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SRB2 Kart Public
db09f7b3d6
- Menus now have all of the Kart cvars - Removed any cvars that aren't useful for Kart from the menu (they still exist in the console, though) - Removed SP and NiGHTS Mode options from the main menu - "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples of 50, or the terms "Relaxed", "Standard", and "Turbo" - Many gametype options (game speed, frantic, mirror, & karma comeback) are now changed on map load instead of instantly - New cvar, "kartminimap", for disabling the minimap - The maxplayers cvar now actually matches up with our 16 player limit - Game now keeps track of matches played. Has a condition type associated with it, as well. - Game checks for unlocks and saves gamedata when finishing a match, even in MP - Removed most of the normal emblems, added a single emblem for Green Hills. Didn't know what to do with extra emblems and such so I just left them (FOR NOW c:<) |
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.circleci | ||
android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.