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Finish countdown only starts when all winners are declared
Still removing/changing crusty vanilla holdovers, one at a time. :shitsfree:
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7b142dbad1
commit
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1 changed files with 16 additions and 5 deletions
21
src/p_user.c
21
src/p_user.c
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@ -1778,11 +1778,22 @@ void P_DoPlayerExit(player_t *player)
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if (G_RaceGametype()) // If in Race Mode, allow
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{
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// SRB2kart 120217
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if (!countdown && !(netgame || multiplayer))
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countdown = 60*TICRATE + 1; // 60 seconds to finish, get going!
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else if (!countdown)
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countdown = cv_countdowntime.value*TICRATE + 1; // Use cv_countdowntime
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if (!countdown)
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{
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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if (players[i].exiting || K_IsPlayerLosing(players[i])) // Only start countdown when all winners are declared
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continue;
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break;
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}
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if (i == MAXPLAYERS)
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countdown = (((netgame || multiplayer) ? cv_countdowntime.defaultvalue : cv_countdowntime.value)*TICRATE) + 1; // 30 seconds to finish, get going!
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}
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if (cv_kartvoices.value)
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{
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