Commit graph

143 commits

Author SHA1 Message Date
Alam Ed Arias
424d6531c9 Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-25 20:00:46 -04:00
Alam Ed Arias
d438a8f8c2 doh, I forget one, and in SDL2's Makefile.cfg 2014-07-25 19:44:43 -04:00
Alam Ed Arias
f03e591f64 change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Ronald Kinard
b429cce3b6 sdl2: add -borderless option for windowed 2014-07-24 22:35:04 -05:00
Ronald Kinard
ce8d82aa52 sdl2: oops it should be 32 bpp in softblit 2014-07-24 21:46:35 -05:00
Ronald Kinard
93e00cc694 sdl2: -softblit, use smaller texture format
-softblit uses SDL2 software renderer backend for blitting
2014-07-24 21:32:47 -05:00
Ronald Kinard
8b0f374bfe sdl2: potential huge perf. boost to software
SDL_UpdateTexture is apparently not good for streaming textures.
So instead, I did SDL_LockTexture/Unlock.
2014-07-24 19:18:48 -05:00
Ronald Kinard
005b502756 sdl2: limit fullscreen resolution in OpenGL 2014-07-24 03:15:35 -05:00
Ronald Kinard
8890722223 sdl2: handle no AF support correctly (1, not 0)
GL_EXT_texture_filter_anisotropic is cool I guess
2014-07-24 03:03:41 -05:00
Ronald Kinard
39603487ec sdl2: restore anisotropic filtering support in gl 2014-07-24 03:01:16 -05:00
Ronald Kinard
716aa1f33a sdl2: fix mouse motion (remove -mousewarp) 2014-07-24 02:51:46 -05:00
Ronald Kinard
0d82e3b54b sdl2: reorder graphics initialization
GL Initialization needs to happen before window creation,
otherwise the GL library will get reloaded while in use and
Windows will have a heart attack. This is bad, obviously.
2014-07-24 00:20:34 -05:00
Ronald Kinard
4433be194f sdl2: software: clear window on mode change 2014-07-23 23:21:19 -05:00
Ronald Kinard
73e99fa96c sdl2: I_Error if we can't create gl context 2014-07-23 23:15:31 -05:00
Ronald Kinard
fc075e4c81 sdl2: use ABGR8888 texture on little endian system
This is a massive performance boost on slow processors, because
before, the intermediary buffer had to be swizzled to ABGR8888
before being uploaded -- for large resolutions this was an
enormous performance penalty.
2014-07-23 23:02:21 -05:00
Ronald Kinard
345b59f6f5 sdl2: code cleanup 2014-07-23 21:45:36 -05:00
Alam Ed Arias
a103697dd0 isFullscreen is unused? 2014-07-23 22:05:03 -04:00
Alam Ed Arias
1a731fb463 there no fade for non mixer builds 2014-07-23 22:04:46 -04:00
Ronald Kinard
9a4b2bd360 sdl2: restore vsync option (use sdl swap interval) 2014-07-23 19:46:12 -05:00
Ronald Kinard
20f871bd84 sdl2: opengl compiles fine, no TESTHW=1 needed 2014-07-23 19:43:15 -05:00
Ronald Kinard
d078e3e17f sdl2: fix opengl (almost) entirely 2014-07-23 19:39:41 -05:00
Ronald Kinard
fea559398a sdl2: we have colored rects in gl now I guess 2014-07-22 02:23:51 -05:00
Ronald Kinard
0a37bdf76d sdl2: start getting opengl working again 2014-07-22 01:23:08 -05:00
Ronald Kinard
145618785c sdl2: reuse window on mode change 2014-07-21 22:41:01 -05:00
Ronald Kinard
2618b1dd0b sdl2: truncate resolution list, add 16:9 hdtv modes 2014-07-21 22:16:34 -05:00
Ronald Kinard
1ac1d04cca sdl2: joystick fixes. don't pause in demo play/rec 2014-07-21 21:32:18 -05:00
Alam Ed Arias
b520d61ba2 Merge branch 'master' into sdl2 2014-05-27 15:19:18 -04:00
Alam Ed Arias
b511294749 Merge remote-tracking branch 'Sryder13/master' 2014-05-27 15:14:55 -04:00
Alam Ed Arias
d597856c8f Merge branch 'master' into sdl2 2014-05-02 21:32:31 -04:00
ilag
1af18c7013 Redo all changes I ended up losing trying to undo the mess I made.
Also, fix the issue pointed out by Alam.
2014-05-02 14:24:20 -07:00
Alam Ed Arias
0f8269fe6f merge sdl interface changes into SDL2 interface 2014-05-02 09:33:57 -04:00
Alam Ed Arias
f3bd8c6ef4 Merge branch 'master' into sdl2 2014-05-02 09:01:51 -04:00
Alam Ed Arias
ea7abe7c44 Merge branch 'master' of https://github.com/ilag11111/SRB2 2014-05-02 08:49:30 -04:00
ilag11111
b21d5c55c9 Uses fixed-point math to properly calculate the exact amount of space needed. 2014-04-25 13:17:05 -07:00
ilag11111
f7bbf8c6d0 Improved fix by changing the formula for how memory is allocated to arbitrary sample rate conversion. 2014-04-25 12:42:43 -07:00
ilag11111
60a115b0a7 Fix (Linux) 64-bit crash in CEZ3 (playback of sfx_litng3). 2014-04-25 00:37:13 -07:00
Dmitry Marakasov
7d52913add Make endianess detection more flexible
And fix it on FreeBSD, where _BIG_ENDIAN is not a flag indicating
big endian machine, but a constant to compare _BYTE_ORDER to.
2014-04-25 02:40:19 +04:00
Sryder13
c5aa433167 Merge remote-tracking branch 'upstream/master' 2014-04-24 15:37:07 +01:00
Alam Ed Arias
5b5fbe9aad fix suport for libpng 1.6 2014-04-21 23:07:02 -04:00
Sryder13
46e84465e8 OpenGL: FOF Cutting Fix 2
Fixes Translucent FOF's cutting Solid FOF's.
2014-04-20 10:35:50 +01:00
Sryder13
a230368c3d Merge remote-tracking branch 'upstream/master' 2014-04-20 10:33:47 +01:00
Alam Ed Arias
26d2d37d31 Merge branch 'master' into sdl2 2014-04-19 13:42:23 -04:00
Alam Ed Arias
8a9759a3e4 SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
Sryder13
bae7b5b2ac OpenGL: FOF cutting fix
Fixes any FOF's with FF_SOLID not cutting each other.
2014-04-19 17:21:30 +01:00
Alam Ed Arias
f3e8c01565 Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
Alam Ed Arias
a4919454e8 Merge branch 'master' into sdl2 2014-04-17 20:46:35 -04:00
Alam Arias
7fb530fd18 grr, shadows 2014-04-17 17:52:33 -04:00
Alam Ed Arias
d6e48e2168 whitespace cleanup 2014-04-17 17:47:51 -04:00
RedEnchilada
fa79c1856c Make player seethru code account for cut-away view 2014-04-17 13:46:40 -05:00
Alam Ed Arias
cb9f07fae8 Merge branch 'master' into sdl2 2014-04-17 14:04:02 -04:00