Commit graph

2776 commits

Author SHA1 Message Date
TehRealSalt
672c4b5298 Record best lap time in Record Attack
- Record Attack replays now save best lap time
- Removed instances of NiGHTS Attack
- Removed a lot of unlockable that have no use in Kart (ultimate mode,
perfect bonus, score emblems, etc)
- Removed all methods of activating ultimate mode
2018-01-21 19:15:26 -05:00
Monster Iestyn
0f99fdadd1 Merge branch 'next' into lua-archive-crash-hotfixes 2018-01-20 21:33:03 +00:00
Monster Iestyn
fa3998e942 Some fixes to prevent bad table key types causing Lua panic errors for joining players in netgames:
* ArchiveTables: print an error if invalid key, to alert script author potentially
* UnArchiveTables: if the key is found to be nil after reading key and value, print an error and don't set them in the table
2018-01-20 21:18:16 +00:00
Sryder13
03b194c7ea Stop players from being able to turn during any resynch, player join, or disconeccting/lag spikes. Stops us from endless drift turning or our turns being broken by lag.
Also disable the lagless camera of SRB2 as lag spikes make it look a bit wonky and jerky.
2018-01-19 02:47:10 +00:00
TehRealSalt
9339b96449 Use KARTKREW instead of CONSBACK
Less lump redundancy, no longer need the poor downscaled version :V
2018-01-16 22:32:39 -05:00
TehRealSalt
abfefd3d51 No more analog mode
It doesn't work well in SRB2Kart :V
Also fixed the player setup name field's _ being 8 px too far to the
right
2018-01-16 21:58:48 -05:00
TehRealSalt
b600fae9ba fut 2018-01-16 18:02:16 -05:00
Monster Iestyn
0ef7aff5c0 Prevent SV_SpawnPlayer from being able to freeze the game if gametic is 0. Additionally add a sanity check to prevent the loop going on more than necessary anyway
This commit fixes -playdemo and -timedemo params for command line, allowing them to actually work again
2018-01-16 15:21:49 +00:00
TehRealSalt
86b5b21c62 Preliminary unlockables
Most of the time emblems are just set to 5 minutes so that its possible
to actually unlock everything :V
2018-01-16 00:36:44 -05:00
TehRealSalt
db09f7b3d6 Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-15 22:31:14 -05:00
TehRealSalt
43842468cf Merge remote-tracking branch 'refs/remotes/origin/buuump' 2018-01-15 16:30:31 -05:00
TehRealSalt
0401a8654a Merge remote-tracking branch 'refs/remotes/origin/master' into buuump
# Conflicts:
#	src/f_finale.c
2018-01-15 16:20:10 -05:00
TehRealSalt
61a4ea6962 Mobj scale fixes
- MAXSTEPMOVE is affected by mobjscale
- Minimum bump speeds (both wall & object) are affected by mobjscale
- Minimum speed required for drifting is affected by player scale
- Speedometer speeds are proportional to mobjscale
- Camera no longer scales with player scale, to make the fact that
you're either Lightning'd or Mega'd more obvious :V
- Sevvvvvv go work on Dimension Heist
2018-01-15 16:14:45 -05:00
Sryder13
d317164a22 Our quit screen is 640x400
There's a small fix for V_DrawFixedPatch that makes it account for scale when blacking out the rest of the screen, for when scale is 50% or 25%, but can theoretically work with any scale
2018-01-15 21:02:33 +00:00
Sryder13
d20b1592e9 Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into titlescreen 2018-01-15 20:41:47 +00:00
Sryder13
7746b61310 Fix pause graphic position 2018-01-15 20:40:32 +00:00
Sryder13
b53bf115e3 Loop the title screen music 2018-01-15 16:39:59 +00:00
Sryder13
1448956f26 Fix checkers position in non-green resolutions 2018-01-15 04:03:27 +00:00
Sryder13
96612ab934 Base title screen, gets screen fade working from intro->title for the fade to work 2018-01-15 03:40:25 +00:00
Sryder13
a7ba7cf276 Fix minimaps for any maps that are larger than half of the mappable area, in either direction. 2018-01-13 21:07:44 +00:00
TehRealSalt
3f1b312c77 Title screen 2018-01-13 14:24:02 -05:00
Monster Iestyn
f1b8e122a2 Fix missing semicolon 2018-01-12 20:05:09 +00:00
Monster Iestyn
602701d6dd G_DoPlayDemo: prepend srb2home to the demo name (if an external file) so that demos in custom home paths can be loaded 2018-01-11 16:55:42 +00:00
TehRealSalt
6b1b715502 Switched Gold 'shroom and Star's chances
Doesn't really belong in this branch, but it's also an experimental
change that needs a decent-sized netgame to test to make sure it doesn't
hurt anything. Done because Gold 'shroom is a lot harder to use as a
catch-up item now that it reduces timer whenever you use it
2018-01-08 16:51:38 -05:00
TehRealSalt
9908339989 A bunch of little things
- Minimum wall bounce speed decreased from 25*FRACUNIT to 15*FRACUNIT
- Solid objects now bump players instead of stop them
- Bounce pad strength scales with object scale
- Fixed Boo stealing being inconsistent and sometimes not stealing
anything
2018-01-08 15:48:19 -05:00
Monster Iestyn
40cb22a130 probably best if we did this instead actually 2018-01-08 14:29:47 +00:00
Monster Iestyn
3bc7073918 If NOT skewing FOF walls, make sure dc_texturemid reverts to using unsloped FOF topheight/bottomheight rather than actual left side top/bottom heights 2018-01-08 14:29:39 +00:00
Monster Iestyn
a7dc20e7d2 Upper Unpegged on an FOF's control linedef now enables skewing of walls with respect to slopes
Skewing direction is decided per in-level wall by the Lower Unpegged flag on in-level linedefs themselves, since they already decide the stuff for FOF wall pegging as it is. That is unless Transfer Line is involved which moves everything to the control sector linedefs instead...
2018-01-08 14:29:30 +00:00
TehRealSalt
a1b84e8641 Rearranging some things
Player minimum bounce is set in P_HitBounceLine instead of P_BounceMove,
which is simpler and appears to give even more consistent results
2018-01-04 16:39:29 -05:00
Alam Ed Arias
82f2f2f2f9 SDL: disable check for noreturn 2018-01-04 14:29:29 -05:00
TehRealSalt
28384f465d Rewrote P_HitBounceLine
Instead of reflecting momentum (iirc), it thrusts you away prependicular
from the wall.
2018-01-04 01:49:34 -05:00
TehRealSalt
f303dec437 You know what? Let's just, try removing the weird hacky bounceback stuff :V
Might be better? (I had trouble reproducing the weird bounces before, so
I can't tell if it's completely fixed)
2018-01-03 20:20:27 -05:00
TehRealSalt
0e48e6f0b6 Merge remote-tracking branch 'refs/remotes/origin/master' into buuump 2018-01-03 20:02:53 -05:00
TehRealSalt
76013dad19 Merge remote-tracking branch 'refs/remotes/srb2public/next'
# Conflicts:
#	src/doomdef.h
2018-01-03 16:27:36 -05:00
TehRealSalt
f2fb100515 Stupidly minor "Sonic Robo Blast 2" -> "SRB2Kart" 2018-01-02 23:15:13 -05:00
TehRealSalt
42ddd32406 Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
TehRealSalt
e57b9f3f77 Minimum wall bump speed copied from K_KartBouncing 2018-01-02 13:06:49 -05:00
TehRealSalt
96fde413f4 Commiting directly to master? Oh nooooo
A forgotten include...
2018-01-01 20:17:34 -05:00
TehRealSalt
5a3cbc9f10 Merge remote-tracking branch 'refs/remotes/origin/quads' 2018-01-01 19:28:53 -05:00
TehRealSalt
8fffa290ce Merge remote-tracking branch 'refs/remotes/origin/battle' 2018-01-01 19:27:48 -05:00
TehRealSalt
d92e2d89dd Y'know what let's just completely get rid of this prefcolor restriction
Kart doesn't really need this if we're taking the MK8 Yoshi/Shy Guy
approach to just letting you pick whatever colors. It's just plain
annoying to set your color in the menu, then go into splitscreen and see
that none of it actually carried over :V
2018-01-01 18:12:44 -05:00
TehRealSalt
4d207e9037 NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
TehRealSalt
4a23c4704d Rendering fixes ahoy!
- Fix squished sky in Software 3P/4P
- Fix reversed sky in OpenGL Mirror Mode
- Fix MD2 culling in Mirror Mode
2017-12-29 14:50:16 -05:00
TehRealSalt
c70a2f51aa Tweeeeeaks
- MT_FALLINGROCK bumps you instead of spinning you out! RIP annoying af apples
- Made some Battle-related messages only happen in netgames
- Messed with the timing on the intro
2017-12-28 18:37:25 -05:00
Alam Ed Arias
1ab5273400 Merge branch 'master' into next 2017-12-27 19:34:28 -05:00
Alam Ed Arias
98d6619c36 GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
Alam Ed Arias
f647989433 MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
Monster Iestyn
d937f6fc8b Merge branch '2.1.20-preparation' into 'next'
2.1.20 preparation

See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn
5400beb2e3 Merge branch 'master' into next 2017-12-27 21:51:11 +00:00
Monster Iestyn
afcdb5cd1e Merge branch 'restartaudio' into 'master'
Add command to restart the audio system

Closes #27

See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00