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Preliminary unlockables
Most of the time emblems are just set to 5 minutes so that its possible to actually unlock everything :V
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86b5b21c62
2 changed files with 89 additions and 100 deletions
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@ -84,9 +84,9 @@ static UINT8 cheatf_warp(void)
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// Temporarily unlock stuff.
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G_SetGameModified(false);
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unlockables[2].unlocked = true; // credits
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unlockables[3].unlocked = true; // sound test
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unlockables[16].unlocked = true; // level select
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unlockables[1].unlocked = true; // credits
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unlockables[2].unlocked = true; // sound test
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//unlockables[16].unlocked = true; // level select
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// Refresh secrets menu existing.
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M_ClearMenus(true);
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183
src/m_cond.c
183
src/m_cond.c
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@ -32,125 +32,114 @@ conditionset_t conditionSets[MAXCONDITIONSETS];
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// Default Emblem locations
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emblem_t emblemlocations[MAXEMBLEMS] =
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{
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// GREEN HILLS
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// 1:30.00
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{ET_TIME, 0,0,0, 1, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0},
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// -- GREEN HILLS --
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// Time: 1:30.00
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{ET_TIME, 0,0,0, 1, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0},
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// -- NORTHERN DISTRICT --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 2, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- SUNBEAM PARADISE --
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// Time: 2:00.00
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{ET_TIME, 0,0,0, 3, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0},
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// -- PIPE SPEEDWAY --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 4, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- DARKVILE GARDEN --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 5, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- MEGABLOCK CASTLE --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 6, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- MIDNIGHT MEADOW --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 7, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- HILL TOP --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 11, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- SAPPHIRE COAST --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 13, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- BLUE MOUNTAIN --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 15, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- CASINO RESORT --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 19, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- SILVERCLOUD ISLAND --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 21, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- CANYON RUSH --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 25, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- CLOUD CRADLE K --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 26, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- TOXIC PALACE --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 27, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- ANCIENT TOMB --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 30, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- SUB-ZERO PEAK --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 31, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- VIRTUAL HIGHWAY --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 32, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- EGGMAN'S NIGHTCLUB --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 37, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- GBA RAINBOW ROAD --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 61, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- SONIC SPEEDWAY --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 70, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- AURORA ATOLL --
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// Time: x:xx.xx
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{ET_TIME, 0,0,0, 72, 'T', SKINCOLOR_GREY, 300*TICRATE, "", 0},
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// -- BARREN BADLANDS --
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// Time: 2:30.00
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{ET_TIME, 0,0,0, 79, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0},
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};
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// Default Extra Emblems
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extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
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{
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{"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0},
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{"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0},
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{"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
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{"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_ROSEWOOD, 0},
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{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0},
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{"Experienced Driver", "Play 100 Matches", 10, 'X', SKINCOLOR_BLUE, 0},
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};
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// Default Unlockables
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unlockable_t unlockables[MAXUNLOCKABLES] =
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{
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// Name, Objective, Menu Height, ConditionSet, Unlock Type, Variable, NoCecho, NoChecklist
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/* 01 */ {"Record Attack", "", 0, -1, SECRET_RECORDATTACK, 0, true, true, 0},
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/* 02 */ {"NiGHTS Mode", "", 0, -1, SECRET_NIGHTSMODE, 0, true, true, 0},
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/* 01 */ {"Record Attack", "", 0, -1, SECRET_RECORDATTACK, 0, true, true, 0},
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/* 02 */ {"Play Credits", "", 10, -1, SECRET_CREDITS, 0, true, true, 0},
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/* 03 */ {"Sound Test", "", 20, -1, SECRET_SOUNDTEST, 0, true, true, 0},
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/* 03 */ {"Play Credits", "Complete 1P Mode", 30, 10, SECRET_CREDITS, 0, true, true, 0},
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/* 04 */ {"Sound Test", "Complete 1P Mode", 40, 10, SECRET_SOUNDTEST, 0, false, false, 0},
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/* 05 */ {"EXTRA LEVELS", "", 60, 0, SECRET_HEADER, 0, true, true, 0},
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/* 06 */ {"Aerial Garden Zone", "Complete 1P Mode w/ all emeralds", 70, 11, SECRET_WARP, 40, false, false, 0},
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/* 07 */ {"Azure Temple Zone", "Complete Aerial Garden Zone", 80, 20, SECRET_WARP, 41, false, false, 0},
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/* 08 */ {"BONUS LEVELS", "", 100, 0, SECRET_HEADER, 0, true, true, 0},
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/* 09 */ {"SRB1 Remake", "Collect 20 Emblems", 130, 40, SECRET_WARP, 101, false, false, 0},
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/* 10 */ {"Mario Koopa Blast", "Collect 60 Emblems", 110, 42, SECRET_WARP, 30, false, false, 0},
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/* 11 */ {"SRB1 Level Select", "Complete SRB1 Remake", 140, 21, SECRET_LEVELSELECT, 2, false, true, 0},
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/* 12 */ {"Spring Hill Zone", "Collect 100 Emblems", 0, 44, SECRET_NONE, 0, false, false, 0},
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/* 13 */ {"Black Hole", "A Rank in all Special Stages", 0, 50, SECRET_NONE, 0, false, true, 0},
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/* 14 */ {"Emblem Hints", "Collect 40 Emblems", 0, 41, SECRET_EMBLEMHINTS, 0, false, true, 0},
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/* 15 */ {"Emblem Radar", "Collect 80 Emblems", 0, 43, SECRET_ITEMFINDER, 0, false, true, 0},
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/* 16 */ {"Pandora's Box", "Collect All Emblems", 0, 45, SECRET_PANDORA, 0, false, false, 0},
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/* 17 */ {"Level Select", "Collect All Emblems", 20, 45, SECRET_LEVELSELECT, 1, false, true, 0},
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/* 04 */ {"SNES Cup", "Collect 5 Emblems", 0, 1, SECRET_NONE, 0, false, false, 0},
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/* 05 */ {"Chaotic Kart Cup", "Collect 15 Emblems", 0, 2, SECRET_NONE, 0, false, false, 0},
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};
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// Default number of emblems and extra emblems
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INT32 numemblems = 1;
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INT32 numextraemblems = 5;
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INT32 numemblems = 23;
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INT32 numextraemblems = 1;
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// DEFAULT CONDITION SETS FOR SRB2 2.1:
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// DEFAULT CONDITION SETS FOR SRB2KART:
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void M_SetupDefaultConditionSets(void)
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{
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memset(conditionSets, 0, sizeof(conditionSets));
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// -- 1: Complete GFZ1
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M_AddRawCondition(1, 1, UC_MAPBEATEN, 1, 0, 0);
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// -- 1: Collect 5 emblems OR play 25 matches
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M_AddRawCondition(1, 1, UC_TOTALEMBLEMS, 5, 0, 0);
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M_AddRawCondition(1, 2, UC_MATCHESPLAYED, 25, 0, 0);
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// -- 2: Complete SS1
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M_AddRawCondition(2, 1, UC_MAPBEATEN, 50, 0, 0);
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// -- 2: Collect 15 emblems OR play 50 matches
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M_AddRawCondition(2, 1, UC_TOTALEMBLEMS, 15, 0, 0);
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M_AddRawCondition(2, 2, UC_MATCHESPLAYED, 50, 0, 0);
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// -- 10: Complete the game
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M_AddRawCondition(10, 1, UC_GAMECLEAR, 1, 0, 0);
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// -- 11: Complete the game with all emeralds
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M_AddRawCondition(11, 1, UC_ALLEMERALDS, 1, 0, 0);
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// -- 20: Beat AGZ
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M_AddRawCondition(20, 1, UC_MAPBEATEN, 40, 0, 0);
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// -- 21: Beat SRB1 Remake
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M_AddRawCondition(21, 1, UC_MAPBEATEN, 132, 0, 0);
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// -- 22: Beat Black Hole
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M_AddRawCondition(22, 1, UC_MAPBEATEN, 57, 0, 0);
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// -- 30: Perfect Bonus
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M_AddRawCondition(30, 1, UC_MAPPERFECT, 1, 0, 0);
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M_AddRawCondition(30, 2, UC_MAPPERFECT, 2, 0, 0);
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M_AddRawCondition(30, 3, UC_MAPPERFECT, 4, 0, 0);
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M_AddRawCondition(30, 4, UC_MAPPERFECT, 5, 0, 0);
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M_AddRawCondition(30, 5, UC_MAPPERFECT, 7, 0, 0);
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M_AddRawCondition(30, 6, UC_MAPPERFECT, 8, 0, 0);
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M_AddRawCondition(30, 7, UC_MAPPERFECT, 10, 0, 0);
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M_AddRawCondition(30, 8, UC_MAPPERFECT, 11, 0, 0);
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M_AddRawCondition(30, 9, UC_MAPPERFECT, 13, 0, 0);
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M_AddRawCondition(30, 10, UC_MAPPERFECT, 16, 0, 0);
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M_AddRawCondition(30, 11, UC_MAPPERFECT, 22, 0, 0);
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M_AddRawCondition(30, 12, UC_MAPPERFECT, 23, 0, 0);
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M_AddRawCondition(30, 13, UC_MAPPERFECT, 24, 0, 0);
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M_AddRawCondition(30, 14, UC_MAPPERFECT, 40, 0, 0);
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M_AddRawCondition(30, 15, UC_MAPPERFECT, 41, 0, 0);
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// -- 40: Find 20 emblems
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M_AddRawCondition(40, 1, UC_TOTALEMBLEMS, 20, 0, 0);
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// -- 41: Find 40 emblems
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M_AddRawCondition(41, 1, UC_TOTALEMBLEMS, 40, 0, 0);
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// -- 42: Find 60 emblems
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M_AddRawCondition(42, 1, UC_TOTALEMBLEMS, 60, 0, 0);
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// -- 43: Find 80 emblems
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M_AddRawCondition(43, 1, UC_TOTALEMBLEMS, 80, 0, 0);
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// -- 44: Find 100 emblems
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M_AddRawCondition(44, 1, UC_TOTALEMBLEMS, 100, 0, 0);
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// -- 45: Find 160 (all) emblems
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M_AddRawCondition(45, 1, UC_TOTALEMBLEMS, 160, 0, 0);
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// -- 50: A rank all NiGHTS special stages
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M_AddRawCondition(50, 1, UC_NIGHTSGRADE, GRADE_A, 50, 0);
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M_AddRawCondition(50, 1, UC_NIGHTSGRADE, GRADE_A, 51, 0);
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M_AddRawCondition(50, 1, UC_NIGHTSGRADE, GRADE_A, 52, 0);
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M_AddRawCondition(50, 1, UC_NIGHTSGRADE, GRADE_A, 53, 0);
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M_AddRawCondition(50, 1, UC_NIGHTSGRADE, GRADE_A, 54, 0);
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M_AddRawCondition(50, 1, UC_NIGHTSGRADE, GRADE_A, 55, 0);
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M_AddRawCondition(50, 1, UC_NIGHTSGRADE, GRADE_A, 56, 0);
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// -- 10: Play 100 matches
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M_AddRawCondition(10, 1, UC_TOTALEMBLEMS, 20, 0, 0);
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}
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void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1, INT16 x2)
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