Alam Ed Arias
e1492ae3f0
libs: EOL fun of SDL2
2017-10-28 17:53:15 -04:00
Alam Ed Arias
b7d0896c83
libs: updated SDL2 to 2.0.7
2017-10-28 17:50:36 -04:00
Sryder13
48e0d64525
More changes to thrown items, higher gravity and fly faster
2017-10-28 02:44:25 +01:00
Alam Ed Arias
daf442f17b
Appvendor: -Wno-error=suggest-attribute=noreturn
2017-10-27 21:31:02 -04:00
Alam Ed Arias
f6af81be59
Appvendor: -Wno-tautological-compare
2017-10-27 21:25:52 -04:00
Alam Ed Arias
264fc2f3c7
Appveyor: remove error
2017-10-27 21:14:52 -04:00
Alam Ed Arias
c160241f1b
Appveyor: stuff warnings switchs
2017-10-27 20:59:18 -04:00
Alam Ed Arias
bdfdd868c7
Appveyor: let see what is the command line
2017-10-27 20:30:15 -04:00
Alam Ed Arias
ce40c00b7a
Build: do not error on FALLTHURs
2017-10-27 19:49:55 -04:00
Monster Iestyn
365cd305d7
Make appveyor config use GCC72=1 instead of GCC63=1
2017-10-27 17:41:23 +01:00
TehRealSalt
4a02e166a1
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-26 19:39:02 -04:00
TehRealSalt
f271d1bd76
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-26 19:37:23 -04:00
TehRealSalt
b127c02e2c
Maybe message fix
2017-10-26 19:37:13 -04:00
Sryder13
bda85bea4a
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
2017-10-27 00:02:05 +01:00
Sryder13
a00123e663
Item Throw distance/height experimentation
2017-10-27 00:01:59 +01:00
Sryder13
bd55a295bd
Skin colours for MD2s
...
This isn't amazing, until I implement something better (probably not until 2.2) it will have to do
2017-10-26 20:57:36 +01:00
Sryder13
8742b3b2d9
Star power translation tables
...
Redid the part that handled the regular kart translation tables too, now uses the new table created instead of the horror of what was there before
2017-10-26 20:04:05 +01:00
Sryder13
4210885ad3
Merge branch 'master' into ric-flair
2017-10-26 15:03:09 +01:00
Sryder13
be376de48f
Merge branch 'master' into ric-flair
2017-10-26 15:02:24 +01:00
Wolfy
a551ecc166
Reorganize the control setup menu, update controls to reflect kart
2017-10-26 01:43:02 -05:00
TehRealSalt
69d6d43fea
Everything I did today; mainly player arrows
...
Also some minor tweaks and bug fixes all around
2017-10-26 02:31:01 -04:00
TehRealSalt
6d18059543
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-25 20:08:25 -04:00
Sryder13
1f7caee344
Highres intro graphic
2017-10-25 23:05:19 +01:00
TehRealSalt
6c1269a6f4
Balloons message
2017-10-25 16:20:28 -04:00
Sryder13
e6ed15c066
Separate music from sound.kart so it can be added properly
2017-10-25 20:38:43 +01:00
Sryder13
f7b637663c
Setup intro finally
2017-10-25 20:30:02 +01:00
Sryder13
2e2d4073b8
Bombs should check for teams in team match, not regular match
2017-10-25 15:04:08 +01:00
Sryder13
b9f6a91c37
Improve functionality of held items
...
Can check for falloff from ledges
place along the z properly
2017-10-25 03:37:13 +01:00
TehRealSalt
0bb3bc2b7e
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-24 22:15:20 -04:00
Sryder13
28297d9f58
Add separate boost sound for start boost
...
Allows us to set it to be singular, stopping really loud start boosts with many players
2017-10-25 02:47:24 +01:00
Sryder13
101a560d4e
Adjust Trailing items to behave nicer
...
Added extra boolean for P_SlideMove forceslide, since kart's walls are almost all bouncy slidemove will almost always bounce things instead, even if we don't want it to.
2017-10-25 02:32:07 +01:00
TehRealSalt
ac55f0ea4d
Okay, battle mode items respawn, for real now
2017-10-24 21:22:09 -04:00
Sryder13
e5e472edf1
Crash fix
2017-10-25 02:00:17 +01:00
TehRealSalt
0af023d8ca
Merge master
2017-10-24 19:31:37 -04:00
Sryder13
65c5c94563
Maces have shadows
...
Maces have afterimages
2017-10-24 23:33:25 +01:00
TehRealSalt
fff4194d62
Silly little thing I just added
2017-10-24 18:01:00 -04:00
Sryder13
fe31394277
Do a quake effect when hit by non-spinout things or explosions
2017-10-24 22:58:59 +01:00
Sryder13
7f87a0275b
Spawn item clash versus fake items too
2017-10-24 22:23:11 +01:00
Sryder13
f833222fe6
Shell hit sound can travel further
2017-10-24 22:21:46 +01:00
TehRealSalt
d3387f816b
Battle Mode item respawning
2017-10-24 17:04:22 -04:00
Sryder13
5f60eb68a4
Edited the wrong banana object
2017-10-24 21:18:08 +01:00
Sryder13
436f7cb7c6
Tossed and shell hitting player sound
...
Made clash audiable from a bit further away
2017-10-24 20:59:09 +01:00
Monster Iestyn
0cc8fbdb4e
Don't use interpolation code if the frame lasts instantaneously or infinitely
...
Also removed the + 1 from newtime, since there was never really any need for it. It just offset the interpolation so it went like (1 -> 2] instead of [1 -> 2), so you never saw the base appearance for each frame except at the end of any frames interpolating to it
Changed DrawMD2Ex's duration/tics type to INT32 so -1 comparisons work, probably want to change the signs elsewhere too but this is fine for now
2017-10-24 20:45:55 +01:00
Sryder13
59d670f902
Shadows remain even after an object dies, until the object no longer exists
2017-10-24 20:34:44 +01:00
Sryder13
fced36e601
Change sound priorities to hopefully prioritise the more important sounds more
...
Change singularity on a lot of the sounds so that more than one of them can be played at once
2017-10-24 18:01:43 +01:00
Sryder13
5d49a23429
Add item clash sound
2017-10-24 17:46:44 +01:00
Sryder13
0422e40649
Add graphic for throwing items
...
Fix missing frame of clash
2017-10-24 17:19:14 +01:00
Sryder13
c66b10dda3
Shells and Lobbed items now use afterimages for trails
...
Fireballs use old green shell trails for trails
Updated dehacked with new states and all the changes
2017-10-24 15:25:08 +01:00
Sryder13
07ffa8af6e
Stars don't go faster when you get hit more
2017-10-24 14:04:54 +01:00
Sryder13
b87564f6eb
Item clash graphics
2017-10-24 13:59:01 +01:00