You know what? Let's just, try removing the weird hacky bounceback stuff :V

Might be better? (I had trouble reproducing the weird bounces before, so
I can't tell if it's completely fixed)
This commit is contained in:
TehRealSalt 2018-01-03 20:20:27 -05:00
parent 0e48e6f0b6
commit f303dec437

View file

@ -3823,7 +3823,7 @@ void P_BounceMove(mobj_t *mo)
{
fixed_t leadx, leady;
fixed_t trailx, traily;
fixed_t newx, newy;
//fixed_t newx, newy;
INT32 hitcount;
fixed_t mmomx = 0, mmomy = 0;
@ -3831,8 +3831,8 @@ void P_BounceMove(mobj_t *mo)
hitcount = 0;
retry:
if (++hitcount == 3)
goto bounceback; // don't loop forever
if (++hitcount == 3) // don't loop forever
return; //goto bounceback;
if (mo->player)
{
@ -3881,7 +3881,7 @@ retry:
P_PathTraverse(leadx, traily, leadx + mmomx, traily + mmomy, PT_ADDLINES, PTR_SlideTraverse);
// move up to the wall
if (bestslidefrac == FRACUNIT + 1)
/*if (bestslidefrac == FRACUNIT + 1)
{
// the move must have hit the middle, so bounce straight back
bounceback:
@ -3903,18 +3903,18 @@ bounceback:
}
}
return;
}
}*/
// fudge a bit to make sure it doesn't hit
bestslidefrac -= 0x800;
if (bestslidefrac > 0)
/*if (bestslidefrac > 0)
{
newx = FixedMul(mmomx, bestslidefrac);
newy = FixedMul(mmomy, bestslidefrac);
if (!P_TryMove(mo, mo->x + newx, mo->y + newy, true))
goto bounceback;
}
}*/
// Now continue along the wall.
// First calculate remainder.
@ -3926,7 +3926,31 @@ bounceback:
if (bestslidefrac <= 0)
return;
if (mo->type == MT_SHELL)
if (mo->player)
{
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
if (mo->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mo->scale;
if (cv_collidesounds.value == 1)
S_StartSound(mo, cv_collidesoundnum.value);
tmxmove = FixedMul(mmomx, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
if (P_AproxDistance(tmxmove, tmymove) < 25*FRACUNIT)
{
fixed_t momdiflength = P_AproxDistance(tmxmove, tmymove);
fixed_t normalisedx = FixedDiv(tmxmove, momdiflength);
fixed_t normalisedy = FixedDiv(tmymove, momdiflength);
tmxmove = FixedMul(25*FRACUNIT, normalisedx);
tmymove = FixedMul(25*FRACUNIT, normalisedy);
}
}
else if (mo->type == MT_SHELL)
{
tmxmove = mmomx;
tmymove = mmomy;
@ -3948,28 +3972,6 @@ bounceback:
tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
}
if (mo->player)
{
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
if (mo->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mo->scale;
if (cv_collidesounds.value == 1)
S_StartSound(mo, cv_collidesoundnum.value);
if (P_AproxDistance(tmxmove, tmymove) < 25*FRACUNIT)
{
fixed_t momdiflength = P_AproxDistance(tmxmove, tmymove);
fixed_t normalisedx = FixedDiv(tmxmove, momdiflength);
fixed_t normalisedy = FixedDiv(tmymove, momdiflength);
tmxmove = FixedMul(25*FRACUNIT, normalisedx);
tmymove = FixedMul(25*FRACUNIT, normalisedy);
}
}
P_HitBounceLine(bestslideline); // clip the moves
mo->momx = tmxmove;