotes/internal/master' into movementchecks
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# Conflicts:
# src/g_game.c
# src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
01d7dc35ff
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-08 20:56:14 -06:00
fickleheart
cd71e94785
Remove filthy filthy cheats
2019-01-08 20:36:06 -06:00
Sal
78ac038864
Merge branch 'mobjscale-global' into 'next'
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Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
TehRealSalt
b713903208
Merge remote-tracking branch 'master' into next
2019-01-08 16:29:14 -05:00
SeventhSentinel
49f2d65e95
Fix errors from merge
2019-01-06 01:00:30 -05:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
fickleheart
bc429ad4f8
Determine latency with leveltime BS instead of nettics
2019-01-05 01:13:16 -06:00
SeventhSentinel
a10ac14462
turn these signed before abs-ing em
2019-01-05 00:42:36 -05:00
fickleheart
656de08b96
test stuff
2019-01-04 23:09:29 -06:00
fickleheart
bd36a0f0a1
Don't turn players more than they're allowed to
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This should account for latency properly.
2019-01-04 23:09:27 -06:00
Monster Iestyn
01588ea967
Fix bot players using the respawning code meant only for real players to use
2018-12-24 17:59:12 +00:00
Digiku
9525de2d83
Merge branch 'camera-backport' into 'next'
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Suggestion: 2.2 camera changes backport
See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
toaster
0aabcd2503
lj dm'd me so here's a second, more sensible crack at it
2018-12-18 19:40:38 +00:00
toaster
99e50250cf
Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
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pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
Jimita
362fb491f7
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-17 15:40:20 -02:00
TehRealSalt
e763eab6cd
2.2 camera changes backport
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- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.
These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
SeventhSentinel
2422501ab9
Add a mapobjectscale global
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Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
Jimita
966afb6017
Update p_user.c
2018-12-12 13:09:47 -02:00
MPC
c68875ad93
Fix remote viewpoint cameras for real
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I'm so sorry
2018-12-11 20:48:45 -03:00
Monster Iestyn
582c5332f4
Add some checks to prevent invalid awayviewmobjs from crashing the game. Not fullproof but at the least the P_CameraThinker crash no longer happens
2018-12-11 18:39:58 +00:00
TehRealSalt
5534017954
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Latapostrophe
5660e3fccd
Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s
2018-11-28 19:41:01 +01:00
TehRealSalt
7b475d0f91
Fix exit music occasionally being wrong on race exit, add K_KartUpdatePosition to Lua
2018-11-28 00:45:33 -05:00
Latapostrophe
ed4477705d
Separated the damage hooks into multiple more precise hooks for players.
2018-11-27 18:27:43 +01:00
Latapostrophe
0175e5b6a5
Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players.
2018-11-26 21:23:41 +01:00
TehRealSalt
732e0447a5
Merge branch 'master' into 102-gameplay
2018-11-26 10:14:41 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
toaster
3c480277aa
Update HUD anim counters when dead.
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* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
d467399480
Keep track of the place SPB is following
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This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
TehRealSalt
3f35ffd7c6
Franticized items for 2nd place VS SPB'd 1st
2018-11-22 23:38:54 -05:00
TehRealSalt
39e644a7f5
Move countdown setting to P_CheckRacers
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This fixes two bugs:
- Makes it so that the countdown happens when all the winners are ACTUALLY in instead of the first loser, because exiting timer wasn't set for the last winner in the place this was down before
- Means that the countdown timer can be set on disconnect
2018-11-19 22:37:24 -05:00
TehRealSalt
b58cbd2c08
Move Shrink out of P_DamageMobj
2018-11-18 17:51:49 -05:00
toaster
0720264bc2
Negate (netgame || multiplayer)
condition for countdown to use defaultvalue
instead of value
per the specifics of the previous implementation
2018-11-18 09:10:26 -05:00
TehRealSalt
12ee59bdfa
Finish countdown only starts when all winners are declared
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Still removing/changing crusty vanilla holdovers, one at a time. :shitsfree:
2018-11-18 06:17:42 -05:00