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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
turn these signed before abs-ing em
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parent
7be6dab8a6
commit
a10ac14462
2 changed files with 5 additions and 5 deletions
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@ -2683,7 +2683,7 @@ void K_DriftDustHandling(mobj_t *spawner)
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{
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if (spawner->player->pflags & PF_SKIDDOWN)
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{
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anglediff = abs(spawner->angle - spawner->player->frameangle);
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anglediff = abs((signed)(spawner->angle - spawner->player->frameangle));
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if (leveltime % 6 == 0)
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S_StartSound(spawner, sfx_screec); // repeated here because it doesn't always happen to be within the range when this is the case
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}
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@ -2697,7 +2697,7 @@ void K_DriftDustHandling(mobj_t *spawner)
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if (spawner->player->cmd.forwardmove < 0)
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playerangle += ANGLE_180;
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anglediff = abs(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy));
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anglediff = abs((signed)(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy)));
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}
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}
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else
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@ -2705,7 +2705,7 @@ void K_DriftDustHandling(mobj_t *spawner)
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if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
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return;
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anglediff = abs(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy));
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anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
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}
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if (anglediff > ANGLE_180)
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@ -7660,7 +7660,7 @@ static void K_drawLapStartAnim(void)
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{
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V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
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(48 - (32*max(0, progress-76))
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+ 4 - abs((leveltime % 8) - 4))*FRACUNIT,
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+ 4 - abs((signed)((leveltime % 8) - 4)))*FRACUNIT,
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FRACUNIT, V_HUDTRANS,
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kp_lapanim_hand[stplyr->kartstuff[k_laphand]-1], NULL);
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}
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@ -6713,7 +6713,7 @@ static void P_MovePlayer(player_t *player)
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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if (speed == 1 && abs(player->mo->angle - player->frameangle) < ANGLE_22h)
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if (speed == 1 && abs((signed)(player->mo->angle - player->frameangle)) < ANGLE_22h)
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player->frameangle = player->mo->angle; // Face forward at the end of the animation
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else
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player->frameangle -= (ANGLE_11hh * speed);
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