Commit graph

6266 commits

Author SHA1 Message Date
toaster
d13c1f83e8 SDL: OpenGL instead of Direct3D11 for Software blitter
Repaired performance regression under certain play conditions
2022-10-26 20:47:56 +01:00
toaster
0a98f9c69a SDL: Support setting vsync at runtime
Allows vid_wait to work under software without having to switch to OpenGL and then back
2022-10-26 20:45:41 +01:00
toaster
427944f633 Remove advancedemo
Just a weird, meaningless footgun waiting in the wings for someone to catch themselves on. D_StartTitle works plenty fine here!
2022-10-26 20:40:19 +01:00
toaster
ab68f0dadd Rewrite ping timeout
- ALWAYS kick someone who's about to stop the server because they're about to overrun TICQUEUE, even if they're in the joiner grace period
- Reduce the joiner grace period for normal ping limit to 10 seconds (from 30)
- Properly account for ignoring all local players when the host is splitscreen
2022-10-26 20:27:32 +01:00
toaster
33e35b7e13 Fix ping measurement off-by-one that slightly underestimates ping measurements 2022-10-26 13:50:35 +01:00
toaster
289de329eb Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart-Public into kpubnext 2022-10-26 13:23:56 +01:00
Eidolon
e7c16a13b7 Merge branch 'splitscreen-hudhook-fix' into 'next'
Clear and draw all game hud hook calls to 1 list

See merge request KartKrew/Kart-Public!318

(cherry picked from commit 7e17eb8591)

2cffc9b4 Clear and draw all game hud hook calls to 1 list
2022-10-25 23:04:58 -04:00
Eidolon
2cffc9b488 Clear and draw all game hud hook calls to 1 list
Fixes splitscreen issues with lua hud hooks
2022-10-25 20:36:27 -05:00
Eidolon
2473c7d7cc Merge branch 'mobj-jitter' into 'next'
Ensure view interpolates between T-1 to T

See merge request KartKrew/Kart-Public!317
2022-10-25 20:00:49 -05:00
Eidolon
806252320e Ensure view interpolates between T-1 to T 2022-10-25 19:32:28 -05:00
Sal
a69b3b0260 Merge branch 'netunarchive-fixes' into 'master'
Fix use after free bug

See merge request KartKrew/Kart-Public!315
2022-10-19 06:19:28 +00:00
Eidolon
978f784ff7 win32: Add dpi aware manifest config 2022-10-18 17:53:29 -05:00
Ashnal
bd4150b90e Fixes an issue where mobjs with shadows would never get freed,
due to their reference count getting reset after
having their shadows spawned, resulting in a reference count of -1
and the mobj never being freed, or a use-after-free during the shadow's thinker.
Also adds some P_SetTargets to P_BlockThingsIterator to fix an inconsistency I noticed while investigating this.
2022-10-03 02:07:36 -04:00
Ashnal
78ad817cf1 Forgot to remove my debug prints 2022-09-29 19:26:42 -04:00
Ashnal
f8d71450e5 Unlink non-mobj and non-precip thinkers when loading and freeing
Move globalweather to before P_SpawnSpecials so that specials can properly change weather and have it communicated in savegames
2022-09-29 19:22:53 -04:00
Ashnal
c24a0d0a47 Remove usage of currentthinker from direct removal
It's designed to be referenced from P_RunTHinkers, whjich we aren't doing
2022-09-29 15:43:50 -04:00
Ashnal
3d311eeae3 Fix compiler warning 2022-09-10 13:30:24 -04:00
Ashnal
59fb3ed900 Attempt to fix use after free bug
with precipitation mobjs on netgame load
2022-09-10 13:29:18 -04:00
Sal
c4ecddb9f3 Merge branch 'server-browser-improvements' into 'next'
Server browser technical and aesthetic improvements

See merge request KartKrew/Kart-Public!313
2022-09-09 19:14:58 +00:00
James R
435e65e63a Merge remote-tracking branch 'origin/master' into next 2022-09-07 02:49:15 -07:00
Sal
a9acd6a8e9 Merge branch 'split-netfil-loading' into 'next'
Speed up file loading on server join by splitting P_AddWadFile into stages

See merge request KartKrew/Kart-Public!295
2022-09-05 15:04:49 +00:00
X.organic
6fb59f87b7 Speed up file loading on server join by splitting P_AddWadFile into stages 2022-09-05 15:04:49 +00:00
James R
07452bc8fb Server browser: always display the number of servers found so far 2022-09-04 22:45:39 -07:00
James R
def84a2cc0 Slide server browser pages left and right 2022-09-04 22:28:59 -07:00
James R
41d82d9baf Merge "No servers found" with server browser status line 2022-09-04 22:26:23 -07:00
James R
00c9abd652 Clear the server list when entering or refreshing the server browser 2022-09-04 22:20:24 -07:00
James R
ca71fb02f3 Merge blue "checking for updates" pop up with server browser status line 2022-09-04 22:16:05 -07:00
James R
53ee6524b4 Display the current status of server querying in the server browser
While trying to contact servers: display how many servers
are left. Once done: display the total number of servers
available in game.
2022-09-04 22:08:36 -07:00
James R
ed9d520b4e Retry contacting servers in the server browser every second until nettimeout 2022-09-04 19:52:45 -07:00
Sal
b2eff44dc4 Merge branch 'mobj-after-free' into 'master'
Fix use-after-frees around mobjs

See merge request KartKrew/Kart-Public!309
2022-09-03 02:58:47 +00:00
X.organic
f009b3d8c9 Fix use-after-frees around mobjs 2022-09-03 02:58:47 +00:00
Sally Coolatta
bf96c7ade8 Merge branch 'master' into next 2022-09-02 10:19:35 -04:00
Sally Coolatta
e59521f14f Fix mixed declarations 2022-09-02 10:18:20 -04:00
X.organic
70128776ac Miscellaneous memory bug fixes to make AddressSanitizer happy 2022-09-02 13:20:31 +00:00
Ashnal
97f79a8866 Should fix the dedicated server player node takeover
that completely destroys servers
2022-08-29 16:58:33 -04:00
toaster
e9fa66a3b3 Merge branch 'spec-hud-snap' into 'master'
Make spectator HUD snap to bottom left of viewport

See merge request KartKrew/Kart-Public!306
2022-08-28 14:30:51 +00:00
Sal
78cf02c221 Merge branch 'sdl-gamepads' into 'next'
Use SDL Game Controllers API

See merge request KartKrew/Kart-Public!298
2022-08-28 09:24:36 +00:00
Sal
d9f4bd6111 Merge branch 'futurepk3' into 'next'
Backport SRB2 2.2's PK3 loader code fixes

See merge request KartKrew/Kart-Public!289
2022-08-28 09:23:16 +00:00
toaster
233c5b1f7a Make spectator HUD snap to bottom left of viewport 2022-08-27 15:09:36 +01:00
toaster
bbfaa0e99e Revert continuous hold attempt
- Does not function with controllers that don't produce continuous joystick events on hold, as testing unfortunately made clear.
- The entire thing would need to be rewritten to make up for that, and I don't have the time to invest that kind of energy into version 1.
- An unreliable feature is worse than no feature at all.
2022-08-27 11:10:28 +01:00
Sal
5a8784169b Merge branch 'gametype-always' into 'next'
Adjust voting rule changes again

See merge request KartKrew/Kart-Public!301
2022-08-26 22:45:44 +00:00
Sal
df101848d1 Merge branch 'ping-catchup' into 'next'
Ping Catchup

See merge request KartKrew/Kart-Public!302
2022-08-26 22:44:47 +00:00
Sal
886bda775b Merge branch 'hole-punch-less-getaddrinfo' into 'next'
Call getaddrinfo less frequently when hole punching

See merge request KartKrew/Kart-Public!303
2022-08-26 22:44:25 +00:00
Sally Coolatta
2b75147eac Drawseg clipping optimized, from prboom-plus
Ported and flattened from Sal's work on the internal repository
2022-08-26 23:01:54 +01:00
toaster
f7fc5c684e Positive sign only 2022-08-26 21:26:03 +01:00
toaster
de97c41532 Revert "Remove game deadzone for Accel/Brake"
This reverts commit 44eeb3a0f3.

# Conflicts:
#	src/m_menu.c
2022-08-26 21:18:27 +01:00
toaster
b10c21c504 Only use positive component of accel axis for menu KEY_ENTER behaviour 2022-08-26 21:00:39 +01:00
toaster
9e194dab2d Add cv_lookbackaxis (and p2-4 equivalents)
* Rename `Look Up/Down` to `Spec. Look Up/Down` to disambiguate from `Look Backward`
* Make it support multiplayer replay recording save request too
2022-08-26 20:50:57 +01:00
toaster
44eeb3a0f3 Remove game deadzone for Accel/Brake
- They're binary inputs as processed by the game.
- A mechanism for binary inputs with no deadzone is already used for item and drift.
- Generally bound to triggers, not the stick.
- SDL still has a minimum deadzone, so won't fire endlessly.
2022-08-26 20:50:57 +01:00
toaster
3ef3789f58 Gamepad improvements for menus
* For left stick up/down/left/right input, allow holding a direction down to move continuously in a direction at a rate of 7 steps per second per axis
* Now supports accel axis being used for the Enter key/"accept" in menus, to mirror how an accel BUTTON bind will be used as an Enter event.
2022-08-26 20:50:57 +01:00