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Switched Gold 'shroom and Star's chances
Doesn't really belong in this branch, but it's also an experimental change that needs a decent-sized netgame to test to make sure it doesn't hurt anything. Done because Gold 'shroom is a lot harder to use as a catch-up item now that it reduces timer whenever you use it
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1 changed files with 2 additions and 2 deletions
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@ -700,8 +700,8 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
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/*Mushroom*/ { 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
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/*Triple Mushroom*/ { 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
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/*Mega Mushroom*/ { 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
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/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
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/*Star*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
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/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Gold Mushroom
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/*Star*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Star
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/*Triple Banana*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
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/*Fake Item*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
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